The Indie Royale website is back at it with a brand new bundle of games for sale, this time scheduled for Valentine's Day. On this one, paying either the minimum price (currently just above $4) or above will net you five different indie titles: The impressive FPS (and IndieCade finalist) Zeno Clash, the excellent and underrated Hoard, the gorgeous adventure title Lume, and top-down puzzle crawler Soulcaster and its sequel. Plus, buyers also get both Hoard DLC packs, and anyone who pays higher than the minimum will pick up the "Music to Play Games by Too" compilation album.
Remember, the way the bundle works is that the price goes up as more people buy the bundle, but it drops when people spend more than the minimum (so giving more actually makes it cheaper for everyone, and supports the game's developers as well). Purchased titles are available on both Steam and Desura, and the bundle is on sale through Valentine's Day.
Remember, the way the bundle works is that the price goes up as more people buy the bundle, but it drops when people spend more than the minimum (so giving more actually makes it cheaper for everyone, and supports the game's developers as well). Purchased titles are available on both Steam and Desura, and the bundle is on sale through Valentine's Day.
Square Enix has released another Taito shmup on the App Store, and as with pretty much all Square releases, we can't help but be aghast at the price. Given the source material, however, maybe $11 isn't that bad.
Dariusburst Second Prologue is based on both the PSP Dariusburst and its arcade followup, Another Chronicle -- the two latest iterations of Taito's long-lived shmup series about shooting enormous robot fish. The PSP game content is all here, along with a remixed mode with new enemy patterns and stuff from Another Chronicle. There are also four new tracks by Taito's Zuntata band.
In other words, if it were on PSP, there'd be no question of its value. We admit we're still kind of balking at the App Store price anyway. That's just how the market is on that platform!
If you were among the players put out because Diablo III seems too pretty to be hardcore, you'll be happy to know that Blizzard hopes to re-earn your love, not with art but with gameplay. The company has released a video in which key DIII devs talk up the game's nightmare, hell, and inferno difficulty modes. They promise a veritable ass-kicking complete with hours of wiping and mounting repair costs. Quoth the devs:
The Diablo III vid is embedded just behind the break!
"Normal mode was pretty casual. It's very fun -- you're one-clicking and you're having laughs. Once you get into Nightmare mode, it starts turning into all business . . . The game really starts at Nightmare . . . The way the game is tuned right now, people have no idea what they're getting themselves into."Perhaps not coincidentally, the Battle.net World of Warcraft blog is now daring gamers to join a community-driven Iron Man WoW Challenge. Participants eschew luxuries like buffs, talents, and grouping and charge into the world to see just how high they can level. Death, of course, means game over for the hardest of the hardcore.
The Diablo III vid is embedded just behind the break!
Adam Adamowicz died of cancer yesterday, and while his career may have focused on building digital worlds, his impact can be felt just as intensely in our physical lives. As the concept artist for Fallout 3 and other Bethesda titles, including Skyrim, Adamowicz shaped the reality of some of our favorite video game experiences, regardless of whether the wider world knew his name.
Awesome Robo offers an in-depth, heartfelt glimpse into Adamowicz's work and life, highlighting the hand-drawn process he used to create Fallout 3's vault jumpsuit, weapons and super mutants, among dozens of other integral pieces that made up the game's universe.
Awesome Robo offers an in-depth, heartfelt glimpse into Adamowicz's work and life, highlighting the hand-drawn process he used to create Fallout 3's vault jumpsuit, weapons and super mutants, among dozens of other integral pieces that made up the game's universe.
Yesterday Edmund McMillen and Tommy Refenes of Team Meat dropped a gigantic, raw bomb on Twitter (gross), announcing their intent to strip down Super Meat Boy and rebuild it completely for mobile touch devices. They were vague on details apart from an intent to create a brand new game in the Super Meat Boy universe, and that they definitely wouldn't use "shitty touch controls."
We thought they were being coy, but it turns out they don't know much more about the touchscreen version than we do. It's still in the engine phase of development, McMillen told Joystiq, and they're pretty much winging it, playing with things that work and throwing out ideas that don't -- even if that includes the entire game.
"I mean, honestly, this is simply a challenge for us," McMillen said. "It's easy to poo-poo a new system because of its horrible use of touchscreen on ported titles; it's harder to attempt to try and figure out a design that works and make something worth checking out.
"So that's basically what we are doing -- no idea how it will turn out -- but Tommy and I wanted to jump back into dev again with something that isn't going to take a year-plus to make, so prototyping this idea seemed most appropriate and inspired."
