Just in case that slipped by, that's billion. With a B. Which is roughly 273,973 years.IHS expects this trend to continue, predicting that we'll watch a combined 6.6 billion hours in 2018.
Another number on the rise: advertising dollars. According to the report, eSports generated more than $32.8 million in online advertising revenue in 2013, and IHS expects that number to grow by more than 250 percent over the next four years.
League of Legends was the most-watched competitive game in 2013, followed by Dota 2 and StarCraft 2. The largest audiences for top competitive games were found in China, with silver and bronze for number of spectators going to the USA and South Korea.