Alongside the above trailer, developer Vagabond Dog has revealed a May 21 release date for its pixelated adventure Always Sometimes Monsters.
Don't let the familiarity of chunky pixels fool you, Always Sometimes Monsters isn't a sweet, saccharine affair. Vagabond Dog describes the game as an "unconventional story-driven RPG about life, love, and the lengths that we will go to find happiness in both," but fails to mention that the "lengths" it is referring to include maudlin deathbed scenes and shotgun assassinations.
Though that may seem bleak, the game is not specifically designed to be a downer. Instead, Vagabond Dog has created an open world that reacts to your character, and crafts a suitable narrative around the actions you take within the pixelated reality. "Always Sometimes Monsters is designed to reflect parts of yourself as you play and possibly give you a better understanding of who you are," said developer Justin Amirkhani. "What makes it interesting is not learning whether or not you're a monster, but reflecting on how you can change."
If you just can't wait until May 21 to dig into Always Sometimes Monsters, you will get an early shot at the game at the upcoming PAX East convention, where you'll find Always Sometimes Monsters in the Indie Megabooth, at booth 787.
- Now Available for Pre-Order on Steam -
Toronto, Canada Independent developer Vagabond Dog and the questionable professionals of Devolver Digital have announced Always Sometimes Monsters, an unconventional story-driven RPG about life, love, and the lengths that we will go to find happiness in both, will hit PC via Steam and Humble on May 21st. Inspired by always sometimes true-life events, Always Sometimes Monsters features an incredibly touching and engaging emotionally driven narrative as players struggle with tough life choices.
Players will assume the role of a down-and-out character on the verge of collapse after learning the love of their life is set to marry someone else. Selecting from characters of different gender, race and sexual orientation players will encounter a world that reacts uniquely to who they are as they live through common experiences and unique hardships. With time working against them, players set out on a unique cross-country journey filled with memorable and countless choices. Each playthrough is filled with a staggering number of diverging paths, creating a narrative tailored to the individual playing, their choices, and their personal ethical compass.
Always Sometimes Monsters is designed to reflect parts of yourself as you play and possibly give you a better understanding of who you are, said Justin Amirkhani from developer Vagabond Dog. What makes it interesting is not learning whether or not youre a monster, but reflecting on how you can change.
Always Sometimes Monsters will be playable at PAX East, Booth # 787 inside the Indie Megabooth with a custom demo asking players to question their morals and step into the shoes of someone altogether different from themselves.
Always Sometimes Monsters is now available for pre-order on Steam and Humble via AlwaysSometimesMonsters.com with a 33% discount for a limited time. Follow development at vagabonddog.com or on Twitter @VagabondDog.