We thought they were being coy, but it turns out they don't know much more about the touchscreen version than we do. It's still in the engine phase of development, McMillen told Joystiq, and they're pretty much winging it, playing with things that work and throwing out ideas that don't -- even if that includes the entire game.
"I mean, honestly, this is simply a challenge for us," McMillen said. "It's easy to poo-poo a new system because of its horrible use of touchscreen on ported titles; it's harder to attempt to try and figure out a design that works and make something worth checking out.
"So that's basically what we are doing -- no idea how it will turn out -- but Tommy and I wanted to jump back into dev again with something that isn't going to take a year-plus to make, so prototyping this idea seemed most appropriate and inspired."
Closure won the third annual Indie Game Challenge at this year's DICE show in Las Vegas. The clever puzzle platformer, which works off the premise that only illuminated objects exist in the game world, has players manipulating lights to solve challenge rooms. The team will receive $100,000 for taking the top prize, sponsored by The Guildhall at SMU, GameStop and the AIAS. The game will be available soon on PSN.
Other category winners included Symphony for technical achievement, The Bridge for achievements in art direction and gameplay, and Nitronic Rush received the "Gamer's Choice Award." The teams receive $2,500 for each category.
Check out all ten of this year's talented nominees by heading over to the Indie Game Challenge site.
Other category winners included Symphony for technical achievement, The Bridge for achievements in art direction and gameplay, and Nitronic Rush received the "Gamer's Choice Award." The teams receive $2,500 for each category.
Check out all ten of this year's talented nominees by heading over to the Indie Game Challenge site.
Frictional Games, known for the Penumbra series and 2010's fantastically creepy Amnesia: The Dark Descent, is teasing something new. A new website, NextFrictionalGame.com, hosts a blurry image above emblazoned with the Amnesia logo and the cryptic words "Something is emerging." The image also contains a link pointing to a Google map of China. An Amnesia title with a Chinese backdrop? Could be.
The site is indeed registered for Frictional, and the domain information also points to TheDarkSwarm.com -- a possible hint at the new game's title -- which leads to an unplayable browser game and a timer that continuously ticks upward every second. The source code on both sites mention first-person perspective, horror, action adventure and other qualities we've come to associate with Frictional. The Dark Swarm site was registered way back in 2007, and was updated in September of 2011, so it might be unconnected.
Frictional's Thomas Grip told us last year that the studio was working on "an Amnesia-related project." At the time, he said that the project wouldn't focus solely on creating fear, but will hopefully "evoke other, less primitive, emotions as well." If that means it will feature even a few moments without teeth-clenching, panic-sticken fear, we're all for it.
The site is indeed registered for Frictional, and the domain information also points to TheDarkSwarm.com -- a possible hint at the new game's title -- which leads to an unplayable browser game and a timer that continuously ticks upward every second. The source code on both sites mention first-person perspective, horror, action adventure and other qualities we've come to associate with Frictional. The Dark Swarm site was registered way back in 2007, and was updated in September of 2011, so it might be unconnected.
Frictional's Thomas Grip told us last year that the studio was working on "an Amnesia-related project." At the time, he said that the project wouldn't focus solely on creating fear, but will hopefully "evoke other, less primitive, emotions as well." If that means it will feature even a few moments without teeth-clenching, panic-sticken fear, we're all for it.
GameStop is building its digital distribution business, having seen a 158 percent growth year-over-year in the third quarter, with strong returns thanks to customers who don't use credit cards.
"70 percent of our sales for DLC is non credit card. So that's a customer either paying with cash, GameStop gift card or trade credit," Steve Nix, manager of PC digital distribution for GameStop told us at DICE 2012. "Think about all those Call of Duty Elite subscriptions and all those customers who aren't using a credit card to purchase them."
"We're actually growing [the downloadable content] market, because about half our DLC customers never purchased DLC previously. So, for game developers that want to sell more DLC, we're introducing gamers to DLC for the first time in our stores."
Nix recognized that it may seem odd the retail chain's brick and mortar stores are so successful selling digital content. It's clearly servicing customers who don't have credit cards or don't want to use credit cards, but still wish to extend their favorite games. He "absolutely" feels this same situation is what's pushing their in-store PC full game sales, despite PC gamers having so many online purchasing options.
Since Gamestop purchased Stardock's Impulse digital distribution store, we wanted to know if it would continue to pursue Goo, which would have essentially created a "used PC games market."
