Last week, on the day Soulcalibur: Lost Swords should have made its debut, we described the game as mechanically similar to Soulcalbur 5, though noted that Lost Swords is packed with typical free to play gimmicks. Players may only choose a single fighter from a relatively paltry initial handful, and can only battle foes until their pool of in-game currency runs low or they opt to spend real-world cash to squeeze in a few more fights. Unfortunately for would-be combatants, this entire system relies on constant connectivity with Bandai Namco's servers. When Soulcalibur: Lost Swords launched alongside a rash of connectivity errors, the publisher had no choice but to delay the game's debut.
Though the announcement posted to the Bandai Namco Facebook page makes no mention of what previously crippled the fighter, the publisher claims everything is now up and running on the PlayStation Network, urging players to report any future connectivity issues they might experience.