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A trio of Super Smash Bros. TV ads settle everyday disputes

Someone on Twitter once told the internet a story that is slightly related to these three Super Smash Bros. 3DS television ads, so we'll paraphrase it here: This person was playing Pokemon X PVP on the bus, against someone else also on the bus. The storyteller defeated the opponent just as the bus stopped and its doors opened so people could disembark. As passengers began to shuffle out, someone shouted "GG" and disappeared into the crowd.

Life sure is strange when online-only terminology makes its way out of the screen. Nintendo thinks it's pretty cool when this happens, if its new round of "Settle it in Smash" Super Smash Bros. ads are anything to go by. See all three below.
[Image: Nintendo]

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Destiny retains UK No.1 against Disney Infinity 2.0, Hyrule Warriors

Destiny "comfortably" held on to top spot in the UK, says data compilers Chart Track, despite new releases Disney Infinity 2.0 and Hyrule Warriors charging into second and third. Sales of the space-roaming shooter had a typical second week dip, going down by 78 percent, but it was enough for Bungie's guardians of the galaxy to see off Marvel's guardians of the toy box.

While it didn't take top spot, Disney Infinity 2.0 sold 32 percent better than the first entry did in its debut week in the UK. Similarly Hyrule Warriors, Nintendo's link to the Dynasty Warriors, notched one of the best UK charts debuts for a Wii U game, only bested by the likes of Mario Kart 8 and Pikmin 3. In other Nintenews, 3DS nostalgia-fest Theatrhythm Final Fantasy Curtain Call fell short of the top ten, placing 17th in its first week.

For the full UK top ten (and customary music video), head below the break.

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Dress Felynes as Isabelle, Mr. Resetti in Monster Hunter 4

Isabelle, Animal Crossing: New Leaf's helping-hand extraordinaire, and Mr. Resetti, champion of game resetting ethics, are both potential teammates in Monster Hunter 4 Ultimate, provided you're willing to dress up Felynes for either cameo. Capcom Unity paired the announcement with a trailer of both characters in action, which is waiting for you after the break.

Felynes donning Animal Crossing outfits won't break the illusion with their meow-based language either – when worn, the Isabelle and Mr. Resetti costumes seem to grant instant fluency in Animal Crossing Gibberish. Players will also be able to make Isabelle's clipboard and Mr. Resetti's pickaxe, because where would either character be without town ordinances or find-you-anywhere tunnels?

Capcom Unity's post encourages fans to look forward to these costumes as well as "other special collaborations" when MH4U's massive wildlife prowls the States in early 2015. Hopefully those "other" crossovers will include the Mario costume released for the vanilla version of MH4 ...

Update: Our cautious optimism toward Link's tunic and weaponry was needless, as the hero's equipment has been confirmed for the Western release of MH4U, as reported by IGN.
[Image: Capcom]

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New Smash Bros. feature boosts damaged players' knockback power

Super Smash Bros. has a concept quite different from most fighting games; rather than trying to deplete an enemy's life bar, you're out to increase their damage percentage and send them flying off the screen. The higher an enemy's damage percentage, the further they fly. And so it has been for generations.

In Smash Bros. on 3DS however, the attacker's damage percentage factors in too - the more damage you have when you hit your foe, the further they'll get knocked back (or up, or down, or sideways). It's unknown if the feature is something unique to the 3DS version of the game.

Just to be super clear here, this does not mean that the higher an attacker's damage, the more damage they'll do. The effect seems limited to knockback only. CLASH Tournaments, a Smash Bros. fan group, refers to it as "The Rage Effect." You can check out a video showing the new mechanic in action after the break.

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Engadget goes thumbs-on with new 3DS XL

There was always that one kid in your fourth-grade class who "had a cool uncle" that worked at Nintendo, and "totally knew" about all the fancy doodads and thingamajigs the company was working on. Well, we've got a cool uncle too: His name is Engadget, and he's gotten some hands-on impressions of the recently-revealed new 3DS XL model.

It was Engadget Senior Editor Mat Smith who had the privilege of toying about with Nintendo's new hardware, and his initial impressions have left him ... well, not exactly jumping for joy, but not weeping in woe either. "If we're honest, there really wasn't much difference from my now-obsolete 3DS XL at home on initial handling," Smith wrote. "There are no games that appropriately make the most of the analog stick (at least, not yet). Here at TGS 2014, with Monster Hunter 4G, the right stick was assigned to camera duties, a role it shared with the d-pad and, er, about a third of the touchscreen too."

At least when it was getting use, the new stick felt responsive and pleasant. Smith also noted that the new ZL and ZR triggers on the back of the device were "appropriately spaced" so that users shouldn't have problems with accidentally bumping the wrong button.