Nixing the idea, he said "We don't see a lot of interest in that model from our publishing partners." He recognizes customers would be interested, but is not really seeing publisher support for such a model.
"70 percent of our sales for DLC is non credit card. So that's a customer either paying with cash, GameStop gift card or trade credit," Steve Nix, manager of PC digital distribution for GameStop told us at DICE 2012. "Think about all those Call of Duty Elite subscriptions and all those customers who aren't using a credit card to purchase them."
"We're actually growing [the downloadable content] market, because about half our DLC customers never purchased DLC previously. So, for game developers that want to sell more DLC, we're introducing gamers to DLC for the first time in our stores."
Nix recognized that it may seem odd the retail chain's brick and mortar stores are so successful selling digital content. It's clearly servicing customers who don't have credit cards or don't want to use credit cards, but still wish to extend their favorite games. He "absolutely" feels this same situation is what's pushing their in-store PC full game sales, despite PC gamers having so many online purchasing options.
Since Gamestop purchased Stardock's Impulse digital distribution store, we wanted to know if it would continue to pursue Goo, which would have essentially created a "used PC games market."
Nixing the idea, he said "We don't see a lot of interest in that model from our publishing partners." He recognizes customers would be interested, but is not really seeing publisher support for such a model.
When looking at screens of Lollipop Chainsaw, we're certain your eyes drift naturally to one of Juliet's most eye-catching features ... the severed head strung to her hip. This new trailer tells the romantic story of how she cut her boyfriend's head off, as an act of love. ... continue reading.
Game Rating Board, South Korea's premiere games rating board, has listed another entry in the Magic: The Gathering series of games, presumably for the PC, Xbox 360 and PS3 again. As things look, Stainless Games and Wizards of the Coast have no plans of stopping the annual installments.
It shouldn't come as much of a surprise: both the original Duels of the Planeswalkers and Duels of the Planeswalkers 2012 performed well, the former having sold over 500,000 copies on XBLA, while the latter was one of PSN's top performers last year. Considering both previous installments launched in the summer, we're betting we'll be hearing about Duels 2013 soon.
It shouldn't come as much of a surprise: both the original Duels of the Planeswalkers and Duels of the Planeswalkers 2012 performed well, the former having sold over 500,000 copies on XBLA, while the latter was one of PSN's top performers last year. Considering both previous installments launched in the summer, we're betting we'll be hearing about Duels 2013 soon.
You remember Warhorse, right? The studio from Prague that's making that unannounced RPG for those unannounced next-gen consoles? Well it turns out the studio is employing Crytek's third CryEngine iteration for said unnamed project, according to a press release issued by Crytek earlier today.
Warhorse exec producer Martin Klima explained his studio's logic behind employing CryEngine 3 by saying, "We looked at every major technology out there and CryEngine 3 suits our needs perfectly." The Warhorse folks didn't offer any more information about the RPG in production, unfortunately, and we're betting it'll be some time before we hear anything more solid on the seemingly very early in production game. Thankfully we've got these infinite dragons and quests to deal with in Skyrim in the meantime!
Warhorse exec producer Martin Klima explained his studio's logic behind employing CryEngine 3 by saying, "We looked at every major technology out there and CryEngine 3 suits our needs perfectly." The Warhorse folks didn't offer any more information about the RPG in production, unfortunately, and we're betting it'll be some time before we hear anything more solid on the seemingly very early in production game. Thankfully we've got these infinite dragons and quests to deal with in Skyrim in the meantime!
Much like Prince becoming the "Love Symbol" back in better times (the mid-'90s), Namco Bandai Holdings announced plans to spin off its existing internal development teams into a separate company (that is also still totally part of Namco, by the way). The new company will be named "Namco Bandai Studio" and will comprise the the approximately 1,000 employees who are already part of Namco.
The organizational change was spurred by Namco's interest in speedier dev times and tighter cohesion between disparate dev teams. The changeover won't go into effect until April 2, so you've still got at least a month to snag some classic Namco Bandai Holdings collectibles* while you still can!
(*Note: Those don't actually exist. Unless you're a crazy person, of course.)
The organizational change was spurred by Namco's interest in speedier dev times and tighter cohesion between disparate dev teams. The changeover won't go into effect until April 2, so you've still got at least a month to snag some classic Namco Bandai Holdings collectibles* while you still can!
(*Note: Those don't actually exist. Unless you're a crazy person, of course.)
The latest developer diary for Alan Wake's American Nightmare sheds a little light on the downloadable title's new tone. This time around, the game takes on a "pulp action" feel with elements of B-movies, sci-fi and urban legends, according to Remedy's Sam Lake. See for yourself in the video ... continue reading.
