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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[You can choose the Madden 11 cover athlete]]></title><link>http://www.joystiq.com/2010/02/04/you-can-choose-the-madden-11-cover-athlete/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/04/you-can-choose-the-madden-11-cover-athlete/</guid><comments>http://www.joystiq.com/2010/02/04/you-can-choose-the-madden-11-cover-athlete/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.doritoschangethegame.com/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/choosethecoverofm11.jpg" alt="" /></a></div>
Another year, another <em>Madden</em> cover announcement. But wait, this year has a twist! EA and Doritos have teamed up with a unique promotion, allowing fans to vote on who they want to grace the cover of this year's annual gridiron update. The three candidates for this year's cover include Vikings' defensive end Jared Allen, Saints quarterback Drew Brees, and Colts wide receiver Reggie Wayne.<br />
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It may be tempting to choose your favorite athlete out of the bunch, but we urge you to play it smart. Instead, think about this as a strategic opportunity to inflict the <a href="http://www.joystiq.com/tag/madden-curse">Madden Curse</a> on your most hated team! Best of all, you can <a href="http://www.doritoschangethegame.com/">vote every day</a> to inflict as much negative karma as possible.<br />
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In addition to being able to decide who lands the cover of <em>Madden 11</em>, the Doritos-sponsored promotion also offers entry into a contest. Most notably, the weekly grand prize is a trip for two to see the NFL Draft in New York City this April. Considering you don't have to buy a single bag of Doritos to participate, this promo seems like a must for any NFL fan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/04/you-can-choose-the-madden-11-cover-athlete/">You can choose the Madden 11 cover athlete</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Feb 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.doritoschangethegame.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/you-can-choose-the-madden-11-cover-athlete/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19345446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/04/you-can-choose-the-madden-11-cover-athlete/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cover-athlete</category><category>doritos</category><category>ea</category><category>ea-sports</category><category>madden</category><category>madden-11</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 04 Feb 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Visceral producer has been thinking about Macbeth game 'for years']]></title><link>http://www.joystiq.com/2010/02/02/visceral-producer-has-been-thinking-about-macbeth-game-for-year/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/02/visceral-producer-has-been-thinking-about-macbeth-game-for-year/</guid><comments>http://www.joystiq.com/2010/02/02/visceral-producer-has-been-thinking-about-macbeth-game-for-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.industrygamers.com/news/dantes-inferno-studio-thrilled-with-eas-marketing-support/"><img border="0" vspace="4" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/macbethea580.jpg" alt="" /><br />
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<div style="text-align: right;"><small>[image source: <a href="http://www.andycomusic.com/WhatsNew.html">Andy Cohen</a>]</small></div>
It seems EA's Visceral Games team <em>loved</em> high school literature. With <a href="http://www.joystiq.com/tag/dantes-inferno"><em>Dante's Inferno</em></a> completed, Visceral's executive producer, Jonathan Knight, revealed his desire to do yet another video game adaptation of a literary classic. "<em>Macbeth</em> the game is something I've been thinking about for years," Knight told <a href="http://www.industrygamers.com/news/dantes-inferno-studio-thrilled-with-eas-marketing-support/">IndustryGamers</a>. "But now, I think the emotional quality that games are achieving and the value level of the acting and the sound work makes it possible."<br />
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Knight seems to believe that a game adaptation of William Shakespeare's <em>Macbeth</em> would require a bit more deft than what we've seen out of <em>Dante's Inferno</em> thus far. "<em>Dante's</em> is more of a violent interpretation of the poem for example," Knight explained. "<em>Macbeth</em> would be great, though; there are witches and a supernatural experience along with plenty of intrigue and murder."<br />
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Unfortunately, it seems we won't be see a Visceral interpretation of <em>Macbeth</em> any time soon. The team is admittedly busy on <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a>, and who knows -- by the time they have some free time, fashion designer Marc Ecko's "<a href="http://www.joystiq.com/2009/12/01/not-getting-up-eckos-macbeth-game-dispatched/">completely re-imagined</a>" <em>Macbeth</em> game may become a reality.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/02/visceral-producer-has-been-thinking-about-macbeth-game-for-year/">Visceral producer has been thinking about Macbeth game 'for years'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Feb 2010 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/dantes-inferno-studio-thrilled-with-eas-marketing-support/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/visceral-producer-has-been-thinking-about-macbeth-game-for-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19342342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/02/visceral-producer-has-been-thinking-about-macbeth-game-for-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jonathan-knight</category><category>macbeth</category><category>shakespeare</category><category>visceral-games</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 02 Feb 2010 19:15:00 EST</pubDate></item><item><title><![CDATA['The Tester' reality series debuts on PSN Feb. 18]]></title><link>http://www.joystiq.com/2010/02/01/the-tester-reality-series-debuts-on-psn-feb-18/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/01/the-tester-reality-series-debuts-on-psn-feb-18/</guid><comments>http://www.joystiq.com/2010/02/01/the-tester-reality-series-debuts-on-psn-feb-18/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_e75c1411"><param name="movie" value="http://www.viddler.com/simple/e75c1411/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/e75c1411/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_e75c1411"></embed></object></div>
Sony's PlayStation Network-exclusive reality series "<a href="http://www.joystiq.com/tag/the-tester">The Tester</a>" will begin February 18th. The competition will have the above <em>real gamers</em> vying for a chance to win a <em>glamorous</em> testing job at PlayStation. Until April 8th, the PlayStation Store (for PSP and PS3) will update <a href="http://www.joystiq.com/tag/psn-thursday">every Thursday</a> with new -- and free -- episodes of the series.<br />
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Should "The Tester" successfully sidestep traditional employee recruitment and take off, don't be surprised if Sony announces "Who Wants to be Our Janitor?" next season.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/01/the-tester-reality-series-debuts-on-psn-feb-18/">'The Tester' reality series debuts on PSN Feb. 18</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Feb 2010 10:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/01/the-tester-reality-series-debuts-on-psn-feb-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19339910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/the-tester-reality-series-debuts-on-psn-feb-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation-network</category><category>psn</category><category>reality-tv</category><category>release-date</category><category>the-tester</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 01 Feb 2010 10:03:00 EST</pubDate></item><item><title><![CDATA[Disgaea Infinite visual novel for PSP releases this May]]></title><link>http://www.joystiq.com/2010/01/30/disgaea-infinite-visual-novel-for-psp-releases-this-may/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/30/disgaea-infinite-visual-novel-for-psp-releases-this-may/</guid><comments>http://www.joystiq.com/2010/01/30/disgaea-infinite-visual-novel-for-psp-releases-this-may/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/disgaeainfinitelogo580.jpg" /></div>
We certainly didn't see this coming. While it may seem strange to doubt the release of another <a href="http://www.joystiq.com/tag/disgaea"><em>Disgaea</em></a> game, <a href="http://www.joystiq.com/tag/disgaea-infinite"><em>Disgaea Infinite</em></a> is not what you might expect. No, it's not a SRPG. It's not even <a href="http://www.joystiq.com/tag/prinny">a platformer</a>. Instead, it's a visual novel game -- an interactive story-based adventure, akin to the <a href="http://www.joystiq.com/tag/phoenix-wright"><em>Phoenix Wright</em></a> series. According to a press release, this will be NIS America's first visual novel published in America.<br />
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<em>Disgaea Infinite</em> promises to keep the same over-the-top humor the franchise is known for. Players will assume the role of a Prinny on the hunt for an assassin trying to take down the demon Laharl. With the power to take over other characters minds and bodies, Prinny will be able to solve this almost-murder mystery. Expect it on PSP this May.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/disgaea-infinite/">Disgaea Infinite</a></strong></p><a href="http://www.joystiq.com/photos/disgaea-infinite/2664151/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/d1discreen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-infinite/2664152/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/d2discreen10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-infinite/2664153/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/d3discreen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-infinite/2664154/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/d4discreen3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/disgaea-infinite/2664155/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/d5discreen4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/30/disgaea-infinite-visual-novel-for-psp-releases-this-may/">Disgaea Infinite visual novel for PSP releases this May</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Jan 2010 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/30/disgaea-infinite-visual-novel-for-psp-releases-this-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19338181/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/30/disgaea-infinite-visual-novel-for-psp-releases-this-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disgaea</category><category>disgaea-infinite</category><category>nis-america</category><category>visual-novel</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 30 Jan 2010 08:30:00 EST</pubDate></item><item><title><![CDATA[Rust Buccaneers arr coming to PSN this year]]></title><link>http://www.joystiq.com/2010/01/29/rust-buccaneers-arr-coming-to-psn-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/29/rust-buccaneers-arr-coming-to-psn-this-year/</guid><comments>http://www.joystiq.com/2010/01/29/rust-buccaneers-arr-coming-to-psn-this-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://rustbuccaneers.com/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/0009-558-2010-01-08-16-55-47-30.jpg" /></a></div>
Finnish developer Pixolane expects to make its PS3 debut later this year with its first game, <em>Rust Buccaneers</em>. The PlayStation Network title is an arcade-style shooter featuring <em>modern-day</em> pirates. Just like pirates have done throughout history, though, players will raid cargo and passenger ships, and battle do-gooder patrol boats. The more ships you conquer, the higher your "infamy" becomes, and online leaderboards will keep track of the most notorious pirates on the <em>high servers</em>.<br />
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<em>Rust Buccaneers</em> promises both single and multiplayer modes. Not much else is known about the game at the moment, but we'll let you know when more details sail across our pirate radar.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rust-buccaneers/">Rust Buccaneers</a></strong></p><a href="http://www.joystiq.com/photos/rust-buccaneers/2662560/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/0001-rustbuccaneersexecutable-2010-01-08-17-42-06-70_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rust-buccaneers/2662561/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/0002-rustbuccaneersexecutable-2010-01-08-17-40-18-71_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rust-buccaneers/2662562/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/0003-rustbuccaneersexecutable-2010-01-08-17-39-19-70_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rust-buccaneers/2662563/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/0004-rustbuccaneersexecutable-2010-01-08-17-39-12-69_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rust-buccaneers/2662564/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/0005-rustbuccaneersexecutable-2010-01-05-18-51-58-79_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/29/rust-buccaneers-arr-coming-to-psn-this-year/">Rust Buccaneers arr coming to PSN this year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jan 2010 12:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rustbuccaneers.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/rust-buccaneers-arr-coming-to-psn-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19337445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/rust-buccaneers-arr-coming-to-psn-this-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>pirates</category><category>pixolane</category><category>psn</category><category>release-date</category><category>rust-buccaneers</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 29 Jan 2010 12:29:00 EST</pubDate></item><item><title><![CDATA[Q Entertainment 'researching' PSN port of Rez HD]]></title><link>http://www.joystiq.com/2010/01/28/q-entertainment-researching-psn-port-of-rez-hd/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/q-entertainment-researching-psn-port-of-rez-hd/</guid><comments>http://www.joystiq.com/2010/01/28/q-entertainment-researching-psn-port-of-rez-hd/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://twitter.com/Q_Entertainment/status/8318350620"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/rezhdpsnplz.jpg" /></a></div>
