Beatbuddy's rhythmically-accented adventure will follow along to iOS' beat in September, developer Threaks announced this week. A related press release notes the version has been "completely redesigned for touch," but judging from the above demonstration, it looks like the logical extension of the Steam version's follow-the-cursor gameplay.
If you've yet to swim through the journey's channels, Beatbuddy's musical world of Symphonia is plagued by the vain, detestable Prince Maestro. In order to ensure his nails-on-a-chalkboard-tier music spreads through Symphonia, Prince Maestro kidnaps Melody, a spiritual being from which a component of Symphonia's life-sustaining music stems from. Beatbuddy is faced with undoing this injustice and knocking Prince Maestro down a peg, solving puzzles that incorporate the game's soundtrack along the way.
To get a better sense of just how vital music is to Symphonia and the Beatbuddy experience, you can read our review.
We are happy to announce that Beatbuddy is coming this September to iOS and iPad.
The version is completely redesigned for touch but features the same gorgeous graphics as the PC version. The funky underwater adventure was enjoyed by 350k players on STEAM since August 2013 and features an exclusive soundtrack from artists like Austin Wintory, Parov Stelar, Sabrepulse and more.
Added is the link to our first iPad gameplay video: http://youtu.be/m0sZgZBOvZ8
We would love to keep you updated as we move closer to the release in September.
If you're already interested to check out a preview version of Beatbuddy on iOS, feel free to contact us and we will be happy to provide you with a test flight build.
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