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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[LittleBigPlanet getting online create mode on Nov. 30]]></title><link>http://www.joystiq.com/2009/11/27/littlebigplanet-getting-online-create-mode-on-nov-30/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/27/littlebigplanet-getting-online-create-mode-on-nov-30/</guid><comments>http://www.joystiq.com/2009/11/27/littlebigplanet-getting-online-create-mode-on-nov-30/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_5512c668"><param name="movie" value="http://www.viddler.com/simple/5512c668/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/5512c668/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5512c668"></embed></object></center>Since the game's launch, <a href="http://www.joystiq.com/tag/littlebigplanet"><em>LittleBigPlanet</em></a> fans have only been able to create new levels offline. Over a year after initially <a href="http://playstation.joystiq.com/2008/09/22/no-online-create-mode-for-littlebigplanet-at-launch/">promising</a> a patch, Media Molecule is finally ready to unveil its online Create mode. Coming in the 1.21 "Leerdammer" patch, online Create works exactly as expected: you'll be able to invite friends to your Pod and work collaboratively on new levels. The most important improvement over the offline Create mode is the camera: each player gets his or her own camera, allowing them to work on different parts of the level simultaneously. For veteran creators, this should speed up the process quite significantly.<br /><br />In addition to the online Create mode, "Leerdammer" also rewrites <em>LBP</em>''s network code for improved performance and smarter matchmaking. The <em>LBP</em> save system has also been revamped, allowing players to store <a href="http://playstation.joystiq.com/2008/12/30/littlebigplanet-glitch-may-erase-parts-of-your-save-data/">more</a> community items than ever before. Finally, a slew of minor tweaks are also included in the patch, which you can read about after the break.<br /><br />[Thanks, Pumapayam!]<p><a href="http://www.joystiq.com/2009/11/27/littlebigplanet-getting-online-create-mode-on-nov-30/" rel="bookmark">Continue reading <em>LittleBigPlanet getting online create mode on Nov. 30</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/27/littlebigplanet-getting-online-create-mode-on-nov-30/">LittleBigPlanet getting online create mode on Nov. 30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Nov 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.littlebigplanet.com/en-us/news/article/online_create_and_more_leerdammer_is_upon_us>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/27/littlebigplanet-getting-online-create-mode-on-nov-30/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19256016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/27/littlebigplanet-getting-online-create-mode-on-nov-30/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>leerdammer</category><category>littlebigplanet</category><category>media-molecule</category><category>patch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Nov 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[Uncharted 2 gets DLC fort free on Friday, Nov. 27]]></title><link>http://www.joystiq.com/2009/11/25/uncharted-2-gets-dlc-fort-free-on-friday-november-27/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/25/uncharted-2-gets-dlc-fort-free-on-friday-november-27/</guid><comments>http://www.joystiq.com/2009/11/25/uncharted-2-gets-dlc-fort-free-on-friday-november-27/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/uncharted-2-the-fort/2482443/full/"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/uncharted2dlc1125.jpg" alt="" /></a><br />
<small><em>Click to doughnut-size.</em></small></div>
PS3 owners will want to stay home on Black Friday. Why? Naughty Dog is releasing the first downloadable content for <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2</em></a>'s multiplayer mode this Friday, November 27. A title update will add "The Fort," a brand new multiplayer map supposedly based on the "Fortress" chapter of <em>Drake's Fortune</em>. According to the press release, "The Fort is a long rectangular map with wide open spaces and excellent flank routes." There's a shotgun in the center of the map and an RPG in the crypt (the inevitable resting place of people on the wrong end of that weapon). Best of all, this update will be free.<br />
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Once the patch goes live at 1PM ET, Naughty Dog will also initiate a Double Cash weekend. Teams will have special skins in competitive matches: Doughnut Drake for the Heroes (pictured above), and Doughnut Lazarevic for the Villains.<br />
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See a video after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/uncharted-2-battle-of-the-doughnuts/">Uncharted 2: Battle of the Doughnuts</a></strong></p><a href="http://www.joystiq.com/photos/uncharted-2-battle-of-the-doughnuts/2482445/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-25_14-46-15_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-battle-of-the-doughnuts/2482444/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-25_14-46-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-battle-of-the-doughnuts/2482443/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-25_14-46-52_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-battle-of-the-doughnuts/2482442/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-25_14-46-49_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/uncharted-2-battle-of-the-doughnuts/2482441/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-25_14-46-43_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/11/25/uncharted-2-gets-dlc-fort-free-on-friday-november-27/" rel="bookmark">Continue reading <em>Uncharted 2 gets DLC fort free on Friday, Nov. 27</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/25/uncharted-2-gets-dlc-fort-free-on-friday-november-27/">Uncharted 2 gets DLC fort free on Friday, Nov. 27</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Nov 2009 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/25/uncharted-2-gets-dlc-fort-free-on-friday-november-27/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19254597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/uncharted-2-gets-dlc-fort-free-on-friday-november-27/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fort</category><category>multiplayer</category><category>naughty-dog</category><category>uncharted</category><category>uncharted-2</category><category>uncharted-2-among-thieves</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 25 Nov 2009 15:05:00 EST</pubDate></item><item><title><![CDATA[Japan summons one more Final Fantasy XIII trailer]]></title><link>http://www.joystiq.com/2009/11/25/japan-summons-one-more-final-fantasy-xiii-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/25/japan-summons-one-more-final-fantasy-xiii-trailer/</guid><comments>http://www.joystiq.com/2009/11/25/japan-summons-one-more-final-fantasy-xiii-trailer/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_6cf092ca"><param name="movie" value="http://www.viddler.com/simple/6cf092ca/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/6cf092ca/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6cf092ca"></embed></object></center>Square Enix has released yet another Japanese language trailer for <a href="http://www.joystiq.com/tag/final-fantasy-xiii"><em>Final Fantasy XIII</em></a>, likely the last one before the game hits <a href="http://www.joystiq.com/2009/09/24/sony-japan-unveils-250gb-final-fantasy-xiii-bundle/">retail stores</a> across the Pacific. This five minute video features a lot of recycled footage from <a href="http://www.joystiq.com/2009/10/02/final-fantasy-xiii-tgs-trailer-this-time-dubbed-in-english/">earlier trailers</a>, but attentive fans will notice the reveal of new characters (villains, perhaps?).<br />
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The highlights of this lengthy preview are the franchise's trademark over-the-top summons -- made even more spectacular and grandiose for this generation's first numbered entry in the <em>Final Fantasy</em> series. Of course, Square Enix fans would have it no other way.<br />
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[Thanks, Brandon S.!]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/">Final Fantasy XIII</a></strong></p><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/2390236/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-10-23_00-41-22_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/2390235/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-28_07-22-26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/2390234/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-28_07-21-34_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/2390233/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-28_06-46-26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-1-9-09-1/2390232/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/2009-09-28_06-46-08_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/25/japan-summons-one-more-final-fantasy-xiii-trailer/">Japan summons one more Final Fantasy XIII trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Nov 2009 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/25/japan-summons-one-more-final-fantasy-xiii-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19253507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/japan-summons-one-more-final-fantasy-xiii-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>final-fantasy-13</category><category>final-fantasy-xiii</category><category>japan</category><category>japanese</category><category>square-enix</category><category>trailer</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 25 Nov 2009 00:15:00 EST</pubDate></item><item><title><![CDATA[Join Joystiq's MAG army and get a free beta code]]></title><link>http://www.joystiq.com/2009/11/23/join-joystiqs-mag-army-and-get-a-free-beta-code/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/23/join-joystiqs-mag-army-and-get-a-free-beta-code/</guid><comments>http://www.joystiq.com/2009/11/23/join-joystiqs-mag-army-and-get-a-free-beta-code/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/mag.incentives.090809-580px.jpg" /></em></div>
<a href="http://www.joystiq.com/tag/mag"><em>MAG</em></a> is a pretty ridiculous title, but it does perfectly sum up what the game is all about. <em>Massive Action Game</em> is the first console game to feature 128 vs. 128 online multiplayer matches, which you'll be able to try tomorrow with the debut of beta 4.5.<br />
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We want you to join the Joystiq army: a 128-person squad of loyal Joystiq readers ready to represent us online. The PlayStation Network will tremble, with the Joystiq team striking fear into all that dare to step into <em>MAG</em>. Together, world domination will be ours!*<br />
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But, you say you're not in the <em>MAG</em> beta? Well, we'll fix that right now! <a href="http://www.facebook.com/pages/Joystiqcom/93716346764">Become a Joystiq fan on Facebook</a> and you'll be able to score yourself a code.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mag/">MAG</a></strong></p><a href="http://www.joystiq.com/photos/mag/2054087/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mag_e3_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mag/2054086/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mag_e3_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mag/2054085/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mag_e3_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mag/2054084/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mag_e3_06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mag/2054083/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/mag_e3_05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/11/23/join-joystiqs-mag-army-and-get-a-free-beta-code/" rel="bookmark">Continue reading <em>Join Joystiq's MAG army and get a free beta code</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/23/join-joystiqs-mag-army-and-get-a-free-beta-code/">Join Joystiq's MAG army and get a free beta code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Nov 2009 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/23/join-joystiqs-mag-army-and-get-a-free-beta-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248495/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/23/join-joystiqs-mag-army-and-get-a-free-beta-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>joyswag</category><category>mag</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 23 Nov 2009 15:15:00 EST</pubDate></item><item><title><![CDATA[Try PSP Digital Comics with these free codes]]></title><link>http://www.joystiq.com/2009/11/21/try-psp-digital-comics-with-these-free-codes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/21/try-psp-digital-comics-with-these-free-codes/</guid><comments>http://www.joystiq.com/2009/11/21/try-psp-digital-comics-with-these-free-codes/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.playstationcomics.com/country-selector.html"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/vis_psp580xp.jpg" alt="" /></a></div>
If you've downloaded <a href="http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/">firmware 6.20</a> for your PSP, you'll be able to access the Digital Comics service, featured under the new "Extras" section of the XMB. While the PlayStation Store won't offer comics until next month, Sony is offering fans an early sneak peek at the service by offering free codes through the official PlayStation Comics website. Americans will be able to get the first issue of <em>Transformers: All Hail Megatron</em>, while Europeans can download the first issue of <em>Aleister Arcane</em>.<br />
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Each issue will take about 40MB of space on your Memory Stick / PSP Go. To get your trial codes, visit the <a href="http://www.playstationcomics.com/country-selector.html">PlayStation Comics website</a>.<br />