Very few games have been able to match the impact of the original <em>Rez</em> ... well, with the exception of <a href="http://www.joystiq.com/tag/rez-hd"><em>Rez HD</em></a> on Xbox Live Arcade; unsurprisingly, revamped visuals made for an even more psychedelic experience. Q Entertainment recently tweeted about a possible PSN port of the game, asking how much a PS3 version should cost. $15 seems to be the figure Q is working with, <a href="http://twitter.com/Q_Entertainment/status/8323347624">noting</a> that "<span class="status-body"><span class="entry-content">it would not be a huge profit" and "</span></span><span class="status-body"><span class="entry-content">we're not big enough to do things for fun."<br />
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</span></span>Q Entertainment hasn't committed to making the port yet, <a href="http://twitter.com/Q_Entertainment/status/8318350620">stating</a> "<span class="status-body"><span class="entry-content">this is no indication that it's happening, but we're researching if its feasible.</span></span>" Already, there have been some complaints from PlayStation loyalists who reject the notion of paying full price for a two year delayed port. We're confident that you, Joystiq reader, will be able to help Q figure out exactly what to do:<br />
<p><a href="http://www.joystiq.com/2010/01/28/q-entertainment-researching-psn-port-of-rez-hd/#poll40730">View Poll</a></p><br />
[Thanks, kassatsu! Via <a href="http://www.psnstores.com/2010/01/q-entertainment-looking-to-bring-rez-hd-to-psn/">PSN Stores</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/q-entertainment-researching-psn-port-of-rez-hd/">Q Entertainment 'researching' PSN port of Rez HD</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/Q_Entertainment/status/8318350620>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/q-entertainment-researching-psn-port-of-rez-hd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19336489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/q-entertainment-researching-psn-port-of-rez-hd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>psn</category><category>q-entertainment</category><category>rez</category><category>rez-hd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Impressions: Risen's second chance on Xbox 360]]></title><link>http://www.joystiq.com/2010/01/28/impressions-risens-second-chance-on-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/impressions-risens-second-chance-on-xbox-360/</guid><comments>http://www.joystiq.com/2010/01/28/impressions-risens-second-chance-on-xbox-360/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/risenus2580pr.jpg" alt="" /><br />
<em><font size="1">click to enlarge</font></em></div>
Piranha Bytes' RPG <a href="http://www.joystiq.com/tag/risen"><em>Risen</em></a> is getting a second chance in America. Originally released in Europe on October 2009, reviewers slammed the game as "<a href="http://play.tm/review/27039/risen/">unfinished and unrefined</a>" and "<a href="http://www.videogamer.com/xbox360/risen/review.html">a technical mess</a>" -- for good reason, too. The original retail release of <em>Risen</em> on Xbox 360 was largely a "beta" version of the game.<br />
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Four months later, Piranha Bytes is putting the true finishing touches to the game, and the improvement is immediately noticeable. The European game's framerate was inconsistent at best, but this revised version is -- dare we say it? -- playable. In fact, aside from the occasional hiccup, the experience is rather smooth. According to the developer, <em>Risen</em> now boasts higher resolution textures, denser vegetation, better lighting, sharper fonts and brightness controls. Visually, this is pretty much a different game altogether.<br />
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Unfortunately, that still doesn't place <em>Risen</em> in the same league as games like the graphically underwhelming <a href="http://www.joystiq.com/tag/dragon-age-origins"><em>Dragon Age Origins</em></a>. This is still a visually dated product, but at least this time around, the game is playable.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/risen-0/">Risen</a></strong></p><a href="http://www.joystiq.com/photos/risen-0/2660595/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/risen3601_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risen-0/2660597/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/risen3602_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risen-0/2660598/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/risen3603_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risen-0/2660599/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/risen3604_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/risen-0/2660600/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/risen3605_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/28/impressions-risens-second-chance-on-xbox-360/" rel="bookmark">Continue reading <em>Impressions: Risen's second chance on Xbox 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/impressions-risens-second-chance-on-xbox-360/">Impressions: Risen's second chance on Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/28/impressions-risens-second-chance-on-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19336284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/impressions-risens-second-chance-on-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>piranha-bytes</category><category>risen</category><category>rpg</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Jan 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Pachter: Netflix on PS3 provided 'significant' membership growth]]></title><link>http://www.joystiq.com/2010/01/28/pachter-netflix-on-ps3-provided-significant-membership-growth/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/pachter-netflix-on-ps3-provided-significant-membership-growth/</guid><comments>http://www.joystiq.com/2010/01/28/pachter-netflix-on-ps3-provided-significant-membership-growth/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.industrygamers.com/news/ps3-netflix-driving-significant-subscriber-growth-says-pachter/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/netflix-ps3.jpg"  alt="" /></a></div>
Netflix may not have a home on the PS3's XMB, but that hasn't hindered Netflix's success on Sony's console. Wedbush Morgan analyst Michael Pachter told <a href="http://www.industrygamers.com/news/ps3-netflix-driving-significant-subscriber-growth-says-pachter/">Industry Gamers</a> that "the recent PS3 partnership is driving significant subscriber growth" to Netflix's subscription services. Netflix will likely benefit even further when the service becomes a standalone app on the OS. Pachter reiterated that the Netflix disc will no longer be necessary by the <a href="http://www.joystiq.com/2009/10/26/netflix-ps3-disc-must-remain-in-system-until-2010-update/">end of this year</a>. "Netflix's exclusive relationship with Microsoft on the Xbox 360 will end in November (after two years), allowing the service to be accessed via the PS3 dashboard later this year."<br />
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Twelve million members currently use Netflix, and the service is likely to expand even more once it transitions <a href="http://www.joystiq.com/2010/01/13/psa-wiis-netflix-sign-up-page-now-available/">to the Wii</a>. Sure, a <a href="http://www.joystiq.com/2010/01/13/psa-wiis-netflix-sign-up-page-now-available/">smaller percentage</a> of Wii owners are likely to be interested in the service, but with Wii's billion-strong user base, there's bound to be some traction.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/pachter-netflix-on-ps3-provided-significant-membership-growth/">Pachter: Netflix on PS3 provided 'significant' membership growth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/ps3-netflix-driving-significant-subscriber-growth-says-pachter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/pachter-netflix-on-ps3-provided-significant-membership-growth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19336415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/pachter-netflix-on-ps3-provided-significant-membership-growth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>michael-pachter</category><category>netflix</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain demo lands worldwide February 11]]></title><link>http://www.joystiq.com/2010/01/28/heavy-rain-demo-lands-worldwide-february-11/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/heavy-rain-demo-lands-worldwide-february-11/</guid><comments>http://www.joystiq.com/2010/01/28/heavy-rain-demo-lands-worldwide-february-11/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/01/heavy-rain-goes-gold-demo-coming-february-11/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/heavyraindemous.jpg" /></a></div>
Want to get an early taste of <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a>? Understandably, many readers are still on the fence about Quantic Dream's latest adventure game. "Is it just a long QTE?" "Is it actually a game?" Hopefully, the demo will be able to answer your questions. A free demo will be available on the PlayStation Network on February 11th, in both Europe and North America.<br />
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The demo will include two chapters: one featuring FBI agent Norman Jayden attempting to track down the Origami Killer, the other on Joystiq-favorite Scott Shelby, PI.<br />
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Just in case news of a demo isn't enough, there's also a new trailer we've tucked away after the break. We do warn you though, it contains some potential spoilers that you may want to save for the final game.<p><a href="http://www.joystiq.com/2010/01/28/heavy-rain-demo-lands-worldwide-february-11/" rel="bookmark">Continue reading <em>Heavy Rain demo lands worldwide February 11</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/heavy-rain-demo-lands-worldwide-february-11/">Heavy Rain demo lands worldwide February 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/01/heavy-rain-goes-gold-demo-coming-february-11/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/heavy-rain-demo-lands-worldwide-february-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19336457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/heavy-rain-demo-lands-worldwide-february-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>heavy-rain</category><category>psn</category><category>quantic-dream</category><category>trailer</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 28 Jan 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Ubisoft to introduce new online-enabled DRM for PC games]]></title><link>http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/</guid><comments>http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/aolfloppyomg.jpg" alt="" /></div>
<div style="text-align: right;"><small>image source: <a href="http://www.comedycentral.com/tosh.0/2009/08/06/aowol/">Comedy Central</a></small></div>
PC gamers have long been vocal about <a href="http://www.joystiq.com/2006/03/12/starforce-makes-gaming-hard-and-it-kills-kittens/">intrusive DRM programs</a> hidden in their games. With illegal game downloads <a href="http://www.joystiq.com/2009/12/29/report-modern-warfare-2-was-the-most-pirated-game-of-2009/">in the millions</a>, publishers are desperately trying to find new solutions in the war against piracy. Ubisoft's upcoming <em>The Settlers 7</em> will introduce a new DRM model for the company, one that doesn't require disc authentication and allows multiple installations across multiple systems. "If you own a hundred PCs, you can install your games on a hundred PCs," Ubisoft's Brent Wilkinson told <a href="http://pc.gamespy.com/pc/the-settlers-7-paths-to-a-kingdom/1063391p1.html">GameSpy</a>.<br />
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Central to Ubisoft's new DRM plan is its online integration. Like select Steam games, Ubisoft will require players to log-in with a Ubi.com account in order to play, even for single-player games. As a plus, the online connectivity allows saves to be stored on Ubisoft's servers, meaning players can resume a game from any computer they own. Wilkinson dismissed concerns that some players may not have a ready internet connection: "We think most people are going to be fine with it. Most people are always connected to an Internet connection."<br />
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But just in case you aren't, may we suggest <a href="http://free.aol.com/thenewaol/plan_choice.adp">AOL dial-up</a>? It's the future, we swear!<br />
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[Via <a href="http://news.bigdownload.com/2010/01/26/ubisoft-to-tie-in-future-pc-games-to-ubi-com-online-accounts/">BigDownload</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/">Ubisoft to introduce new online-enabled DRM for PC games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jan 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamespy.com/pc/the-settlers-7-paths-to-a-kingdom/1063391p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19332325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/27/ubisoft-to-introduce-new-online-enabled-drm-for-pc-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>drm</category><category>the-settlers-7</category><category>The-Settlers-7-Paths-to-a-Kingdom</category><category>ubisoft</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 27 Jan 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[God of War II could have been a PS3 launch game]]></title><link>http://www.joystiq.com/2010/01/26/god-of-war-2-could-have-been-a-ps3-launch-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/26/god-of-war-2-could-have-been-a-ps3-launch-game/</guid><comments>http://www.joystiq.com/2010/01/26/god-of-war-2-could-have-been-a-ps3-launch-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gameinformer.com/b/news/archive/2010/01/25/news-Sony_3A00_-No-Regrets-Releasing-God-Of-War-II-On-PS2.aspx"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/godofwar2cpid.jpg" alt="" /></a></div>
<em>God of War II</em> was almost a PS3 game (at least, before it <em>did</em> become <a href="http://www.joystiq.com/tag/god-of-war-collection">a PS3 game</a>). In an interview with <a href="http://gameinformer.com/b/news/archive/2010/01/25/news-Sony_3A00_-No-Regrets-Releasing-God-Of-War-II-On-PS2.aspx">Game Informer</a>, Sony Worldwide Studios boss Shuhei Yoshida remembered the internal debate over whether to release <em>God of War II</em> as one of the last big games for PS2 or as a headline title for the PS3 launch. "Many people, including marketing, suggested that maybe it should be moved to PS3," Yoshida recalled. Certainly, <em>God of War II</em> would've bolstered an exclusive launch lineup that was limited to <em>Resistance: Fall of Man</em> and very little else.<br />
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"We had a lot of debates about it, actually. I always firmly stood by keeping it on PS2," Yoshida continued, noting that "the end of a platform is when you see really great games, after developers really begin to understand the hardware."<br />
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Yoshida's "gamble" paid off, both critically and financially. If <em>God of War II</em> had been a PS3 launch title, more systems would probably have been pushed at launch, but software sales would've undoubtedly suffered compared to the game's success as a PS2 title. Besides, PS3 owners weren't excluded from the action! Back then, PS3s used to have this <em>magical</em> "backwards compatibility" thingy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/26/god-of-war-2-could-have-been-a-ps3-launch-game/">God of War II could have been a PS3 launch game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinformer.com/b/news/archive/2010/01/25/news-Sony_3A00_-No-Regrets-Releasing-God-Of-War-II-On-PS2.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/god-of-war-2-could-have-been-a-ps3-launch-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19332765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/26/god-of-war-2-could-have-been-a-ps3-launch-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-2</category><category>god-of-war-ii</category><category>shuhei-yoshida</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 26 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[VGA 2009 viewership down 5% from 2008]]></title><link>http://www.joystiq.com/2010/01/25/vga-2009-viewership-down-5-from-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/25/vga-2009-viewership-down-5-from-2008/</guid><comments>http://www.joystiq.com/2010/01/25/vga-2009-viewership-down-5-from-2008/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://weblogs.variety.com/the_cut_scene/2010/01/so-how-did-the-vgas-do-in-the-ratings.html"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/vgatysonjersey.jpg" /></a></div>
Spike TV's <a href="http://www.joystiq.com/tag/vga-2009">Video Game Awards</a> show isn't simply about celebrating the best of the games industry. No, it plays host to numerous <a href="http://www.joystiq.com/2009/12/13/spike-vga-2009-wrap-up-the-awards-the-trailers-the-premieres/"><em>WORLD EXCLUSIVE</em> trailers</a>. But, just how many people tuned in to watch? According to a report by Variety's <a href="http://weblogs.variety.com/the_cut_scene/2010/01/so-how-did-the-vgas-do-in-the-ratings.html">The Cut Scene</a>, not too many: Roughly 647,000 viewers watched the broadcast in 2009, a 5-percent decrease from 2008's viewership, and a 30-percent decrease from 2007's. When accounting for DVR views, the total jumps to 691,000 viewers. (For comparison's sake, the most recent <a href="http://www2.tbo.com/content/2010/jan/19/na-golden-globes-ratings-increase/">Golden Globe awards</a> drew in 16.9 million viewers.)<br />
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The online numbers (via GameTrailers.com) should make it pretty clear what Spike TV is doing right -- and what it's doing <a href="http://www.joystiq.com/2009/12/12/liveblogging-the-2009-spike-video-game-awards/">wrong</a>. The scene pictured above, featuring Mike Tyson and the cast of <em>The Jersey Shore</em>, got a paltry <a href="http://www.gametrailers.com/video/cast-of-spike-tv/59958">16,000 views</a>. The <em>Halo: Reach</em> trailer, on the other hand, got <a href="http://www.gametrailers.com/video/spike-vga-halo-reach/59813"><em>584,000</em></a>. Perhaps if the Video Game Awards focused on, y'know, <em>video games</em>, there would be more reason to stay tuned in.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/25/vga-2009-viewership-down-5-from-2008/">VGA 2009 viewership down 5% from 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jan 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://weblogs.variety.com/the_cut_scene/2010/01/so-how-did-the-vgas-do-in-the-ratings.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/vga-2009-viewership-down-5-from-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/vga-2009-viewership-down-5-from-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ratings</category><category>Spike-TV</category><category>spike-tv-video-game-awards</category><category>vga</category><category>vga-2009</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 25 Jan 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed II PC specs, date revealed]]></title><link>http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/</guid><comments>http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ac2_s_008-1024.jpg" alt="" /></div>
Joystiq's <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-assassins-creed-2/">#2 game of 2009</a> is finally leaping onto PC on March 16. Ubisoft doesn't seem too apologetic about the four-month delay, pricing the game at $59.99 (a higher price usually reserved for console releases) for both retail and digital versions. However, the PC edition of <em>Assassin's Creed II</em> will act as a pseudo "<a href="http://www.joystiq.com/2009/12/22/assassins-creed-ii-dlc-was-cut-from-main-game-due-to-time-const/">director's cut</a>" of the game, and it will include two upcoming <a href="http://www.joystiq.com/2009/12/16/assassins-creed-2-dlc-detailed-fills-in-missing-chapters-adds/">DLC episodes</a>, Battle of Forli and Bonfire of the Vanities.<br />
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In addition to the standard PC version, Ubisoft has announced a special "Black Edition" of <em>Assassin's Creed II</em> for $64.99. The press release is incredibly vague about what extras it may contain, simply referring to them as "additional content." An Ubisoft representative remained cryptic about the bonuses, too, promising a "reveal in February," which suggests that the content could differ from the "Black Edition" <a href="http://www.joystiq.com/2009/06/11/ubisoft-to-unload-limited-edition-assassins-creed-2-bundle-on-e/">released on consoles</a>.<br />
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Check out the PC specs after the break.<p><a href="http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/" rel="bookmark">Continue reading <em>Assassin's Creed II PC specs, date revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/">Assassin's Creed II PC specs, date revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330536/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/assassins-creed-2-pc-specs-date-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>release-date</category><category>specs</category><category>ubisoft</category><category>ubisoft-montreal</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 25 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Uncharted 2 demo, DLC climb onto PlayStation Store on January 28]]></title><link>http://www.joystiq.com/2010/01/22/uncharted-2-demo-dlc-climbs-onto-playstation-store-on-january-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/22/uncharted-2-demo-dlc-climbs-onto-playstation-store-on-january-2/</guid><comments>http://www.joystiq.com/2010/01/22/uncharted-2-demo-dlc-climbs-onto-playstation-store-on-january-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/01/uncharted-2-among-thieves-single-player-demo-and-playstation-heroes-skin-pack-dlc/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/uncharted2chimera.jpg" /></a></div>
Chances are, you've played <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2</em></a> by now. Wait, you haven't? Why? Do you not <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-uncharted-2-among-thieves/">trust us</a>?!<br />
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If the lack of a single player demo has turned you off Naughty Dog's latest adventure, worry no more. A free <em>Uncharted 2</em> demo is making its way to the PlayStation Store next Thursday, January 28th. In addition, premium DLC will supplement its release for fans that are still making their way through the online leaderboards.<br />
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As <a href="http://www.joystiq.com/2010/01/21/new-uncharted-2-dlc-retail-twin-pack-for-japan/">previously mentioned</a>, the first DLC pack will add Sev and a Helghast soldier from <em>Killzone 2</em>, Nathan Hale and a Chimera from <em>Resistance 2</em>, and Cole (both good and evil variants) and Zeke from <em>inFAMOUS</em>. This first set of DLC will be available for $4.99 in the US.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/22/uncharted-2-demo-dlc-climbs-onto-playstation-store-on-january-2/">Uncharted 2 demo, DLC climb onto PlayStation Store on January 28</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jan 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/01/uncharted-2-among-thieves-single-player-demo-and-playstation-heroes-skin-pack-dlc/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/uncharted-2-demo-dlc-climbs-onto-playstation-store-on-january-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19328268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/uncharted-2-demo-dlc-climbs-onto-playstation-store-on-january-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>killzone-2</category><category>naughty-dog</category><category>resistance-2</category><category>uncharted</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><category>zeke</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 22 Jan 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Paradise bounces to America this March]]></title><link>http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/</guid><comments>http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa16580.jpg" /></div>
Finally! A <em>Dead or Alive</em> game that gets rid of that annoying "fighting" and "volleyball" nonsense. <a href="http://www.joystiq.com/2009/12/16/dead-or-alive-paradise-coming-to-psp-sans-fighting-and-volleyb/"><em>Dead or Alive Paradise</em></a> is making its way to America on UMD and PSN this March. The game takes place on a two-week vacation on New Zack Island. You'll be able to play with nine Tecmo girls in an assortment of mini-games found throughout the island. As you befriend the girls, you'll be able to choose from over 100 bathing suit designs, ranging from scantily-clad to barely anything at all.<br />
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The press release seems to know exactly what players of <em>Paradise</em> will do when they pick up a copy. "You are in full control to create your own private paradise, in the palm of your hand ... Take your girls anywhere, and play with them anytime." Um ... are we done with this post yet?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-or-alive-paradise/">Dead or Alive Paradise</a></strong></p><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/2643254/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/2643255/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/2643256/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/2643257/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-paradise/2643258/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/doapa08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/" rel="bookmark">Continue reading <em>Dead or Alive Paradise bounces to America this March</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/">Dead or Alive Paradise bounces to America this March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jan 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19327936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/dead-or-alive-paradise-bounces-to-america-this-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>climax-action</category><category>dead-or-alive</category><category>dead-or-alive-paradise</category><category>girls</category><category>release-date</category><category>tecmo</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 22 Jan 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[Mature-themed Wii games get the black box in Japan]]></title><link>http://www.joystiq.com/2010/01/22/mature-themed-wii-games-get-the-black-box-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/22/mature-themed-wii-games-get-the-black-box-in-japan/</guid><comments>http://www.joystiq.com/2010/01/22/mature-themed-wii-games-get-the-black-box-in-japan/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.nintendo.co.jp/cero/"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/reginlblack580.jpg" alt="" /></a></div>
Nintendo of Japan has launched a <a href="http://www.nintendo.co.jp/cero/">new program</a> to better differentiate its <em>diverse</em> Wii software lineup. According to the company, future Wii games that earn a CERO C rating (equivalent to ESRB's Teen rating) or above will be packaged in new black boxes. Likely, this initiative was started due to the upcoming release of <a href="http://www.joystiq.com/tag/zangeki-no-reginleiv"><em>Zangeki no Reginleiv</em></a>, Nintendo's first CERO D-rated game (ages 17 and up) in Japan.<br />
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It seems this is a platform-wide mandate, as <a href="http://www.nintendo.co.jp/wii/software/sbdj/index.html"><em>Biohazard: The Darkside Chronicles</em></a> looks to become the first third-party game to sport Nintendo's black packaging. By differentiating "hardcore" games from the rest of the Wii lineup, <em>core</em> gamers should have a much easier time identifying the titles they might like. As for helping "casual" folk make the <a href="http://www.joystiq.com/2010/01/19/new-super-mario-bros-wii-becomes-fastest-selling-wii-game-in-jap/">quick decision</a>, it's as yet unconfirmed if Nintendo will continue to use that <a href="http://www.joystiq.com/photos/new-super-mario-bros-wii-1/"><em>striking</em></a> red box for all Mario-themed games.<br />
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[Via <a href="http://www.siliconera.com/2010/01/21/wii-games-aimed-at-teens-and-up-get-black-boxes/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/22/mature-themed-wii-games-get-the-black-box-in-japan/">Mature-themed Wii games get the black box in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/cero/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/mature-themed-wii-games-get-the-black-box-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19326693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/mature-themed-wii-games-get-the-black-box-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black</category><category>box</category><category>cero</category><category>japan</category><category>nintendo</category><category>packaging</category><category>ratings</category><category>wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 22 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Video Interview: BioWare's Dr. Greg Zeschuk on Mass Effect 2 &amp; 3]]></title><link>http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/</guid><comments>http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_ceca4da3"><param name="movie" value="http://www.viddler.com/simple/ceca4da3/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/ceca4da3/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ceca4da3"></embed></object></center>"You may not even see the impact of a decision in <em>Mass Effect 1 </em>in <em>Mass Effect 2</em>, but in <em>Mass Effect 3</em>," BioWare's Dr. Greg Zeschuk told us while elaborating about the whole <em>Mass Effect</em> franchise. The pedigreed co-founder of BioWare isn't simply set on promoting the upcoming <a href="http://www.joystiq.com/tag/mass-effect-2"><em>Mass Effect 2</em></a>, but a vision for the entire trilogy. "In planning out the overall trilogy, we know what general story beats we want to hit along the entire thing. So we know the key events we want to have in <em>3</em>, and right now the team is starting to flesh that out, fill in the spaces. And of course, we're going to be waiting for the fan response to <em>Mass Effect 2</em>, to see what works and what didn't work, what we can strengthen."<br />
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Fan reaction is a huge part of the BioWare design, but according to Zeschuk, the <em>Mass Effect</em> team still goes with what they want to do. "Fan reaction is usually a really important part of what we do. We listen to everything the fans say, everything the press says. And when we make a sequel, that's one of the guiding things. Overriding that though really is the team's choice. And I think that's interesting because obviously the fans have been very vocal about who they want to see and how they want to see them. We've made our choices, and they may or may not be happy with what we did. But at the end of the day, they're going to think the experience was incredible. And you have to remember there's a third part, as well. Hey maybe you didn't see who you wanted to see in number two, but maybe you'll see them in number three. We're going to keep fans guessing."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mass-effect-2-2/">Mass Effect 2</a></strong></p><a href="http://www.joystiq.com/photos/mass-effect-2-2/2205495/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-13_22-15-12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-2-2/2205496/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-13_22-15-14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-2-2/2205497/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-13_22-15-06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-2-2/2205498/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-13_22-15-06-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mass-effect-2-2/2205499/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-13_22-15-07_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/" rel="bookmark">Continue reading <em>Video Interview: BioWare's Dr. Greg Zeschuk on Mass Effect 2 &amp; 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/">Video Interview: BioWare's Dr. Greg Zeschuk on Mass Effect 2 &amp; 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jan 2010 11:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19326759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/22/interview-bioware-greg-zeschuk-on-mass-effect-2-and-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>greg-zeschuk</category><category>interview</category><category>mass-effect</category><category>mass-effect-2</category><category>mass-effect-3</category><category>rpg</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 22 Jan 2010 11:01:00 EST</pubDate></item><item><title><![CDATA[Green Day: Rock Band won't be the only Rock Band in 2010]]></title><link>http://www.joystiq.com/2010/01/21/green-day-rock-band-wont-be-the-only-rock-band-in-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/21/green-day-rock-band-wont-be-the-only-rock-band-in-2010/</guid><comments>http://www.joystiq.com/2010/01/21/green-day-rock-band-wont-be-the-only-rock-band-in-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.newsarama.com/games/Rock-Band-Degooyer-100120.html"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/greendayrockbandscre.jpg" /></a></div>
Some were disappointed to find out that Harmonix's follow-up to <a href="http://www.joystiq.com/tag/the-beatles-rock-band"><em>The Beatles: Rock Band</em></a> was <a href="http://www.joystiq.com/2009/12/12/mtv-teases-green-day-rock-band/"><em>Green Day: Rock Band</em></a>. MTV Games' Paul DeGooyer says the band was heavily demanded on the official <em>Rock Band</em> forums and added that a dedicated game would "satisfy a good amount of the constituency." DeGooyer, perhaps attempting to appease naysayers, also told <a href="http://www.newsarama.com/games/Rock-Band-Degooyer-100120.html">Newsarama.com</a> that "it's of course not going to be our only game this year."<br />
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So what is this mystery <em>Rock Band</em> game that DeGooyer is referring to? Most likely, it's the inevitable-but-not-quite-officially-announced <a href="http://www.joystiq.com/tag/rock-band-3"><em>Rock Band 3</em></a>. While <em>The Beatles</em> and <em>Green Day</em> will take advantage of vocal harmonies, it seems Harmonix has other significant updates to make for the <em>Rock Band</em> platform. "As efficient as digital distribution is, there are still things that are much more efficiently delivered as a disc. In terms of major upgrades, I mean. That said, we haven't announce any formal plans for a sequel game ... yet."<br />
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Of course, we could be wrong about this whole "<em>Rock Band 3</em>" nonsense. Perhaps Harmonix will make our dreams come true with their real secret project: <em>Jonas Brothers: Rock Band</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/21/green-day-rock-band-wont-be-the-only-rock-band-in-2010/">Green Day: Rock Band won't be the only Rock Band in 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jan 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/21/green-day-rock-band-wont-be-the-only-rock-band-in-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19326640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/21/green-day-rock-band-wont-be-the-only-rock-band-in-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>green-day</category><category>green-day-rock-band</category><category>harmonix</category><category>mtv-games</category><category>rock-band</category><category>rock-band-3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 21 Jan 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain demo to fall on Europe February 11]]></title><link>http://www.joystiq.com/2010/01/21/heavy-rain-demo-to-fall-on-europe-february-11/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/21/heavy-rain-demo-to-fall-on-europe-february-11/</guid><comments>http://www.joystiq.com/2010/01/21/heavy-rain-demo-to-fall-on-europe-february-11/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.eu.playstation.com/2010/01/21/%E2%80%98heads-up%E2%80%99-playstation-store-update-21st-january-2010/comment-page-4/#comment-52228"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/heavyraintotallyspoileryimgprollshouldntuseit.jpg"  alt="" /></a></div>
As <a href="http://www.joystiq.com/2008/08/21/heavy-rain-will-have-demo-dlc-teased/">promised</a>, a <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> demo is coming to the PlayStation Store. SCEE's Mike Kebby told readers of the <a href="http://blog.eu.playstation.com/2010/01/21/%E2%80%98heads-up%E2%80%99-playstation-store-update-21st-january-2010/comment-page-4/#comment-52228">PlayStation.Blog</a> to expect a demo on February 11th. While not guaranteed, it's likely that Sony will release the demo of one of its biggest first-party titles worldwide.<br />
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Of course, you could always make an extra European PSN account just in case. Don't worry, Sony <a href="http://www.joystiq.com/2010/01/06/sony-confirms-expansion-of-playstation-network-id-wallet-to-oth/">doesn't seem to mind</a>.<br />
<br />
[Via <a href="http://www.vg247.com/2010/01/21/scee-confirms-heavy-rain-demo-for-february-11-scee-confirms/">VG247</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/21/heavy-rain-demo-to-fall-on-europe-february-11/">Heavy Rain demo to fall on Europe February 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2010/01/21/%E2%80%98heads-up%E2%80%99-playstation-store-update-21st-january-2010/comment-page-4/#comment-52228>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/21/heavy-rain-demo-to-fall-on-europe-february-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19326553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/21/heavy-rain-demo-to-fall-on-europe-february-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>heavy-rain</category><category>psn</category><category>quantic-dream</category><category>scee</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 21 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[DJ Max Fever heats up PSN today]]></title><link>http://www.joystiq.com/2010/01/21/dj-max-fever-heats-up-psn-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/21/dj-max-fever-heats-up-psn-today/</guid><comments>http://www.joystiq.com/2010/01/21/dj-max-fever-heats-up-psn-today/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/djmaxcontest580.jpg" alt="" /></div>
<a href="http://www.joystiq.com/tag/dj-max-fever"><em>DJ Max Fever</em></a> is being re-released on PSP today via the PlayStation Network. The Korean music game has been a hit amongst hardcore rhythm enthusiasts, but it's been a rather difficult game to find outside of import shops and specialty retailers. The game's re-release on the PlayStation Store should introduce it to a whole new audience.<br />
<br />
With gameplay similar to <em>Beatmania</em>, <em>DJ Max Fever</em> should help fill the void left by the termination of <a href="http://www.joystiq.com/2009/12/01/rock-band-unplugged-has-no-more-planned-weekly-dlc/"><em>Rock Band Unplugged</em> DLC</a>. Good news for PSP Go owners: <em>Fever</em> will include 60 songs from the get-go, with no need to buy the game piecemeal.<br />
