Nintendo Life also learned that, like its predecessor, Stealth Inc. 2 will allow subjects to create and share custom deathtraps with its community. Just because Stealth Inc. 2 will trap its player base in a labyrinth of hazardous rooms doesn't mean its subjects won't have anyone to talk to, though – Miiverse posts will be displayed on the walls of other players' main campaigns, allowing for bonding over difficult stages or an exchange of tips to keep fellow subjects alive. Of course, there's the potential for purposely sharing bad advice to get another player killed, but who would even do that? Other than Dark Souls players, anyway.
Posted on Jan 27th 2015 8:15AM
Posted on Jan 26th 2015 11:00AM
Posted on Jan 26th 2015 10:00AM