Rubin explains how the next-gen console architectures being so close to PCs will likely help all developers, from the mega studios, like Infinity Ward, to basement developers like Sally Perkins (you'll hear about her in five years). He also goes on to explain how Infinity Ward has reworked its art flow to benefit all platforms.
Posted on Sep 17th 2014 2:00PM
Posted on Sep 17th 2014 1:00PM
Posted on Sep 17th 2014 10:00AM