Despite setting a six-figure goal, Superhot
proved hot enough to greenlight its release, and fast. The stylistic shooter ties time progression directly to player movement, and that weird, timey-wimey mechanic helped it reach its $100,000 Kickstarter
target in less than 24 hours.
That leaves 29 whole days for Superhot
's Polish development team to contemplate stretch goals, and it already has a few ideas. Current targets include a speedrun mode at $150K, and a replay mode at $200K that lets you watch your exploits back in real-time, so you can bask in the glory of your superhuman skills.
is currently due to get its first alpha before the end of the year, before eventually releasing in full for PC, Mac and Linux.