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Ludwig Kietzmann

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To Borderlands director, a sequel 'seems like a no-brainer'


If you build it, they will come -- mostly for the loot. That's how Borderlands creative director Mike Neumann candidly describes the possibility of a sequel to his game. "Yes, I can probably confirm that there's a chance of a Borderlands 2 ," he told VG247 with a chuckle. "I mean, with anything, especially a new IP, if people want more and you can make more, and everybody can make money and do good business there, it obviously makes really good sense to do that."

An unexpectedly large number of people thought it made really good sense to purchase the colorful, FPS-RPG hybrid. Neumann jokingly admits surprise at seeing stores running out of stock, even though "it certainly doesn't suck to be the people who made the game you can't keep in stock."

Though plans for a sequel have yet to manifest outside of the water cooler area -- Gearbox is currently grinding through Borderlands DLC -- Neumann believes the "praise and love" for the franchise will make that first decision easier. "So yeah, if everything makes sense, Borderlands 2 seems like a no-brainer to me."

As easy as 1.23 million: Modern Warfare 2 breaks first-day UK sales record


Citing "astonishing" first-day sales figures in the UK, the Entertainment and Leisure Software Publishers Association has trumpeted Call of Duty: Modern Warfare 2's debut as a sign that "interactive entertainment has completely come of age." Said Michael Rawlinson, Director General of the ELSPA: "These first day sales figures are astonishing and clear evidence that video games are now mainstream in the UK."

Smashing through the estimated 631,000 units sold by 2008's Grand Theft Auto IV, Infinity Ward's slick shooter grossed £47 million (roughly $78.3 million) in first-day sales, which ELSPA and GFK-ChartTrack pair with 1.23 million units sold. Sold to adults, of course! "So, as an 18-rated video game, it is important that this game is not played by children, and parents should be appropriately vigilant," said Rawlinson. "We ask everyone to make sure they check the packaging of games to ensure they are suitable for their players, especially as we enter the festive season when video games are one of the most popular gifts of the holiday."

We hope you don't take offense, people of the UK, but some of you have awfully high-pitched voices online.

ESA founder Doug Lowenstein receives AIAS Lifetime Achievement Award

The Academy of Interactive Arts and Sciences has chosen the third recipient for its prestigious and reportedly quite heavy Lifetime Achievement Award in Doug Lowenstein, founder of the Electronic Software Association (ESA). Lowenstein served as the organization's president for 13 years until 2007, after which he became CEO of the Private Equity Council (PEC).

The AIAS has deemed Lowenstein a video game industry champion, noting his achievements in combating various forms of piracy, unfriendly legislature and anti-game sentiment. According to AIAS Board chair Jay Cohen, "It was under Doug's leadership that the industry fought off dangerous efforts to impose restrictions on video game content, in the process establishing unequivocally that video games are entitled to the same First Amendment rights as any other entertainment content." He added, "For those of us in the AIAS, it is no exaggeration to say that the artistic freedom we now enjoy stems directly from Doug's efforts."

Previous recipients of the Lifetime Achievement Award include Nintendo of America founders Howard Lincoln and Minoru Arakawa, as well as PlayStation creator Ken Kutaragi. But do any of them know Jack as well as Lowenstein does?

Sanitarium now available on GoG.com

One of the best things about digital distribution is how rapidly it can attend to a sudden, nostalgic urge. Classic PC game purveyor GoG.com has decided to reward rampant inpatients by offering Sanitarium for download -- right this instant. The point-and-click classic comes to your hard drive for $9.99 and free of DRM. GoG has also included the game's soundtrack as a free downloadable bonus.

If you're going to spend today playing an old adventure game, we can't imagine a more apt choice than Sanitarium, a tale of one man struggling to escape a world gone mad.

Left 4 Dead 2: now with 4 times as many pre-orders


As if blissfully dancing on the grave of its opposing and recently deceased boycott, Valve's shambler-shooting sequel, Left 4 Dead 2, seems destined to surpass its predecessor. Speaking to CVG, Chet Faliszek revealed that pre-orders for the game had quadrupled those enjoyed by the original game. "As we get closer to launch we see the reaction to the demo, pre-orders are four times what Left 4 Dead 1 was, people's excitement, the boycott itself and how it's changed..." he said. "I think people are just excited now."

Having tested what the power of the people can accomplish (most of all when wielding skull-smashing implements) Valve can finally let that excitement wash over them, content that fans have latched on to what's in the game -- and not what's missing. "
Honestly I made the joke and it's true: If you put $20 in a box and charge $10 for it someone would complain you didn't put $50 in a box," added Faliszek. "Not to say some of the concerns raised aren't valid, but you're always going to have some kind of upset and that's not how we work. We work at looking at the project and trying to get it out."

Valve gets Left 4 Dead 2 out on November 17th.

iPhone plays Doom, but what about Doom 3?


id Software's John Carmack estimates that the iPhone version of iconic first-person shooter Doom took "maybe six weeks of serious work" to come together. Borrowing time -- and an artist -- the prolific programmer managed to assemble a port that, according to a recent VentureBeat interview, "plays great on every iPod Touch and iPhone ever made." But what if he focused effort on the iPhone 3GS, the latest and more powerful variant of Apple's killer app-platform?

