by Dan Choi Jun 16th 2006 12:29AM
Filed under: Culture, Rhythm

Tickets are now on sale for the two Video Games Live shows planned in conjunction with Gen Con Indy Friday & Saturday, August 11-12.
After a stop in Philly earlier this month, the VGL tour is moving on to Houston July 14th, Chicago August 5th, and then Indianapolis the weekend after that. More on reserving seats for the Hilbert Circle Theatre can be found on the official announcement page (via the pic to the right or the Read link below).
Judging by the reviews of the Philly show so far, Video Games Live sounds like it could be a lot of fun. If they keep providing public access to
Guitar Hero II, they may have sold this blogger on going already. We hope Midwestern gamers not attending the Chicago show can make a pitstop in Indy to keep Tommy's show on the road. So, yeah ... rock on.
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by Dan Choi Jun 7th 2006 5:28PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Interviews

Well, you know what they say about what to do when you have nothing nice to say ... erm, say that the competing gaming platform (in this case, the 360) is an "obsession"?
That's exactly what Sony CEO Howard Stringer had to offer in an interview with Walt Mossberg of
The Wall Street Journal recently. While sharing how
The Da Vinci Code from Sony beat up on "
X-Men 3" (aka
The Last Stand) over in Europe, he seemed to mistakenly throw in "Xbox 3" in the stead of Fox's great summer blockbuster hope. Following Mossberg's correction, Stringer is reported to have retorted, laughing, "There's an obsession!"
We don't know if he's referring to the media's obsession with the corporate gaming rivalry, his own obsession with the console that would dethrone the PlayStation, or some combination of the two (irony really doesn't help here), but he does seem to at least outwardly admire Bill Gates' salesmanship (as well as his hypocrisy in delaying Windows Vista while lambasting the PS3 delay). Of course, a lot of supposed compliments could go both ways, so we've provided a few handy links below to check out what other "nice" things hardware execs have had to say about their competitors lately. We're sure it's all in good fun.
[Thanks, JC & SickNic; also via
GameDaily BIZ]
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by Dan Choi Jun 5th 2006 11:27PM
Filed under: Microsoft Xbox 360, Online

The long awaited 360 dashboard update is finally coming, arriving by invite for most Stateside gamers sometime early tomorrow morning.
The update will actually begin to go out by 2:00 AM PT, but, according to Major Nelson, it "can take up to four hours for a user to be prompted to receive this update," so the invitation to download the small-in-size (but large-in-scope) update could arrive as late as 6:00 AM PT.
Patient gamers can look forward to 125 new features for their cream-colored Xboxes, including the ability to queue multiple Marketplace downloads, keep your place in DVDs, and even fast-forward to just the choicest parts of videos (like the one featuring the titular Tomb Raider above). Plan your evening and/or morning accordingly, folks.
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[Thanks to everyone who sent this in; also via
Xbox 360 Fanboy]
by Dan Choi Jun 3rd 2006 12:20PM
Filed under: Arcade, Retro, Microsoft Xbox, Microsoft Xbox 360, Action, Driving, Fighting, First Person Shooters, Online

Thanks to the folks at the Gamerscore Blog, we've learned that the next Xbox back compat update "should be out in the next few weeks."
In his earlier blast against BC, Peter Moore proclaimed that nobody is concerned about it anymore, but thankfully the gentler Gamerscore peeps have set the record straight, stating: "We know for a fact that there are
lots of people who continue to care about backwards compatibility, including the 'Emulation Ninjas' who are working full time on the updates. And those of us posting on this blog. And, of course, many of you."
We suppose quarterly updates to the BC list aren't TOO bad (hey, they sure beat semiannual dashboard updates), but getting more than a dozen titles to work each time would definitely help a lot more for those with original Xbox favorites they'd prefer to play on their new machines. Personally, this blogger would like to see the following titles added to the list:
Dead or Alive Ultimate,
Doom 3,
Capcom vs. SNK 2,
Marvel vs. Capcom 2,
Project Gotham Racing 2,
LEGO Star Wars,
Street Fighter Anniversary Collection,
Soul Calibur II, and
Capcom Classics Collection. It may not be realistic to expect
Street Fighter support when
Hyper Fighting is set to hit Live Arcade sometime in the near future, but one can (vainly) hope.
[Via
Major Nelson's blog]
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by Dan Choi Jun 2nd 2006 12:26AM
Filed under: Arcade, PC, Wireless, Microsoft Xbox 360, Driving, First Person Shooters, Online, Simulations, Strategy, Peripherals, Business

