"For the game we are working on now, our designers have shifted to a more sand-box-style experience - less linear but still hugely story-driven," Shishkovstov said. "I will not go into details, but it requires some work from programmers as well. Also, we are improving graphics in very different aspects, like recently we did a physically-based global ambient occlusion (instead of local, like SSAO). I will not talk about PBR (physically-based rendering) here, because here we are at the stage when artists are still adapting their mentality to it."
Shishkovstov did not reveal whether the undisclosed project is a new entry in the studio's Metro series. The visually upgraded franchise compilation Metro Redux shipped this week for the Xbox One, PlayStation 4, and PC platforms.