"I think we could do the real Xbox Doom 3 game on a 3GS if we targeted it exclusively," Carmack notes. "That is pushing it a bit. You could probably get that kind of visual fidelity." And here we thought portable devices were only good for recording spooky audio logs and unlocking doors within exploding barrel research laboratories.

Ubisoft reports first-half sales drop, deems Q4 most important quarter in company history

Ubisoft has reported financial results for the first half of its fiscal year, ending September 30, 2009. Coming in at €166 million ($246 million), this year's sales represent a drop of 52% when compared to the first two fiscal quarters of the previous year. Second-quarter sales totaled €83 million ($123 million) -- a drop of 53.1%, though one that Ubisoft states falls within previously issued guidance.

Standout titles released during the period include the Western-themed first-person shooter, Call of Juarez: Bound in Blood (which has shipped 'close to 900,000 units'), reptilian brawler Teenage Mutant Ninja Turtles: Smash Up and, "in certain countries," the Pelé-powered Academy of Champions.

Ubisoft points to its fiscal third quarter -- that's October to December on your official Secretive Hunks of Third Echelon Calendar -- as "the most important quarter in Ubisoft's history." Sales are expected to reach €540 million ($801 million) during the period, thanks to Assassin's Creed 2, Assassin's Creed: Bloodlines, James Cameron's Avatar: The Game, Rabbids Go Home and Shaun White Snowboarding World Stage. Ubisoft's also counting on several new casual and self-improvement games for the Wii and DS, which we imagine will help the financialz quite a bit.

Blue Dragon: Awakened Shadow coming to DS in Spring 2010


If you've been dying to march Akira Toriyama-designed characters through fantasy landscapes and monster-infested dungeons, you'll be saddened to hear that Dragon Quest IX has yet to be announced for North American release. As if sensing your oddly specific yearning, D3Publisher has stepped in with a US debut for Blue Dragon: Awakened Shadow.

Dubbed Blue Dragon: Ikai no Kyojuu in Japan (and published by Namco Bandai, which owns the majority of D3Publisher), the second DS entry in the Mistwalker's role-playing franchise stars a new protagonist, with gender, facial features and clothing determined by your input. Awakened Shadow is set two years after the events of the Xbox 360 game and finds Shu and the gang returning to Blue Dragon's "contemporary" RPG gameplay. Expect to upgrade weaponry, tactically change shadows and skip every scene featuring Marumaro.

Blue Dragon: Awakened Shadow is scheduled for release in Spring 2010.

Molyneux: Milo will boast collective object recognition, accept half-eaten fruit


From a four-by-four pixel face, to a loyal pooch, to an inquisitive youth -- that's the path Peter Molyneux has taken in his quest to find life within technology. "Right, can we dare to create a character which anybody interacting with that character would truly believe was alive?" the renowned designer recently asked attendees of the annual BAFTA Video Game Lecture (transcribed by The Guardian).

Harnessing the motion-sensitive camera in Microsoft's Project Natal, Molyneux hopes to breathe that life into a young boy -- or girl! -- named Milo (or Millie!). While he admits that much of it is "smoke and mirrors and tricks," he provided some interesting insight into the technology put to use behind the scenes. It seems Milo won't just recognize you (his imaginary, otherworldly friend), but everyday objects as well. "Firstly the process of scanning is really lovely, you just reach your arm up, you can also scan in three dimensional objects, for example if you are eating an apple you can give that apple to Milo and he will carry on eating the apple," the Lionhead lead explained. But will Milo scan candy held aloft by strangers?

"Or the other thing that is amazing about this technology and this is the online portion of inspiration, we are collecting continuing to collect and improve his object recognition skills." If his plans come to fruition, Molyneux envisions "all the Milos that will be released" feeding their observations into a centralized recognition of "everything in the world."

To Skynet alarmists: Have you seen this boy?

Modern Warfare 2 has a bad scene in it for some reason

Editors' Note: This is an addendum to our post, "New Modern Warfare: Airport Murder Simulator 2 video game glorifies terrorism."

Much like the level of anticipation amongst us gamers, controversy is set to reach uncomfortable levels when Activision and Infinity Ward's Call of Duty: Modern Warfare 2 starts shooting up the sales chart (and [SPOILER]) on November 10th. By now, you've likely seen or heard of the leaked footage depicting a [SPOILER], [SPOILER].

Speaking to Joystiq, Activision noted that consumers will be given the option to skip such scenes, which it claims are not representative of the overall game. They'll also be preceded by explicit warnings about their "[SPOILER]" nature. While we imagine most players will judge, discuss and react to the sequence within its context -- did you know that [SPOILER] -- don't expect the mainstream media to handle the issue with equal consideration. Witness Mirror.co.uk's initial reaction: "Modern Warfare 2: Leaked level makes light of [SPOILER]." [SPOILER] in my vidgame -- haha!