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[Thanks, <a href="http://qtegamers.blogspot.com/">Simon R.</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/21/try-psp-digital-comics-with-these-free-codes/">Try PSP Digital Comics with these free codes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Nov 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playstationcomics.com/country-selector.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/21/try-psp-digital-comics-with-these-free-codes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/21/try-psp-digital-comics-with-these-free-codes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aleister-arcane</category><category>comics</category><category>digital-comics</category><category>psn</category><category>transformers</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 21 Nov 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[Banned PSN player sues Nintendo and Microsoft]]></title><link>http://www.joystiq.com/2009/11/20/banned-psn-player-sues-nintendo-and-microsoft/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/20/banned-psn-player-sues-nintendo-and-microsoft/</guid><comments>http://www.joystiq.com/2009/11/20/banned-psn-player-sues-nintendo-and-microsoft/#comments</comments><description><![CDATA[<div align="center"><a href="http://gamepolitics.com/2009/11/19/banned-resistance-gamer-targets-ms-and-noa-latest-suits"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/youweregoingtodothisanyway.jpg" /></a></div>
After being banned from the PlayStation Network for hateful comments stated in <em>Resistance</em>'s online community, Erik Estavillo launched not <a href="http://www.joystiq.com/2009/07/21/player-sues-sony-after-being-banned-from-playstation-network/">one</a>, but <a href="http://www.joystiq.com/2009/10/27/banned-psn-player-appeals-court-decision-sues-sony-again-for-1/"><em>two</em></a>, lawsuits against Sony for infringing on his "first amendment rights" -- an argument that was <a href="http://www.balough.com/uploadedFiles/company%20town.pdf">shot down</a> by Judge Ronald Whyte simply because "Sony is not part of the government."<br />
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However, what Estavillo lacks in civil online discourse, he makes up for with sheer determination and persistence. In addition to Sony, he now has both Microsoft and Nintendo <a href="http://gamepolitics.com/2009/11/19/banned-resistance-gamer-targets-ms-and-noa-latest-suits">in his sights</a>. Estavillo is seeking $75,000 from Microsoft for the "undue stress" and "sadness" caused by his Xbox 360's RROD. "Microsoft should have to bear the burden that is now put on the shoulders of this disabled plaintiff," his claim states -- a burden that is equivalent to the sum of 375 Xbox 360 systems, apparently. Nintendo is being sued for interfering with Estavillo's "pursuit of happiness." And how exactly is Nintendo doing that? "Deleting, blocking or prohibiting the Homebrew Channel and Ocarina applications" via a system update.<br />
<br />
We're hoping you can see the sheer brilliance of Estavillo's strategy. He's offering the perfect opportunity for PlayStation, Xbox and Nintendo fans to agree on <em>something</em> for once.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/20/banned-psn-player-sues-nintendo-and-microsoft/">Banned PSN player sues Nintendo and Microsoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Nov 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepolitics.com/2009/11/19/banned-resistance-gamer-targets-ms-and-noa-latest-suits>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/banned-psn-player-sues-nintendo-and-microsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/banned-psn-player-sues-nintendo-and-microsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>erik-estavillo</category><category>homebrew</category><category>lawsuit</category><category>microsoft</category><category>nintendo</category><category>rrod</category><category>xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Nov 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[ModNation Racers races back into view with new trailer]]></title><link>http://www.joystiq.com/2009/11/20/modnation-racers-races-back-into-view-with-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/20/modnation-racers-races-back-into-view-with-new-trailer/</guid><comments>http://www.joystiq.com/2009/11/20/modnation-racers-races-back-into-view-with-new-trailer/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_a5a269af"><param name="movie" value="http://www.viddler.com/simple/a5a269af/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/a5a269af/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a5a269af"></embed></object></center>Now that the big holiday games have already come out, it's time for you to start worrying about the deluge of games in early 2010. One of the games Sony hopes you'll use your post-Xmas trade credit towards is <a href="http://www.joystiq.com/tag/modnation-racers"><em>ModNation Racers</em></a>. Although originally unveiled at E3, Sony has been incredibly quiet with the <em>LittleBigPlanet</em>-inspired racer. With its first <a href="http://www.joystiq.com/2009/08/17/littlebigplanet-game-of-the-year-edition-coming-sep-8-59-99/">public beta</a> getting readied for release, it's time for Sony to pull the curtain.<br /><br />Here's yet another trailer for the game, which provides an overview of all the major components of <em>ModNation Racers</em>. First you must create a character, then a car -- and if you're feeling creative enough, you can attempt to make your very own track. It looks sleek, but we'll definitely be reserving our judgment until we can get our hands on the beta.<br /><br />Check out a fast-forwarded look at character creation, after the break.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/modnation-racers/">ModNation Racers</a></strong></p><a href="http://www.joystiq.com/photos/modnation-racers/2469245/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-20_12-31-08-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modnation-racers/2469244/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-20_12-31-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modnation-racers/2469243/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-20_12-31-05-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modnation-racers/2469242/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-20_12-31-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/modnation-racers/2469238/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-20_12-30-46_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/11/20/modnation-racers-races-back-into-view-with-new-trailer/" rel="bookmark">Continue reading <em>ModNation Racers races back into view with new trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/20/modnation-racers-races-back-into-view-with-new-trailer/">ModNation Racers races back into view with new trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Nov 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/20/modnation-racers-races-back-into-view-with-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/modnation-racers-races-back-into-view-with-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>modnation-racers</category><category>play-create-share</category><category>united-front-games</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Nov 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Critter Crunch dev praises Sony's support of indie games]]></title><link>http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/</guid><comments>http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25035&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/08/crittercrunch5.jpg" /></a></div>
"They support the living sh*t out of it, and they support it really well," Capybara's Nathan Vella told <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25035&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29">Gamasutra</a> when talking about Sony's free <a href="http://www.joystiq.com/tag/phyreengine">PhyreEngine</a>. "Any of the parts that are inside Phyre that we didn't know how to fix or we had an issue with, they would fix it for us in a day. Overall, I think Sony's doing a lot of right stuff for small independent developers."<br />
<br />
Vella's praise echoes similar sentiments from other PSN developers, like <a href="http://playstation.joystiq.com/2009/07/22/shatter-developer-talks-up-benefits-of-phyreengine/"><em>Shatter</em></a>'s Mario Wynands. In addition to free development tools, Vella noted other benefits by partnering with Sony. <a href="http://www.joystiq.com/tag/critter-crunch"><em>Critter Crunch</em></a> was promoted heavily on the PlayStation Network via the PlayStation.Blog, Pulse and banners on the PlayStation Store. Most importantly, though, Sony "treated us like we weren't a small nobody developer from Toronto."<br />
<br />
In spite of Sony's best intentions, though, Vella notes that sales aren't quite where <a href="http://www.joystiq.com/2009/10/16/critter-crunch-consumer-consumption-saddening-demo-releasing-ne/">they should be</a> on the PSN. "It's still a fraction of what XBLA is doing, and we know that," he admitted. "But that's okay for us because they let us do what we wanted to do." Apparently what they want to do now is work on <a href="http://www.joystiq.com/2009/10/27/critter-crunch-dev-working-on-new-zombie-game/">a zombie game</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/">Critter Crunch dev praises Sony's support of indie games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Nov 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=25035&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19248283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/20/critter-crunch-dev-praises-sonys-support-of-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capybara</category><category>critter-crunch</category><category>indie-games</category><category>nathan-vella</category><category>phyreengine</category><category>playstation-network</category><category>psn</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Nov 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 5: Gold Edition hits retail in March, DLC in February [update]]]></title><link>http://www.joystiq.com/2009/11/19/resident-evil-5-gold-edition-hits-retail-in-march-dlc-in-febru/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/resident-evil-5-gold-edition-hits-retail-in-march-dlc-in-febru/</guid><comments>http://www.joystiq.com/2009/11/19/resident-evil-5-gold-edition-hits-retail-in-march-dlc-in-febru/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.capcom-unity.com/snow_infernus/blog/2009/11/18/announcing_resident_evil_5_gold_edition"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/re5gemainvisual580.jpg" /></a></div>
It looks like Capcom USA was tired of us making fun of the proposed name for the upcoming <em>Resident Evil 5</em> expansion, "<a href="http://www.joystiq.com/tag/resident-evil-5-alternative-edition/"><em>Alternative Edition</em></a>." The division has chosen a <em>bling-ier</em> title for its stateside release: <em>Resident Evil 5: Gold Edition</em>. <em>Gold Edition</em> will be released as a retail box copy on March 9 for $49.99 as a single Blu-ray disc, including the original game and add-on content, on PS3 and as a DVD with download voucher for Xbox 360.<br />
<br />
If you already have <em>Resident Evil 5,</em> you'll be able to pick up the first DLC chapter earlier. "Lost in Nightmares" and a custom pack will be available for download on February 17 for Xbox 360 and February 18 for PS3, while the second, <a href="http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/">unnamed DLC episode</a> will be released March 3 (Xbox 360) and 4th (PS3) alongside a second costume pack. No mention has been made of a possible PC release.<br />
<br />
<strong>Update: </strong>Capcom passed along dates for the European release. The PAL DLC release dates are the same as those reported above. However, the <em>Gold Edition</em> retail release will be Friday, March 12.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resident-evil-5-gold-edition/">Resident Evil 5: Gold Edition</a></strong></p><a href="http://www.joystiq.com/photos/resident-evil-5-gold-edition/2465935/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-19_08-47-58_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-gold-edition/2465934/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-19_08-47-56-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-gold-edition/2465933/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-19_08-47-56_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-gold-edition/2465932/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-19_08-48-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resident-evil-5-gold-edition/2465931/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/2009-11-19_08-48-10_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/resident-evil-5-gold-edition-hits-retail-in-march-dlc-in-febru/">Resident Evil 5: Gold Edition hits retail in March, DLC in February [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 12:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/snow_infernus/blog/2009/11/18/announcing_resident_evil_5_gold_edition>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/resident-evil-5-gold-edition-hits-retail-in-march-dlc-in-febru/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19246413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/resident-evil-5-gold-edition-hits-retail-in-march-dlc-in-febru/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>costume-pack</category><category>dlc</category><category>episodes</category><category>lost-in-nightmares</category><category>release-date</category><category>resident-evil</category><category>resident-evil-5</category><category>resident-evil-5-alternative-edition</category><category>resident-evil-5-gold-edition</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 19 Nov 2009 12:43:00 EST</pubDate></item><item><title><![CDATA[Sony to release 'non-game' dev kits in Q2 2010]]></title><link>http://www.joystiq.com/2009/11/19/sony-to-release-non-game-dev-kits-in-q2-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/sony-to-release-non-game-dev-kits-in-q2-2010/</guid><comments>http://www.joystiq.com/2009/11/19/sony-to-release-non-game-dev-kits-in-q2-2010/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.sony.net/SonyInfo/IR/info/strategy/pdf/200911presen.pdf"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/5keyadvantagesofps3.jpg" alt="" /></a><br /></div>
