Max Payne's seen a lot in his day: Bull Bullets, garish Hawaiian shirts, delays. And now he's got a few more items to cross of his list, such as "angry man in pickup truck" and "face off against gravity -- and win," as you'll see in the latest volley of screens, just below. ... continue reading.
Max Payne's seen a lot in his day: Bull Bullets, garish Hawaiian shirts, delays. And now he's got a few more items to cross of his list, such as "angry man in pickup truck" and "face off against gravity -- and win," as you'll see in the latest volley of screens, just below. ... continue reading.
Evidence would suggest that the developers at Klei got together in a board room and said, "Shank was really good. We should do another game exactly like it, only a little bit better." And wouldn't you know it, that's exactly what they did. Shank 2 could be mistaken for its predecessor at first glance, with similar 2D visuals and fast-paced violence. But look a little deeper and you'll find a little more meat, a little more nuance and, somehow, even more brutality.

Yoshida reports that, after leaving Sony and becoming a contractor, producer Fumito Ueda continues working on the game as normal. His departure was "an arrangement so he could focus on the creative side," Yoshida said. "But his work and his presence on that team never changed, so it was just more a contractual rearrangement, and that was taken [by many] as 'he left.'"
Ueda is still in the office, "probably one of the people who works the longest hours," Yoshida said. Progress is still taking place on The Last Guardian, "but slow progress."

The studio took home five awards in total for the dragon-infested, open-world RPG, alongside fellow multiple award winners Uncharted 3 and Portal 2. We've dropped a full list of winners after the break, but before you head there allow us to be outraged for you that Skyward Sword didn't win any awards. Outrage! How could they? Etc.
Sony has confirmed development of LittleBigPlanet Karting. The news comes via a tweet from Sony's PlayStation account, which states quite simply the game is in development and that the publisher hopes to share more information "soon."
Reports were circulating earlier this week -- though they have since been pulled -- that the game would feature PlayStation Move support and a Move racing wheel peripheral, perhaps in the style of Nintendo's massively successful Mario Kart Wii.
Whatever becomes of the final product, the existence of LittleBigPlanet Karting is an interesting development considering that Sony already has a flagship kart racer, Modnation Racers (pictured).
Reports were circulating earlier this week -- though they have since been pulled -- that the game would feature PlayStation Move support and a Move racing wheel peripheral, perhaps in the style of Nintendo's massively successful Mario Kart Wii.
Whatever becomes of the final product, the existence of LittleBigPlanet Karting is an interesting development considering that Sony already has a flagship kart racer, Modnation Racers (pictured).

T@g is an AR app that lets you leave graffiti in real-world locations, which other Vita users can view through the app. Doing so earns you -- we can't believe we're about to type this -- currency called "t@ggits."
Frobisher will be a free download for European pre-orderers this month, and be available for everyone else (in Europe) in May. T@g will be on PSN in Europe in May and can only be used with the 3G Vita (because of its GPS use).

Valve, the document goes on to claim, hasn't used the word for anything yet. There's also a lot of history of Warcraft III, which is a really strange thing to read in a legal document. The case is in discovery now, with pretrial procedures taking place throughout this year and into next. We hope this court proceeding doesn't delay either of the games, as those companies are quite capable of delaying their games on their own.
You might think that Ghost Recon Online's three classes are Ghost, Recon, and Online, but you'd be wrong! They're actually the more commonly named Assault, Specialist, and Recon, and the video above will walk you through the different weapons, abilities, and upgrades that each class has available. You actually earn experience for each class as you play, so if you really want to master the game, you'll need to choose and play all three.
Ubisoft has also shared that the free-to-play game is getting a closed beta, starting on March 5, which you can sign up for by applying over on the official website.
Rocksteady Studios co-founder and game director Sefton Hill shared his recipe for making Arkham games at DICE 2012. Beyond the basic ingredients listed, all you'll need is a major license, a supportive publisher and millions to fund the project.
Sefton's Arkham recipe:
So, there you go. Oh, you'll also need an engine. We're sure if you write a really nice letter to the guys at Epic, they'll let you license the Unreal Engine at a good price.
Sefton's Arkham recipe:
- Make the game instantly fun and accessible. "We believe it's our job to entertain," Hill said, adding that the free-flow combat of Arkham was meant to instantly convey the feeling of being Batman.
- Deep core mechanics, with a contant, incremental challenge to maintain engagement. "We developed combat by introducing new enemy types ... it keeps giving you more, it keeps challenging you."
- Complementary Orthogonal Design. Boiled down, it's that systems like navigation, combat and story "all have their own distinct and strong uses." Essentially, he encouraged designing complementary design elements that don't step on each other.
- Authenticity. "The restraints of the character define the character." Hill said certain elements may seem like a pain the ass, but that one must embrace those constraints. The fact that Batman can't kill anyone was something the team had to maintain at all times. "It stops us from falling back on a lot of game cliches." Takeway: Celebrate and explore the limitations of characters and what makes them unique.
So, there you go. Oh, you'll also need an engine. We're sure if you write a really nice letter to the guys at Epic, they'll let you license the Unreal Engine at a good price.

