by Ben Striegel Dec 20th 2005 6:15PM
Filed under: Culture
Those of you who decried Jack Thompson’s claims that video games
incite people to violence are finally about to get
your comeuppance. Just take a gander at this
enormous and entirely
irrefutable list of crimes, each of which was clearly inspired by video games. With entries
dating as far back as 1972,
this crippling epidemic of violence is hardly a new issue, so why has it taken this long
for politicians to force their
oppressive legislation down our collective throats? This reporter, for one, blames the
Nixon administration. What
follows is but a mere sample of the innumerable heinous acts of violence inspired by video
games:
- January 29, 1980: a man under the influence of narcotic “power pellets” was arrested after eating four
people
within ten seconds. He later testified that he was “going for the high score.”
- September 8, 1985: a mentally unstable hunter was apprehended for shooting at several dogs in his neighborhood,
claiming that they were laughing at him. Fortunately no dogs were injured, as they were invincible.
- February 4th, 1994: a young woman was arrested for attempted murder after freezing several people and using their
bodies to reach high ledges. For whatever reason, many officers originally believed the suspect to be male.
- October 21st, 2005: the movie Doom was released in theaters. There were no survivors.
It is evident that if we are to save our morally bankrupt society, we must act now! Write
your congressman
today and tell them that you fully support wiping video games from the face of this
Earth! Do it
within the next ten minutes, and I’ll even donate $10,000
to your favorite charity! Go go go!
by Ben Striegel Dec 20th 2005 2:45PM
Filed under: Culture, Sony PlayStation 3, Action

December’s issue of Game Informer features an in-depth interview
with Metal Gear Solid
guru Hideo Kojima, in which he discusses Metal Gear Solid 4: Guns of the
Patriots. One of the PS3’s most
highly anticipated titles, as well as what is to be the last game in the Metal
Gear series with Kojima at the
helm, MGS4’s dev team is pulling out all the stops to ensure that this
game will be one to remember.
Notable among Kojima’s remarks regarding this next entry in the series is the
introduction of psychological
warfare—not just for the NPCs, but for the player as well. According to Kojima, enemy AI
in Guns of the
Patriots will be so advanced that each character will react as an actual human would in a
combat situation,
meaning that outwitting your enemies will likely become a key facet of gameplay. However, in an
effort to keep the game
balanced, the enemy Metal Gears will play tricks with your mind as well.
Rather than attempting to heighten the
player’s paranoia (as the horror genre has done so often in the past), the
enemies in MGS4 will instead endeavor
to lull you into a false sense of security and actually ease your
tension before engaging you in combat. In
Kojima’s own words, ”in the trailer, there is a new Metal Gear. When this
comes closer, it makes the
noises of a cicada. To most Japanese people, this sound makes you think about your childhood
days, because you were
going outside into nature and catching cicadas.” Furthermore, the sound of the Metal Gear
walking will
resemble the clopping of horse hooves, and that bellowing noise
heard in the trailer is supposed to be reminiscient of
the
noises made by a cow. Kojima contends that, ”so combined, these three aspects, the sounds of the cicada,
the horse,
and the cow makes the person who hears the sounds a little bit peaceful, because it makes you go back to
your childhood
memories. You’re supposed to feel tense in a battlefield, but when you hear this, it really cuts
the tense feeling. And
when that happens, the Metal Gear attacks you.”
Although, perhaps this is
just me, but when a two-legged mechanical monstrosity plummets out of the sky and emits a
deafening roar straight out
of Jurassic Park, I am not immediately put at ease. More accurately, it causes me
to hearken back to my
childhood, when, growing up in southern Kyushu, cows would fall from the sky and fire missiles at
me. Needless to say,
my cicada collection was ruined. For localization, might I suggest the Metal Gears play an endless
loop of the
Super Mario Bros. theme? Doot, doot, doot, doot doooo doo BOOM.
by Ben Striegel Dec 16th 2005 1:45PM
Filed under: Culture, Hacks, Retro, Microsoft Xbox 360
If you're like us, you've been
indulging yourself in that Xbox Live Arcade a little more often than would be considered healthy, and you're loving
every minute of it. Of course, if you're like us, you also inevitably get that sinking feeling that you just paid $400
for nothing more than an arcade emulator every time you glance at that gleaming white tower just off to the side of
your 50" plasma display. Feel like it's time to take your retro flashback to the next level? Bust out that dremel,
'cause here comes the Atari 3600, the casemod that transforms your mild-mannered 360 into the box that Atari built. Old
school, meet new school. New school, tear out old school's internal organs and replace them with your own. Game on.