Already, various non-game applications can be found on both the PS3 and PSP. From <a href="http://www.joystiq.com/2008/01/31/video-how-to-use-skype-on-your-psp/">Skype</a> to <a href="http://playstation.joystiq.com/tag/vidzone">VidZone</a>, the XMB now plays home to a variety of services. Going forward, it appears Sony will open the PlayStation platform further with the introduction of "non-game" development kits in the middle of next year.<br /><br />Last night's <a href="http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/">6.20 firmware </a>update for PSP lays down the framework for additional non-gaming content. The PSP update adds a new category to the XMB called "Extras," which allows users to launch the web browser to download third-party apps on the PSP. The PlayStation Network Digital Comics Reader is the first official "Extra" to appear on the XMB, with more sure to come in 2010.<br /><br />A wide release of non-game dev kits may attract the active homebrew community to release official programs on the PSP and PS3. We'll be chatting with SCEA soon to get further details. Until then, we'll be dreaming of a native YouTube application for our PSPs.<br /><br />[Via <a href="http://www.vg247.com/2009/11/19/hirai-current-psn-service-to-remain-free-subs-for-premium-content-and-services/">VG247</a>]<hr width="100%" size="2" /> <small><em><img width="40" vspace="0" hspace="8" height="40" border="0" align="left" src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/11/bbc-trop000.png" style="padding-right: 5px;" alt="" /></em></small><em><small><em>Congratulations to <strong>StevenMichael</strong> on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code.</em></small></em><small><em> <a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/">Click here</a>, for more information on this giveaway. <a href="http://www.joystiq.com/official-giveaway-rules/" target="_blank">Official rules apply</a>.</em></small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/sony-to-release-non-game-dev-kits-in-q2-2010/">Sony to release 'non-game' dev kits in Q2 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sony.net/SonyInfo/IR/info/strategy/pdf/200911presen.pdf>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/sony-to-release-non-game-dev-kits-in-q2-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19246317/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/sony-to-release-non-game-dev-kits-in-q2-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-kit</category><category>development</category><category>homebrew</category><category>non-game</category><category>playstation-network</category><category>psn</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 19 Nov 2009 12:15:00 EST</pubDate></item><item><title><![CDATA[Be bad ... and win a Battlefield: Bad Company 2 beta code]]></title><link>http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/</guid><comments>http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bfbc2__logo580.jpg" /></div>
<strong>Update:</strong> The entry period is now closed on this post and all particpating posts in this contest. Congratulations to the winners!<br />
<br />
<strong>"FIRST!!!"</strong> You've seen that comment before -- way too many times. Readers rush to mark their territory with a self-congratulatory comment and in doing so, pollute the atmosphere of earnest discourse. We typically ban these contemptible trolls, but today -- <em>and today only!</em> -- we're rewarding bad behavior. Why? Because we have ten <a href="http://www.joystiq.com/tag/battlefield-bad-company-2/"><em>Battlefield: Bad Company 2</em></a> beta codes to give away.<br />
<br />
Today, ten <a href="http://www.joystiq.com/tag/@ps3">PlayStation 3 posts</a> will be <a href="http://www.joystiq.com/tag/@bbc2b-joyswag">specially marked</a> for participation in this giveaway (look for the grenade icon and text seen at the bottom of this post). To enter this contest:<br />
<ul>
    <li>Leave an "off-topic" comment on a participating post. [Note: Grossly explicit or hateful comments will be disqualified. But here's the catch: Relevant, thoughtful comments will be ineligible to win, as well.]</li>
    <li>You must be 18 years or older and a resident of the US or Canada (excluding Quebec).</li>
    <li><strong>Limit 1 entry per person per participating post.<br />
    </strong></li>
    <li>This entry period ends at <strong>10:00PM ET on Thursday, November 19.<br />
    </strong></li>
    <li><strong>Only the first confirmed eligible commenter</strong> of each participating post will receive one code for the <em>Battlefield: Bad Company 2</em> multiplayer beta (ARV: N/A). Codes are <a href="http://www.joystiq.com/2009/11/05/battlefield-bad-company-2-multiplayer-beta-hits-nov-19-exclus/">only for PlayStation 3</a> and will be active once today's <a href="http://www.joystiq.com/tag/psn-thursday">PlayStation Store update</a> occurs.</li>
    <li>For a list of complete rules, <a target="_blank" href="http://www.joystiq.com/official-giveaway-rules/">click here</a>.</li>
</ul>
<hr size="2" width="100%" />
<em> <small><em><img hspace="8" height="40" width="40" vspace="0" border="0" align="left" src="http://www.blogcdn.com/playstation.joystiq.com/media/2008/11/bbc-trop000.png" alt="" style="padding-right: 5px;" />Congratulations to <strong>Vanquish23</strong> on being the first to comment. You've been emailed a free Battlefield: Bad Company 2 beta code. <a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/">Click here</a>, for more information on this giveaway. <a target="_blank" href="http://www.joystiq.com/official-giveaway-rules/">Official rules apply</a>.</em></small></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/">Be bad ... and win a Battlefield: Bad Company 2 beta code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19244431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/be-bad-and-win-a-battlefield-bad-company-2-beta-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-bad-company-2-beta</category><category>joyswag</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 19 Nov 2009 07:00:00 EST</pubDate></item><item><title><![CDATA[PSA: PlayStation Video Service expands to Europe today]]></title><link>http://www.joystiq.com/2009/11/19/psa-playstation-video-service-expands-to-europe-today/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/19/psa-playstation-video-service-expands-to-europe-today/</guid><comments>http://www.joystiq.com/2009/11/19/psa-playstation-video-service-expands-to-europe-today/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/psstoreeuropevideoup.jpg" alt="" /></div>
It's been over a year since Sony America and Japan <a href="http://playstation.joystiq.com/2008/07/15/psn-video-delivery-service-with-8-studios-to-launch-tonight/">debuted video delivery services</a> for the PlayStation Store. Today, the long-delayed feature finally makes its way to Europe. The service will launch in France, Germany, Spain and the UK today, with other countries to follow in 2010. Downloads will be available directly from the PS3 and PSP, with rentals starting from &euro;1.99, and movie purchases starting from &euro;7.99.<br />
<br />
For a limited time, the PlayStation Store will be running a special promo. Anyone that purchases <em>Angels and Demons</em> from the newly launched service will get a free copy of <em>The Da Vinci Code</em>. New registrants of the PlayStation Network will also be able to get a free download of <em>Transformers</em> if they create an account before November 30.<br />
<br />
"The launch of the PlayStation Network video delivery service extends our entertainment offering and provides consumers with another way to access their favorite movies, whether at home or on the go," SCEE's Andrew House wrote in a press release. SCEE's Jem Alexander also shared his enthusiasm with us, saying the service will be "amazing" and that "biscuits are brilliant."<p><a href="http://www.joystiq.com/2009/11/19/psa-playstation-video-service-expands-to-europe-today/" rel="bookmark">Continue reading <em>PSA: PlayStation Video Service expands to Europe today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/19/psa-playstation-video-service-expands-to-europe-today/">PSA: PlayStation Video Service expands to Europe today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Nov 2009 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://videostore.uk.playstation.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/psa-playstation-video-service-expands-to-europe-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19245423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/19/psa-playstation-video-service-expands-to-europe-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>playstation-network</category><category>playstation-store</category><category>psn</category><category>Sony</category><category>video-marketplace</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 19 Nov 2009 06:00:00 EST</pubDate></item><item><title><![CDATA[PSP firmware 6.20 now available]]></title><link>http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/</guid><comments>http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/psndigitalcomics5.jpg" alt="" /><br /></div>
Not to be overshadowed by its <a href="http://www.joystiq.com/2009/11/18/psa-ps3-firmware-3-10-now-available/">bigger brother</a>, a new PSP firmware has gone live tonight. Update 6.20 adds the ability to export video and photo playlists from an updated version of <a href="http://www.us.playstation.com/PSN/mediago">Media Go</a>. However, the biggest addition to this update is the <a href="http://www.joystiq.com/2009/08/22/marvel-shows-us-digital-comic-service-on-psp/">PlayStation Network Digital Comics</a> Reader in a new "Extras" section of the XMB. While the Reader can be downloaded tonight, the service won't go live until December in Australia, Ireland, New Zealand, South Africa, the United Kingdom and the United States. Japan will be getting a manga service slightly earlier. French, Italian, German and Spanish stores will follow in early 2010. Here's the full change log:<br />
<ul>
    <li>The importing of playlists from the Media Go application is now supported under [Video].</li>
    <li>The importing of playlists from the PlayStation 3 system or the Media Go application is now supported under [Photo].</li>
    <li>The [TV] category has been integrated into the new [Extras] category in the XMB menu. Compatible models: PSP-2000, PSP-2005, PSP-3000, PSP-N1000, PSP-N1005<br /></li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/digital-comics-psp/">Digital Comics (PSP)</a></strong></p><a href="http://www.joystiq.com/photos/digital-comics-psp/2217057/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psp-digital-comics-01_thumbnail.jpg" alt="psp-digital-comics-01" title="psp-digital-comics-01" /></a><a href="http://www.joystiq.com/photos/digital-comics-psp/2217058/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psp-digital-comics-02_thumbnail.jpg" alt="psp-digital-comics-02" title="psp-digital-comics-02" /></a><a href="http://www.joystiq.com/photos/digital-comics-psp/2217059/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psp-digital-comics-03_thumbnail.jpg" alt="psp-digital-comics-03" title="psp-digital-comics-03" /></a><a href="http://www.joystiq.com/photos/digital-comics-psp/2217060/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psp-digital-comics-04_thumbnail.jpg" alt="psp-digital-comics-04" title="psp-digital-comics-04" /></a><a href="http://www.joystiq.com/photos/digital-comics-psp/2217061/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/psp-digital-comics-05_thumbnail.jpg" alt="psp-digital-comics-05" title="psp-digital-comics-05" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/">PSP firmware 6.20 now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Nov 2009 23:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19245576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/psp-firmware-6-20-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comics</category><category>digital-comics</category><category>firmware</category><category>network-update</category><category>psp</category><category>psp-firmware</category><category>psp-firmware-6.20</category><category>xmb</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Nov 2009 23:50:00 EST</pubDate></item><item><title><![CDATA[PSA: PS3 firmware 3.10 now available]]></title><link>http://www.joystiq.com/2009/11/18/psa-ps3-firmware-3-10-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/18/psa-ps3-firmware-3-10-now-available/</guid><comments>http://www.joystiq.com/2009/11/18/psa-ps3-firmware-3-10-now-available/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3firmwareproflecolr.jpg" /><br /></div>
As <a href="http://www.joystiq.com/2009/11/18/ps3-firmware-3-10-offering-facebook-integration-today/">promised</a>, <a href="http://www.joystiq.com/2009/11/16/sony-announces-facebook-integration-for-ps3-firmware-3-10-immi/">firmware 3.10</a> is now available to download for your PS3. Navigate to System Update from the XMB to download this update. Included in this package:<br /><br /><strong>System changes</strong>
<ul>
    <li>Added the ability to access some Facebook features from the XMB.</li>
    <li>The [Friends] list has been redesigned.</li>
    <li>The user is now able to change the color of their [Profile].</li>
</ul>
<strong>Media changes</strong>
<ul>
    <li>Expanded [Photo] folders and playlists are now displayed in a grid, rather than a list.</li>
    <li>Added various TV website shortcuts for users in Europe under [TV]. (For more details, visit <a href="http://blog.eu.playstation.com/2009/11/18/playstation-3-firmware-v3-10-facebook-friends-list-details/">PlayStation.Blog.Europe</a>)</li>
</ul>