Our friendly anonymous source at Microsoft has provided us with a few more details concerning the 360 accessories announced back at E3.
Perhaps the most important involves the bundling of the Xbox Live Vision camera with a wired headset, the popular Live Arcade title
UNO, and a month of Live Gold service for $39.99 when it releases in the States on September 19, 2006.
Granted, this is still an unofficial report (based on a leak of "official" info), so understand that you're probably not gonna get much confirmation from MS until they're good and ready to give it. If you'd like information on what other peripherals are coming out "Holiday 2006" (so sometime in the 4th quarter) and at what price, read on for more.
Continue reading $40 XBL Vision camera & UNO bundle detailed by MS source along with prices & dates for other 360 accessories
by Dan Choi Jun 1st 2006 9:47PM
Filed under: PC, Microsoft Xbox 360, Online, Peripherals, Business

Major Nelson has corrected an earlier report made during a recent Blogcast concerning the release date for the Xbox Live Vision camera: it will be out in Europe and Asia (outside of Japan) on October 2nd rather than the earlier September 19th date, which still applies for 360 owners in the U.S.
We suppose the short wait is better than the lack of any confirmed release dates for Japan, New Zealand, Australia, or any of the other countries in which the system has already been officially launched. At least Japanese gamers can still converse on their original Xboxes with the Xbox Video Chat camera that was released only in that fair land. They might not get to play
UNO on the current generation of hardware, but it's better than nothing.
[Via
Xbox 360 Fanboy]
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by Dan Choi May 26th 2006 2:40PM
Filed under: Culture, Sony PlayStation 2, Retro, RPGs, Rhythm, Business

Are you in Chicago tonight for the big PLAY! concert tomorrow, but weren't willing to shell out $125 for the VIP meet-and-greet at the event? Well, you might be in luck (even if you're not attending), as a few famous folks from the concert will be on hand to sign autographs in Chicago proper for free tonight.
From 7 to 9 PM (presumably Central time) at the Tower Records store on 2301 N. Clark St.,
Final Fantasy composer Nobuo Uematsu, bilingual songstress Angela Aki (who wrote and sang the theme song for
FFXII), and Principal Conductor and Music Director of PLAY! Arnie Roth will be signing autographs to promote the world-tour premiere of 'PLAY! A Video Game Symphony' and the CD for
More Friends - Music from FINAL FANTASY.
While this blogger is sadly occupied with prior engagements tonight, gamers in the area are more than welcome to mob that Tower Records and cause the store's employees much consternation and bewilderment. If you don't have any imported CDs to sign, however, don't fret: the store's web site claims to have "some awesome Japanese imports available for you to purchase and have autographed at the event." Not only that, Angela Aki will be performing live as well. Score! Anybody wanna tell us how this evening turns out when it's all sung and done?
[Via
The Daily Northwestern; image culled from
Angela Aki's blog,
Nobuo Uematsu's Squenix profile, and
Arnie Roth's 2005 interview with IGN]
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by Dan Choi May 23rd 2006 7:06PM
Filed under: Culture, E3, Business

Okay, so maybe not hate
completely.
The eye-catching title of an essay from the latest installment of
The Escapist puts the emphasis on the negative aspect of the love-hate relationship many industry vets have with E3, but there's surprisingly a lot of love for the trade show here, even if you don't subscribe to the hardened "I hate E3 because I love it" theory of convention devotion.
While the Joystiq staff hasn't been to quite as many E3s as the founder of the International Game Journalists Association (IGJA), we can certainly empathize with the world-weariness that might accumulate after years of weeklong
death- press-marches and working in overcrowded, sensory-overloaded spaces. We just hope our love of the game(s) will stay with us as it has for Mr. Thomas, whether we're watching from home or working the show floor in person in post-apocalyptic L.A. The parties will be sure to be awesome.
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by Dan Choi May 12th 2006 2:15PM
Filed under: PC, Wireless, Microsoft Xbox 360, Online, E3, Peripherals, Business