[Thanks, Seth]
by Ben Striegel Dec 16th 2005 11:00AM
Filed under: Nintendo DS, Portable, Sony PSP, Nintendo Wii
I've been looking through Joystiq's
archives quite thoroughly lately, and no matter how many articles I see speculating on future hardware—including
ones not even remotely announced—I can't seem to find
anything relating to the next iteration of the Game Boy, aside from one tiny piece from July '04 confirming that,
yes, Nintendo is working on it, maybe possibly
perhaps. This got me to thinking: how will Nintendo market a traditional handheld after the undeniable success of their
nonconformist third pillar? Obviously differentiation is key, as high hardware sales translate into higher software
sales, which are the crux of a publishing giant such as Nintendo. How will the Game Boy Evolution differentiate itself
from the DS and all of its subsequent progeny? Nintendo isn't talking—yet—so we'll opt for the next best thing: rampant
speculation!
-
The GBE will be released six months to a year after the launch of the Revolution. Considering a best-case
scenario, Japanese gamers could be playing the Evolution as early as next December. Why, you ask? For much the same
reason as the near-coinciding launch of the GBA and GCN…
-
The Revolution will connect with the Game Boy Evolution, but not with the Nintendo DS. Aside from the
usual benefits of a controller with a built-in screen, classic Nintendo titles can be downloaded onto the GBE's
internal memory for nostalgia on the go. And speaking of nostalgia…
-
Unlike the DS and the GBM, which are only equipped to play Game Boy Advance cartridges, the GBE will allow you
to play your entire back catalog of Game Boy titles, thus preserving the longevity of the Game Boy brand. Obviously
it won't accept DS cartridges, despite the fact that…
-
The GBE will store game data on DS-esque flash memory cards, rather than an optical storage medium such as the
PSP's UMDs, thus eliminating the need for separate memory cards and battery-intensive lasers. And while we're
talking comparisons to the PSP…
-
The Game Boy Evolution will feature full 3D capabilities, though the hardware will only exhibit a marginal
increase over the PSP's graphics. Nintendo's never felt the need to sell their consoles as the most graphically
superior (see Game Boy vs. Game Gear), relying instead on
the overall experience as the system's unique selling point. But before we get away from the graphical aspects
there's one last thing worth mentioning…
-
The GBE's screen resolution will be drastically increased over the GBA's, though all the while retaining a
similar aspect ratio. Despite consumer demand, the screen will not be backlit.
-
...until the GBE SP.
Continue reading So whatever happened to the next Game Boy?
by Ben Striegel Dec 16th 2005 6:30AM
Filed under: Nintendo DS, Nintendo Wii, Wireless, Online
CNN's Chris Morris recently took a shot at those eight
Revolution controller demos that everyone's been raving about since TGS, and offered a few pennies for the thoughts
of a few of Nintendo's higher-ups in the process. His insights on the controller itself aren't anything we haven't
heard a hundred times before (it's so light/intuitive/subtle/revolutionary!), but some of the quotes he snags from
Iwata and the Regginator do shed some new light on Nintendo's ultimate scheme. Iwata doesn't just expect the Revolution
to bridge the gap between gamers and non-gamers alike, he also expects the Revolution's control scheme to become
"the standard in video game controls." That's some big talk, implying that Microsoft and Sony would abandon
the hyper-evolved NES interface in favor of Nintendo's newest implementation. Rather than dreading, is Nintendo perhaps
expecting their competitors to imitate their designs?
When asked how the general public would react to such a radically new interface, Iwata compared selling people on the
idea of the Rev to selling people on the idea of the DS's touch screen, and how the lessons learned from marketing the
DS will help them communicate the idea of the Revolution's remote. However, if you stop and think about it, not all
that many DS games have made great use of the device's touch screen (by which we mean that the game couldn't have
functioned at all without the inclusion of a touch screen in the first place). Only Kirby: Canvas Curse,
Meteos, and Wario Ware DS immediately spring to mind (Animal Crossing may have suffered
without a touchable interface, but it was by no means necessary). Should we really expect third-party developers to
push the boundaries of gameplay on unproven technology?