We'll be testing the Facebook integration later tonight. Stay tuned.<br /><br />[Thanks, Levi!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/18/psa-ps3-firmware-3-10-now-available/">PSA: PS3 firmware 3.10 now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Nov 2009 22:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/18/psa-ps3-firmware-3-10-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19245578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/psa-ps3-firmware-3-10-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firmware</category><category>ps3</category><category>ps3-firmware</category><category>ps3-firmware-3.10</category><category>system-update</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Nov 2009 22:50:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Blu-ray Digital Copy for PSP]]></title><link>http://www.joystiq.com/2009/11/18/hands-on-blu-ray-digital-copy-for-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/18/hands-on-blu-ray-digital-copy-for-psp/</guid><comments>http://www.joystiq.com/2009/11/18/hands-on-blu-ray-digital-copy-for-psp/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_4f0e33d4"><param name="movie" value="http://www.viddler.com/simple/4f0e33d4/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/4f0e33d4/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_4f0e33d4"></embed></object></center> Sony Pictures Home Entertainment has finally debuted the first batch of Blu-ray discs that take advantage of Digital Copy for PSP. With this feature, people that own both a PS3 and a PSP will be able to copy a portable version of a movie directly from a Blu-ray disc to Sony's handheld. Well, almost directly.<br /> <br /> There are a few steps you must take to activate the PSP copy. When you insert the Blu-ray disc into the PS3, you'll see two icons appear on the XMB, one that allows you to store a SD version of the movie to your PS3 hard drive. You must be logged on to the PlayStation Network and then enter a unique 12-digit code included with the disc. Once the activation process is complete, a 2GB file will transfer to your PS3. You can watch this movie on the hard drive (but why would you when you have the Blu-ray disc?), or you can copy it over to the PSP -- a process which takes about five minutes total.<br /> <br /> The video quality of the "Digital Copy" is fantastic, especially on the PSP's smaller screen. Unfortunately, the initial batch of movies leaves a lot to be desired: <em>Godzilla</em> (the 1998 American version), <em>The Ugly Truth</em> and <em>Angels &amp; Demons</em>. Hopefully, SPHE will start implementing the feature on some ... y'know, <em>good</em> movies in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/18/hands-on-blu-ray-digital-copy-for-psp/">Hands-on: Blu-ray Digital Copy for PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Nov 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/18/hands-on-blu-ray-digital-copy-for-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19245458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/hands-on-blu-ray-digital-copy-for-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blu-ray</category><category>digital-copy</category><category>psp</category><category>sony-pictures</category><category>sony-pictures-home-entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Nov 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 5: Alternative Edition has an alternate episode]]></title><link>http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/</guid><comments>http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.andriasang.com/e/blog/2009/11/18/re5_alternative_detailed"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/newcostre5.jpg" alt="" /></a><br /></div>
The upcoming <a href="http://www.joystiq.com/tag/resident-evil-5-alternative-edition"><em>Alternative Edition</em> DLC</a> for <em>Resident Evil 5</em> is going to include much more than motion controller support for PS3 and the "<a href="http://www.joystiq.com/2009/10/01/the-resident-evil-alternative-edition-trailer/">Lost in Nightmares</a>" flashback episode. The latest issue of Japanese mag Famitsu (via <a href="http://www.andriasang.com/e/blog/2009/11/18/re5_alternative_detailed">Andriasang</a>) notes that Capcom has two additional surprises for players: new costumes and new characters for a revamped "Mercenaries Reunion" (seen above), as well as an extra, yet-to-be-revealed chapter.<br /><br />All this content will be released as four separate <a href="http://www.joystiq.com/2009/11/09/resident-evil-5-alternative-edition-content-coming-as-dlc/">DLC packs</a>:<br />
<ul>
    <li>"Lost in Nightmares" Episode - 400<img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5)</li>
    <li>Costume Pack 1 - 160<img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($2)</li>
    <li>Costume Pack 2 - 160<img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($2)</li>
    <li>Additional TBA Episode - 400<img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5)</li>
</ul>
These prices are only confirmed for Japan, but it's unlikely the US release will be too different. Will two new campaign episodes lure you back into <em>Resident Evil 5</em>'s monster safari?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/">Resident Evil 5: Alternative Edition has an alternate episode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Nov 2009 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.andriasang.com/e/blog/2009/11/18/re5_alternative_detailed>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19244494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/resident-evil-5-alternative-edition-has-an-alternate-episode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>dlc</category><category>resident-evil</category><category>resident-evil-5</category><category>resident-evil-5-alternative-edition</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Nov 2009 12:15:00 EST</pubDate></item><item><title><![CDATA[Square Enix chief confident in Modern Warfare 2's success in Japan]]></title><link>http://www.joystiq.com/2009/11/17/square-enix-chief-confident-in-modern-warfare-2s-success-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/square-enix-chief-confident-in-modern-warfare-2s-success-in-japan/</guid><comments>http://www.joystiq.com/2009/11/17/square-enix-chief-confident-in-modern-warfare-2s-success-in-japan/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://arstechnica.com/gaming/news/2009/11/a-flat-world-ars-interviews-square-enix-ceo-yoichi-wada.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/codmwsqureanim.jpg" alt="" /></a></div>
<div style="text-align: right;"><small>[<a href="http://hangmen13.16ops.com/wp-content/uploads/2009/03/games_to_animes_04_lar.jpg">SUPERIOR INTERNET CONTENT! X2</a>]</small></div>
<br /> Western-developed games have rarely found success in Japan. However, Square Enix head Yoichi Wada doesn't believe it's because of inherent nationalism. "In the past, Japanese retailers have said that Japanese gamers have their own idiosyncrasies and tastes, and that that is the reason why the audience is not accepting of overseas titles," Wada told <a href="http://arstechnica.com/gaming/news/2009/11/a-flat-world-ars-interviews-square-enix-ceo-yoichi-wada.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss">Ars Technica</a>. "But I believe that is not the case, it was just a matter of poorly executed marketing."<br /> <br /> Microsoft would probably take offense to that claim, considering it has poured <a href="http://www.joystiq.com/2005/07/25/xbox-summit-brings-japanese-support-to-the-xbox-360-ridge/">considerable effort</a> into the territory with arguably <a href="http://www.joystiq.com/tag/japanesehardwaresales/">little return</a>. Still, Capcom's <a href="http://playstation.joystiq.com/2008/11/05/grand-theft-auto-iv-is-number-1-in-japan/">success</a> with the <em>Grand Theft Auto</em> franchise shows that Japanese gamers aren't entirely adverse to Western-style games. Square Enix believes it can <a href="http://www.joystiq.com/2009/08/28/square-enix-teases-modern-warfare-2-in-japan/">follow suit</a> with <em>Modern Warfare 2</em>, which launches in Japan in December, given the publisher's "extensive experience with the Japanese market."<br /> <br /> We're not exactly sure what Square Enix is doing to increase <em>Modern Warfare's</em> appeal in Japan (the image above is <em>not</em> part of the campaign), but it seems to be working. Taketo Matsuo, a representative of Japanese retailer Tsutaya, has predicted <em>Modern Warfare 2</em> to be one of Japan's <a href="http://www.andriasang.com/e/blog/2009/11/17/tsutaya_december_sales_column">top 10 games</a> this holiday. Considering the rest of the list is made up of new <em>Final Fantasy</em>, <em>Mario</em> and <em>Zelda</em> games, that would be quite an accomplishment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/square-enix-chief-confident-in-modern-warfare-2s-success-in-japan/">Square Enix chief confident in Modern Warfare 2's success in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://arstechnica.com/gaming/news/2009/11/a-flat-world-ars-interviews-square-enix-ceo-yoichi-wada.ars?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/square-enix-chief-confident-in-modern-warfare-2s-success-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19243398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/square-enix-chief-confident-in-modern-warfare-2s-success-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advertising</category><category>call-of-duty</category><category>japan</category><category>marketing</category><category>modern-warfare-2</category><category>square-enix</category><category>yoichi-wada</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 17 Nov 2009 21:15:00 EST</pubDate></item><item><title><![CDATA[Ubisoft, Sony, EA and Disney sued over voice recognition patent]]></title><link>http://www.joystiq.com/2009/11/17/ubisoft-sony-ea-and-disney-sued-over-voice-recognition-patent/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/17/ubisoft-sony-ea-and-disney-sued-over-voice-recognition-patent/</guid><comments>http://www.joystiq.com/2009/11/17/ubisoft-sony-ea-and-disney-sued-over-voice-recognition-patent/#comments</comments><description><![CDATA[<div align="center"><a href="http://dockets.justia.com/docket/court-txedce/case_no-6:2009cv00514/case_id-119659/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/1257547907946_6ddd6.jpg" alt="" /></a><br />
<div align="right"><a href="http://www.flickr.com/photos/cjsorg/366631413/"><small>CJ Sorg</small></a></div>
</div>
On November 10th, Bareis Technologies, LLC filed a <a href="http://dockets.justia.com/docket/court-txedce/case_no-6:2009cv00514/case_id-119659/">lawsuit</a> against Ubisoft, Sony Computer Entertainment, Electronic Arts and Disney Interactive Studios, claiming that various games, including <em>Tom Clancy</em>, <em>SOCOM</em> and <em>NASCAR</em> titles, infringe upon a patent <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect2=PTO1&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=1&amp;f=G&amp;l=50&amp;d=PALL&amp;RefSrch=yes&amp;Query=PN%2F5617407">filed in 1996</a>. "Optical disk having speech recognition templates for information access" describes a process "integrating automatic speech recognition technologies into optical disk players for command and control purposes."<br /> <br /> As is typical with lawsuits of this nature, the plaintiff is seeking "no less than a reasonable royalty" for the supposed use of this "stolen" technology. Should the case make it to court, the plaintiff will have a few hurdles to overcome. Primarily, lawyers will have to prove how a patent largely targeted towards accessing specific music tracks on audio CDs is applicable to the video games in question.<br /> <br /> Considering it's been over seven years since the debut of the first <em>SOCOM</em> game, it's surprising that the plaintiff has waited so long to file this suit. Perhaps it's telling that the company going forward with the lawsuit has done so little in the thirteen years since filing the trademark that it has <a href="http://www.google.com/search?q=%22Bareis+Technologies%22&amp;ie=utf-8&amp;oe=utf-8&amp;aq=t&amp;rls=org.mozilla:en-US:official&amp;client=firefox-a">no web presence whatsoever</a>.<br /> <br /> [Via <a href="http://www.gamepolitics.com/2009/11/16/ea-ubi-scea-and-disney-target-voice-recognition-suit">GamePolitics</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/17/ubisoft-sony-ea-and-disney-sued-over-voice-recognition-patent/">Ubisoft, Sony, EA and Disney sued over voice recognition patent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Nov 2009 16:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://dockets.justia.com/docket/court-txedce/case_no-6:2009cv00514/case_id-119659/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/ubisoft-sony-ea-and-disney-sued-over-voice-recognition-patent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19243291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/17/ubisoft-sony-ea-and-disney-sued-over-voice-recognition-patent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bareis-technologies</category><category>disney-interactive-studios</category><category>ea</category><category>electronic-arts</category><category>lawsuit</category><category>nascar</category><category>scea</category><category>socom</category><category>sony</category><category>sony-computer-entertainment</category><category>tom-clancy</category><category>ubisoft</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 17 Nov 2009 16:06:00 EST</pubDate></item><item><title><![CDATA[Peggle and Peggle Nights coming to PSN on Nov. 19]]></title><link>http://www.joystiq.com/2009/11/16/peggle-and-peggle-nights-coming-to-psn-on-nov-19/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/16/peggle-and-peggle-nights-coming-to-psn-on-nov-19/</guid><comments>http://www.joystiq.com/2009/11/16/peggle-and-peggle-nights-coming-to-psn-on-nov-19/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/11/coming-to-psn-this-week-peggle-peggle-nights/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/pegglelogo580.jpg" /></a><br /></div>
With the exception of <em>Tetris</em>, <a href="http://www.youtube.com/view_play_list?p=C30898B2EBE67626"><em>Blast Corps</em></a> and <a href="http://www.youtube.com/watch?v=EtL3CBHjwa8"><em>Mischief Makers</em></a>, <a href="http://www.joystiq.com/tag/peggle"><em>Peggle</em></a> is arguably the best game ever created. This Thursday, November 19, PS3 owners will be able to find out why, thanks to the simultaneous release of <em>Peggle</em> and <em>Peggle Nights</em> on the PlayStation Network.<br /><br />Sure, it's been a long time coming, but the PS3 will have one exclusive feature to make up for the delayed release: Built-in YouTube support. With this feature, players will be able to upload and share replays directly from the PS3. If you've played <em>Peggle</em> before, you know you're bound to have some "OMG did that really happen" moments you'll want to save forever.<p><a href="http://www.joystiq.com/2009/11/16/peggle-and-peggle-nights-coming-to-psn-on-nov-19/" rel="bookmark">Continue reading <em>Peggle and Peggle Nights coming to PSN on Nov. 19</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/16/peggle-and-peggle-nights-coming-to-psn-on-nov-19/">Peggle and Peggle Nights coming to PSN on Nov. 19</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/11/coming-to-psn-this-week-peggle-peggle-nights/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/peggle-and-peggle-nights-coming-to-psn-on-nov-19/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19242065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/peggle-and-peggle-nights-coming-to-psn-on-nov-19/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>peggle</category><category>peggle-nights</category><category>playstation-network</category><category>playstation-store</category><category>psn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 16 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Scandalous! Buzz and Sackboy romantic rendezvous in Vienna!]]></title><link>http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/</guid><comments>http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/#comments</comments><description><![CDATA[<img hspace="0" vspace="0" border="0" alt="" id="img1" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/11/hookups.gif" /><br />
