The delta between what should have been – and what is – lies right in the middle of Broken Age, a sincere story of a boy and a girl breaking free of expectation and tradition. Shay and Vella exist in separated worlds, but you can visit either at any point, funneling your curiosity into the regular point-and-click mold: relaxed exploring, conversing with the locals, and collecting odd inventory objects that are sure to have some weirdly sensible use later. These are the old, uncluttered ways, paired with truly new-feeling art and an irresistible optimism that simply can't be found elsewhere, today or yesterday. There are a couple of sensible additions to the adventure game pattern, such as a brisk character walking speed and auto-save alongside a manual option, but Broken Age feels fresh because of its two protagonists. Shay and Vella are personable and smart, with big bright eyes and lanky frames with a slight slouch. They speak softly at first, as if masking a sigh over their not-quite-lives. They're on the verge of greatness.
Shay lives in outer space, where he's coddled by computer-generated parents and hologram blankets. Heroic rescue "missions" await him every day, as does a bewildering variety of futuristic cereals. Sugary and obviously manufactured, his adventures put him in terrific non-danger and elevate him to hero status with ease. There's an avalanche made of ice-cream, an attack made of hugs, and adorable, shrill victims made of yarn. Nothing is really made of anything in Shay's Fisher-Price "adventures."

This trajectory of escape in Broken Age is made more powerful by the imaginative spin on fantasy, seen in both Shay's futuristic home and Vella's trip to an airy land above the clouds, filled with denizens that have even dropped letters from their names in an attempt to be lighter. More importantly, the writing gives Shay and Vella a chance to break free for themselves and not in reaction to something falling from the sky. If anything, you're the force that fell in from another world, gazing from afar and prodding them to find the odd solutions inherent in all adventure games.

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The lack of challenge and a dearth of branching dialogue (sorry – these dialogue trees resemble bamboo shafts) disappoint, yes, but Broken Age always elicits a smile and a desire to continue. It honestly sucks to come to the end of this first act of Broken Age, knowing Vella and Shay have more ahead of them. And that tingling pain? It's your Adventure Brain booting up.

This review is based on a Steam download of Broken Age, provided by Double Fine.
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