In the second part of Anita Sarkeesian's examination of women as decoration in games, the Feminist Frequency founder examines games in which female characters exist purely as sexual objects to advance the plot. Brief scenes of sexual assault in Metro 2033 and BioShock, for example, offer no discernable gameplay benefit and seemingly exist purely to paint certain male characters as a predatory evil.
Posted on Oct 20th 2014 3:30PM
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