"The single biggest digital life category, measured in both time and money spent, in a mobile-first world is gaming," Nadella said. "We are fortunate to have Xbox in our family to go after this opportunity with unique and bold innovation. [...] Bottom line, we will continue to innovate and grow our fan base with Xbox while also creating additive business value for Microsoft."
"While today many people define mobile by devices, Microsoft defines it by experiences," Nadella continued. "We're really in the infant stages of the mobile-first world. In the next few years we will see many more new categories evolve and experiences emerge that span a variety of devices of all screen sizes. Microsoft will be on the forefront of this innovation with a particular focus on dual users and their needs across work and life."
Nadella additionally noted that Microsoft's gaming innovations will continue to inform and shape its productivity-focused technology, citing Skype speech recognition and the Kinect camera as crossover efforts benefiting both divisions.