You'll be able to creep around the entire building, IO claims, and the structure itself is larger than any location in Hitman: Absolution. As for "Sanguine," which you can see written on the banner in the picture, it derives from the Latin for bloody. Is that implying we'll see more of a Blood Money vibe to the new game, or are we reading too much into an extraneous sign? Definitely the latter? Okay, then.
The next grand outing for the bald assassin is due for "PC and next-gen consoles," but it remains unknown when. In an open letter published in January, IO said the game features an Agent 47 at the peak of his powers and great big sandbox levels for him to use them in.
"We are building this game on the backbone of the Glacier 2 engine," IO wrote, "using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfill the core Hitman fantasy. That means we're packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We've adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves."