"We sought to build a work-for-hire platform with the ultimate goal of developing our own IP and seven years in we're incredibly proud of what we have achieved," Romanos and Darby wrote. "Making our own games remains our goal, so we have made the decision to close down Remode as a work-for-hire studio and focus on developing new ways to raise resources for IP projects, plans for which will be announced soon."
Posted on Aug 31st 2014 2:36PM
Posted on Aug 30th 2014 10:30PM
Posted on Aug 30th 2014 1:30PM