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Andrew Yoon

New York, NY - http://

After a fairly lengthy stint as a Community Manager, maintaining websites for Konami, Square, Namco, and others, I became absorbed by the Joystiq crew, and work blog full-time. I was the lead of the PlayStation Fanboy sites, and currently operate as the Joystiq Network East Coast Editor.

  • Noteworthy games: Ikaruga (DC), Pokemon (GB), Legend of Zelda: Majora's Mask (N64), Half-Life 2 (PC), Metal Gear Solid (PS), God of War II (PS2), Resident Evil 4 (GC), Mario Kart: Super Circuit (GBA), Otogi (XB), Chrono Trigger (SNES), Gitaroo-Man Lives! (PSP), Osu! Tatakae! Ouendan! (DS), Braid (360), Super Smash Bros. Brawl (Wii), Everyday Shooter (PS3)
EMAIL: andrew @ joystiq .com
PSN/XBL: scxzor

TMNT: Turtles in Time: Through the Ages: A Comparison Video


You know what the best thing about Teenage Mutant Ninja Turtles: Turtles in Time is? Throwing enemies into the screen. Thankfully, that feature is retained in the upcoming XBLA remake. The HD remake is obviously going to be a much prettier version of the original game -- but how good does it really look? The fine folks at GameVideos have made a stellar comparison video that highlights the sleek new look of this 2.5D remake. Watch all the way to the end to see how even the voice overs have -- for better or for worse -- changed.

Continued →

Swag Saturday: Droplitz (XBLA)

Swag Saturdays continue on this 4th of July with Atlus' first downloadable XBLA game, Droplitz. Don't know much about the game? Well, watch the video to find out how to play this puzzler.
  • Leave a comment telling us what XBLA game is your favorite game so far. Note: If you say Yaris, you are automatically disqualified from this contest.
  • You must be 18 years or older and a resident of the US or Canada, excluding Quebec. Note: In Quebec, you are legally required to like Yaris.
  • Limit 1 entry per person
  • This entry period ends at 7:00pm ET on Sunday, July 5. We'll randomly select 4 winners at that time to receive: one download of Droplitz for Xbox 360 (ARV $10.00).
  • For a list of complete rules, click here

Happy 4th of July! Here's Alex Mercer with boobs, Cole McGrath in a bikini


In the celebration of all things great and American, we're proud to present the characters of inFamous and Prototype cross-dressing. YAY! (See inFamous' Cole after the break.)

Okay, so you're probably wondering where these images came from. Yahtzee presented a challenge to the development teams of these two games after he couldn't decide which game was better in a recent episode of Zero Punctuation. So, he jokingly said the "winner" would be whichever team sends in an image of the other game's protagonist cross-dressing.

And now the world is a much better place.

Continued →

Visceral explains the controls of Dead Space Extraction

"Working on the Nintendo Wii was a pretty exciting thing for us. We were excited about the unique controls and what they brought to the gamer," explains Steve Papoutsis in this new dev diary. Extraction, the Wii-exclusive prequel to Dead Space, as with many Wii games, takes advantage of multiple control modes, depending on whether you use the Wii Remote or Zapper. Either way, the game utilizes some clever Wii-specific tricks, like switching to alt-fire by simply turning the controller on its side.

The footage showcased in the latest dev diary highlights some of the best visuals we've seen on Wii so far. One of the co-op segments highlighted in the video combines puzzle-solving and monster-blasting in a rather smartly designed (and terrifying) way. Even worse, the two players will have to switch off during the puzzle as enemies continue to jump in. With so many clever ideas being thrown about, Extraction may have a shot at making us all scream in terror.

Telltale engine doesn't support PlayStation ... yet


Telltale has been churning out some fantastic adventure games as of late. The team responsible for Sam & Max, Strong Bad's Cool Game for Attractive People and Wallace & Gromit has found its games on both WiiWare and Xbox Live Arcade. But why no love for the PlayStation Network? It's "easy," explains Dave Grossman to The Guardian. "Our engine doesn't run on the PlayStation yet."

We'd like to think that the developers are working on making the engine that powers these games fully multi-platform. We don't see why Telltale couldn't handle the PS3, especially considering the success found by the folks behind Penny Arcade Adventures.