For your [any amount of money] you get the soundtracks to Aquaria, Superbrothers Sword & Sworcery EP, To the Moon, Jamestown, and Machinarium. Hold on -- before you start throwing money at this, there's more you need to know. Pay over $10, and you'll get a pile of additional soundtracks, including Mighty Switch Force and Cat Astro Phi. Physical bonuses will be conferred upon especially high rollers.
OK, now you can get your money out.
We expect Mass Effect 3 to have action, a rich story, customizable weapons, co-op mode and intelligent enemies -- but that doesn't mean we don't want to see these things in action, right now. With the launch of a new website, Mass Effect 3 is showing off some of its core features in five new videos, with "Adrenaline Pumping Gameplay" shown above, and the other four below.
If you weren't expecting Mass Effect 3 to have things like "a story" or "enemies," maybe don't watch the videos and save the surprise for the game's release. Also, retroactive spoiler alert.

Itagaki explained that the first PS2 release of Dead or Alive 2 (which only came out in Japan; the one at the US PS2 launch, DOA2 Hardcore, was a remake) was unfinished, and sent to manufacturing under false pretenses. A manager approached him and asked to borrow a copy of the in-progress game to play it. "Instead," he said, "it was taken into a factory for production on that day without me knowing it." The team only had two and a half months to work on it. "To be sure, the company made a huge profit."
The game had relatively low-quality, jagged graphics and a lack of extra content. Itagaki became depressed about the unfinished game. "I thought I would quit making games," he said. "Some of the staff, including me, were so depressed by this fact." In this state, he stayed home for "three or four months," drinking and repeatedly watching ... Armageddon, singing along to the sappy "I Don't Want to Miss a Thing" with his daughter, which he admitted was a "stupid life." "If I close my eyes now and recall Armageddon, tears still come out," he said.
So the secret to the Aerosmith songs in those DOA games is that Itagaki seriously, unironically loves Aerosmith. The real surprise is that Bruce Willis never made it into any of the games.
It's the end of the day, you've set aside work for the night and just enjoyed a delicious dinner of something breaded, fried and dipped in a seasoned dairy product, and now you need something to do -- something that doesn't require too much movement. Steam has predicted your desires with today's Daily Deal, Rage at 50 percent off, for $15.
If you don't already own it and want to give id Software's shooter a try, now might be a good time to pick up Rage. It's not called the Daily Deal for nothing.
If you don't already own it and want to give id Software's shooter a try, now might be a good time to pick up Rage. It's not called the Daily Deal for nothing.
Electronic Arts Chief Financial Officer Eric Brown has unexpectedly left the company to join Polycom. Brown will take the role of both CFO and COO at the communications company.
"I am delighted to join Polycom at such an exciting time," said Brown, in a read-between-the-lines press release issued by his new employer. "With Polycom's software strategy, open platform approach, broad ecosystem of partners, and strong brand loyalty among its huge installed base, I believe the company is ideally poised to capitalize on this new model."
This ends Brown's second tour of duty at EA. He returned as CFO in 2008 after having previously left as Chief Operating Officer of EA's Redwood Shores Studio. CFO, COO... it appears Brown will continue his quest for that elusive vowel to become a CEO.
With Brown exiting, EA announced other changes to its executive team, including Mark Tonneson as SVP and Chief Information Officer. EA has "begun a search for a new CFO," with Ken Barker serving in the interim.
"I am delighted to join Polycom at such an exciting time," said Brown, in a read-between-the-lines press release issued by his new employer. "With Polycom's software strategy, open platform approach, broad ecosystem of partners, and strong brand loyalty among its huge installed base, I believe the company is ideally poised to capitalize on this new model."
This ends Brown's second tour of duty at EA. He returned as CFO in 2008 after having previously left as Chief Operating Officer of EA's Redwood Shores Studio. CFO, COO... it appears Brown will continue his quest for that elusive vowel to become a CEO.
With Brown exiting, EA announced other changes to its executive team, including Mark Tonneson as SVP and Chief Information Officer. EA has "begun a search for a new CFO," with Ken Barker serving in the interim.