The new 3DS and 3DS XL launch in Japan on October 11. As for those of us stateside and in the Europe/Australia regions, well ... we can hope.
[Image: Engadget]

New Nintendo eShop releases: Curtain Call, Smash 3DS Demo

Sure, there are a few new releases on Wii U, but this week the eShop's really all about the 3DS. For starters, if you've yet to grab a code for the Super Smash Bros. demo, the good news is it'll be available for all starting 9AM PT/midday ET tomorrow, September 19. The demo includes Mario, Link, Pikachu, the Villager and Mega Man (where's my Wii Fit Trainer dangit!) and a single stage, namely Battlefield. Other things to note: The demo supports local multiplayer but not online, its save data isn't compatible with the full game, and like other eShop demos you can only open it 30 times. If you'd rather wait it out, the game proper hits stores on October 3.

If you're more a lover than a fighter, there are plenty of other activities to explore on the go. Musical types can take on Theatrhyhtm Final Fantasy Curtain Call, which Danny Cowan said "easily surpasses its predecessor" in our review, and there are fishing RPG (yup) and culinary larks in Legend of the River King 2 and Cooking Mama 5. River King dev Natsume has another Virtual Console game this week in arcade-style western shooter Wild Guns, available on Wii U.

As ever and ever, the full list of new releases is below the break. Also, the pre-Smash sale is still ongoing - check out this weeks offering - and you can find all the other offers here.

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Sonic Boom Wii U has the guile to release a week early

Sega moved the Wii U Rise of Lyric edition of Sonic Boom up to November 11, a week ahead of its previously announced November 18 ETA. The publisher didn't say why it's shifted the date forward, but it does mean both the 3DS Shattered Crystal and Wii U versions are hitting store shelves on the same day.

Sonic Boom marks the debut of the newly be-scarfed hog, and on Wii U it mixes some of the series' trademark high-speed platforming with more leisurely puzzling and open combat sequences. In his PAX preview, Joystiq's Sam Prell pondered if those slower segments may prove more fun than the breakneck stuff, despite the blast processing.
[Image: Sega]

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Ice Climbers won't be in the new Smash Bros, and here's why

Fans of the Nintendo Entertainment System launch title Ice Climber (yes, they exist) may be disappointed to learn that stars Popo and Nana will not return for the latest entry in the Super Smash Bros. series, due out this year for the Nintendo Wii U and 3DS. In a recent issue of Famitsu, Super Smash Bros. director Masahiro Sakurai revealed that the pair's absence was due to technical limitations, rather than any ill will aimed at Ice Climber.

Sakurai notes, via a Nintendo Everything translation, that the Ice Climbers were up and running in the Wii U version of Super Smash Bros, but the 3DS lacked the hardware horsepower to render the team, making a roster cut necessary. In Super Smash Bros. Brawl and Melee, players controlled both Popo and Nana simultaneously, requiring hardware capable of rendering eight playable characters at once in the event that all four players chose the Ice Climbers.

As consolation, players can look forward to a similar retro-inspired team making its debut in Super Smash Bros. No, it's not Balloon Fight's heroes, sadly, nor is it a pair of whatever-they-ares from Clu Clu Land. You get one more guess.

[Image: Nintendo]

Theatrhythm Final Fantasy: Curtain Call review: Take a bow

Music is an essential part of the Final Fantasy series. Players who have spent any amount of time with the franchise likely have a few overworld themes buried deep in their subconscious, and the series as a whole covers a wide variety of musical styles, ranging from catchy 8-bit tunes to fully orchestrated scores.

Theatrhythm Final Fantasy premiered for the Nintendo 3DS in 2012, repurposing a handful of Final Fantasy soundtracks for a rhythm-driven experience with light RPG elements. The result was both a nostalgia trip and a solid game in its own right, supplementing its pedigree with inventive beat-matching gameplay that made satisfying use of the 3DS touch screen.

Sequel Theatrhythm Final Fantasy: Curtain Call easily surpasses its predecessor, tripling the original game's track list while polishing its gameplay to a mirror sheen. It's a loving, reverent tribute to a beloved series that skillfully recontextualizes one of its standout features, creating something worthwhile both for its fanbase and for newcomers.

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Hatsune Miku: Project Mirai Deluxe is Japan's Remix

Hatsune Miku is all about music and love, and she wouldn't want anyone – or any country – to feel left out. Hatsune Miku: Project Mirai Remix is due out on 3DS in western territories in 2015, but it's also heading to Japan as Hatsune Miku: Project Mirai Deluxe, scheduled to launch in spring 2015.