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We'll be giving away ten copies of the game on our <a href="http://www.facebook.com/pages/Joystiqcom/93716346764">Facebook page</a> later today, when the PlayStation Store update goes live. Make sure you become a fan so you can get a chance to win. <a href="http://www.joystiq.com/official-giveaway-rules/">Official rules apply</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/21/dj-max-fever-heats-up-psn-today/">DJ Max Fever heats up PSN today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jan 2010 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/21/dj-max-fever-heats-up-psn-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19325893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/21/dj-max-fever-heats-up-psn-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dj-max</category><category>dj-max-fever</category><category>joyswag</category><category>music</category><category>psn</category><category>pspgo</category><category>rhythm</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 21 Jan 2010 11:45:00 EST</pubDate></item><item><title><![CDATA[PS3's Torne could give you Trophies for watching TV]]></title><link>http://www.joystiq.com/2010/01/20/ps3s-torne-could-give-you-trophies-for-watching-tv/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/ps3s-torne-could-give-you-trophies-for-watching-tv/</guid><comments>http://www.joystiq.com/2010/01/20/ps3s-torne-could-give-you-trophies-for-watching-tv/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.1up.com/do/newsStory?cId=3177662"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/heroestrophytvps3unl.jpg" alt="" /></a><br />
<em><small>Hayden Panettiere desperately trying to get off her show.</small> </em></div>
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Surely, you deserve <em>some</em> award for sitting through a season, nay, an episode, of <em>Heroes</em>. <a href="http://www.joystiq.com/2010/01/14/ps3-tv-tuner-dvr-out-in-japan-in-march/">Torne</a>, a new DVR service for Japanese PS3s, may do just that. A new report in Famitsu (via <a href="http://www.1up.com/do/newsStory?cId=3177662">1UP</a>) suggests that Torne will offer viewers Trophies. "It's compatible with the PS3 trophy system, and you can get trophies for things like watching final episodes from a lot of TV series, for example," SCE's Kiyoto Shibuya told the magazine. Being able to unlock Trophies should make the Sony's DVR offering a "uniquely PlayStation product."<br />
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We've already brainstormed a few possible Trophy selections. How about a Gold "Otaku" Trophy for watching all 366 (and counting) episodes of Naruto? Here's an idea that could save network TV: a Bronze Trophy every time you refuse to hit fast-forward through the commercials?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/ps3s-torne-could-give-you-trophies-for-watching-tv/">PS3's Torne could give you Trophies for watching TV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3177662>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/ps3s-torne-could-give-you-trophies-for-watching-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19324442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/ps3s-torne-could-give-you-trophies-for-watching-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dvr</category><category>heroes-sucks</category><category>torne</category><category>trophies</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 20 Jan 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain DLC to explore the origins of the Origami Killer]]></title><link>http://www.joystiq.com/2010/01/20/heavy-rain-chronicles-dlc-to-explore-the-origins-of-the-origami/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/heavy-rain-chronicles-dlc-to-explore-the-origins-of-the-origami/</guid><comments>http://www.joystiq.com/2010/01/20/heavy-rain-chronicles-dlc-to-explore-the-origins-of-the-origami/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gameblog.fr/news_13355_heavy-rain-le-tueur-aux-origamis-jouable-en-dlc"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/heavyrainorigami.jpg" /></a></div>
<em><a href="http://www.joystiq.com/tag/heavy-rain">Heavy Rain</a></em> has you taking control of a number of playable characters. However, the game will only put you in the shoes of the heroes tracking down the elusive "Origami Killer." In an interview with French site <a href="http://www.gameblog.fr/news_13355_heavy-rain-le-tueur-aux-origamis-jouable-en-dlc">gameblog.fr</a>, game director David Cage revealed that players will be able to play as the villain in an upcoming DLC episode of the <a href="http://www.joystiq.com/2009/12/18/heavy-rain-chronicles-dlc-collectors-edition-announced/"><em>Heavy Rain Chronicles</em></a>.<br />
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Other episodes of the <em>Heavy Rain Chronicles</em> will serve as prequels to the main game. For example, the already-revealed <a href="http://playstation.joystiq.com/2008/08/20/heavy-rain-confirmed-for-2009/">taxidermist scene</a> will explain why Madison Paige is an insomniac. Additional episodes will focus on the other characters in the game, with another revealing how Norman Jayden became addicted to drugs.<br />
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The taxidermist episode will be about an hour long, and it's likely all future episodes will be as well. Cage didn't go into details on when the episodes will be delivered or how they will be priced. Depending on the success of these episodes, Quantic Dream may want to pursue <a href="http://www.joystiq.com/2009/08/26/quantic-dream-considering-dlc-sequels-prequels-for-heavy-rains/">even more prequel stories</a>, considering a sequel simply <a href="http://www.joystiq.com/2010/01/18/david-cage-doesnt-want-to-do-a-sequel-to-heavy-rain/">doesn't seem likely</a>.<br />
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[Thanks Elena P.!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/heavy-rain-chronicles-dlc-to-explore-the-origins-of-the-origami/">Heavy Rain DLC to explore the origins of the Origami Killer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameblog.fr/news_13355_heavy-rain-le-tueur-aux-origamis-jouable-en-dlc>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/heavy-rain-chronicles-dlc-to-explore-the-origins-of-the-origami/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19324982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/heavy-rain-chronicles-dlc-to-explore-the-origins-of-the-origami/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>heavy-rain</category><category>heavy-rain-chronicles</category><category>origami-killer</category><category>quantic-dream</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 20 Jan 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Persona 3 Portable coming to North America on July 6]]></title><link>http://www.joystiq.com/2010/01/20/persona-3-portable-coming-to-north-america-on-july-6/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/persona-3-portable-coming-to-north-america-on-july-6/</guid><comments>http://www.joystiq.com/2010/01/20/persona-3-portable-coming-to-north-america-on-july-6/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_fde51c0b"><param name="movie" value="http://www.viddler.com/simple/fde51c0b/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/fde51c0b/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_fde51c0b"></embed></object></center> Atlus is bringing an English-language version of <a href="http://www.joystiq.com/tag/persona-3-portable"><em>Persona 3 Portable</em></a> to the US. The PSP version of <em>Persona 3</em> isn't a direct port of the original PS2 RPG. Instead, it streamlines the experience for handheld play and adds a new playable female character, with her own "Social Links, special events, and unique romantic opportunities." In addition, <em>P3P</em> adds a few cameos from <em>Persona 4</em>, and introduces five difficulty settings, ranging from "beginner" to "maniac." The battle system has also drastically changed, with players able to directly control teammates.<br />
<br />
The UMD version will be available at retail on July 6th, with a PSN version expected soon after. Check out the box art after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/persona-3-portable/">Persona 3 Portable</a></strong></p><a href="http://www.joystiq.com/photos/persona-3-portable/2636458/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/p3pscreens01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/persona-3-portable/2636459/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/p3pscreens02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/persona-3-portable/2636460/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/p3pscreens03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/persona-3-portable/2636461/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/p3pscreens04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/persona-3-portable/2636462/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/p3pscreens05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/20/persona-3-portable-coming-to-north-america-on-july-6/" rel="bookmark">Continue reading <em>Persona 3 Portable coming to North America on July 6</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/persona-3-portable-coming-to-north-america-on-july-6/">Persona 3 Portable coming to North America on July 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/20/persona-3-portable-coming-to-north-america-on-july-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19324413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/persona-3-portable-coming-to-north-america-on-july-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>jrpg</category><category>persona</category><category>persona-3</category><category>persona-3-portable</category><category>psn</category><category>release-date</category><category>umd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 20 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Interview: God of War III ends trilogy, but not franchise, Sony's John Hight says]]></title><link>http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/</guid><comments>http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_9532ef61"><param name="movie" value="http://www.viddler.com/simple/9532ef61/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/9532ef61/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_9532ef61"></embed></object></center> While <em><a href="http://www.joystiq.com/tag/god-of-war-3">God of War III</a> </em>will conclude the trilogy, it won't spell the end of the franchise, Sony Santa Monica's John Hight reveals in a recent interview with Joystiq. With the third game "capping off what we started with <em>God of War</em>," Hight says we should expect more <em>God of War</em> games to follow, but the decision on where to take the franchise after the initial trilogy (and <a href="http://www.joystiq.com/tag/god-of-war-chains-of-olympus">portable prequel</a>) won't be taken lightly. "We're going to be really careful about what we do next," he assures. <br />
<br />
The full interview can be viewed in its entirety above. Select portions of the interview can be read in the following transcription:<br />
<br />
<strong>Can you explain the new technology that you're showing off today?</strong><br />
<br />
So what we've kept under wraps until this time is dynamic environments. It means we can take literally anything in the game, including creatures and in this case, extremely large thousand foot plus creatures, and turn them into an environment that Kratos can now navigate, battle on, engage other creatures on, find treasures, you name it.<br />
<br />
Even since the very first <em>God of War</em>, we keep a running list of features that we'd like to have. So you're in the middle of making something ... some of them make it into the game, and some of them get moved to the next game. And this was the case of definitely a feature that the team has thought about for a while, but <em>God of War 3</em> and the technology of PS3 enabled us to actually build it.<p><a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/" rel="bookmark">Continue reading <em>Interview: God of War III ends trilogy, but not franchise, Sony's John Hight says</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/">Interview: God of War III ends trilogy, but not franchise, Sony's John Hight says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jan 2010 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19322695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/interview-god-of-war-3-ends-trilogy-but-not-franchise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>interview</category><category>john-hight</category><category>sony</category><category>sony-santa-monica</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 19 Jan 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Plummeting PS2 and PSP sales shrunk Sony's market share in 2009]]></title><link>http://www.joystiq.com/2010/01/18/plummeting-ps2-and-psp-sales-shrunk-sonys-market-share-in-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/18/plummeting-ps2-and-psp-sales-shrunk-sonys-market-share-in-2009/</guid><comments>http://www.joystiq.com/2010/01/18/plummeting-ps2-and-psp-sales-shrunk-sonys-market-share-in-2009/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/26854/Analysis_Sony_Sees_BillionDollar_Platform_Revenue_Drop_In_2009.php"><img border="0" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/industry-marketshare-by-stakeholder-2009.png" alt="" /></a></div>
For many, 2009 was the year Sony started turning things around: the PS3 finally dropped to an affordable price with an ad campaign that didn't give children nightmares. However, <a href="http://www.gamasutra.com/view/news/26854/Analysis_Sony_Sees_BillionDollar_Platform_Revenue_Drop_In_2009.php">Gamasutra</a>'s Matt Matthews points out that in terms of revenue, 2009 is one of the worst years for the company. Whereas Sony was able to generate $6.4 billion in revenue from its family of PlayStation products in 2008, the company was only able to rake in $5.1 billion in 2009 -- that's a drop of $1.3 billion, or 20 percent.<br />
<br />
While Microsoft and Nintendo also shed some revenue in the difficult economic climate, their losses seem insignificant in comparison: about $200 million each. Matthews notes that a large portion of Sony's lost revenue in 2009 comes from sagging sales of its decade-old PS2 platform. The (understandable) lack of software sales on the PS2 resulted in the loss of approximately $700 million in revenue, while hardware sales have contracted another $150 million.<br />
<br />
