It's speculated the project in question was a AAA sci-fi game, and that certainly matches with what Battlestar Galactica writer Michael Angeli said at last year's E3. Angeli revealed he was working with Sony Santa Monica on a new and unannounced project, telling Polygon he'd been writing for the game across the prior two and a half years, and that the studio's full team transitioned to work on it after God of War: Ascension.
Sony has yet to confirm any details on the project, and for his part, Hawkins said he couldn't say too much about the situation. However, he did share his frustration over what had happened in a heartfelt series of tweets:
"Yesterday, I was laid off. It was a good 10-year run and I got to make three 90+ games. I lived the dream and got to accomplish all of my goals. Except one... making something out of nothing and creating a new AAA IP. Secondly, the pain that I feel for my friends who have lost their jobs. The saddest and most important part is the game I was creating for the player that will never be played. I'm sorry that I've failed you."