"The game includes a plot involving [SPOILER]" reads Activision's official statement, included in full after the break. "In order to defeat [SPOILER], [SPOILER] infiltrates his [SPOILER]. The scene is designed to [SPOILER]" Whether or not it crosses a line in doing so is up for debate ... but don't tell Fox News that.

On the bright side, at least you can't shoot a pair of alien lesbians having sex on the [SPOILER]. We'd never hear the end of it.

New Modern Warfare: Airport Murder Simulator 2 video game glorifies terrorism


Sorry, mainstream press, but we already beat you to the headline! Much like the level of anticipation amongst us gamers, controversy is set to reach uncomfortable levels when Activision and Infinity Ward's Call of Duty: Modern Warfare 2 starts shooting up the sales chart (and the airport) on November 10th. By now, you've likely seen or heard of the leaked footage depicting a civilian massacre, perpetrated by the player himself.

Speaking to Joystiq, Activision noted that consumers will be given the option to skip such scenes, which it claims are not representative of the overall game. They'll also be preceded by explicit warnings about their "disturbing" nature. While we imagine most players will judge, discuss and react to the sequence within its context -- did you know that the plot tasks you with infiltrating a terrorist group? -- don't expect the mainstream media to handle the issue with equal consideration. Witness Mirror.co.uk's initial reaction: "Modern Warfare 2: Leaked level makes light of terrorist activities." Terrorists in my vidgame -- haha!

"The game includes a plot involving a mission carried out by a Russian villain who wants to trigger a global war," reads Activision's official statement, included in full after the break. "In order to defeat him, the player infiltrates his inner circle. The scene is designed to evoke the atrocities of terrorism." Whether or not it crosses a line in doing so is up for debate ... but don't tell Fox News that.

On the bright side, at least you can't shoot a pair of alien lesbians having sex on the luggage carousel. We'd never hear the end of it.

Continued →

Modern Warfare 2 will feature third-person mode for playlists

You never want to bring a third person along on a date -- not unless that date happens to be November 10th. Infinity Ward's community manager Robert Bowling (A.K.A. fourzerotwo) has taken control and confirmed that a third-person camera viewpoint will be available in this holiday's monolithic Call of Duty: Modern Warfare 2, though it'll be limited to specifically labeled online playlists.

"It's not something you can toggle on and off in ANY game," said Bowling. The special mode can only be played in private matches -- toggled on or off just like "Hardcore" settings -- or in playlists that are designated for third-person play. According to Bowling, everyone playing in a third-person playlist will be restricted to the viewpoint. "This is just another cool way to play the game," he said, "you obviously will still have the option to play gametypes normal as well."

Our friend, the internet, has an inscrutable video of some person running around in third person, but you're probably better off waiting for the "awesome trailer" the folks at Infinity Ward have planned.

Rumor: Animator resume lists work on 'GoldenEye 2010'


It'll probably look a bit better than this
Shortly before being pulled from the internet's intimidating view, an animator's online resume may have let out a secret -- concerning an iconic secret agent. According to the eagle-eyed Superannuation, Craig Peck listed work on a game dubbed "GoldenEye 2010 (Wii)," created in association with British developer Eurocom.

Eurocom previously worked on the PlayStation 2 version of Activision's Quantum of Solace tie-in. Assuming "GoldenEye 2010" isn't merely a nostalgic codename, it seems the publisher could be looking to a well-regarded classic for inspiration on a new James Bond game. Alas, Hollywood can't keep up with Activision's annual aspirations.

The publisher won't divulge any of its plans this early, leaving us to wait for further information or for our time-traveling correspondent to confirm the game's existence. He's really more of a GoldenEye 2020 fan -- looking back, that really was the best of the remakes.

PS3's Dragon Age: Origins back on track for Nov. 3


Speaking during a live chat on the PlayStation Blog, Bioware's Ray Muzyka announced the latest North American release date for the PlayStation 3 version of Dragon Age: Origins. To be specific, the PS3 version will no longer be the latest in showing up on store shelves. So long, "later in November" and farewell to you, November 17! All three versions -- that's PC, Xbox 360 and PlayStation 3 -- of BioWare's "dark heroic fantasy" will hit North America on November 3.

European PS3 owners, however, still need to hang on until "a bit later in November." Don't worry, that brief disappointment will make eventual platform parity feel like something amazing again!

Peter Molyneux picks his 5 favorite innovators


After discussing his vision for Fable's future, Lionhead's Peter Molyneux recently reiterated his mantra of inclusive gaming innovation to attendees of BAFTA's Annual Video Games Lecture. Citing their ability to challenge "the foundation stones of conventional wisdom," he revealed five titles (documented by That VideoGame Blog) that he considers to be among the most revolutionary within the last two decades.

Molyneux praised Tomb Raider for subverting gaming's tough-guy protagonist and named Mario 64 as the genuine precursor to 3D titles like Grand Theft Auto 3. Dune 2 got a nod for its encouragement of more thoughtful tactics, while Bungie's first Halo earned mention for halfway introducing the now-ubiquitous regenerative health system and curtailed weapon swapping.

And the fifth title? World of Warcraft, which managed to lure Molyneux to level 40 with promise of a steed. You see? He's human, just like the rest of us.

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