The PSP also had a difficult year, and it appears the PSP Go hasn't turned around Sony's fortunes. According to Gamasutra's analysis, hardware and software sales on Sony's handheld shrank by about $425 million in 2009. With the demise of the PS2, and the languishing state of the PSP, Sony's former dominance of the market seems but a memory.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/18/plummeting-ps2-and-psp-sales-shrunk-sonys-market-share-in-2009/">Plummeting PS2 and PSP sales shrunk Sony's market share in 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jan 2010 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/26854/Analysis_Sony_Sees_BillionDollar_Platform_Revenue_Drop_In_2009.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/plummeting-ps2-and-psp-sales-shrunk-sonys-market-share-in-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19321389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/plummeting-ps2-and-psp-sales-shrunk-sonys-market-share-in-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>gamasutra</category><category>revenue</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 18 Jan 2010 23:15:00 EST</pubDate></item><item><title><![CDATA[Now Playing: January 18-24, 2010]]></title><link>http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/</guid><comments>http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/now-playing-011810.jpg" alt="" /><br />
<em>Plug up any bullet holes with the chewing gum item.</em><br />
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<strong>Last updated: Monday, 12:00 PM</strong><br />
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#wii"><img width="61" vspace="0" hspace="4" height="60" border="0" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/wii.logo.bfhd08.jpg" /> </a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#ps3"><img width="61" vspace="0" hspace="4" height="60" border="0" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/playstation.logo.small.2-9-08.jpg" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#x360"><img width="61" vspace="0" hspace="4" height="60" border="0" alt="" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/x360.logo.bfhd08.jpg" /></a></td>
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            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#ds"><img width="61" vspace="0" hspace="4" height="60" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/dslogo.bfhd08.jpg" class="imagepadding" alt="" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#psp"><img width="61" vspace="0" hspace="4" height="60" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/psplogo.bfhd08.jpg" class="imagepadding" alt="" /></a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#pc"><img width="61" vspace="0" hspace="4" height="60" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/pc-mac.logo.020309.jpg" class="imagepadding" alt="" /></a></td>
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</div><p><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/" rel="bookmark">Continue reading <em>Now Playing: January 18-24, 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/">Now Playing: January 18-24, 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jan 2010 15:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19317523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/now-playing-january-18-24-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>newgames</category><category>now-playing</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 18 Jan 2010 15:26:00 EST</pubDate></item><item><title><![CDATA[Hands-on: This is God of War III]]></title><link>http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/</guid><comments>http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/2630092//full"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428539175416a75e4620580.jpg" /></a><br />
<small><em> You </em></small><small><em>should </em></small><small><em>probably click this image.</em></small></div>
I summed up the <a href="http://www.joystiq.com/2009/06/03/hands-on-god-of-war-iii/">E3 demo</a> of <em>God of War III</em> with this opener: "<em>God of War</em>, in HD." That's not a "bad" thing per se, but for a franchise that's been known for pushing the graphical envelope, it simply wasn't enough. Thankfully, my concerns were obliterated last month when I got to play the latest build of the game. It only took a minute or so before I was able to say "this is <a href="http://www.joystiq.com/tag/god-of-war-3"><em>God of War III</em></a> -- and what it was always meant to be."<br />
<br />
The demo was incredibly short, perhaps two or three minutes long. But that's all Santa Monica Studios needed to effectively demonstrate the scope of their vision. The graphical improvements were immediately noticeable: motion blur, depth of field, better lighting and special effects. However, it was the cinematic camera work and the incredibly inspired level design that really left an impression.<br />
<br />
Once again, this demo takes place on the Titan, making his way to the top of Mount Olympus. What the <a href="http://www.joystiq.com/2009/02/13/feast-your-eyes-on-the-titan-ic-new-god-of-war-iii-trailer/">VGA trailer</a> failed to capture effectively, though, is how dynamic battles will feel atop a moving giant. Remember how impressive <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-uncharted-2-among-thieves/"><em>Uncharted 2</em></a>'s dynamic set pieces were? Imagine scenes like <em>Uncharted</em>'s collapsing building and train, and remove the sense of "reality" that Nathan Drake has to adhere to.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/">God of War III (1/18)</a></strong></p><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/2630086/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/4284646977caa353fb3ab_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/2630087/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428464716306c63eccbfb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/2630088/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428464734577c7dd4d27b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/2630089/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/428539076457e2721134b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/god-of-war-iii-1-18/2630090/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/4285390974ce7cb0d2b6b_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/" rel="bookmark">Continue reading <em>Hands-on: This is God of War III</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/">Hands-on: This is God of War III</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jan 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19321126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>god-of-war</category><category>god-of-war-3</category><category>god-of-war-iii</category><category>hands-on</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 18 Jan 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[PixelJunk creator disappointed by cheap gamers]]></title><link>http://www.joystiq.com/2010/01/16/pixeljunk-creator-disappointed-by-cheap-gamers/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/16/pixeljunk-creator-disappointed-by-cheap-gamers/</guid><comments>http://www.joystiq.com/2010/01/16/pixeljunk-creator-disappointed-by-cheap-gamers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.develop-online.net/features/745/FAQ-Dylan-Cuthbert"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/tobecontinuedpjs.jpg"  alt="" /></a></div>
Q-Games' Dylan Cuthbert doesn't like you, cheap gamer. When quizzed by <a href="http://www.develop-online.net/features/745/FAQ-Dylan-Cuthbert">Develop</a>, the <em>PixelJunk</em> creator described one thing that disappointed him most about the industry: gamers that refuse to open up their wallets. "Gamers complaining about our games being too expensive at 10 dollars. I'm not sure this is an industry problem, but it seems ridiculous that people complain about that price point." Cuthbert seems particularly sensitive about this issue, noting the <a href="http://www.joystiq.com/2009/10/19/piracy-discourages-future-pixeljunk-psp-port-plans/">rampant piracy</a> of <em>PixelJunk Monsters Deluxe</em> on PSP earlier this year.<br />
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The naysayers seem few and far apart, though. <em>PixelJunk Shooter</em> went on to become the <a href="http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/">second best-selling game</a> on PSN in December. Some members of the Joystiq community have even <a href="http://www.joystiq.com/2009/12/10/psn-thursday-pixeljunk-shooter-drops-into-dangerous-territory/comments/23846693/">suggested</a> the game is worth "more than $10." Obviously, the studio is doing well enough with its PSN endeavors, as Cuthbert confirms that "more <em>PixelJunk</em> is definitely in the pipeline." With <a href="http://www.joystiq.com/tag/pixeljunk-dungeons"><em>PixelJunk Dungeons</em></a> and presumably <em>PixelJunk Shooter Encore</em> in the works, the indie studio clearly has a lot to work on at the moment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/16/pixeljunk-creator-disappointed-by-cheap-gamers/">PixelJunk creator disappointed by cheap gamers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Jan 2010 08:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/features/745/FAQ-Dylan-Cuthbert>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/pixeljunk-creator-disappointed-by-cheap-gamers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19318983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/pixeljunk-creator-disappointed-by-cheap-gamers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dylan-cuthbert</category><category>pixeljunk</category><category>pixeljunk-shooter</category><category>q-games</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 16 Jan 2010 08:16:00 EST</pubDate></item><item><title><![CDATA[Nolan North believes voice acting royalties 'unfair' to expect in gaming]]></title><link>http://www.joystiq.com/2010/01/16/nolan-north-believes-voice-acting-royalties-unfair-to-expect-i/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/16/nolan-north-believes-voice-acting-royalties-unfair-to-expect-i/</guid><comments>http://www.joystiq.com/2010/01/16/nolan-north-believes-voice-acting-royalties-unfair-to-expect-i/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamepro.com/article/features/213578/the-man-behind-nathan-drake-i-get-paid-to-do-what-used-to-get-me-detention/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/nolannorthvga.jpg" alt="" /></a></div>
By now, you should be familiar with one of gaming's most prolific actors, <a href="http://www.joystiq.com/tag/nolan-north">Nolan North</a>, made famous by his role as <em>Uncharted</em>'s Nathan Drake. In an interview with <a href="http://www.gamepro.com/article/features/213578/the-man-behind-nathan-drake-i-get-paid-to-do-what-used-to-get-me-detention/">GamePro</a>, the actor talks about his meteoric rise in gaming. "There's no pressure when going in for an audition now, since I've worked on such big games," North told the site. With the actor seemingly guaranteed work, it's no surprise that <a href="http://www.giantbomb.com/news/giant-bombs-game-of-the-year-2009-day-five/1809/">Giant Bomb</a> dedicated an entire award to him: The Northies, for the Best Performance by Nolan North. "I'm humbled by all this. I feel blessed."<br />
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Of course, not all voice actors have been as lucky as Nolan North to get work with such regularity. Salaries for actors have always been a <a href="http://www.joystiq.com/2009/10/06/aftra-sag-negotiate-new-contracts-for-video-game-voice-actors/">point of contention</a>, especially with regards to royalties. In 2008, <em>Grand Theft Auto IV</em>'s <a href="http://www.joystiq.com/2008/05/21/nikos-voice-got-about-100-000-for-gta-iv-and-not-a-penny-more/">Michael Hollick</a> slammed the industry for not providing better compensation for titles that go on to sell millions of units. North seems to disagree with that sentiment. "In all fairness, hundreds of people are working 12 hour days for several years to make a game, so it's unfair for me to expect residuals, given the amount of work I contribute."<br />
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Perhaps it's that attitude that continues to provide North a steady lineup of gigs, including the upcoming <a href="http://www.joystiq.com/tag/alpha-protocol"><em>Alpha Protocol</em></a> and <a href="http://www.joystiq.com/tag/dark-void"><em>Dark Void</em></a>. With <a href="http://www.joystiq.com/2009/09/22/yeah-you-can-probably-expect-an-uncharted-3/"><em>Uncharted 3</em></a> and a new <a href="http://www.joystiq.com/2010/01/15/report-new-assassins-creed-will-star-ezio-follow-up-ac2s-sto/"><em>Assassin's Creed</em></a> in the works, it's clear that Nolan can expect a few more paychecks in the immediate future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/16/nolan-north-believes-voice-acting-royalties-unfair-to-expect-i/">Nolan North believes voice acting royalties 'unfair' to expect in gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Jan 2010 06:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/article/features/213578/the-man-behind-nathan-drake-i-get-paid-to-do-what-used-to-get-me-detention/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/nolan-north-believes-voice-acting-royalties-unfair-to-expect-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19318656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/16/nolan-north-believes-voice-acting-royalties-unfair-to-expect-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nolan-north</category><category>royalties</category><category>voice-acting</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 16 Jan 2010 06:45:00 EST</pubDate></item><item><title><![CDATA[Catan PS3 headed to US, says ESRB]]></title><link>http://www.joystiq.com/2010/01/15/settlers-of-catan-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/15/settlers-of-catan-ps3/</guid><comments>http://www.joystiq.com/2010/01/15/settlers-of-catan-ps3/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28458"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/catanps3bgr.jpg" alt="" /></a></div>
