Adam Heart and developer Iron Galaxy Studios have revealed another featured character in their two-button, no-joystick 2D fighter parody Divekick, though this particular addition requires players to shoulder a major tradeoff during battle.
"Jefailey," a character poking fun at fighting game tournament organizer Alex Jebailey, boasts a unique "disqualification" projectile move, in addition to the game's standard repertoire of instant-kill attacks. The tradeoff? Jefailey's head grows in size after winning a round, making him an increasingly vulnerable target over the duration of the match.
It's worth noting that Divekick features a concussion mechanic, and if any character loses a round by being kicked in the head, they'll start off the next round in a dizzied state. Jefailey, then, seems like a character for risk-takers, or for those who think that their opponents will be distracted by his massive noggin.
Iron Galaxy reveals new Divekick characters every Monday via livestream. Divekick is slated for release this summer for the PlayStation 3, PS Vita, and PC.
Divekick has just two buttons. Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy.
Why should you care about Divekick? Fighting games have become a very exclusive genre as time has worn on. New techniques and subsystems are added to each game, layering on the amount of things you must learn before you can compete. Divekick attempts to strip all of this away to help reintroduce people to the genre they used to love, but grew apart from as it became more and more complicated.