<div align="center"><a href="http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/#continued"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/11/tmzmockupbuzz.jpg" /></a></div>
It looks like some romance may be happening at Sony Computer Entertainment Europe. Two popular PlayStation mascots were seen on a date in Vienna. In this shocking video (after the break), you'll see Sackboy and Buzz shamelessly holding hands, eating lunch together, and riding the <em>wiener risenrad</em>.<br />
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We're disgusted by Buzz's actions here. Yes, Sackboy is adorable -- but he's only <a href="http://playstation.joystiq.com/2009/11/02/littlebigplanet-celebrates-its-birthday-with-free-costumes/"><em>one year old</em></a>. Just because you're a video game celebrity doesn't mean you can get away with this kind of <em>sickening</em> pedophilia.<br />
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[Via <a href="http://twitter.com/Media_Molecule/status/5769032253">@Media_Molecule</a>; design inspired by <a href="http://www.tmz.com/2009/10/29/taylor-lautner-taylor-swift-twilight-date-video/">TMZ.com</a>]<p><a href="http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/" rel="bookmark">Continue reading <em>Scandalous! Buzz and Sackboy romantic rendezvous in Vienna!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/">Scandalous! Buzz and Sackboy romantic rendezvous in Vienna!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=ExrTooRq3PU>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19241859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/16/scandalous-buzz-and-sackboy-romantic-rendezvous-in-vienna/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buzz</category><category>hook-ups</category><category>littlebigplanet</category><category>romance</category><category>sackboy</category><category>tabloid</category><category>tmz</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 16 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Reminder: Assassin's Creed, too, on PSP next week]]></title><link>http://www.joystiq.com/2009/11/13/reminder-assassins-creed-too-on-psp-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/13/reminder-assassins-creed-too-on-psp-next-week/</guid><comments>http://www.joystiq.com/2009/11/13/reminder-assassins-creed-too-on-psp-next-week/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_b9d750d2"><param name="movie" value="http://www.viddler.com/simple/b9d750d2/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/b9d750d2/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b9d750d2"></embed></object></center> Following a surprisingly passionate fanboy <a href="http://www.petitiononline.com/ac4psp/petition.html">petition</a>, an <em>Assassin's Creed</em> game is actually coming to PSP. Ubisoft hasn't done much to promote the upcoming PSP exclusive, <a href="http://www.joystiq.com/2009/09/18/impressions-assassins-creed-bloodlines/"><em>Bloodlines</em></a>, but this new trailer -- released a few days before the game hits store shelves -- is <em>something</em> ... right?<br />
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In addition to showcasing the game's crisp look, the trailer emphasizes connectivity between <a href="http://www.joystiq.com/tag/Assassins-Creed-2/"><em>Assassin's Creed II</em></a> on PS3 and<em> Bloodlines</em> on PSP -- both due out next week -- without actually going into detail. Thankfully, we <a href="http://www.joystiq.com/2009/09/16/assassins-creed-bloodlines-ps3-connectivity-new-gameplay-deta/">already found out</a> about some of those features.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/13/reminder-assassins-creed-too-on-psp-next-week/">Reminder: Assassin's Creed, too, on PSP next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Nov 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/13/reminder-assassins-creed-too-on-psp-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19235800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/13/reminder-assassins-creed-too-on-psp-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>assassins-creed-bloodlines</category><category>connectivity</category><category>trailer</category><category>ubisoft</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Nov 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Your pal Bobby earns $20 million in stock sale]]></title><link>http://www.joystiq.com/2009/11/13/your-pal-bobby-earns-20-million-in-stock-sale/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/13/your-pal-bobby-earns-20-million-in-stock-sale/</guid><comments>http://www.joystiq.com/2009/11/13/your-pal-bobby-earns-20-million-in-stock-sale/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://investor.activision.com/secfiling.cfm?filingid=1352027-09-40"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/bobbykotick580.jpg" /></a><br /></div>
What does an Activision Blizzard CEO do to celebrate the <a href="http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/">most successful launch</a> in entertainment history? <a href="http://investor.activision.com/secfiling.cfm?filingid=1352027-09-40">Sell his stock</a>, of course. Earlier this week, CEO Bobby Kotick sold nearly two million shares, roughly 40 percent, of his investment in Activision Blizzard alongside the launch of <em>Modern Warfare 2</em>. <a href="http://www.gamespot.com/news/6239827.html">GameSpot</a> notes that the sale earned Kotick approximately $20 million, with a gain of about $10 per share sold.<br /><br />While Kotick's sale couldn't have come at a better time (for someone looking to sell), his massive stock dump could be cause for concern for investors. Consider that there may be a few weaknesses in Activision's current strategy, including relying on sales of music games, a vital part of the publisher's empire, which have been <a href="http://www.joystiq.com/2009/09/12/music-game-sales-down-46-still-third-best-selling-genre/">slowing down</a>. Activision's focus on iterative brands may also be vulnerable to sales slumps, as EA discovered when consumers became disinterested in worn-out franchises like <a href="http://www.joystiq.com/tag/medal-of-honor"><em>Medal of Honor</em></a>. Certainly, Kotick's stock sale could indicate that Activision has peaked as a publisher.<br /><br />Then again, <a href="http://www.joystiq.com/tag/diablo-3">chances</a> are, <a href="http://www.joystiq.com/tag/starcraft-2">it hasn't</a>.<br /><br /><strong>Update</strong>: A reader informs us that Kotick still has many "unvested holdings," and with these stock options expiring in the spring, Kotick is forced to sell his remaining vested stock "or else he just gives up those millions for free." Essentially, this sale doesn't relate to his valuation of the company's economic position.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/13/your-pal-bobby-earns-20-million-in-stock-sale/">Your pal Bobby earns $20 million in stock sale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Nov 2009 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://investor.activision.com/secfiling.cfm?filingid=1352027-09-40>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/13/your-pal-bobby-earns-20-million-in-stock-sale/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19235755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/13/your-pal-bobby-earns-20-million-in-stock-sale/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>bobby-kotick</category><category>im-rich-biatch</category><category>stock</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Nov 2009 11:35:00 EST</pubDate></item><item><title><![CDATA[Dante's Inferno anime remains faithful to Visceral source]]></title><link>http://www.joystiq.com/2009/11/13/dantes-inferno-anime-remains-faithful-to-visceral-source/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/13/dantes-inferno-anime-remains-faithful-to-visceral-source/</guid><comments>http://www.joystiq.com/2009/11/13/dantes-inferno-anime-remains-faithful-to-visceral-source/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_5b6545d4"><param name="movie" value="http://www.viddler.com/simple/5b6545d4/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/5b6545d4/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5b6545d4"></embed></object></center> With talent from "Blood the Last Vampire" and "<a href="http://www.youtube.com/show?p=1UvNvHqNWb0&amp;feature=fvsp">Ergo Proxy</a>" (oh, and "<em>Samauri</em> Champloo") involved, it should've been clear that "<em>Dante's Inferno</em>: The Animated Epic" was going to be sickeningly violent. A newly released trailer for the straight-to-video <a href="http://www.joystiq.com/2009/03/30/dantes-inferno-getting-animated-movie-spin-off/">anime spin-off </a>reveals that this <a href="http://www.joystiq.com/tag/dantes-inferno"><em>Dante's Inferno</em></a> project isn't a single film, but rather a compilation of animated shorts, much like "The Animatrix," "<a href="http://www.warnervideo.com/batmangothamknight/">Batman: Gotham Knight</a>" and, most recently, "<a href="http://www.joystiq.com/tag/halo-legends">Halo: Legends</a>."<br /><br />We're pretty certain Dante Alighieri is rolling in his grave right now, as this anthology of multiple interpretations of Visceral Games' interpretation of the original epic poem is so <em>very</em> far removed from the source. But hey, it's Alighieri's fault for not having the foresight to write about someone's head getting chopped in half!<br /><br />Expect The Animated Epic to arrive on DVD and Blu-ray in February, the same month as <a href="http://www.joystiq.com/tag/dantes-inferno/">the game</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/13/dantes-inferno-anime-remains-faithful-to-visceral-source/">Dante's Inferno anime remains faithful to Visceral source</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Nov 2009 09:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/13/dantes-inferno-anime-remains-faithful-to-visceral-source/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19235732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/13/dantes-inferno-anime-remains-faithful-to-visceral-source/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>anime</category><category>dantes-inferno</category><category>ergo-proxy</category><category>production-ig</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Nov 2009 09:01:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell Conviction to feature in-game advertising during torture scenes]]></title><link>http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/</guid><comments>http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/massive-ads-scell.jpg" /></div>
Imagine this: you're playing one of <a href="http://www.joystiq.com/tag/splinter-cell-conviction"><em>Splinter Cell Conviction</em></a>'s many "choose your own torture" sequences, as described by Ubisoft's Jeffrey Dickstein. As you're slamming a terrorist's face into a urinal, you might ask yourself, "is this the new Degree deodorant I should buy?" (Seriously, these are his words.)<br /> <br /> This is actually the pitch Ubisoft delivered at Microsoft Advertising's Gaming Upfront presentation in New York this evening. <a href="http://www.joystiq.com/tag/in-game-advertising/">In-game advertising</a> is rapidly <a href="http://www.joystiq.com/2009/10/06/massive-sees-double-digit-in-game-ad-revenue-growth-in-2009/">growing</a>, but has typically been relegated to sports and racing games. <em>Splinter Cell Conviction </em>breaks convention by being neither. Expect both static and video ads to appear throughout the environment -- including during the game's <a href="http://www.joystiq.com/2009/10/15/splinter-cell-conviction-walkthrough-video-brings-out-the-brutal/">lengthy torture sequences</a>. Perhaps they should take it one step further: Sam Fisher should grab a Coca-Cola bottle, smash it, and use the broken glass to kill a guy. Talk about refreshing!<br /> <br /> In addition, Ubisoft showed potential advertisers the "heat maps" they created whilst developing the game. These maps highlight likely places players will go while playing. Advertisers will be able to place their ads in high-density areas, in order to ensure maximum exposure to their brands while in the game world. Considering <em>Splinter Cell </em>is a <em>stealth</em> game, don't be too surprised to see ads inside of the conveniently accessible (not to mention remarkably roomy!) air ducts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/">Splinter Cell Conviction to feature in-game advertising during torture scenes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Nov 2009 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19235697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/splinter-cell-conviction-to-feature-in-game-advertising-during-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>in-game-advertising</category><category>massive</category><category>microsoft-advertising</category><category>splinter-cell</category><category>splinter-cell-conviction</category><category>ubisoft</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 21:15:00 EST</pubDate></item><item><title><![CDATA[Madden NFL Arcade rushes towards early Thanksgiving release]]></title><link>http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/</guid><comments>http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_6c4ef5b8"><param name="movie" value="http://www.viddler.com/simple/6c4ef5b8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/6c4ef5b8/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6c4ef5b8"></embed></object></center> EA has pushed up the release of its upcoming <a href="http://www.joystiq.com/2009/10/14/madden-nfl-arcade-coming-to-xbla-and-psn-15-this-december/"><em>Madden NFL Arcade</em></a> downloadable game, just in time for when you're lounging around in a tryptophan-included daze. Like <a href="http://www.joystiq.com/tag/nhl-arcade"><em>NHL Arcade 3 on 3</em></a> before it, PS3 owners will get early access to the game: it'll be available Tuesday November 24th on PlayStation Network and Wednesday, November 25th on Xbox LIVE Arcade for $14.99 and 1200<span class="album_title"><img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" />, respectively.<br />
<br />
