Yesterday, Ouya CEO Julie Uhrman voiced her support
for the company's Free the Games Fund
, noting that nothing about the program would be altered. Since then, indie developers have expressed their displeasure over Uhrman's statements.
Sophie Houlden, who launched Rose and Time
on Ouya in July, announced that she will be pulling the game
from the Ouya store. Houlden said that after reading Uhrman's response, "it became very apparent to me that the company does not support indie developers who need the support most, and that they are incapable of ever correcting their mistakes. I'm simply no longer comfortable supporting the company."
Free the Games Fund was first announced in July
with the intention of encouraging Ouya development by rewarding successful Kickstarter project creators with extra funding in exchange for at least six months of Ouya exclusivity. Two eligible games came under scrutiny as they met their funding goals in late August
: Elementary, My Dear Holmes
and Gridiron Thunder
. While Elementary
was recently suspended
due to suspicions over Kickstarter accounts that backed the game, Gridiron Thunder
was successfully funded
, bringing in $171,009 from only 183 total backers.
Houlden isn't the only developer backing away from the platform. Kairo
developer Richard Perrin noted via Twitter
that he "had an Ouya on my desk since launch. Nearly finished porting Kairo to it. Gonna pack that away until a time when they become credible again." In the comments
of Uhrman's response to the growing concerns over the program, 100 Rogues
Ouya developer Wes Paugh said that "the campaigns that aren't setting off red flags are failing tragically, and that is a real shame, because some of those ideas are ones gaming would greatly benefit from."
Thomas Was Alone
developer Mike Bithell also criticized Ouya's response in the post's comments
, saying it "isn't an acceptance of criticism, or an explanation of how clearly dodgy as hell schemes are being supported by [Ouya] publicly," but that it "reads like a press release from a console company locked into a foolish policy and using aspirational language to shift the blame, weirdly, onto its critics."