Analyst: 2 more GTA IV episodes on the way, GTA V by fiscal 2011


Do you want more Grand Theft Auto? Well, that's what Todd Mitchell, analyst for Kaufman Bros. Equity Research wants. Nay, expects! Speaking to GI.biz, Mitchell stated that he's anticipating two more downloadable GTA IV episodes to launch after The Ballad of Gay Tony. "It's been indicated to me that would be the case," he said. Additionally, with Microsoft's exclusivity deal covering only two episodes, these DLC add-ons may also appear on PS3.

In addition to new GTA IV episodes, the analyst believes GTA V will debut some time in the 2011 fiscal year. The only reason it wasn't announced or teased in any way during E3, he believes, is "Rockstar's track record with delivering on time."

The most curious of statements Mitchell made was regarding the possibility of a new Grand Theft Auto hitting the PlayStation 2 system. No, you read that right. He believes a PS2 port of the PSP port of the formerly DS-exclusive Chinatown Wars may hit the aging Sony system, although he admits he's not too "confident" about that prediction. Pachter, eat your heart out.

Pew! Pew! Kid becomes Mega Man, melts our hearts


Isn't this kid absolutely adorable? Yeah, he is. But thanks to the power of the interwebs, you can see him in motion learning how to become everyone's favorite blue bomber, Mega Man! (Check it out after the break!) This is guaranteed to warm your heart ...

...

Unless it's 15 years in the future, and you're the kid that stars in this video. Then, you're horribly embarrassed and you hate your parents.
[Via Capcom-Unity]

Continued →

Marvelous looking into HD ports of Wii games


"Wii has no hardcore games" is about as old, lame and untrue as "the PS3 has no games," and "Xbox 360 has only shooters." Real gamers know that each of the platforms has its gems -- but not everyone can afford all three gaming consoles.

Marvelous may be expanding its portfolio to include more non-Nintendo systems. Already, the publisher is working on a PS3 and Xbox 360 game, Rainy Woods; however, according to a report by Siliconera, the publisher may look into porting some of its diverse Wii lineup onto the HD systems. Games like No More Heroes and the upcoming Muramasa would certainly appeal to the hardcore PlayStation and Xbox crowds. In fact, Suda 51's most recent comments suggest an HD future for his franchise. With just a little bit of polish, those two could easily transform from good-looking Wii games into gorgeous PS3 and 360 titles.

[Thanks, tmacairjordan87!]

PSP Go processor more than 40% faster than original


The PSP Go isn't just smaller than the original PSP series -- it's more powerful. In fact, it features a processor that's more than 40% faster than the original. The original PSP (1000-3000) series include a processor capable of reaching 333MHz speeds. FCC documents reveal that the PSP Go (N1001) includes a processor that can go up to 480MHz.

It's unclear what the added processor power will be used for. It may be necessary for PSP Go-specific features, like in-game XMB. But will it be used in more traditional gaming applications? If so, could we possibly see PSP Go-exclusive games? Perhaps. Nintendo has released a very small number of applications exclusively for the upgraded DSi, which also features a much beefier processor than its predecessor so there's portable precedence.

[Via Sony Insider]

Dragon Ball license leaves Atari, returns to Namco Bandai


Atari's slow collapse continues with the loss of the company's most lucrative franchise. No, not Ghostbusters -- it's Dragon Ball, which has produced approximately a billion video games so far. The franchise will now go back to Namco Bandai, the original Japanese publisher of the series. According to a statement by Namco Bandai, the agreement will run for five years beginning in January 2010 and will supersede any existing publishing rights. In addition, Namco Bandai will publish the upcoming Dragon Ball: Raging Blast game for Xbox 360 and PS3, Dragon Ball: Revenge of King Piccolo for Wii, and Dragon Ball Z: Attack of the Saiyans for DS all this year.

The loss of the Dragon Ball franchise is perhaps the greatest evidence of the financial challenges that face Atari. Earlier this year, the company pulled out of E3, sold its European publishing division, and even sold exclusivity rights for Ghostbusters, all presumably for a small cash influx. With Phil Harrison recently stepping down from his position at the company, it's clear that Atari will see even more troubled times ahead.

Trine PSN costs 2/3 of PC version, scheduled for July release [Update]


By now, you're probably familiar with the ambitious, multiplayer puzzle-platformer, Trine. Shacknews is reporting that the upcoming PC version of the game will have an "official" price of $40, with Steam pre-orders available for a discounted $30. (Check out a downloadable demo at BigDownload. Update: We received a clarification from SouthPeak, publisher of the PC game. All versions of the PC game, retail and digital, will cost $30.) Those who want to experience Trine in the most affordable way possible will want to download the PSN version of the game, priced at $20.