Reggie had less grandiose words to offer for our consumption, though he did remark that he earnestly hoped that the
Revolution would realize a massively multiplayer online game on a console, an endeavor which has in the past been met
with merely mediocre success. Could a Nintendo-developed MMORPG be in the works? They've got more than enough untapped
intellectual properties—is an Earthbound MMOG really that hard to imagine? Finally, Reggie reminds us yet
again that we'll be seeing more from the Revolution before E3 rolls around. Come on, Reggie! Enough with the demos, we
want Smash Bros. dammit!
by Ben Striegel Dec 14th 2005 6:15PM
Filed under: Culture
Last night's Child's
Play charity auction hosted by Gabe and Tycho of Penny Arcade fame was a resounding success, with the final takings
amounting to $82,100, almost five times the amount raised during last year's auction. Items up for grabs included
limited edition Cardboard Tube Samurai laser cels, a complete Penny Arcade wardrobe, and a tour of Bungie Studios, not
to mention the chance to appear in a Penny Arcade strip, a once in-a-lifetime opportunity which was apparently far too
good to pass up, fetching a cool $20,000. Yesterday's event brings the sum of this year's donations to within striking
distance of $300,000, all of which goes towards supplying hospitalized children with toys and video games. Amidst a
backdrop of seemingly perpetually negative press surrounding games and gamers of every calling, Child's Play is one of
the most positive examples imaginable of the gaming community banding together to make a difference. So if you've got a
little bit left over after your holiday shopping is done,
consider sending it their way. Won't somebody please think
of the children?
by Ben Striegel Dec 14th 2005 10:30AM
Filed under: Culture, Nintendo DS, Mac, PC, Sony PlayStation 2, Sony PSP, Microsoft Xbox, Microsoft Xbox 360
We've always been told that it's better to give than to receive, though we're not quite sure why that is. At the
very least, it's sure to regain you some of those karma points you lost for exclusively running down grandmothers in
San Andreas. But as gamers ourselves we know better than anyone how tough it is to shop for one, considering
all the variables to take into account: genre preferences, company allegiances, platforms owned… not to mention how
much you're willing to spend. So tell us, what gifts are you getting for that special gamer in your life? A PlayStation
Portable for your iPodding teen? A Game Boy Micro for the budding gamer in your family? Or maybe a tricked-out gaming
rig for that oh-so-special World of Warcraft partner?
by Ben Striegel Dec 12th 2005 9:00AM
Filed under: Nintendo DS
There's been a lot of fresh new faces in the Joystiq household as of late, and today we're proud to bring you the
freshest: DS Fanboy, where touching is always good. In their quest to unearth
all the facts, fiction, and FUD surrounding Nintendo's dual-screened marvel they'll tirelessly comb the seedy,
rumor-strewn underbelly of the interweb to bring you all the Nintendo DS news you've ever dreamed of. For everyone else
out there, there's no need to worry—N-Gage Fanboy will be here sooner than you think.
by Ben Striegel Dec 12th 2005 8:30AM
Filed under: Microsoft Xbox 360
According to several tipsters, Circuit City has just received a new shipment of Xbox 360s which are available to be
specially ordered on a first come, first served basis. Here's the catch: the warehouses that service several states
each are only getting about 170 units per distributor, so don't expect your local store to receive more than 2 or 3
boxes. Both premium and core bundles will be for sale, though the ratio of premium bundles to core bundles is still
unknown. The good news, though, is that anyone placing a special order for the 360 right now could presumably have
their hands on a box within the next few days to a week. Of course, there's a chance that you'll have to settle for a
lowly core package, though a crippled 360 is better than no 360, right? Just so we're clear, that there's what they
call a rhetorical question.
by Ben Striegel Dec 11th 2005 10:00AM

Though last night's Spike TV Video Game Awards were an unmitigated travesty and an affront to the dignity of true
gamers everywhere, the undisputed highlight of the night was not the 2005 Game of the Year As Chosen By Spike TV's
Marketing Department, but the heavily contested revelation of Best Gaming Blog. Tensions in the blogosphere reached a
fever pitch in the hours leading up to the ceremony, with numerous girly slapfights erupting amongst the crowd. Nerves
mounted ever higher as all of webdom looked on with bated breath, occasionally looking away just long enough to retch
into a nearby bucket. At long last, the moment of truth: who would Spike TV recognize as the world's best gaming blog?
