Lang said that, while he doesn't know all the details, he knows that both his company and Double Helix were in the running to develop Killer Instinct, right up to the end. However, Microsoft had already tapped Iron Galaxy for Wreckateer, leaving the studio short-handed. Thus, the contract went to Double Helix. Now that Iron Galaxy is getting another shot at Killer Instinct, Lang calls the situation "sort of like dating someone's ex-girlfriend."
Despite losing out on developing the game's first season of content, it might have been for the best. "If you take a look at where we were at that point versus the final game Double Helix was able to make, I firmly believe we would not have made as good of a game as Double Helix did," Lang said. "In terms of available resources, we simply weren't there at that time."