A PS3 adaptation of "<a href="http://en.wikipedia.org/wiki/The_Settlers_of_Catan">The Settlers of Catan</a>" board game may be coming to America. The <a href="http://www.esrb.org/ratings/synopsis.jsp?Certificate=28458">ESRB</a> has added a brand new listing for the game, donning the title an E rating. Most likely, this version of <a href="http://www.joystiq.com/tag/catan"><em>Catan</em></a> is the one released in Japan <a href="http://playstation.joystiq.com/2008/12/04/catan-coming-to-ps3-courtesy-of-game-republic/">in 2008</a>, developed by longtime Sony partner Game Republic.<br />
<br />
No other details can be garnered from the brief ratings listing. The original Japanese version released exclusively on PlayStation Network for 1200 yen (about $13). It seems safe to assume the US release will be similar.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/15/settlers-of-catan-ps3/">Catan PS3 headed to US, says ESRB</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jan 2010 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/synopsis.jsp?Certificate=28458>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/15/settlers-of-catan-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19318470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/15/settlers-of-catan-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>catan</category><category>esrb</category><category>game-republic</category><category>psn</category><category>settlers-of-catan</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 15 Jan 2010 15:15:00 EST</pubDate></item><item><title><![CDATA[PS3 Firmware 3.15 becomes mandatory, fixes minor Trophy glitch]]></title><link>http://www.joystiq.com/2010/01/15/ps3-firmware-3-15-becomes-mandatory-fixes-minor-trophy-glitch/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/15/ps3-firmware-3-15-becomes-mandatory-fixes-minor-trophy-glitch/</guid><comments>http://www.joystiq.com/2010/01/15/ps3-firmware-3-15-becomes-mandatory-fixes-minor-trophy-glitch/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/ps3systemupdate5lw.jpg"  alt="" /></div>
Many readers have been sending tips to Joystiq about a new PS3 firmware update. In actuality, this is not a new update at all. <a href="http://www.joystiq.com/tag/ps3-firmware-3.15">Firmware 3.15</a> was released on December 9th and introduced the ability to play <a href="http://www.joystiq.com/tag/minis">PSP Minis</a> on the PS3. While this update was originally optional, the powers-that-be at Sony are now making it a mandatory update. "We have found out that users will not be able to acquire trophies on some game titles," we were told by a SCEE representative. "Users can avoid this problem by updating the PS3 system to firmware 3.15 and therefore we've made it a mandatory update. We apologize for any inconvenience this may have caused and appreciate for your understanding and continued support."<br />
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If you haven't updated your PS3 yet, make sure to allocate some time before attempting to jump online to install this mandatory update. You don't want to be late to your <em>MW2</em> party, do you? [<strong>ProTip</strong>: Save yourself some time by <a href="http://www.us.playstation.com/Support/SystemUpdates/PS3/PC_Update.html">downloading the update</a> now on a USB flash drive.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/15/ps3-firmware-3-15-becomes-mandatory-fixes-minor-trophy-glitch/">PS3 Firmware 3.15 becomes mandatory, fixes minor Trophy glitch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jan 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/15/ps3-firmware-3-15-becomes-mandatory-fixes-minor-trophy-glitch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19318512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/15/ps3-firmware-3-15-becomes-mandatory-fixes-minor-trophy-glitch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ps3-firmware</category><category>ps3-firmware-3.15</category><category>system-update</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 15 Jan 2010 13:45:00 EST</pubDate></item><item><title><![CDATA[Resident Evil 5: Gold Edition looks like a sequel in new trailer]]></title><link>http://www.joystiq.com/2010/01/15/resident-evil-5-gold-edition-looks-like-a-sequel-in-new-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/15/resident-evil-5-gold-edition-looks-like-a-sequel-in-new-trailer/</guid><comments>http://www.joystiq.com/2010/01/15/resident-evil-5-gold-edition-looks-like-a-sequel-in-new-trailer/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_63894ef4"><param name="movie" value="http://www.viddler.com/simple/63894ef4/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/63894ef4/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_63894ef4"></embed></object></center> After numerous trailers for the upcoming <a href="http://www.joystiq.com/tag/resident-evil-5-gold-edition/"><em>Resident Evil 5: Gold Edition</em></a>'s zany costumes, Capcom has finally released a trailer focusing on both of the extra DLC story chapters. "<a href="http://www.joystiq.com/2009/11/20/re5-lost-in-nightmares-teaser-goes-back-to-the-mansion/">Lost in Nightmares</a>" takes place before the events of <em>Resident Evil 5</em> and includes a mansion inspired by the setting of the very first <em>RE</em> game. "<a href="http://www.joystiq.com/2009/12/17/resident-evil-5-desperate-escape-episode-detailed/">Desperate Escape</a>" takes place during the end of <em>Resident Evil 5</em>, as Jill and Josh race to save Chris and Sheva from the endgame's <em>exploding volcano</em>.<br />
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With Jill serving as the "main character" for the additional content, the <em>Gold Edition</em> expansion looks like a genuine sequel, a la <em>Resident Evil 3: Nemesis</em>. Most importantly, we're glad to see Jill's masterful unlocking skills put to good use in this trailer. The first batch of <em>RE5</em> DLC will be available on <a href="http://www.joystiq.com/2009/11/19/resident-evil-5-gold-edition-hits-retail-in-march-dlc-in-febru/">February 17</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/15/resident-evil-5-gold-edition-looks-like-a-sequel-in-new-trailer/">Resident Evil 5: Gold Edition looks like a sequel in new trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jan 2010 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/15/resident-evil-5-gold-edition-looks-like-a-sequel-in-new-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19318384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/15/resident-evil-5-gold-edition-looks-like-a-sequel-in-new-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>desperate-escape</category><category>dlc</category><category>lost-in-nightmares</category><category>resident-evil</category><category>resident-evil-5</category><category>resident-evil-5-gold-edition</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 15 Jan 2010 10:45:00 EST</pubDate></item><item><title><![CDATA[Call of Duty DLC tops PSN's 2009 sales]]></title><link>http://www.joystiq.com/2010/01/15/call-of-duty-dlc-tops-psns-2009-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/15/call-of-duty-dlc-tops-psns-2009-sales/</guid><comments>http://www.joystiq.com/2010/01/15/call-of-duty-dlc-tops-psns-2009-sales/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/nazizombiemoneysigns580px42.jpg" /></div>
So you've learned what dominated <a href="http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/">December's PSN sales</a>. But what about the other eleven months of the year? Sony has released a list of the top 10 premium downloads from the PlayStation Store for 2009.<br />
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1) <em> Call of Duty: World at Wa</em>r Map Pack 1<br />
2)  <em>Call of Duty: World at War</em> Map Pack 2<br />
3)  <em>Call of Duty: World at War</em> Map Pack 3<br />
4)  <em>FIFA 09</em> Gold Pack<br />
5)  <em>Final Fantasy VII</em> (PS3/PSP)<br />
6)  <em>Battlefield 1943</em><br />
7)  <em>Fat Princess</em><br />
8)  <em>MARVEL VS CAPCOM 2</em><br />
9) <em> Flower</em><br />
10) <em>Mortal Kombat II</em><br />
<br />
Looks like people answered the <em>Call of Duty</em> ... by opening up their wallets. Undoubtedly, <a href="http://www.joystiq.com/2009/11/25/analyst-modern-warfare-2-dlc-could-make-140-million-in-2010/"><em>Modern Warfare 2</em> DLC</a> is likely to top 2010's sales figures. Finally, <a href="http://www.joystiq.com/tag/battlefield-1943"><em>Battlefield 1943</em></a> claims the award for top PSN game of the year, besting the PSN-exclusive <a href="http://www.joystiq.com/tag/fat-princess"><em>Fat Princess</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/15/call-of-duty-dlc-tops-psns-2009-sales/">Call of Duty DLC tops PSN's 2009 sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jan 2010 07:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/15/call-of-duty-dlc-tops-psns-2009-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19317711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/15/call-of-duty-dlc-tops-psns-2009-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-1943</category><category>call-of-duty</category><category>call-of-duty-world-at-war</category><category>psn</category><category>sales</category><category>world-at-war</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 15 Jan 2010 07:15:00 EST</pubDate></item><item><title><![CDATA[Kingdom Hearts: Birth By Sleep sells over 400K in debut week]]></title><link>http://www.joystiq.com/2010/01/14/kingdom-hearts-birth-by-sleep-sells-over-400k-in-debut-week/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/14/kingdom-hearts-birth-by-sleep-sells-over-400k-in-debut-week/</guid><comments>http://www.joystiq.com/2010/01/14/kingdom-hearts-birth-by-sleep-sells-over-400k-in-debut-week/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/11/pspkhsilverfrnt.jpg" alt="" /></div>
It seems <em>Kingdom Hearts</em> fanfare is still strong in Japan. <a href="http://www.joystiq.com/tag/birth-by-sleep"><em>Birth By Sleep</em></a>, the franchise's latest entry, sold over 400,000 units in its first two days of sales, according to a report by <a href="http://www.m-create.com/ranking/ ">Media Create</a>. The PSP-exclusive prequel has claimed the best-performing handheld debut for the franchise so far, besting <em>358/2 Days</em>' 300K and <em>Chain of Memories</em>' 200K.<br />
<br />
Like every other major Square Enix game before it, <em>Birth By Sleep</em> had an accompanying limited edition hardware bundle. Expect to see PSP sales spike during our Japanese <a href="http://www.joystiq.com/tag/japanesehardwaresales">hardware sales</a> report later this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/14/kingdom-hearts-birth-by-sleep-sells-over-400k-in-debut-week/">Kingdom Hearts: Birth By Sleep sells over 400K in debut week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jan 2010 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.m-create.com/ranking/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/14/kingdom-hearts-birth-by-sleep-sells-over-400k-in-debut-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19316832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/14/kingdom-hearts-birth-by-sleep-sells-over-400k-in-debut-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>birth-by-sleep</category><category>japan</category><category>kingdom-hearts</category><category>sales</category><category>square-enix</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 14 Jan 2010 22:15:00 EST</pubDate></item><item><title><![CDATA[The Flying Hamster fights laser-shooting owls in a race for beer, on PSP]]></title><link>http://www.joystiq.com/2010/01/14/the-flying-hamster-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/14/the-flying-hamster-psp/</guid><comments>http://www.joystiq.com/2010/01/14/the-flying-hamster-psp/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/flyinghamster07580.jpg" alt="" /></div>
At first glance, the headline may not make much sense, but that's exactly what this screenshot for the newly announced <em>The Flying Hamster</em> is telling us. Newton the Flying Hamster will have to soar through six levels, from the "big Japanese city" to "crazy ancient Egypt." No trips to <em>normal</em> ancient Egypt for this rodent!<br />
<br />
Developed by The Game Atelier for the PSP, <em>The Flying Hamster</em> will also feature more than thirty enemies, ranging from "sneaky penguins, anti-air cows, exploding foxes" and worst of all, "ninja squirrels." Who else just became incredibly excited for this shmup?<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-flying-hamster/">The Flying Hamster</a></strong></p><a href="http://www.joystiq.com/photos/the-flying-hamster/2621524/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/flyinghamster01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-flying-hamster/2621525/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/flyinghamster02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-flying-hamster/2621526/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/flyinghamster03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-flying-hamster/2621527/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/flyinghamster04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-flying-hamster/2621528/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/flyinghamster05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/14/the-flying-hamster-psp/">The Flying Hamster fights laser-shooting owls in a race for beer, on PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jan 2010 14:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/14/the-flying-hamster-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19317197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/14/the-flying-hamster-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-air-cows</category><category>flying-hamster</category><category>game-atelier</category><category>ninja-squirrels</category><category>the-flying-hamster</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 14 Jan 2010 14:14:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy VIII tops PSN sales for December]]></title><link>http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/</guid><comments>http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/12/gam_ffviiisquall_580.jpg" /></div>