The new Project Mirai is a "complete" version of Hatsune Miku: Project Mirai 2, which launched in Japan in 2013. Project Mirai Remix is the first time Hatsune Miku will appear on 3DS in the western world, following recent series launches on Vita and PS3 with the Project Diva games. Project Diva F 2nd is due out on western PS3s and Vitas this fall.
[Image: Sega]

Super Smash Bros. 3DS tops a million during first week in Japan

Everyone's doing the Smash in Japan, where Nintendo's brand-spanning brawler is past one million sales just on 3DS. After launching Super Smash Bros for the handheld on September 13, Nintendo announced sales (including download ones) surpassed the seven-figure mark during the game's first week on retail shelves. According to Nintendo, the other 3DS games to achieve the same feat are Pokemon X and Y, Monster Hunter 4 and Yokai Watch 2.

Not that it's been the smoothest launch ever, though. First there were the leaks of the roster ahead of time, then Nintendo had to apologize after mistakenly banning players who'd fallen foul of a bug. Still, it looks like a strong start for Smash 3DS ahead of its Western launch on October 3, which'll followed by the Wii U version sometime this holiday.
[Image: Nintendo]

Japanese Super Smash Bros. players mistakenly banned for using Peach online

Princess Peach fans in Japan got a rude surprise this week, as Nintendo mistakenly banned a swath of Super Smash Bros. 3DS players due to purported cheating, Kotaku reports.

The ban affects players who used Princess Peach in Super Smash Bros' "For Glory" online multiplayer mode, which forbids item use during matches. Due to a bug, however, Princess Peach is able to pluck turnips and throw them at opponents, circumventing the restriction. Nintendo subsequently banned a large number of Princess Peach players from using the game's online features after the bug was discovered, regardless of whether they used the cheat or not.

The bans are temporary, but many were handed out mistakenly, leading Nintendo to issue an apology afterward. Nintendo is currently working on a fix for the issue, and a patch should be ready by next week.

[Image: Nintendo]

Don't you step on my blue suede Pokemon New 3DS

Nintendo's New 3DS is getting Poke-themed limited editions in Japan to mark the launch of Pokemon Alpha Sapphire and Omega Ruby. The red Groudon and blue Kyogre systems are coming to the country's Pokemon Center stores alongside the games on November 21, and both handhelds feature suede faceplates for that extra luxurious feel you've always craved maybe when capturing pocket monsters. If you want in it's 19,000 yen (around $177) a piece, and they don't come with copies of the games.

The New 3DS itself launches in Japan on October 11 in both regular and XL models, and its New features include the right-hand analog C-stick, ZL and ZR shoulder buttons, built-in NFC tech, greater battery life, improved CPU and customizable faceplates, suede or otherwise. As for when the New 3DS launches outside of Japan, Nintendo's ruled out bringing it West in this calendar year. But you can nab Alpha Sapphire and Omega Ruby when the two 3DS remakes launch in North America on November 21 and Europe on November 28.
[Image: The Pokemon Company]

Destiny claims biggest launch ever for new IP in UK history

Destiny sold more at launch in the UK than any other new intellectual property in gaming history, following Activision's claim it shipped $500 million worldwide last week. Bungie's shooter is the second game to break the new-IP record this year, the first being Watch Dogs in May. The most successful UK launch of any game ever still belongs to Grand Theft Auto 5, but Destiny now boasts the biggest launch of 2014.

Not that any of that's surprising, frankly, and we're still waiting on hard sales figures from Activision. It's maybe more revealing to dissect Destiny's UK sales-by-platform percentages, especially since they offer a 50-50 cross-generation split between PlayStation and Xbox. While PS4 leads the way with 46 percent, Xbox One and Xbox 360 come in second and third with 36 and 14 percent respectively, and PS3 makes up the remaining 4 percent.

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Report: Super Smash Bros Wii U playable via 3DS connection

The Wii U doesn't typically support remote play with the 3DS like the PlayStation 4 does with its handheld cousin the PlayStation Vita, but Smash-ing times call for Smash-ing measures.

After spending some time with a preview build, GameSpot reports that the Nintendo 3DS version of Super Smash Bros. features a menu that claims the device will work as a controller when playing the Wii U version of the game. If the menu is accurate and remains in the final version of Smash, it also looks like you'll be able to transfer your characters' progress from the 3DS to Wii U.

Lest you think people are reading too much into things, the menu reportedly reads: "Connect to a Wii U - You can exchange custom fighters or use your Nintendo 3DS as a Wii U controller." Not a whole lot of room for misinterpretation there, but we'll find out for sure when Super Smash Bros. comes to 3DS on October 3 and Wii U on ... uh ... hey Nintendo, just when is the Wii U version coming out, anyway?
[Image: Nintendo]

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