"But it's ok," Bourdua told Joystiq at Torontaru July, a new monthly meet-up for game players and developers in Toronto, Canada. "It was weird and special to learn it that way, but I respect and trust Phil a lot, so that's totally fair that he decided that and he has his reasons."
"We learnt it the same minute you did," original Fez programmer Renaud Bédard said, referring to the Fez 2's abrupt cancelation announcement on Saturday.
"The development of Fez 2 is up to him. If he decided [to cancel it] now or he decided it at the end of development, it's easier to cut it out now, than it is to say 'Hey, we've been working on this for years and I'm not feeling able to finish it.' So in that way it just makes more sense," Bédard, who joined Capybara Games at the tail-end of 2012, added.
Torontaru founders Kris Piotrowski (Capy), Marie-Christine Bourdua (Polytron) and Renaud Bédard (Capy)
Bourdua said despite some negative reaction to the announcement, developer Polytron has also been inundated with positive messages from fans, noting the studio has also received hundreds of messages filled with "love."
"It's crazy. I still have emails of love in my inbox," she said.
"I think to make that effort, to write an email, it's very intense. It's personal and we had some very huge emails. A huge part of them are super long and [share their story] with us."
Though messages of support and love have been "very great," the producer admits that she was "kind of in shock about [Fez 2] over the weekend." Bourdua said she's since made peace with the game's cancellation.
Polytron will now focus its efforts on a number of ports on the horizon for the original Fez. Linux and Mac versions are in the works, Bourdua noted, adding that, "there's other stuff on the way, too" and that Polytron is currently "working with Sony."
Though a PlayStation 3 and/or Vita version of the original Fez could not be confirmed, Bédard - who is still close to his former co-workers at Polytron - insisted, "announcements are going to come really, really soon."