"We're working with them to say, 'How does this work? What do we want to show?'" Hines said. "And they're like, 'Look, we don't want a stream to go up for a game that isn't at the point where we would formally show it to the world, and now that thing is getting picked apart, and digested, and gone through frame-by-frame and getting nitpicked to death, when normally we wouldn't be showing this to anybody at all.'"
Hines said the reason for Doom's unveiling was to boost the confidence of fans in id Software, to show that the developer is "doing really cool stuff, that is making a game you want to play, and is treating Doom with the care and respect that you want." Hines noted that Bethesda originally planned to show Doom off next year, indicating that the game won't be seen again for several months. "And now we're going to go away and go back to making the game," he added. "But to be able to counter other people talking about us and we're sort of just sitting here staying silent, or operating from this negative space of like, 'Oh, it got rebooted, oh it's in trouble.' All of that stuff just bothered the hell out of me."