December was a good month for PlayStation Network. According to a statement from SCEA's Patrick Seybold, December 2009 marked PSN's single highest revenue month so far, increasing 155% from a year ago. Most likely enamored with gifted systems and PSN cards, people were spending quite a bit of time on the PlayStation Store on Christmas Day -- it was the busiest day on the virtual marketplace that month. So what were people buying? Lots and lots of PSone classics:<br /> <br /> 1.  <em>FINAL FANTASY VIII</em> (PS3/PSP)<br /> 2.  <em>PixelJunk Shooter</em><br /> 3.  <em>FINAL FANTASY VII </em>(PS3/PSP)<br /> 4.  <em>Resident Evil 3: Nemesis </em>(PS3/PSP)<br /> 5.    <em>Resident Evil 2</em> (PS3/PSP)<br /> 6.    <em>Frogger Returns</em><br /> 7.    <em>Call of Duty Classic</em><br /> 8.    <em>Borderlands: The Zombie Island of Dr. Ned</em><br /> 9.    <em>MARVEL VS. CAPCOM 2</em><br /> 10.    <em>Battlefield 1943 </em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/">Final Fantasy VIII tops PSN sales for December</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jan 2010 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19316148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/14/final-fantasy-viii-tops-psn-sales-for-december/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy-viii</category><category>psn</category><category>psn-monthly</category><category>sales</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 14 Jan 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Unlock Xbox finalists announced]]></title><link>http://www.joystiq.com/2010/01/13/unlock-xbox-finalists-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/13/unlock-xbox-finalists-announced/</guid><comments>http://www.joystiq.com/2010/01/13/unlock-xbox-finalists-announced/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/unlock-xbox-again.jpg" /></div>
Did you vote in last year's <a href="http://www.joystiq.com/tag/unlock-xbox">Unlock Xbox</a> competition? If so, did your pick make the final cut? Gamers and amateur designers were encouraged to submit their original ideas in the Doritos-sponsored competition. Out of over a thousand submissions, two will be turned into real (and free!) XBLA games. The three finalists to be considered by Microsoft execs are:<br />
<ul>
    <li><a href="http://unlockxbox.com/gameideas/gameIdeaDetails.aspx?gameId=176"><em>Harm's Way</em></a> -- snipers and drivers team up in a game that combines racing and blowing someone's brains out. Delicious!</li>
    <li><a href="http://unlockxbox.com/gameideas/gameIdeaDetails.aspx?gameId=145"><em>Avatar Crash Course</em></a> -- inspired by Japanese obstacle courses, you must "press buttons, wiggle sticks, and jump up and down to survive."</li>
    <li><a href="http://unlockxbox.com/gameideas/gameIdeaDetails.aspx?gameId=596"><em>Thrown</em></a> -- "the whole point of it is to smash into other vehicles in order to throw the driver from their car and then run them over." A feel good game!</li>
</ul>
We're somewhat surprised by the violence involved in some of these XBLA suggestions. But perhaps we're looking in the wrong place for class, considering the last winner of Doritos' contest involved <a href="http://www.joystiq.com/tag/dash-of-destruction">dinosaurs eating exploding trucks</a> (seriously).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/13/unlock-xbox-finalists-announced/">Unlock Xbox finalists announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/13/unlock-xbox-finalists-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19315414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/unlock-xbox-finalists-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-crash-course</category><category>contest</category><category>doritos</category><category>harms-way</category><category>indie</category><category>thrown</category><category>unlock-xbox</category><category>xbla</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 13 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIII 'International' trailer introduces English theme song]]></title><link>http://www.joystiq.com/2010/01/13/final-fantasy-xiii-international-trailer-introduces-english-th/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/13/final-fantasy-xiii-international-trailer-introduces-english-th/</guid><comments>http://www.joystiq.com/2010/01/13/final-fantasy-xiii-international-trailer-introduces-english-th/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_87ef84c5"><param name="movie" value="http://www.viddler.com/simple/87ef84c5/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/87ef84c5/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_87ef84c5"></embed></object><strong><em><small>Download in HD from <a href="http://www.bigdownload.com/games/final-fantasy-xiii/playstation-3/final-fantasy-xiii-international-trailer-hd">BigDownload</a></small></em></strong></center> Two months from now, <em>Final Fantasy</em> fans in America and Europe will be able to play the franchise's first numbered release since <em>Final Fantasy XII</em> -- roughly four years ago. To promote the game, Square Enix has released yet another five-minute trailer, thankfully devoid of <a href="http://www.joystiq.com/2009/11/13/final-fantasy-xiii-launches-march-9-2010-on-ps3-xbox-360/">Square Enix PR dudes</a> trapped within humongous calendar mazes.<br />
<br />
New to this trailer is the English theme song for the RPG, "<a href="http://www.amazon.com/My-Hands/dp/B002WRN7MM/ref=dm_att_trk9">My Hands</a>" by Leona Lewis. "When Square Enix approached Leona about including her song 'My Hands' in <em>Final Fantasy XIII</em>, she was honored to be partnered with such an iconic and groundbreaking video game series," RCA Music Group's Tom Corson said in a press release. "Leona is a natural fit with the game's powerful themes and strong female protagonist." Y'know, themes like being able summon a giant ice motorcycle-robot-thing while falling from an exploding dragon airship-thing.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fantasy-xiii-12-14/">FINAL FANTASY XIII (12/14)</a></strong></p><a href="http://www.joystiq.com/photos/final-fantasy-xiii-12-14/2533057/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ffxiii_battle-event-01-1260813033_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-12-14/2533058/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ffxiii_battle-event-02-1260813033_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-12-14/2533059/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ffxiii_battle01-1260813033_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-12-14/2533060/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ffxiii_battle02-1260813034_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-12-14/2533061/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ffxiii_battle03-1260813034_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/13/final-fantasy-xiii-international-trailer-introduces-english-th/">Final Fantasy XIII 'International' trailer introduces English theme song</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jan 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/13/final-fantasy-xiii-international-trailer-introduces-english-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19313993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/13/final-fantasy-xiii-international-trailer-introduces-english-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy-xiii</category><category>jrpg</category><category>leona-lewis</category><category>my-hands</category><category>rpg</category><category>square-enix</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 13 Jan 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid movie producer casts doubt on film adaptation]]></title><link>http://www.joystiq.com/2010/01/11/metal-gear-solid-movie-producer-casts-doubt-on-film-adaptation/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/11/metal-gear-solid-movie-producer-casts-doubt-on-film-adaptation/</guid><comments>http://www.joystiq.com/2010/01/11/metal-gear-solid-movie-producer-casts-doubt-on-film-adaptation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.collider.com/2010/01/10/producer-mike-de-luca-says-its-game-over-for-a-metal-gear-solid-movie/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/11/mgsmain580.jpg" /></a></div>
<a href="http://www.imdb.com/name/nm0006894/">Michael De Luca</a> may not be a name you recognize, but he's had his hand in a number of cinematic accomplishments, producing films like Michael Myers' "<a href="http://www.imdb.com/Sections/Awards/Razzie_Awards/2009">The Love Guru</a>" and Nicolas Cage's "<a href="http://www.imdb.com/Sections/Awards/Razzie_Awards/2008">Ghost Rider</a>." He was also set to be a producer of the upcoming <a href="http://www.joystiq.com/2007/02/08/sony-pictures-producing-metal-gear-solid-movie/"><em>Metal Gear Solid</em> movie adaptation</a>.<br />
<br />
However, De Luca sees the project falling apart, citing difficulties in getting "the agendas to match up" between Konami and Sony Pictures. De Luca told <a href="http://www.collider.com/2010/01/10/producer-mike-de-luca-says-its-game-over-for-a-metal-gear-solid-movie/">Collider</a> that Konami (most likely at the request of Kojima Productions) was "very protective of their property." Perhaps learning from the experience with <a href="http://www.youtube.com/watch?v=f5mT5LhbRJw"><em>Silent Hill</em></a>, Konami may have wanted to avoid tarnishing its most celebrated brand with the poor track record of video game movies.<br />
<br />
All hope for a Metal Gear film isn't lost, though. De Luca does admit that if Disney's upcoming <a href="http://www.joystiq.com/2009/12/16/prince-of-persia-vignette-has-lots-of-shirtless-gyllenhaal-neve/"><em>Prince of Persia</em> film</a> does well, Konami and Sony are likely to resume their talks. Until then, may we suggest buying the <a href="http://www.joystiq.com/tag/metal-gear-solid-4"><em>Metal Gear Solid 4</em></a> movie on Blu-ray? Sure, the movie is frequently interrupted by "gameplay" segments, but just think of them as incredibly elaborate menu screens.<br />
<br />
[Via <a href="http://www.videogamer.com/news/hollywood_producer_says_mgs_movie_unlikely.html">Videogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/11/metal-gear-solid-movie-producer-casts-doubt-on-film-adaptation/">Metal Gear Solid movie producer casts doubt on film adaptation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jan 2010 17:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.collider.com/2010/01/10/producer-mike-de-luca-says-its-game-over-for-a-metal-gear-solid-movie/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/11/metal-gear-solid-movie-producer-casts-doubt-on-film-adaptation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19311981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/11/metal-gear-solid-movie-producer-casts-doubt-on-film-adaptation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kojima-productions</category><category>konami</category><category>metal-gear-solid</category><category>metal-gear-solid-movie</category><category>michael-de-luca</category><category>sony-pictures</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 11 Jan 2010 17:14:00 EST</pubDate></item><item><title><![CDATA[MLB 10 The Show catches Joe Mauer, March 2 release date]]></title><link>http://www.joystiq.com/2010/01/08/mlb-10-the-show-catches-joe-mauer-march-2nd-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/08/mlb-10-the-show-catches-joe-mauer-march-2nd-release-date/</guid><comments>http://www.joystiq.com/2010/01/08/mlb-10-the-show-catches-joe-mauer-march-2nd-release-date/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/01/mlb-10-the-show-box-art-revealed-hits-stores-march-2/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/mlb10box.jpg" /></a></div>
Minnesota Twins catcher Joe Mauer graces this newly revealed cover for Sony's <em>MLB 10 The Show</em>. It's an apt choice, considering one of the big <a href="http://blog.us.playstation.com/2010/01/mlb-10-the-show-box-art-revealed-hits-stores-march-2/">new features</a> of this year's iteration is the ability to play as the catcher, calling pitches whilst scratching your groin.<br />
<br />
The PlayStation-exclusive series will appear on PS3, PSP and PS2 on March 2, the same day as 2K Sports' multiplatform <a href="http://2ksports.com/games/mlb2k10"><em>MLB 2K10</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/08/mlb-10-the-show-catches-joe-mauer-march-2nd-release-date/">MLB 10 The Show catches Joe Mauer, March 2 release date</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jan 2010 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/01/mlb-10-the-show-box-art-revealed-hits-stores-march-2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/mlb-10-the-show-catches-joe-mauer-march-2nd-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19307334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/08/mlb-10-the-show-catches-joe-mauer-march-2nd-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baseball</category><category>joe-mauer</category><category>mlb-10</category><category>mlb-10-the-show</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 08 Jan 2010 07:00:00 EST</pubDate></item></channel></rss>