Obviously, that's a rather high price point for a downloadable game. However, developer Frozenbyte says the high production values merit the sticker tag. "Trine is far from a game created by a solo hero developer (we have over 20 employees and Trine has contributions from a double amount of people) ... we are very confident that we can deliver a full retail experience with Trine."

Our early impressions of the game suggest Frozenbyte is right. We'd much rather buy this than, say, the equally priced Watchmen: The End is Nigh. While an official PSN date isn't set, the publisher is expecting a July release. An Xbox 360 version of the game, which will support online co-op (a feature not included in the initial PC or PSN releases), is also in the works. [Update 2: Developer Frozenbyte has said that news of online co-op support is "just speculation at this point."]

Gallery: Trine

Capcom creates countdown-free teaser site


Hate countdowns? Love mysterious teaser sites that barely hint at an upcoming game? Good, because Capcom cooked this one ready for your perusal. The number 1560 simply fades in and out, moving from left to right. While some are postulating it's another Onimusha game (the first game took place in the year 1560, and is based on the Battle of Okehazama), we'll use the power of Wikipedia to show us some of the more interesting things that happened in 1560:
  • "Denmark buys the Estonian island of Saaremaa from its last prince bishop."
  • "The first tulip bulb is brought from Turkey to the Netherlands."
  • "Jean Nicot introduces tobacco in the form of snuff to the French court."
Hmm. Okay, we'd rather have an Onimusha game, Capcom.

UK retailers lament PSP Go pre-orders, demand PSN cards


If PSP Go is considered a "ripoff" in America, what do our friends in the UK call it, where it may retail for more than double the cost of the current PSP? The official UK price has yet to be revealed, but the leading national retailer Game is taking pre-orders at a "guide price" of £230, a significant jump over the average retail price of £100 for the current PSP.

The sticker shock may be scaring off customers, as independent shops are telling Edge some frightening pre-order stories. "I don't have a single pre-order for PSP Go at the moment," Chips' Don McCabe told the outlet. "We haven't got any [PSP Go pre-orders] at all," repeated Grainger Games' Chris Harwood. While the head of SCEE believes consumers will pay an early adopter premium, McCabe believes otherwise. "We can't see where that price justification comes in when effectively it's a lighter, slimmer PSP. It's got a bit more memory, but memory's not that expensive. It can't handle UMD so part of the mechanism disappears, so where does the price come from?"

Retailers are not getting an added benefit for stocking the PSP Go. Margins on game hardware have been historically low and PSP Go looks to follow suit. In America, SCEA's Eric Lempel noted retailer enthusiasm due to the sale PlayStation Network cards at retail. UK retail partners currently don't have an equivalent revenue source, a problem that may hinder retail enthusiasm. "You need to see some sort of revenue streams coming off the back of these machines, otherwise from a retail point of view it's just not worth it," said McCabe.

Fewer than 1 in 3 PS3 systems connected to PlayStation Home


According to Peter Edward, director of PlayStation Home for SCEE, PlayStation Home has gained 7 million users worldwide, with 3 million in Europe alone. That certainly sounds like an accomplishment -- but with over 21 million PS3s sold worldwide, that number reveals that fewer than one third of PS3 systems have connected to Home. That's a surprising figure, considering Edward calls Home "the starting point for PlayStation 3 online."

There are a number of factors behind the PS3 community's slow acceptance of PlayStation Home. A long-delayed launch was marred by infrequent updates; the service received a mixed response from hardcore gamers. Since then, Home has expanded quite significantly, with the promise of more to come. Edward told Gamasutra that we can expect "more games [to] support Game Launch from within Home" in the future.

Compari-shot: Serious Sam's HD return


Click to embiggen.
The upcoming PC and Xbox 360 re-imagination of Serious Sam: The First Encounter is more than an HD reboot of the classic Croatian FPS. Take a look at this comparison pic to see all the new enhancements made. Nearly every aspect of the game's visuals has been changed. The textures are sharper and cleaner than before. The original's perfectly flat lawns are now replaced with individual blades of grass -- and look at that foliage, rendered with some classy Crysis-styled soft focus. Notice the dynamic shadows over our pumpkin-wearing, chainsaw-wielding friend? Now, imagine this level of detail on hundreds of on-screen enemies. It's no wonder we're excited to see Serious Sam make his long-awaited return.

Joystiq Features





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