Have you seen the trailer for Grasshopper Manufacture and GungHo Online's PS4 exclusive, Let It Die? Did it leave you wondering just what the hell was going on? Fear not, because I have the explanation from none other than Let It Die executive producer Kazuki Morishita – in handy diagram form.
Need a little help? See, when players die, their dead selves are uploaded to Let It Die's servers (into what I'm calling the "Death Cloud"). From here, your dead hero is downloaded to other players' Let It Die game, where your character becomes an enemy. Likewise, your own world is populated by the dead characters from other players' worlds.
And the little figure of Death riding a skateboard in the Let It Die logo? That's not just for show, says executive director Goichi Suda (best known as Suda51). Death is a character in Let It Die, and he does ride a skateboard, presumably because he's so busy reaping the souls of its poor, poor players.
Survival is the key element of Let It Die, says Morishita through an interpreter. Players start with nothing, and must defeat other players to collect their equipment. It's asynchronous multiplayer of sorts, because each player's world will be filled with the dead characters of other players.
What we still don't know is exactly what happens when you die. When I ask if players will start over with nothing, akin to other survival-themed games like Don't Starve, Morishita looks to the group of PR representatives seated across from us, to find out if he can answer. All of them vehemently shake their heads. The specifics of death in Let It Die are still top secret, it seems. "Let's just say that the death data, as we explained, gets stored, so it is a very important aspect. So, because of that, dying is not a bad thing."