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DA: Inquisition meets up with old friends, gives them orders in 13 minutes of gameplay



Dragon Age: Inquisition Creative Director Mike Laidlaw is back with more gameplay footage of BioWare's upcoming fantasy epic, and this time the eye candy is story-flavored. Mmm. While Laidlaw's last walkthrough in the lands of Thedas was focused primarily on combat - including a battle with a huge dragon - this time the Qunari Inquisitor and her crew are out to stop a traitorous mage and a small army of demons. With the help of some familiar faces, of course.

Will our brave heroes make it out alive? Can they stop the nefarious evil-doer's plot? Will Dorian reveal the secret of how he keeps his mustache so fantabulous? Find out on October 7, true believers!
[Image: EA]

'Fruit Ninja Kinect 2' rated by Australian Classification Board

Pretending your limbs are giant, unmerciful blades for food preparation was pretty satisfying in Fruit Ninja Kinect, but if the game's push for conquering high scores has taught us anything, more is always better. That sentiment might amount to something more than movie-themed tie ins, judging by the Australian Classification Board's content rating for "Fruit Ninja Kinect 2."

The rating lists Hibernum as the supposed project's developer, with series creator Halfbrick Studios serving as its publisher. It also describes Fruit Ninja Kinect 2 as a multiplatform release, so hopefully we can serve up fruit-flavored carnage on the Xbox 360 and Xbox One. If the game exists, that is.
[Image: Halfbrick]

Amazon queen Maya returns in Killer Instinct season two

Divekick developer Iron Galaxy Studios will re-introduce players to Maya, Queen of the Amazons, when it rolls out the second season of content for Killer Instinct, according to reports from this year's EVO event.

Microsoft community manager Mike Robles tweeted concept art of the dagger-wielding warrior, while GameSpot reports that Iron Galaxy described Maya as a high-risk, high-reward character during the panel where she was unveiled. According to GameSpot's report, Maya's daggers will level up as she lands hits on her opponents, eventually reaching the point where she can throw them as projectiles.

A photo of the presentation also reveals that Maya's design is inspired by the Inca civilization. While the Incas lived on the fringe of the Amazon Basin and not deep in the rainforest, thus making her "Queen of the Amazon" title a bit of a mismatch, we're willing to bet you'll have bigger things to worry about - things like daggers flying at your face - when Killer Instinct season two begins this fall.
[Image: Microsoft]

PlayStation Store Flash Sale offers up 99-cent deals

Surprise sales are always nice, especially when you've got a weekend to spend with whatever you pick up from them. The PlayStation Blog has detailed the PlayStation Store's latest Flash Sale, which offers a range of PSOne and digital-only titles at an impulse-friendly 99 cent pricepoint.

Highlights from recent times include Papo & Yo, Machinarium, Double Dragon Neon and separately-offered PS3 and Vita versions of Thomas Was Alone. There's some love for the original PlayStation's library as well, with Dino Crisis 1 and 2, Legend of Dragoon, Harvest Moon: Back to Nature, Wild Arms 1 and 2 and the Syphon Filter trilogy up for grabs. You could always re-fuel some of your long-standing arcade rivalries with Virtual Fighter 2, too.

If you're a shrewd shopper no matter how low a price is, you've got plenty of time to decide – the Flash Sale runs until 3 p.m. EST on July 14.
[Image: Sony]

Imagine the fresh snow, crisp air of Life on a Mountain



The gameplay teaser for Life on a Mountain is oddly enchanting – it features a pixelated blob as a main character, a cave and a snowy landscape, and somehow with these vague elements it tells a charming story. We swear, the room got colder as we watched.

Life on a Mountain comes from Luftrausers and Nuclear Throne music maker Jukio Kallio, and he describes it as "a video game about breathing the fresh air of the mountain and thinking about all the secrets it might hide." So far, it looks like a simplistic blend of Don't Starve and Nuclear Throne, with characters that look as if they're related to Offspring Fling.

There's no word on a development timeline, but Kallio submitted a build to Fantastic Arcade, the independent gaming show in Austin, Texas.
[Images: Jukio Kallio]

The Sun at Night, Bulb Boy among 75 games accepted by Steam Greenlight

The latest group of games, 75 in total, have been granted distribution on Steam thanks to the approval of the Greenlight community. Included in the newly-picked games is The Sun at Night, Minicore Studios' run-and-gun game that stars Russian space dog Laika. The game first launched in February and is the first of three parts in the series. The second chapter, The Sky Below, is slated to arrive in October and will incorporate feedback from The Sun at Night into it.

Also approved for Steam is Ojtam Games' horror adventure game Bulb Boy. Inspired by Amanita Design's Machinarium and Sierra's 1991 adventure game Gobliiins, Bulb Boy stars a lightbulb-like boy that wakes from a nightmare to find his "Grandparaffin" and "Mothdog" missing. The game is currently raising funds to wrap its development via Kickstarter, seeking $40,000 by July 27, of which it's earned just over $7,500 as of this writing.
[Image: Minicore Studios]

The Walking Dead's next episode is bloody, standoffish

Episode 4 of The Walking Dead's second season is dubbed "Amid the Ruins," but we doubt it takes place in an ancient Mayan temple or anything like that. Two new screenshots from the episode depict tense, mid-battle scenes: One shows Clementine splattered in blood and wielding an axe while surrounded by zombies, and the other has her back-to-back with other survivors, pointing a gun at someone – and not looking very pleased about it.