Unlike its retail counterpart, <em>NFL Arcade</em> doesn't attempt to recreate the sport with any level of "realism." The field is much smaller and players will have to get touchdowns within four tries (no way to get a first down). The various power-ups, coupled with the smaller field, will make for much faster games and much higher scores. Its also likely to become one of the <a href="http://www.joystiq.com/2009/11/10/madden-10-has-shipped-3-9-million-copies/">best-selling</a> downloadable games ever, and from what we hear, EA really could <a href="http://www.joystiq.com/2009/11/10/ea-trims-its-2010-lineup-focuses-on-high-profit-games/">use the cash</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/madden-nfl-arcade/">Madden NFL Arcade</a></strong></p><a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363986/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-17_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363985/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363984/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-16_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363983/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/madden-nfl-arcade/2363982/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/madden-arcade-06_thumbnail.jpg" alt="" title="" /></a></div></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/">Madden NFL Arcade rushes towards early Thanksgiving release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Nov 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19235143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/madden-nfl-arcade-rushes-towards-early-thanksgiving-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>madden</category><category>madden-nfl-arcade</category><category>psn</category><category>release-date</category><category>xbla</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Extreme Bible-reading app coming to Xbox 360]]></title><link>http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/</guid><comments>http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.bhpublishinggroup.com/biblenavigatorx/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/biblenavigatorx.jpg" /></a></div>
<span style="float: right; margin-bottom: 16px; margin-left: 4px;"><script> digg_url = 'http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> For 400<img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" />, you'll soon be able to pick up the awesomely-titled <em>Bible Navigator X</em> on Xbox Live Indie Games. Sure, developer B&amp;H could have opted to choose a more modest title like <em>Bible Navigator 360</em> or plain ol' <em>Bible Navigator</em> -- but this app is meant for the kids. "This is also a great tool for youth ministers who teach in youth spaces that already have Xbox consoles in them," the <a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/">press release</a> says. "It's a quick way to create teaching aids from equipment you already have."<br /> <br /> <em>X</em> will include HCSB versions of the Old and New Testament, search capabilities and an awesome animated intro. According to the press release, this marks the first time the full Bible can be viewed through a games console. "The Xbox isn't just secular entertainment anymore," said Aaron Linne, B&amp;H Publishing Group's executive producer of digital marketing. Certainly, some players may want to download this after the "<a href="http://www.joystiq.com/2009/10/28/new-modern-warfare-airport-murder-simulator-2-video-game-glorif/">No Russian</a>" level from <em>Modern Warfare 2</em>.<br /> <br /> [Via <a href="http://www.destructoid.com/the-bible-is-coming-to-xbox-360-seriously-154831.phtml">Destructoid</a>]<p><a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/" rel="bookmark">Continue reading <em>Extreme Bible-reading app coming to Xbox 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/">Extreme Bible-reading app coming to Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Nov 2009 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bhpublishinggroup.com/biblenavigatorx/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19233855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/extreme-bible-reading-app-coming-to-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bible</category><category>bible-navigator-x</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 05:00:00 EST</pubDate></item><item><title><![CDATA[Everyone rush! Multiplayer returns to PS3 Modern Warfare 2 [update]]]></title><link>http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/</guid><comments>http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/fourzerotwo/status/5638964767"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3mw2lobbywai.jpg" /></a><br /></div>
Just as Veteran's Day comes to a close, it appears Infinity Ward has finally been able to get the online infrastructure stable for the PS3 version of <em>Modern Warfare 2</em>. It appears the third party-powered servers simply couldn't handle the <a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/">overwhelming demand</a> following the game's launch. Makes sense: it did sell close to a <a href="http://www.joystiq.com/2009/11/11/analyst-estimates-seven-million-day-one-sales-of-modern-warfare/"><em>zillion</em> copies</a>. "<span class="status-body"><span class="entry-content">We expect smooth skies ahead," IW's Robert Bowling stated in a recent <a href="http://twitter.com/fourzerotwo/status/5638964767">tweet</a>. That is, unless all of you rush to your PS3s again now that multiplayer is working yet again. Remember, though: this is simply a server-side fix that allows you to play multiplayer. The party system still won't work until a patch, planned for release on Friday.<br /><br />Like many Joystiq commenters have pointed out, we're hoping this closure means the end of <em>Modern Warfare 2</em> stories for a while. Hopefully we can keep <a href="http://www.joystiq.com/tag/modern-warfare-2">this tag</a> closed for at least a few days, before people start murmuring about the <a href="http://www.joystiq.com/2009/06/01/modern-warfare-2-map-packs-hitting-xbox-live-first/">inevitable DLC</a> to come.<br /><br /><strong>Update:</strong> The PS3 patch for party invites has also gone live. More info can be found <a href="http://playstation.joystiq.com/2009/11/12/modern-warfare-2-party-patch-releases-a-day-early/">here</a>.<br /><br />[Thanks to everyone that sent this in!]</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/">Everyone rush! Multiplayer returns to PS3 Modern Warfare 2 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Nov 2009 00:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/fourzerotwo/status/5638964767>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19234118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>infinity-ward</category><category>modern-warfare</category><category>modern-warfare-2</category><category>multiplayer</category><category>online</category><category>servers</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 12 Nov 2009 00:05:00 EST</pubDate></item><item><title><![CDATA[Survey reveals potential new colors for PSP Go]]></title><link>http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/</guid><comments>http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.destructoid.com/check-out-these-proposed-pspgo-colors-154813.phtml"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/pspgocoloursdt.jpg"  alt="" /></a><br /></div>
Handhelds have a penchant for donning new colors, and the <a href="http://www.joystiq.com/tag/psp-go">PSP Go</a> is likely to be no different. A <a href="http://www.destructoid.com/check-out-these-proposed-pspgo-colors-154813.phtml">Destructoid</a> reader was invited to take a survey conducted by UK marketing firm <a href="http://www.valuedopinions.co.uk/">Research Now</a>. The survey pictured a number of colors, including the already-available Piano Black and Pearl White systems. Some of the colors catch our eye, like Bright Red and Blue -- but colors like Lemon and Coral look a bit too much like urine and vomit, respectively.<br /><br />Of course, new colors don't really matter without the appropriate software. We wonder if anything will ever be able to dethrone the <a href="http://www.joystiq.com/2009/02/24/new-hannah-montana-psp-bundle-includes-lilac-psp/">best PSP bundle <em>ever</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/">Survey reveals potential new colors for PSP Go</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/check-out-these-proposed-pspgo-colors-154813.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19233847/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/survey-reveals-potential-new-colors-for-psp-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>color</category><category>psp</category><category>psp-go</category><category>survey</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Digital Foundry analyzes Wii Modern Warfare, deemed 'functional']]></title><link>http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/</guid><comments>http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-wii-blog-entry"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/wiicallofdutyps3ompar.jpg"  alt="" /></a><br /></div>
Obviously, the <a href="http://www.joystiq.com/tag/modern-warfare-reflex">Wii port</a> of <em>Call of Duty 4: Modern Warfare</em> was going to have a few setbacks visually. However, Digital Foundry's recent <a href="http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-wii-blog-entry">hands-on</a> with the game suggests developer Treyarch was successful in recreating the overall feel of the original game. "Texture detail and geometry levels are savagely hacked down, lighting effects and shadowing are brutally pared back, frame-rate is cut from 60FPS down to the more manageable 30FPS," the preview notes. However, "it does a good enough job of capturing the look of the original," Digital Foundry concludes.<br /><br />Of course, visuals aren't the most important aspect of <em>Modern Warfare</em>'s transition to the Wii. Digital Foundry answers the hard-pressing question: how does it control? At times "beautifully," although "awkward button placement on the controller makes things difficult for anything other than running and gunning."<br /><br />It may be watered down, but <em>Reflex</em> will finally grant Wii owners the ability to see what all the fuss was about. While the port is deemed "functional," we can't help but lament the fact that this Wii port still can't best some games from the <a href="http://www.eurogamer.net/videos/digitalfoundry-black-performance-analysis-xbox-originals">last generation of consoles</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/">Digital Foundry analyzes Wii Modern Warfare, deemed 'functional'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-wii-blog-entry>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19233589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/digital-foundry-analyzes-wii-modern-warfare-deemed-functional/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>call-of-duty-4</category><category>modern-warfare</category><category>modern-warfare-reflex</category><category>treyarch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Yes! We get to write about Ken Kutaragi again!]]></title><link>http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/</guid><comments>http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nikkei.co.jp/news/main/20091111AT1D1008J10112009.html"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3mag580kent.jpg" /></a></div>
<a href="http://www.joystiq.com/2006/03/14/wild-industry-statements-to-prepare-you-for-tomorrow/"><strong>1999</strong></a> "You can communicate to a new cybercity. Did you see the movie The Matrix? Same interface. Same concept. Starting from next year, you can jack into The Matrix!"<br />
<br />
<strong>2000</strong> PlayStation 2 launches.<br />
<br />
<a href="http://playstation.joystiq.com/2007/04/26/ken-kutaragi-to-retire-go-back-to-space-ship/"><strong>2005</strong></a> "The PS3 is not a game machine."<br />
<br />
<strong><a href="http://www.joystiq.com/2005/07/06/sony-wants-you-to-earn-that-playstation-3/">2005</a></strong> "[We want] consumers to think to themselves 'I will work more hours to buy one'. We want people to feel that they want it, irrespective of anything else."<br />
<br />
<a href="http://www.joystiq.com/2006/05/17/kutaragi-playstation-3-is-too-cheap/"><strong>2006</strong></a> "It's probably too cheap ... This is the PS3 price. Expensive, cheap -- we don't want you to think of it in terms of game machines. Because the PS3 is like nothing else."<br />
<br />
<strong>2006</strong> PlayStation 3 launches.<br />
<br />
<a href="http://www.joystiq.com/2007/05/01/kutaragi-already-planned-playstation-4-5-6-and-cold-fusion/"><strong>2007</strong></a> "As a matter of course, I have the vision of PlayStation 4, 5 and 6, which will merge into the network."<br />
<br />
<a href="http://www.joystiq.com/2007/04/27/analysts-believe-sonys-kutaragi-was-squeezed-out/"><strong>2007</strong></a> Ken Kutaragi forced into "<a href="http://www.joystiq.com/2007/06/19/kutaragi-officially-retires-from-sony/">retirement</a>" by Sony Computer Entertainment<br />
<br />
<a href="http://www.nikkei.co.jp/news/main/20091111AT1D1008J10112009.html"><strong>2009</strong></a> Ken Kutaragi forms his own company: Cybereye-Entertainment, for "next generation Internet service".<br />
<br />
True, this isn't entirely gaming-related, but who knows when we'll be able to write about Ken's exploits again! And, to be honest, we've ... we've missed him. He's been out of the spotlight for over two years and no public video game figure since has mastered the unique art of the Kutaragism.<br />
<br />
<div align="right"><small><span class="text_article_body">[<a href="http://blogs.ign.com/Matt-IGN/2006/03/14/6040/">image</a>]</span></small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/">Yes! We get to write about Ken Kutaragi again!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nikkei.co.jp/news/main/20091111AT1D1008J10112009.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19233119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/yes-we-get-to-write-about-ken-kutaragi-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cybereye</category><category>ken-kutaragi</category><category>kutaragi</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EA says Wii software performance weaker than anticipated]]></title><link>http://www.joystiq.com/2009/11/11/ea-says-wii-software-performance-weaker-than-anticipated/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/ea-says-wii-software-performance-weaker-than-anticipated/</guid><comments>http://www.joystiq.com/2009/11/11/ea-says-wii-software-performance-weaker-than-anticipated/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/johnriccitiello580.jpg" alt="" /></div>
<div style="text-align: right;"><small><a href="http://www.endsights.com/news/6004/ea-anticipates-hardware-price-cuts-wont-speculate-on-when-theyll-arrive/">EndSights</a></small></div>