What drove this success? Like you don't know, but: Call of Duty. Modern Warfare 3 was the best-selling game in terms of dollars, and Black Ops was #5. Skylanders also contributed, as it was the #8 best-selling game in the fourth quarter, and best-selling kids' game of 2011.
Digital revenue broke records again, with over 34 percent of that $4.76 billion net coming from "digital channels." No, you aren't forgetting some breakout XBLA hit from Activision -- those digital channels are COD map packs and WoW.
Nordic Games has revealed the contents of its Alan Wake PC editions -- collector's and standard -- which are set to hit Steam on February 16 and retail shelves on March 2. The standard edition includes the full game and The Signal and The Writer DLC packs on one disc, the original soundtrack on a second, six post cards, seven stickers, a poster and a manual.
The collector's edition includes everything in the standard edition, plus audio commentary and background information from developer Remedy Entertainment that can be switched on during the main game. It also has "The Alan Wake Files," 144 pages of evidence complied by in-game author Clay Steward, and a third disc with a making-of feature, the history of Remedy, trailers and behind-the-scenes content.
Alan Wake is set to hit Steam in downloadable form on February 16, at $30 for the standard edition and $35 for the collector's edition, though without the discs and "premium packaging" promised in both retail forms.
The collector's edition includes everything in the standard edition, plus audio commentary and background information from developer Remedy Entertainment that can be switched on during the main game. It also has "The Alan Wake Files," 144 pages of evidence complied by in-game author Clay Steward, and a third disc with a making-of feature, the history of Remedy, trailers and behind-the-scenes content.
Alan Wake is set to hit Steam in downloadable form on February 16, at $30 for the standard edition and $35 for the collector's edition, though without the discs and "premium packaging" promised in both retail forms.
Double Fine will be able to fund at least two and a half adventure games and/or put an awful lot of money into creating an incredibly extravagant one, as the developer's Kickstarter project has just topped $1 million dollars. After being announced late last evening, the project's page already reflected a number exceeding the goal of $400K within just over eight hours.
With another 33 days to go, and an incredible amount of momentum as is, we're thinking the sky's the limit for the Double Fine folks. And they'll get to that sky in their fleet of private jets, all custom designed to nest within one another like the characters in Stacking, and Tim will be the mothership. It's all so clear now! What have we done?!
With another 33 days to go, and an incredible amount of momentum as is, we're thinking the sky's the limit for the Double Fine folks. And they'll get to that sky in their fleet of private jets, all custom designed to nest within one another like the characters in Stacking, and Tim will be the mothership. It's all so clear now! What have we done?!
Both hardware and software video game sales were down by a great deal in January, according to the latest report from NPD. Both categories dropped 38% year over year in the US, and video games sales in total dropped from $1.14 billion in January of 2011 to $750 million this past month. NPD's Liam Callahan attributes the drops to a lack of new launches: Last January, Microsoft's Kinect propped up hardware sales, and Dead Space 2, LittleBigPlanet 2, and DC Universe Online did the same for software, but there weren't equivalent launches in the market this year.
The full list of the top ten titles is after the break. Just Dance 3 held down the number two spot, again landing in front of the very popular Elder Scrolls V: Skyrim. Zumba Fitness 2 also made it into the top ten, but Activision's Skylanders: Spyro's Adventure is likely the most important game for January.
In addition to landing on the list at 8th, Skylanders is seeing huge sales in the accessories category, making up 22% of total accessory sales overall. The game's single character pack was also the best selling accessory during the month of January, and these numbers should bode well for the series and its future iterations.
Finally, despite that big drop in hardware sales, Microsoft's Aaron Greenberg points out that the Xbox 360 has remained the highest-selling console on the market, selling 270,000 units with a 49% market share.