The envelope, if you please. And the winner is…
IT'S A TIE! KOTAKU AND SLASHDOT FOR THE WIN!!!
The audience burst into deafening applause as Brian Crecente and Rob Malda simultaneously slumped forward in their
seats, heads in their hands, shielding their faces from the cameras. Unfortunately, representatives from Joystiq were
unavailable to accept the award for Least Association With the Most Egregiously Farcical Event of 2005, as managing
editor Vladimir Cole had been critically wounded earlier in the evening during a slap-related altercation on the red
carpet, and the remainder of the Joystiq staff had already been ejected from the premesis for multiple counts of
indecent exposure. Rob Schneider was eventually fooled into accepting the award, though only after being told it was
made of chocolate.
Though we here at Joystiq revel in our victory, we are not deaf to the plight of our blogging brethren. Each of us
on the Joystiq crew extend our most heartfelt sympathies to Kotaku and Slashdot, who are even now bracing for the
inevitable influx of prepubescent wannabe-hax0rs who think that beating Halo 2 on Normal difficulty makes them totally
l33t. However, despite our sweeping triumph, we realize that it could have just as easily been us on the receiving end
of such a disgrace, and we must inevitably remind ourselves that the only real winners here are those blogs that failed
to be nominated in the first place. Take the hint, Spike. Next year, either drop the gangsta overtones and air an
awards show that gamers aren't ashamed to be associated with, or don't bother inviting us to the after party. We'd just
end up stealing all the liquor anyway.
by Ben Striegel Dec 10th 2005 10:30AM
Filed under: Portable, Retro
So you're hankering for some hardcore old-school gameplay, but your Genesis is back at home and you're stuck at the
hospital waiting for your wife to hurry up and deliver that baby already. Since you're sure as hell not gonna pay up
for your retro fix, until now your best bet was a PlayStation Portable and a memory stick packed with your favorite
ROMs. But with Sony tirelessly
updating the PSP's firmware to head hackers off at the pass, keeping those emulators in working order can be
something of a challenge. Enter the Gamepark GP2X, the Linux-based portable gaming platform from the makers of
that other handheld you've never heard of. With no
commercially-released titles to speak of, gaming on the GP2X is 100% open source, so an extensive library of dubious
ports and emulations was fairly inevitable. Among others, the GP2X already boasts emulators for the NES, SNES,
PlayStation, Sega Master System, and Genesis/Megadrive. So now when your newborn son first comes into this world, let
his first memories be of his daddy kicking it old-school with Sonic and pals. When the doc asks if you'd like to hold
him, tell her sure… right after you finish this zone.
by Ben Striegel Dec 9th 2005 8:15AM
Filed under: Sony PlayStation 3
According to Reuters, the bigwigs at Sony have recently reaffirmed the PS3's predicted launch window of spring 2006,
despite numerous rumors and utterances to the contrary. Since Sony have yet to follow in Microsoft's footsteps and
announce their intentions to engage in a simultaneous worldwide launch, we can assume that they'll be shooting for the
usual staggered release schedule of Japan first, everywhere else… meh, whenever.
Technically speaking, should Sony stay true to their word, Japan could be seeing the PS3 as early as March 21, though
no later than the same time come June. Given that the PS2 took a little under eight months to make the transition
across the Pacific, we can roughly estimate a North American PS3 launch window of early November 2006 to late January
2007. This could potentially coincide with the recent
rumor of a U.S. Revolution launch circa next Thanksgiving,
and it could just mean, depending on far you read into this, that we might be breaking in
Halo 3 in less than a year's time.
