Mighty No. 9
could present some legal issues due to its similarity, both in terms of art and gameplay, to Capcom's Mega Man series. When it comes to the former, Keiji Inafune told me at PAX Prime
it's because he created both Mega Man
and Mighty No. 9
– and it's only natural the two should share some resemblance.
"If you really do look at something that a lot of people really don't realize, that character – Beck – may look similar to Mega-Man at a precursory glance, but it's because I created it. Artists have their own style and they get comfortable in that style, so the things they make look very similar," Inafune said. "Picasso paintings look like Picasso paintings, so that's my style – I can't help it, that can't be changed, it is what it is." Inafune elaborated that despite the style, Beck and Mega Man are two very different characters, "from the color, from the fact that one has a cannon on his arm and the other doesn't, from the eye size, from the headgear – it's very different."
On the note of legality, Inafune admitted he had some concern how Mighty No. 9
may be perceived, but reiterated the game is "one hundred percent, from the ground up, built originally" and doesn't take anything from previous Mega Man games. "I can't say I have absolutely no worry but it's really impossible to say how one side is going to view something. There was no ill will and ultimately I think if it did come down to any sort of legal issue, it would be like: Did I actually have ill will towards Capcom when coming up with this concept? And to that I can one hundred percent say no that is not the case. So for me, it was merely, one hundred percent, I heard the voice of the fans and I've always been somebody who likes listening to them and that's what I'm trying to do with this project."