"When I think about working on the game, it's almost platform agnostic because I only think about the differences between platforms and the different mechanics we can use, like the light on the PS4 pad and the stuff with Kinect 2.0," Napper says. "So I think with framerate it's pretty comparable. There's no noticeable drop or change in graphics between them. Obviously there are a lot more options to tweak and scale up on the PC."
So, when we're waking up the neighbors with screams of terror in the middle of the night, we'll tell them it's all Napper's fault. And if 1080p weren't horrifying enough, there's a demo of Alien: Isolation on Oculus Rift. We'd note if that were in 1080p, too, but we couldn't keep our eyes open long enough to tell.
Alien: Isolation is due out on Xbox 360, PS3, Xbox One, PS4 and PC late this year.