Even the everyday man stood a chance at getting filthy rich in The Roaring Twenties, but Alfie Banks has more to worry about than earning a pile of money: namely, the mob that's after him. Point-and-click adventurers can watch Alfie's back this fall in A Golden Wake, a tale developed for PC by Grundislav Games and published by Wadjet Eye Games.
Alfie's story plays out in Coral Gables, a housing development near Miami that's benefiting from the soaring real estate market. Alfie might have a chance of getting in on that housing boom, but the related press release notes the ever-present threat of hurricanes reducing waterfront properties to oceanic rubble, as well as the looming Great Depression. Between mobsters, Mother Nature and the course of history, Alfie's financial goals don't exactly seem like a cakewalk. On the bright side, at least there's swanky music to back his potential demise!
Travel back to the Roaring Twenties in a point-and-click epic from indie developer Grundislav Games
NEW YORK - June 26, 2014 - The Roaring Twenties: a bygone era of glitz, glamour, and promise. In Coral Gables -- a booming housing development near Miami, Florida -- the real estate market is taking off and even an ordinary guy like Alfie Banks has a chance to strike it rich. But with the mob on his back, the Great Depression on the horizon, and the Sunshine State's idyllic waterfront only a hurricane away from total devastation, Alfie's quest will not be an easy one in A Golden Wake, a new point-and-click adventure game coming to PC this fall.
Developed by Francisco Gonzalez of Grundislav Games (Ben Jordan: Paranormal Investigator) and published by indie powerhouse Wadjet Eye Games (Blackwell Epiphany, Resonance, Gemini Rue), A Golden Wake is a nostalgic adventure that spans two dramatic decades in American history. Set in the era of Gatsby with a plot that includes real people, locations, and events, A Golden Wake has story- and puzzle-driven gameplay, retro-styled pixel art, and a point-and-click interface reminiscent of classics like King's Quest and Monkey Island. Alfie's power of persuasion will play a unique role as he analyzes other characters' attitudes and weaknesses to figure out the best way to approach them.
"Having grown up in Miami, I wanted to tell the story of an era that's usually depicted in New York or Chicago," says A Golden Wake's designer Francisco Gonzalez of his decision to set a game during the Jazz Age. "Miami's land boom and bust during the 1920s and 1930s represents a fascinating slice of our recent history, and I was able to incorporate a lot of real people and events into the narrative of this everyman going after the American Dream."
"I first met Francisco in the early 2000s, back when we were both scrappy freeware developers. Since then, I've watched him move from strength to strength and I was so happy when he made the leap to commercial development. I feel very honored to be partnering up with him now," says Dave Gilbert, founder of Wadjet Eye Games. "As for A Golden Wake, I just love it. This game a fun, poignant romp through 1920s-era Miami that is both meticulously researched and perfectly relevant to our current times."
A Golden Wake will release in Q3 2014 as a PC download. View the new trailer, screenshots, and more game details at the official website: http://www.goldenwake.com
About Grundislav Games
Grundislav Games is Francisco Gonzalez, a New York-based indie developer of point-and-click adventure games. His games include the 8-part Ben Jordan: Paranormal Investigator series, which were released as freeware between 2004 and 2012. A Golden Wake is his first commercial endeavor, set to release as a PC download in the fall of 2014. Francisco is fond of setting games in real-world locations -- including Miami, where he's originally from. Learn more at the Grundislav Games website: http://www.grundislavgames.com
About Wadjet Eye Games
Founded in 2006, Wadjet Eye Games has developed a reputation for producing award winning and critically acclaimed adventure games. Committed to creating unique character-driven game experiences around recognizable brands, in 2010 Wadjet Eye expanded to support and publish games by other independent developers. The company's portfolio includes The Shivah and the Blackwell series, both of which have garnered Game Developers Choice nominations, Puzzle Bots, which was selected for the Penny Arcade Expo's PAX 10 showcase, IGF Student Showcase winner Gemini Rue, and the critically acclaimed Resonance. The company is run by husband and wife team Dave and Janet Gilbert out of their home in Brooklyn. For more information, visit http://www.wadjeteyegames.com.