Amid the Ruins should be out this month. On today's photo feast, Telltale says to look out for news next week regarding the episode's launch.
[Images: Telltale]

Samurai Warriors 4 conquers PlayStation platforms Oct. 24

Omega Force's Sengoku-era beat-'em-up Samurai Warriors 4 will premiere for the PlayStation 4, PS3, and PS Vita on October 24, publisher Koei Tecmo announced via a newly launched website.

Featuring 55 playable historical figures, Samurai Warriors 4 includes the new Chronicle mode, allowing players and their co-op partners to take on quests using custom characters. The upcoming release heralds the franchise's return to PlayStation platforms following the Wii-exclusive Samurai Warriors 3, and marks the first time the series has appeared on the PlayStation 4.

[Image: Koei Tecmo]

First three Blackwell games get adventurous on iOS

The first three entries in the Blackwell series of point-and-click adventure games are now available for iOS. Blackwell: Legacy, which originally launched in December 2006 for PC, costs $1.99 for iPhone and iPad owners. The next two games in the series, Blackwell: Unbound and Blackwell: Convergence, cost $2.99 each.

Developed by Wadjet Eye Games, the Blackwell series stars Rosa Blackwell and her ghostly friend Joey Mallone, who helps Rosa assist other ghosts in moving on to the afterlife. The adventure series was confirmed for iOS in December following the developer's first successful attempt at porting one of its point-and-click games based on the Adventure Game Studio engine to iOS, Gemini Rue. The final chapter in the five-game series, Blackwell: Epiphany, launched on PC in April. The series will arrive on Android, Mac and Linux "very soon."
[Image: Wadjet Eye Games]

Become a student of football in Madden 15

The "overhaul" to Madden 15's defensive controls announced in June is intended to make players more successful on that side of the ball, yet that won't help those new to the sport itself. For that, the development team at EA Tiburon is turning to the game's Skills Trainer mode to help players become better students of the game.

"‚ÄčIn Skills Trainer for Madden NFL 15, we are attempting to do something we have not done in the past, which is teach players basic football concepts in addition to stick skills," Madden 15 Assistant Producer Danny Doeberling told Joystiq. "When we playtest Madden year in and year out, we found out that a good chunk of players are not familiar with some of the terminology and some of the intricacies of the game, and football in general."

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Sniper Elite 3 review: War and pieces

Sniper Elite 3 marvels in its own destruction, continuing the franchise's adoration of slow motion bullets and the highlighting of a target's gooey innards. It glorifies not war, but something worse: Nearly every shot fired. This is the game's great fault: that it only has a single trick, an almost literal dissection of human beings as the player pumps round after round into their body, trying desperately to gussy up the retreaded ground as "excitement." After reusing and enhancing the same trick for multiple games, DLC and expansions, Rebellion's schtick has worn itself thinner than the skin each bullet pierces.

Despite its realistic World War 2 shooter veneer, Sniper Elite 3 continues the franchise's longstanding tradition of being absurd. This time you stalk massive African battlefields for a perfect sniping perch, set up your spot to do away with evil soldiers, and then are treated to flashes calling out every organ you decimate with your bullet. It's difficult to get wrapped into the game's serious narrative when the words "Testicle Shot!" flash across the screen.

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Barely Related: Harry Potter in his 30s, Seth Rogen's war

Oh, yes, Friday. Oh. Yes.

Welcome to Barely Related, a conversational Friday column that presents the non-gaming news stories that we, the Joystiq staff, have been talking about over the past week. And no, we're not stopping our focus on industry and gaming news. Think of this as your casual weekly recap of interesting (and mostly geeky) news, presented just in time to fill your brain with things to discuss at all of those weekend shindigs.

Grab a fresh drink, lean back in your armchair, and get ready to talk nerdy with us.

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Catlateral Damage of Kickstarter campaign estimated at $60K

The campaign for "first-person destructive cat simulator" Catlateral Damage has concluded,
exceeding its $40,000 goal with over $60,000. Developed by Chris Chung and published by Fire Hose Games as part of its accelerator/incubation program, the game is scheduled to nap until later this year and then suddenly spring into action on Steam.

We requested a comment from publisher Fire Hose Games on the Kickstarter conclusion in the form of a haiku. Their response was: "Kickstarter success / means cat game for all to play / thanks to our backers."

If you'd like to check out the game for yourself, there's a demo available on the Catlateral Damage site. The game won the People's Choice and Indie Prototype awards at the 2014 MassDigi Game Challenge

MouseCraft review: Pretty Gouda

If you were to ask me if MouseCraft is any good, I'd probably respond, "it's okay." It's nothing special, I'd say. "A decent puzzle game," I would call it, "but nothing spectacular." Having completed all 80 levels of MouseCraft, I think I stand by that recommendation, but it needs an addendum.

You see, when I went to sleep, I kept playing MouseCraft in my head, and that has to count for something.

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Gollum debuts in Shadow of Mordor behind the scenes clip

Image While Red Dead Redemption writer Christian Cantamessa and BioShock Infinite voice actor Troy Baker discuss how Middle-Earth: Shadow of Mordor is both an original tale and faithful to J.R.R. Tolkien's immense canon, a familiar, gangly, wide-eyed figure peers into the camera like a paranoid... Continue Reading

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