Thanks to a reliable source from Microsoft, we've learned some important details about the new peripherals announced for the Xbox 360, including pricing and a few
Halo faceplate (non)specifics. Check out the leaked info and prices below:
- 360 wireless gaming receiver (which enables wireless 360 controllers, headsets, and wheels on your PC): $20
- Wireless racing wheel: $130
- Wireless headset: $60
- Xbox Live Vision Camera (with headset, one month of Live Gold, and one arcade -- presumably Xbox Live Arcade -- game): $40
- New faceplates for Halo (with the Master Chief on 'em, but not Halo 3 specific) and Forza (no word on connections to the sequel): $20 each
- 256 MB portable memory unit (MU): no official price yet, but definitely not four times the cost of the older 64MB MU
Besides acknowledging that the PC is "the biggest gaming device of all," MS appears to be setting an agressive price for its most relevant new PC accessory, the wireless gaming receiver (at least in comparison to the outrageously priced 360 wireless networking adapter). Unfortunately, no price was revealed as of yet for the USB-based HD-DVD add-on.
We've speculated in our recent podcasts as to what would happen to the various 360 SKUs when price drops inevitably occur. An interesting theory bandied about by prolific Joystiq Contributor epobirs (on our earlier bump-to-256MB-MU post) was that a $20 price drop for the Core system, coupled with a $20 price drop on the 64MB MU, would finally allow folks to pick up a capable non-Premium bundle for the original $300 Core price point. (Not a bad way to undercut PS2 memory card prices, too.) We hope to get official confirmation on this info in the not-too-distant future.
[Update: Sorry, had the camera price wrong in the headline; it now matches the price of the bundle listed in the body of the text below.]
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by Dan Choi May 12th 2006 12:39PM
Filed under: Microsoft Xbox 360, Action, RPGs, E3, Business

If internet reports are to be believed,
Frame City Killer has been cancelled, with an unnamed RPG replacing it in Bandai-Namco's roster of upcoming games.
We knew that
FCK (as it's affectionately known in the gaming community) was having some problems -- with multiple delays stemming from poor graphics and inadequate content -- but most 360 owners expected the game to come out one way or another sometime later this year.
If you're a member of the
Frame City Underground (the official fan community for the game), a pretty clear announcement in English has already been made. Check out the full text below.
FCK ... we'll miss you.
[Thanks, murph, Blue_Six, & a tipster who'd like to remain anonymous; via
Evil Avatar &
GameFront]
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Continue reading Frame City Killer killed; RPG to replace it in lineup
by Dan Choi May 8th 2006 6:24PM
Filed under: Sony PlayStation 2, Action, Adventure, E3

IGN got an early hands-on preview of
God of War II, and they're lovin' what Sony's Santa Monica studio has come up with so far.
Without revealing too much of the sequel's plot, our hairless hero now sports some new magical attacks and context-sensitive finishing moves. Needless to say, prominent Greek mythological figures will also be showing up to keep Kratos company, and there will certainly be a lot of flashy slashing-first-ask-questions-later kind of action to fill the hours.
For more spoilers on "an early section of the sequel," simply follow the image link above or Read link below, where you can find a few more details on the new power-up system and annoying enemy combatants (otherwise known as smarter fodder for your sharper blades). A practical explanation goes into the reasons for keeping things on the PS2 rather than the PS3, and hopefully less frustrating puzzles are revealed as well. More will likely be revealed at Sony's big E3 press conference today.
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by Dan Choi May 8th 2006 3:21PM
Filed under: Sony PlayStation 2, E3, Peripherals, Rhythm