The Steam forums and database was hacked in November, and Valve is still investigating the breach. In a new note to Steam users, Valve head Gabe Newell announced that "it is probable that the intruders obtained a copy of a backup file with information about Steam transactions between 2004 and 2008." The file contained user names and email addresses, and encrypted billing addresses and credit-card information, but it did not include passwords, Newell said.
So far there has been no evidence that credit cards or billing addresses have been compromised from the attack, but Steam users should pay close attention to their accounts and keep Steam Guard on, Newell said. Read Gabe's full update below, which has been sent to all Steam gamers as well.
Update: The headline previously included the phrases "credit card info" and "at risk," which seemed alarmist to some readers. It has been updated and glasses of warm milk passed around to everyone. Enjoy.
So far there has been no evidence that credit cards or billing addresses have been compromised from the attack, but Steam users should pay close attention to their accounts and keep Steam Guard on, Newell said. Read Gabe's full update below, which has been sent to all Steam gamers as well.
Update: The headline previously included the phrases "credit card info" and "at risk," which seemed alarmist to some readers. It has been updated and glasses of warm milk passed around to everyone. Enjoy.
Vodafone's got a quite a deal for UK customers looking to pick up a 3G PlayStation Vita. The store is currently offering a free 4GB Vita memory card with the £280 purchase of a 3G Vita. Furthermore, if customers "top off" their 3G sim card for £5, Vodafone will throw in a copy of Wipeout 2048 and 250MB of mobile data for a month.
The memory card is bound to come in handy, given that the proprietary cards are required for all PSN downloads and many Vita titles -- like Wipeout 2048, for example.
The co-op-centric Star Trek title unveiled at last year's E3 has found itself a publisher. Namco Bandai will be "co-publishing" and distributing the Digital Extremes-developed space romp alongside Paramount Digital Entertainment sometime during the first quarter of 2013.
The Q1 2013 window puts this immediately before the May 17 theatrical release of the next Abrams Trek film -- marketing synergy that may explain the game's quiet delay from its original 2012 release window. We like Abrams' take on the Trek universe just fine, but we can't help but wish for someone to throw this much money at remaking Star Trek 25th Anniversary for the NES.
The Q1 2013 window puts this immediately before the May 17 theatrical release of the next Abrams Trek film -- marketing synergy that may explain the game's quiet delay from its original 2012 release window. We like Abrams' take on the Trek universe just fine, but we can't help but wish for someone to throw this much money at remaking Star Trek 25th Anniversary for the NES.

In the second segment, Richard is joined by GameSpot's Kevin VanOrd and Game Informer's Philip Kollar to discuss Big Huge Games's sprawling role-playing game Kingdoms of Amalur: Reckoning. Spoiler: It's pretty good.
Part 1 (1:03) - The news
Part 2 (24:24) - Review Roundtable: Kingdoms of Amalur: Reckoning
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Host: Richard Mitchell (@SenseiRAM)
Guests: Kevin VanOrd (@fiddlecub) and Philip Kollar (@pkollar)
Producer: Jonathan Downin (@jonathandownin - Game Thing Daily)
Production Coordinator: Richard Mitchell
Music: Trash80 and Broke for Free
View the full guest list, news topics, and stream the show after the break.
We don't know about you, but whoever that dude was in the previous Mass Effect 3 trailers sure looked out of place. We're feeling much better about this latest one, but that's at least in part due to an alien getting his face straight stepped on near the end. See for yourself! ... continue reading.
Max Payne's seen a lot in his day: Bull Bullets, garish Hawaiian shirts, delays. And now he's got a few more items to cross of his list, such as "angry man in pickup truck" and "face off against gravity -- and win," as you'll see in the latest volley of screens, just below. ... continue reading.
Evidence would suggest that the developers at Klei got together in a board room and said, "Shank was really good. We should do another game exactly like it, only a little bit better." And wouldn't you know it, that's exactly what they did. Shank 2 could be mistaken for its predecessor at first glance, with similar 2D visuals and fast-paced violence. But look a little deeper and you'll find a little more meat, a little more nuance and, somehow, even more brutality.
Quotable
“Okay, on to the next project! The next thing we need to do is get this Black Sabbath reunion back on track, people.”
—Tim Schafer, after launching one of the most successful Kickstarter projects ever.
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The Joystiq Podcast
The Joystiq Show - 024: Kingdoms of Double Fine
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