The full list of the top ten titles is after the break. Just Dance 3 held down the number two spot, again landing in front of the very popular Elder Scrolls V: Skyrim. Zumba Fitness 2 also made it into the top ten, but Activision's Skylanders: Spyro's Adventure is likely the most important game for January.
In addition to landing on the list at 8th, Skylanders is seeing huge sales in the accessories category, making up 22% of total accessory sales overall. The game's single character pack was also the best selling accessory during the month of January, and these numbers should bode well for the series and its future iterations.
Finally, despite that big drop in hardware sales, Microsoft's Aaron Greenberg points out that the Xbox 360 has remained the highest-selling console on the market, selling 270,000 units with a 49% market share.
The signs of a good interface aren't always visible. An elegant in-game display susses out the sweet spot between education and economy, making it an art that is often overlooked by design. And when games aim, claim or clamor to be cinematic, life bars and scores tend to be the first things tossed out as distracting clutter. The traditional HUD is fading from view.
Ghost Recon: Future Soldier occupies the same fictional space as Call of Duty, adding a glossy veneer to war and sexing things up with tantalizing gadgets. But Ubisoft's take on modern warfare isn't about seeing -- it's about reading. Oh, there's no shortage of cover-based shooting and GET-TO-THE-RPG-ing in here, but those actions are informed throughout by a busy interface. In comparison to many "immersive" blockbusters, you're getting a library and not a pamphlet.
In practice, this means Ghost Recon is about learning to decipher information quickly, and drafting attack blueprints on the fly. Despite being on the action-heavy -- pardon me, streamlined -- spectrum of console games, Future Soldier uses its hologram-heavy premise as an excuse to fill the screen with data. Warning: It requires reading comprehension, which is a rather extravagant demand when some of the most popular games just want you to strap in and see the pretty sights whizzing by.
Ghost Recon: Future Soldier occupies the same fictional space as Call of Duty, adding a glossy veneer to war and sexing things up with tantalizing gadgets. But Ubisoft's take on modern warfare isn't about seeing -- it's about reading. Oh, there's no shortage of cover-based shooting and GET-TO-THE-RPG-ing in here, but those actions are informed throughout by a busy interface. In comparison to many "immersive" blockbusters, you're getting a library and not a pamphlet.
In practice, this means Ghost Recon is about learning to decipher information quickly, and drafting attack blueprints on the fly. Despite being on the action-heavy -- pardon me, streamlined -- spectrum of console games, Future Soldier uses its hologram-heavy premise as an excuse to fill the screen with data. Warning: It requires reading comprehension, which is a rather extravagant demand when some of the most popular games just want you to strap in and see the pretty sights whizzing by.
It seems that some PS3 users are running into trouble with Gotham City Impostors, and we're not referring to all the fake Batmen clogging the streets. According to posts on the Gotham City Impostors forums, some PS3 users are unable to unlock the full version of the game. Even after paying for the title, some find themselves stuck with the trial version.
A forum administrator notes that Warner Bros. is working on the issue with Sony and asks that users experiencing the problem respond to this thread with their PSN ID and the country from which they are playing. In the meantime, if you haven't already purchased Gotham City Impostors, we'd recommend waiting until the issue is resolved.
A forum administrator notes that Warner Bros. is working on the issue with Sony and asks that users experiencing the problem respond to this thread with their PSN ID and the country from which they are playing. In the meantime, if you haven't already purchased Gotham City Impostors, we'd recommend waiting until the issue is resolved.
Quotable
“Okay, on to the next project! The next thing we need to do is get this Black Sabbath reunion back on track, people.”
—Tim Schafer, after launching one of the most successful Kickstarter projects ever.
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The Joystiq Podcast
The Joystiq Show - DICE 2012: David Jaffe and Kevin Dent
Latest episode: Thursday, February 9th, 2012





