In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of
Guitar Hero II's new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.
While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in
DDR), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.
The Joystiq team out in L.A. will probably find
something to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.
[Thanks, murph]
Continue reading Preview of new Guitar Hero II co-op mode
by Dan Choi May 8th 2006 12:20PM
Filed under: Business

Back in March, we heard rumblings that Sega stalwart Yuji Naka was planning to leave Sega to start his own studio. Today, that rumor's been confirmed.
According to Next Generation, Naka's new company is called Prope, which means "'beside' and 'near' future." Prope's web site (not linked on Next Gen) apparently explains that the name was chosen "in the hopes of bringing game entertainment much closer to users, establishing closer ties between users and us, and creating near future entertainment."
We're just happy that Naka is retaining some ties to his old corporate home thanks to a 10% contribution on Sega's part to prop up the emerging new independent studio (a concept which Sega seems to support with its developers). Unfortunately, as the firm "will commit to new IP," you shouldn't expect updates of Sega classic franchises from the old hand anytime soon. It will also be interesting to see who's guiding the new
Sonic games as well. Prope will open for business on June 1st.
[Thanks,
Sense; via
8-bit Ninja]
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by Dan Choi May 6th 2006 10:26AM
Filed under: PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360, First Person Shooters, Online, E3, Video
Call of Duty 3's just been confirmed, and it looks like we were right on the money with our early leak of the WWII-related game.
Back in early March, we printed the following information (and a whole lot more) on the focus of an upcoming sequel: "'
CoD 3' ... is being produced by
Big Red One dev Treyarch. ...
The next Call of Duty World War II-based title will return gamers to the battlefields of Normandy as the Allies take on Nazi Germany to drive them out of France once and for all. This time around, American and British forces are joined by Canadian troops, Polish tanks, and French freedom fighters in a reenactment of the bloody Normandy Breakout campaign spearheaded during the summer of 1944. In the push to Paris, you'll get to choose how you approach each mission, free of menu screens and jarring non-interactive cut-scenes."
Here's what IGN quoted from Activision for the announcement yesterday: "Through the eyes of four Allied soldiers,
Call of Duty 3 brings players closer to the fury of combat as they fight through the Normandy Breakout, the harrowing offensive that liberated Paris and changed the fate of the world. Developed by Treyarch,
Call of Duty 3 is the follow up to the #1 next-generation game and is scheduled for a 2006 release." Fingering the developer and the setting? Not too shabby -- while Joystiq pats itself on the back.
Check out the IGN trailer below for a first-person look somewhat reminiscent of the FPS sequence in the
Metal Gear Solid 4 trailer from TGS. At the end of the "official E3 teaser" trailer, a number of platforms are listed, with the major manufacturers (including a small "Nintendo Revolution" in text) and publisher/developer combo listed. We suspect that versions for the PC and possibly the current-gen consoles will be covered with ports as well. Now all we have to do is wait for the word on
Call of Duty: Modern Warfare. (Infinity Ward, we're looking at you!) More info obviously hitting at E3.
[Thanks, icemorebutts, jason, & Hiro Protagonist]
[Update 1: Had to fix a verb. Thanks, Hiro Protagonist, John Q, & Jiiiiihad!]
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by Dan Choi May 6th 2006 2:45AM
Filed under: Nintendo DS, Nintendo GameCube, PC, Sony PlayStation 2, Portable, Sony PSP, Microsoft Xbox, Microsoft Xbox 360, Action
LEGO Star Wars II: The Original Trilogy will now be making an appearance on the Xbox 360, along with its earlier announced platforms (which include pretty much every current-gen system).
Whether creating a Han Solo-Greedo, lightsaber-wielding humanoid hybrid is really the wisest course of action or not is a debate best left to the fan community, however. (A green HanGreedo on the 360 -- it could work.)
Our only hope is that the original
LEGO Star Wars will make its way onto the official Xbox backward-compatibility list by the time the sequel's released in September. Getting those unlockable characters from the prequels onto the next generation would be awfully nice. (Transferable saves? Even better.) The complete Lucasfilm press release follows below.
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Continue reading LEGO Star Wars II jumps onto the Xbox 360
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