"At least that's the plan," Johnson said. "The version we have here [at E3] has been in development for a couple weeks – less than a month I think – so it's something that's fairly recent. We don't have the kinks quite worked out yet, but we wanted to show people that it's a thing."
We spent time with the demo on-hand, and found that it was identical to the console/PC versions, save for some framerate issues on certain levels. Johnson added that the framerate problem is one of the kinks Gaijin has yet to work out, but that the release build will be on par with the existing versions on terms of performance.