[Thanks, Ravi]
by Ben Striegel Dec 9th 2005 6:21AM
Filed under: Sony PlayStation 2, Reviews, Microsoft Xbox, Action, Metareviews
We missed
this one back when it released in November, but seeing as how Christmas is nearly upon us, and since we know that many
of our readers are wallowing in the financial vacuum known as college, it's our sworn duty to steer you clear
of those tempting games at the bottom of the bargain barrel. How tempting is it, you ask? As far as this game is
concerned, not only is 50 cent the main character, it's also the MSRP (or at least it should be, any way). Think of
this as Joystiq's Holiday Anti-Gift Guide:
IGN [6.5] - "Unfortunately, as the game is basically
a straightforward shooter all the way through, the fact that the battles can be boring, if not frustrating at times,
makes most of the general gameplay rather uncompelling."
GameSpot [4.8] - "Once
you've finished Bulletproof's short and ridiculous campaign, you can go back through the levels in arcade mode, which
gives you a score based on how well you can shoot people in the face. But with the shooting as bad as it is, it's tough
to imagine that most people will even bother to finish the campaign mode, let alone enjoy it enough to go back through
the levels for a high score."
GameSpy [1½ out of 5] -
"Bulletproof is a violent hip-hop fantasy come to life. Fittingly, it's got a mess of music video flash
editing instead of a plot and shell casings where the brain should be. And a soul? Forget about it. The game's vision
of 50, endorsed by the man himself, makes a lie out of any claim that his music is street poetry. There's no metaphor
here. 50 Cent has been plugged, his crew has been wronged, and the only way to make things right is to blow the hell
out of everyone."
by Ben Striegel Dec 7th 2005 5:33AM
Filed under: Nintendo Wii, Wireless, Online

It was only yesterday that the launch of IGN's
Revolution channel quenched our insatiable thirst for solid Revolution data with some admittedly underwhelming yet
nonetheless progressive technical specifications. The day after, they're following up on their Revolution revelations
with even more info gleaned from developers working with near-final dev kits. So while this is all still subject to
change, unless the Hollywood GPU ends up utilizing some form of quantum computing, don't expect any radical
deviations.
First up, optical media. We've garnered some excellent commentary in our recent thread regarding
Xbox 360 disc capacity, with several people citing the
Revolution and its supposed 12GB discs. As it turns out, this isn't the case… by a long shot. Single-layered Revolution
discs will hold 4.7GBs of data, tops, while the dual-layered variety tops out at 8.5 gigs. What will this mean for the
content of Revolution games? That'll depend on the remainder of the Revolution's hardware, as well as the tools that
are made available to the developers. For further elaboration, check out that 360 post if you've got an hour or so to
spare, or just skip right to the meat.
Next up, memory. Initial appraisals set the Revolution's memory capacity at or around 128MBs; according to IGN, that
number's been lowered to 104MBs—88 megs of 1T-SRAM and 16 megs of D-RAM. Developers have also noted that they have
access to the Rev's built-in 512MBs of onboard flash memory, though flash is no replacement for dedicated RAM. The
amount of memory aboard the Revolution's mysterious Hollywood GPU has yet to be determined, though many developers have
placed the number at 3 megs. Of course, the apparent lack of this key hardware component may very well be
responsible for the best news I've heard all day: the price.
Out of all the developers that IGN talked to, none expected the Rev to debut at a higher price than $150, with a
few venturing as low as a $99 price point. Regardless, even at $200 the Revolution would undercut the
cost of the Xbox 360 by 50%, since we all know that Core bundles
do not count. And since nobody expects the PS3 to be cheap by any stretch of the imagination, I think I'm truly
beginning to believe that Nintendo could pull off this whole "supplement rather than subsititute" thing they've got
going on. Will Nintendo's decision to forego bleeding-edge hardware in favor of extreme affordability and ease of
use succeed in swaying the untapped nongamer demographic? Perhaps more importantly, will the Revolution set a
precedent wherein all future console generations are judged upon interface overhauls rather than polygons per
second?
[Thanks, Hutchi]
by Ben Striegel Dec 6th 2005 6:45PM
Filed under: Culture, Mac, PC, Online

In just over a year, World of Warcraft has grown from a simple MMORPG to a global phenomenon, with over 4.5
million active worldwide subscriptions. Never ones to pass up an opportunity to capitalize on all those guaranteed
pageviews, Joystiq is proud to present the newest member of our dysfunctional blogging family,
World of Warcraft Insider. They're your one-click stop for all things massive,
multiplayer, and online in Azeroth, so head on over. We guarantee that your face won't melt*.
*Not a guarantee.
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