<br />EA's John Riccitiello has got some 'splainin to do. Investors are bound to be frustrated with the video game publisher, which recently reported a <a href="http://www.joystiq.com/2009/11/09/losses-layoffs-in-eas-q2-earnings-report/">net loss</a> of $391 million, spurring a <a href="http://www.joystiq.com/2009/11/09/report-ea-lays-off-staff-at-four-major-divisions/">layoffs</a> that affected more than a thousand employees. EA's decision to <em>not be <a href="http://www.joystiq.com/2009/11/05/guitar-hero-call-of-duty-franchises-lead-activisions-better-t/">evil</a></em> has seemingly <a href="http://www.joystiq.com/2009/11/10/ea-trims-its-2010-lineup-focuses-on-high-profit-games/">backfired</a>, with the company forced to focus on "core slate" games that can be iterated <a href="http://www.joystiq.com/tag/madden">over</a> and <a href="http://www.joystiq.com/tag/need-for-speed">over</a> again.<br /><br />The CEO is also blaming poor sales of the publisher's Wii titles. "I think the Wii platform has been a little weaker than we had certainly anticipated," Riccitiello told investors during a conference call this week. "And there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share. We are building the products that I think the most highly rated on the platform and at this point in time, generating the most revenue of any third-party platform."<br /><br />Certainly, no one can say EA hasn't been trying. <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space Extraction</em></a> was <a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/">praised</a> by most critics, but managed a mere 9,000 units <a href="http://www.joystiq.com/2009/10/21/npd-dead-space-extraction-sold-9-000-copies-in-september/">in first-month sales</a>. "I really do think that the opportunity exists to find different ways to partner with first party in this case to sort of help establish in the minds of the consumer legitimacy of some of these other brands when they are going out," Riccitiello suggested, seeminlgy urging Nintendo to offer better support to third-parties that have been languishing on the Wii platform. Certainly, Nintendo can afford to <a href="http://www.joystiq.com/2009/10/29/nintendo-half-year-results-show-profits-down-in-2009/">share the wealth</a>.<br /><br />[Via <a href="http://www.gamesindustry.biz/articles/riccitiello-frustrated-at-lack-of-wii-success">gi.biz</a>]<br /><br /><a href="http://investor.ea.com/common/download/download.cfm?companyid=ERTS&amp;fileid=330453&amp;filekey=71e67a3e-3961-441c-8546-f3ff34252303&amp;filename=Q2FY10_Script_FINAL.pdf">Source</a> - Electronic Arts Q2 2010 Earnings Conference Call [PDF]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/ea-says-wii-software-performance-weaker-than-anticipated/">EA says Wii software performance weaker than anticipated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 15:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/11/ea-says-wii-software-performance-weaker-than-anticipated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19232985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/ea-says-wii-software-performance-weaker-than-anticipated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>john-riccitiello</category><category>nintendo</category><category>sales</category><category>wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 15:02:00 EST</pubDate></item><item><title><![CDATA[PS3 Modern Warfare 2 experiencing multiplayer issues; patch expected Friday [final update]]]></title><link>http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/</guid><comments>http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/#comments</comments><description><![CDATA[<div align="center"><a href="http://twitter.com/fourzerotwo/status/5605113185"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ps3mw2lobbywai.jpg" alt="" /></a><br /></div>
It seems like only yesterday when players were complaining about Trophy-related issues in the PS3 version of <em>Modern Warfare 2</em>. Wait a sec --<em> <a href="http://www.joystiq.com/2009/11/10/users-report-modern-warfare-2-trophies-misfiring/">it was yesterday</a></em>. According to a <a href="http://twitter.com/fourzerotwo/status/5605113185">tweet</a> by Infinity Ward's Robert Bowling, a "trophy update" has been released. However, while said update fixes one problem, it apparently creates another. "It killed all multiplayer activity on <em>MW2</em>," tipster True_Darknight tells Joystiq. Today, launching the multiplayer mode from our own PS3 copy of <em>Modern Warfare 2</em> did indeed prove futile, as we stared at the matchmaking screen for about five minutes before finally giving up.<br /><br />According to Bowling, PS3 owners can expect a "party invite update by Friday," which should hopefully resolve this issue. Until then, players will have to make due with the single-player campaign. It's not like this "multiplayer" thing is <a href="http://www.joystiq.com/2009/10/21/npd-says-average-cod-world-at-war-player-has-spent-9-on-dlc/">important</a>, right?<br /><br /><strong>Update:</strong> Tipster Kenneth B. pointed us to a <a href="http://twitter.com/ATVI_Randolph/status/5626271737">tweet</a> from Activision support that says the <em>MW2</em> outage is "totally unrelated to the patch." While this means a fix can be done before Friday, he admits "we don't have a hard ETA on the servers coming back up." We'll be keeping track of this problem, but don't forget to <a href="http://www.joystiq.com/contact/tips/">send us your tips</a>.<br /><br /><strong>Update 2:</strong> Tipster Brent point us to yet another <a href="http://twitter.com/fourzerotwo/status/5627637199">tweet</a>, this time from Robert Bowling who confirms the multiplayer downtime is caused by server overload. According to Bowling, "<span class="status-body"><span class="entry-content">Xbox Live servers are maintained and ran by Microsoft. PSN servers are ran and maintained by 3rd party companies hired to do so." Seems this mysterious "3rd party" infrastructure simply cannot match the Microsoft-funded backbone of Xbox Live.<br /><br /><strong>Update 3:</strong> It appears everything is finally fully operational. For more details, check out this <a href="http://www.joystiq.com/2009/11/12/everyone-rush-multiplayer-returns-to-ps3-modern-warfare-2/">updated story</a>.<br /></span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/">PS3 Modern Warfare 2 experiencing multiplayer issues; patch expected Friday [final update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 12:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/fourzerotwo/status/5605113185>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19232946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/ps3-modern-warfare-2-experiencing-multiplayer-issues-patch-expe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>infinity-ward</category><category>modern-warfare</category><category>modern-warfare-2</category><category>multiplayer</category><category>patch</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 12:57:00 EST</pubDate></item><item><title><![CDATA[Vacuuming made fun when Pac-Man meets Roomba]]></title><link>http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/</guid><comments>http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/#comments</comments><description><![CDATA[<div align="center"><a href="http://pacman.elstonj.com/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/pacmanvacumroomb.jpg" alt="" /></a></div>
Who knew the robotic vacuum Roomba could do so much? In addition to automatically cleaning floors and <a href="http://www.youtube.com/watch?v=oSiTZToJBy4">killing kittens</a>, the Roomba vacuum can also be used to play an elaborate version of <em>Pac-Man</em>. Developed by Jack Elston, Cory Dixon and Maciej Stachura, <em>Roomba Pac-Man</em> is meant to demonstrate the team's "Unmanned Aerial System software suite." It also effectively demonstrates that the three might have just a little <em>too</em> much free time on their hands.<br />
<br />
This is definitely an ingenious take on the classic arcade game. How often can you play a game that makes your room <em>cleaner</em>? Until Activision releases <em>Broom Hero</em>, the answer is "not very."<br />
<br />
[Via <a href="http://www.engadget.com/2009/11/09/autonomous-roombas-do-pac-man-right-video/">Engadget</a>]<p><a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/" rel="bookmark">Continue reading <em>Vacuuming made fun when Pac-Man meets Roomba</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/">Vacuuming made fun when Pac-Man meets Roomba</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Nov 2009 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pacman.elstonj.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19231136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/11/vacuuming-made-fun-when-pac-man-meets-roomba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pac-man</category><category>robot</category><category>roomba</category><category>roomba-pac-man</category><category>vacuum</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 11 Nov 2009 04:30:00 EST</pubDate></item><item><title><![CDATA[2BeeGames begins voting for its 2nd Indie Game Competition]]></title><link>http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/</guid><comments>http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.2beegames.com/blog/announcing-our-top-10-finalists-for-indie-game-competition-2-"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/arcade_army.png" alt="" /></a><br /></div>
The second <a href="http://www.2beegames.com/blog/announcing-our-top-10-finalists-for-indie-game-competition-2-">Indie Game Competition</a> from 2BeeGames has finally entered the public voting stage. Ten finalists (listed after the break) are eligible for a $10,000 prize and a publishing contract with Zoo Games. Last year, the first and second place winners (<a href="http://www.joystiq.com/2009/07/22/indie-music-puzzle-game-auditorium-coming-to-consoles/"><em>Auditorium</em></a> and <a href="http://www.joystiq.com/2009/10/05/indie-game-storm-strikes-xbla-psn-wiiware-iphone/"><em>Storm</em></a>, respectively) received deals to port their games onto XBLA, PSN, Wii and iPhone.<br /><br />All ten finalist games will be playable at the <a href="http://www.meetup.com/gaming/calendar/11627766/">NY Gaming Meetup</a> tonight or online at the <a href="http://www.2beegames.com/">2BeeGames</a> website. It's not often that the general public can control which games get published, so you may want to take advantage of this rare opportunity.<p><a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/" rel="bookmark">Continue reading <em>2BeeGames begins voting for its 2nd Indie Game Competition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/">2BeeGames begins voting for its 2nd Indie Game Competition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Nov 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.2beegames.com/blog/announcing-our-top-10-finalists-for-indie-game-competition-2->Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19230634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/10/2beegames-begins-voting-for-its-2nd-indie-game-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2beegames</category><category>competition</category><category>indie-games</category><category>vote</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Nov 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[This is Modern Warfare 2's official launch party]]></title><link>http://www.joystiq.com/2009/11/10/this-is-modern-warfare-2s-official-launch-party/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/10/this-is-modern-warfare-2s-official-launch-party/</guid><comments>http://www.joystiq.com/2009/11/10/this-is-modern-warfare-2s-official-launch-party/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_13a9f858"><param name="movie" value="http://www.viddler.com/simple/13a9f858/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/13a9f858/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_13a9f858"></embed></object></center>It seems a bit silly to have a launch party for a game that pretty much "<a href="http://www.joystiq.com/2009/11/08/select-gamestops-in-ny-oh-and-pa-selling-modern-warfare-2-alrea/">launched</a>" already. NYC became host to the official <a href="http://www.joystiq.com/tag/modern-warfare-2"><em>Modern Warfare 2</em></a> launch, where enthusiasts were able to wait on line for their chance to play the game. After the festivities, they could walk one block away to GameStop to buy a copy of the game at midnight -- and no sooner.<br /><br />Funnily, a good percentage of people waiting on line already had a copy of the game. Why bother going to the launch event, then? Perhaps the swag proved too enticing: XL <em>Modern Warfare 2</em> t-shirts and the chance to oogle at IGN's <a href="http://blogs.ign.com/Jess-IGN/">Jessica Chobot</a> were more than enough reason to wait on line for upwards of an hour.<br /><br />Considering this is arguably the <a href="http://www.joystiq.com/2009/11/03/modern-warfare-2-is-gamestops-most-pre-ordered-game-ever/">biggest</a> game release of the year, the event ended up being a bit underwhelming. Other than the dozens of Xbox 360 demo kiosks (with nary a PS3 in sight), Activision didn't offer much else to see or do. For the sake of this blogger, a more "<a href="http://www.joystiq.com/2009/11/03/initial-modern-warfare-2-budget-was-ridiculous/">ridiculous</a>" marketing budget would have offered a far more spectacular launch party, one filled with fireworks, ninjas and <a href="http://www.joystiq.com/2009/10/20/infinity-ward-responds-to-modern-warfare-2-dedicated-server-peti/">dedicated servers</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/10/this-is-modern-warfare-2s-official-launch-party/">This is Modern Warfare 2's official launch party</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Nov 2009 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/10/this-is-modern-warfare-2s-official-launch-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19229972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/10/this-is-modern-warfare-2s-official-launch-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty</category><category>gamestop</category><category>launch</category><category>microsoft</category><category>modern-warfare-2</category><category>nyc</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Nov 2009 00:00:00 EST</pubDate></item><item><title><![CDATA[ESRB: Uncharted, PAIN and more become Pinball Heroes on PSP]]></title><link>http://www.joystiq.com/2009/11/09/esrb-uncharted-pain-and-more-become-pinball-heroes-on-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/09/esrb-uncharted-pain-and-more-become-pinball-heroes-on-psp/</guid><comments>http://www.joystiq.com/2009/11/09/esrb-uncharted-pain-and-more-become-pinball-heroes-on-psp/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28060"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/unchartedpspgo.jpg" /></a><br /><small><em>*Not what you're getting.</em></small></div>
This probably wasn't what fans had in mind when they demanded an <a href="http://www.joystiq.com/tag/uncharted"><em>Uncharted</em></a> game for Sony's handheld. A series of new ESRB ratings reveals a new pinball franchise, most likely under the <a href="http://www.joystiq.com/tag/psp-minis">PSP Minis</a> label, based on various first-party PlayStation properties. <em>Pinball Heroes: Uncharted</em> is the most noteworthy of the bunch which according to the <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28060">ESRB descriptor</a>, is based on <em>Drake's Fortune</em>. "Players use flippers to hit the ball around a crashed airplane, into silhouetted character targets, and off bumpers shaped like gold coins to score points."<br /><br />In addition to <em>Uncharted</em>, other franchises will be getting the pinball treatment, including <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28059"><em>High Velocity Bowling</em></a>, <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28057"><em>PAIN</em></a> and <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28058"><em>Hot Shots Golf</em></a>. Wait, no <em>Pinball Heroes: God of War</em>? That's a missed opportunity!<br /><br />Unfortunately, no further details of the <em>Pinball Heroes</em> franchise can be garnered from the ESRB listings. We're submitting a few questions to Sony (like "how much?" and "why?") and will update when we hear back.<br /><br />[Via <a href="http://www.gamerbytes.com/2009/11/uncharted_pain_and_more_get_pi.php">GamerBytes</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/09/esrb-uncharted-pain-and-more-become-pinball-heroes-on-psp/">ESRB: Uncharted, PAIN and more become Pinball Heroes on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Nov 2009 17:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=28060>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/esrb-uncharted-pain-and-more-become-pinball-heroes-on-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19228953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/esrb-uncharted-pain-and-more-become-pinball-heroes-on-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>high-velocity-bowling</category><category>pain</category><category>pinball-heroes</category><category>psn</category><category>uncharted</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 09 Nov 2009 17:02:00 EST</pubDate></item><item><title><![CDATA[Inspect Kratos' HD facelift in God of War Collection]]></title><link>http://www.joystiq.com/2009/11/09/inspect-kratos-hd-facelift-in-god-of-war-collection/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/09/inspect-kratos-hd-facelift-in-god-of-war-collection/</guid><comments>http://www.joystiq.com/2009/11/09/inspect-kratos-hd-facelift-in-god-of-war-collection/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/godofwarcollectionps23hd.jpg" /><br /></div>
Sure, the upcoming <a href="http://www.joystiq.com/tag/god-of-war-collection"><em>God of War Collection</em></a> is a lot more resolution-y than the original PS2 games, but does that produce a noticeably better-looking game? Bitmob tested the original <em>God of War</em> games on their backwards-compatible PS3 systems and took comparison shots of both. It's clear that the Blu-ray remastering is better than the PS2 original, even with the PS3 upscaler turned on.<br /><br />It certainly helps that the original source material was so good. Looking back at the first game has us impressed -- we'd forgotten how much muscle the last generation could flex.<br /><br /><a href="http://bitmob.com/index.php/mobfeed/graphics-comparison-god-of-war-vs-god-of-war-collection.html">Source</a> - Graphics Comparison (part one) God of War 1 vs. God of War Compilation<br /><a href="http://bitmob.com/index.php/mobfeed/graphics-comparison-god-of-war-2-vs-god-of-war-collection.html">Source</a> - Graphics Comparison (part two) God of War 2 vs. God of War Compilation<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/09/inspect-kratos-hd-facelift-in-god-of-war-collection/">Inspect Kratos' HD facelift in God of War Collection</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Nov 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/09/inspect-kratos-hd-facelift-in-god-of-war-collection/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19228882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/inspect-kratos-hd-facelift-in-god-of-war-collection/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>comparison</category><category>god-of-war</category><category>god-of-war-collection</category><category>god-of-war-ii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 09 Nov 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Netflix on PS3]]></title><link>http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/</guid><comments>http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_9e6754b6"><param name="movie" value="http://www.viddler.com/simple/9e6754b6/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/9e6754b6/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9e6754b6"></embed></object></center> Many Netflix subscribers will find a rather inconspicuous red envelope <a href="http://www.joystiq.com/2009/11/05/psa-netflix-ps3-discs-begin-shipping-today/">in the mail</a> today. It may look like a standard Netflix package, but inside PS3 owners will discover the "Instant Streaming Disc" which enables Netflix's instant streaming service on Sony's console.<br /> <br /> We've embedded a video overview of the service above. We'll admit that there are a few qualms with the presentation so far. First, the activation process is slow and requires the use of a computer -- there is no way to activate Netflix directly from the PS3. (You won't be able to use the PS3 internet browser for activation purposes either.) Second, the loading of cover art is suspiciously slow. Finally, there is no way to directly manage your Queue from the interface. While you'll be able to browse various categories, there is no Search capability. One benefit the PS3 has over the 360 in this regard is the built-in browser. You will be able to use the PS3's internet browser to manage your Queue. It's a baffling additional step, but it certainly is an added convenience. (<strong>ProTip</strong>: Use SELECT to add a bookmark to your PS3 internet browser.)<br /> <br /> While the <a href="http://www.joystiq.com/2009/11/06/first-footage-of-netflix-on-ps3/">previous video</a> we posted suggested otherwise, we can confirm that HD video works on PS3, and it works well. In fact, it's a bit faster than watching SD content, simply because you won't have to wait for the PS3 to switch between resolution modes. When browsing your queue, look for a tiny HD icon at the bottom of the screen to see if it will play in high-def. (The selection can be quite limited.) When judging the overall experience, however, we'd say starting movies required a longer buffer than when using the service on the 360 or PC. Netflix is a terrific value-add for the PlayStation 3, but minor interface issues make it clear that there's a lot of room for improvement -- perhaps when Netflix becomes a standard built-in feature of the OS <a href="http://www.joystiq.com/2009/10/26/netflix-ps3-disc-must-remain-in-system-until-2010-update/">next year</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/">Hands-on: Netflix on PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 16:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19226862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/hands-on-netflix-on-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>netflix</category><category>playstation-3</category><category>ps3</category><category>streaming</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 06 Nov 2009 16:21:00 EST</pubDate></item><item><title><![CDATA[PSP Go owners make Final Fantasy VII the top PSN seller for October]]></title><link>http://www.joystiq.com/2009/11/06/psp-go-owners-make-final-fantasy-vii-the-top-psn-seller-for-octo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/psp-go-owners-make-final-fantasy-vii-the-top-psn-seller-for-octo/</guid><comments>http://www.joystiq.com/2009/11/06/psp-go-owners-make-final-fantasy-vii-the-top-psn-seller-for-octo/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/580_final-fantasy-vii-200804300438567861.jpg" alt="" /><br /></div>
Three PSP titles appear on the PSN bestsellers list for October. It makes sense, considering the launch of the all-digital <a href="http://www.joystiq.com/tag/psp-go">PSP Go</a>. Surprisingly, the much-anticipated <a href="http://www.joystiq.com/tag/gran-turismo-psp"><em>Gran Turismo PSP</em></a> didn't top the charts. Instead, PSone classic <em>Final Fantasy VII</em> took the lead <a href="http://playstation.joystiq.com/2009/07/02/final-fantasy-street-fighter-and-castlevania-top-the-psone-sale/">once again</a>, undoubtedly boosted by nostalgic RPG players wanting to relive Cloud Strife's cross-dressing adventure <em>on the Go</em>. Here's the full list:<br /><br />1. <em>Final Fantasy VII</em> (PS3/PSP)<br />2. <em>Zombie Apocalypse</em> (PS3)<br />3. <em>TMNT: Turtles in Time Re-Shelled</em> (PS3)<br />4. <em>.deTuned </em>(PS3)<br />5. <em>UNO</em> (PS3)<br />6. <em>Gran Turismo</em> (PSP)<br />7. <em>Marvel Vs. Capcom 2</em> (PS3)<br />8. <em>Ratchet &amp; Clank Future: Quest For Booty</em> (PS3)<br />9. <em>Critter Crunch </em>(PS3)<br />10. <em>God of War: Chains of Olympus</em> (PSP)<br /><br />Konami's <a href="http://www.joystiq.com/tag/zombie-apocalypse"><em>Zombie Apocalypse</em></a> stood as the top new entry, while interactive art experience <a href="http://playstation.joystiq.com/tag/detuned"><em>.deTuned</em></a> managed to snag a few purchases from Trophy hunters looking for some of the <a href="http://playstation.joystiq.com/2009/10/31/trophies-detuned/">easiest achievements</a> ever created. <em>Critter Crunch</em>'s <a href="http://www.joystiq.com/2009/10/16/critter-crunch-consumer-consumption-saddening-demo-releasing-ne/">low sales numbers</a> managed to snag it a 9th position -- which either means sales picked up after the free demo, or October was not a very good month for PSN sales at all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/psp-go-owners-make-final-fantasy-vii-the-top-psn-seller-for-octo/">PSP Go owners make Final Fantasy VII the top PSN seller for October</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/06/psp-go-owners-make-final-fantasy-vii-the-top-psn-seller-for-octo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19225889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/psp-go-owners-make-final-fantasy-vii-the-top-psn-seller-for-octo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy-vii</category><category>psn</category><category>psn-monthly</category><category>sales</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 06 Nov 2009 07:00:00 EST</pubDate></item><item><title><![CDATA[Everyone agrees: new IP needed for industry 'to survive']]></title><link>http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/</guid><comments>http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/faithsbackbone.jpg" /></div>
What do Sony's Michael Denny, Square Enix's Yoichi Wada, and Codemasters' Rod Cousens have in common? Okay, they're all middle-aged men that happen to work in the video games industry -- but they also share a common belief in pursuing original IP. "For me the answer is clear, simply, we must support new IP creation to survive as an industry. Consumers crave new things. If we want to stay relevant in an increasingly competitive marketplace, we have to continue to produce new experiences," Denny told <a href="http://www.gamesindustry.biz/articles/sony-industry-needs-new-ip-to-survive">GI.biz</a>. Certainly, SCEE has been pushing a lot of new IPs this generation, with Denny overseeing games like <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> and <a href="http://www.joystiq.com/tag/eyepet"><em>EyePet</em></a>.<br />
<br />
Wada <a href="http://www.gamesindustry.biz/articles/wada-business-not-viable-without-new-ip">agrees</a> with Denny's sentiment, noting that "as an entertainment company the business won't be viable if we don't continue to nurture new IPs." This may be ironic coming from a company that's releasing a game called <a href="http://www.joystiq.com/2009/09/14/surprise-ffcc-the-crystal-bearers-out-in-north-america-this-de/"><span style="font-style: italic;">Final Fantasy: Crystal Chronicles: The Crystal Bearers</span></a> this holiday, and both <a href="http://www.joystiq.com/2009/06/01/square-targeting-spring-2010-release-for-final-fantasy-xiii-on-3/"><em>Final Fantasy XIII</em></a> and <a href="http://www.joystiq.com/2009/06/02/final-fantasy-xiv-online-is-due-out-in-2010/"><em>Final Fantasy XIV</em></a> next year, but we can credit them for making <a href="http://www.joystiq.com/tag/the-world-ends-with-you"><em>The World Ends With You</em></a>, right?<br />
<br />
Cousens goes <a href="http://www.gamesindustry.biz/articles/cousens-industry-must-pursue-new-ip">a step further</a>, saying innovation has always been at the heart of the industry. "From day one since we walked in the door we've always tried to be experimental, to be innovative, to take things into new areas and to make it interesting." Obviously, the reason why publishers need to invest in new IPs is clear -- let's not forget that games like <a href="http://www.joystiq.com/2009/09/10/august-npd-ps3-sales-soar-as-gamers-go-batty-for-arkham-asylum/#continued"><span style="font-style: italic;">Madden</span></a> used to be an <a href="http://www.thegamereviews.com/articlenav-1308-page-2.html">original IP</a> at one point.<br />
<br />
<a href="http://www.gamesindustry.biz/articles/sony-industry-needs-new-ip-to-survive">Source</a> - Sony: Industry needs new IP to survive<br />
<a href="http://www.gamesindustry.biz/articles/wada-business-not-viable-without-new-ip">Source</a> - Wada: Business 'not viable' without new IP<br />
<a href="http://www.gamesindustry.biz/articles/cousens-industry-must-pursue-new-ip">Source</a> - Cousens: Industry must pursue new IP<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/">Everyone agrees: new IP needed for industry 'to survive'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Nov 2009 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19224694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/06/everyone-agrees-new-ip-needed-for-industry-to-survive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>ip</category><category>michael-denny</category><category>rod-cousens</category><category>scee</category><category>sony</category><category>square-enix</category><category>yoichi-wada</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 06 Nov 2009 00:00:00 EST</pubDate></item></channel></rss>