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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Joystiq</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.joystiq.com/media/Joystiq_podcast_cover.png" /><itunes:summary>The Joystiq Podcast combines insightful commentary on the week&apos;s video game news and culture with several disembodied, often spooky, voices. Voices may or may not belong to Chris Grant, Ludwig Kietzmann, Joystiq.com editors, or their guests. Spookiness not guaranteed where prohibited, please check local laws. More information available at www.joystiq.com</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>Gamecock's Wilson announces candidacy for ESA president</title><link>http://www.joystiq.com/2008/05/11/gamecocks-wilson-announces-candidacy-for-esa-president/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/11/gamecocks-wilson-announces-candidacy-for-esa-president/</guid><comments>http://www.joystiq.com/2008/05/11/gamecocks-wilson-announces-candidacy-for-esa-president/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center> <embed width="490" height="295" src="http://www.gamecockmedia.com/flvplayer.swf?config=http%3A%2F%2Fgamecockmedia.com%2Fconfig_presspages.xml&amp;file=http://www.televis.es/feed/788&amp;referer=http%3A%2F%2Fgamecock.televis.es%2Fe3_dead_and_buried" type="application/x-shockwave-flash" flashvars="config=http%3A%2F%2Fwww%2Egamecockmedia%2Ecom%2Fflvplayer%2Eswf%3Fconfig%3Dhttp%253A%252F%252Fgamecockmedia%2Ecom%252Fconfig%5Fpresspages%2Exml%26file%3Dhttp%3A%2F%2Fwww%2Etelevis%2Ees%2Ffeed%2Fsyndicatedconfig%2Exml&amp;file=http%3A%2F%2Fwww%2Etelevis%2Ees%2Ffeed%2F788&amp;dis_vid_startid=1527"></embed> </center> With a number of names <a href="http://www.joystiq.com/2008/05/02/ncsoft-foundation-9-also-skipping-e3-other-attendees-confirm/">skipping out</a> on this summer's E3, not to mention heavyweights Activision and Vivendi Games <a href="http://www.joystiq.com/2008/05/02/breaking-activision-and-vivendi-discontinue-esa-membership/">disavowing themselves</a> of the ESA altogether, <a href="http://www.joystiq.com/tag/gamecock/">Gamecock</a> sent word that its Grand Poobah Mike Wilson plans to step in to "right the ship" by announcing his candidacy for president of the Entertainment Software Association. The news, which was sent our way by Gamecock this weekend, included notice that the former GodGames co-founder plans to run on a platform of "bringing the fun back to the gaming industry."<br /><br />While details remain light, the exec expects to announce more of his plans in the weeks leading up E3 (an event we all donned black to <a href="http://www.joystiq.com/2007/07/17/gamecocks-e3-funeral-mourns-an-old-friend/">help Gamecock bury</a> last year). The re-imagined conference will take place the week of July 15, during which both Wilson and Gamecock proper will run a campaign headquarters at L.A.'s Hotel Figueroa. <br /><br />According to Gamecock, the location will be open to anyone and everyone in the public to drop in and play games -- no invitation necessary. We're on the fence as to if we're supposed to take this announcement seriously, or if this is just another <a href="http://www.joystiq.com/2007/12/11/gamecock-sorry-about-crashing-ken-levines-vga-speech/">grab</a> <a href="http://www.joystiq.com/2008/01/21/romero-gamecock-is-dumb-gamecock-no-u-r-us-whos-bitch-are/">for</a> <a href="http://www.joystiq.com/2008/02/21/gdc08-hail-to-these-things/">attention</a> by the indie publisher, though either way Gamecock's track record promises that the end result <a href="http://www.joystiq.com/2008/03/07/eieio-2008-one-day-of-concentrated-gamecock-weirdness/">will be strange</a>.<br /><br />[Via press release]<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/11/gamecocks-wilson-announces-candidacy-for-esa-president/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1192068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/11/gamecocks-wilson-announces-candidacy-for-esa-president/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>e3</category><category>e3-2008</category><category>e32008</category><category>esa</category><category>gamecock</category><category>mike-wilson</category><category>mikewilson</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><dc:date>2008-05-11T16:00:00+00:00</dc:date></item><item><title>Tecmo returning to E3 this year</title><link>http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/</guid><comments>http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/tb-kickoff-logo490.jpg" /><br /></div>
Last year's smaller and considerably more inconvenient E3 marked quite a dramatic change from the glitz and glare we had grown accustomed to. Gone was the inescapable nexus of pulsating lights and the deafening roar of booths competing to be the loudest, instead replaced by warmly lit hotel rooms and, of course, tastefully dressed women. No wonder Tecmo didn't bother to show up. <br /> <br /> Jokes aside, the publisher has confirmed to Joystiq that it will be attending the E3 Media &amp; Business Summit in Los Angeles this July, though it's unclear which games will be shown off. With Microsoft-published <a href="http://www.joystiq.com/tag/ninja-gaiden-2"><em>Ninja Gaiden II</em></a> out of the way in June, we'll likely see more of <a href="http://www.joystiq.com/2008/05/01/tecmo-bowl-kickoff-lands-on-ds-this-fall/"><em>Tecmo Bowl Kickoff</em></a>, <a href="http://www.joystiq.com/2007/10/23/joystiq-interview-rygars-keisuke-kikuchi/"><em>Rygar: The Battle of Argus</em></a> and possibly some game about ninja babes slapping each other on the beach.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1190534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/09/tecmo-returning-to-e3-this-year/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>Ninja-Gaiden-2</category><category>Ninja-Gaiden-II</category><category>Rygar</category><category>Tecmo</category><category>Tecmo-Bowl-Kickoff</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><dc:date>2008-05-09T19:00:00+00:00</dc:date></item><item><title>id Software admits uncertainty regarding plans for E3</title><link>http://www.joystiq.com/2008/05/04/id-software-admits-uncertainty-regarding-plans-for-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/04/id-software-admits-uncertainty-regarding-plans-for-e3/</guid><comments>http://www.joystiq.com/2008/05/04/id-software-admits-uncertainty-regarding-plans-for-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/idsoftware.jpg" alt="" />Last week laid the groundwork for what promises to be at the very least a confusing E3, with a number of familiar faces <a href="http://www.joystiq.com/2008/05/02/ncsoft-foundation-9-also-skipping-e3-other-attendees-confirm/">jumping ship</a> in favor of the uncertain waters below. However, the news of who would and would not be attending the show this July got a bit hazy with regards to talk of developer id Software, with conflicting reports painting the <a href="http://www.joystiq.com/tag/doom"><em>Doom </em></a>masterminds as both planning to attend <em>and </em>turning their backs on the annual event.<br /><br />Rather than seek the wisdom of the office Magic 8-Ball, we turned to id co-owner and CEO Todd Hollenshead, who conceded uncertainty with regards to the company's E3 plans. Admitted the exec in an email: "Actually, we haven't determined in what capacity we'll be attending E3 (if any), so everyone is wrong." Interestingly, his response echoed that of our own prognosticating orb, which replied simply "Reply hazy, try again."<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/04/id-software-admits-uncertainty-regarding-plans-for-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1185942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/04/id-software-admits-uncertainty-regarding-plans-for-e3/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>doom</category><category>e3</category><category>esa</category><category>id</category><category>id-software</category><category>idsoftware</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><dc:date>2008-05-04T00:30:00+00:00</dc:date></item><item><title>NCsoft, Foundation 9, Atlus also skipping E3, other attendees confirm</title><link>http://www.joystiq.com/2008/05/02/ncsoft-foundation-9-also-skipping-e3-other-attendees-confirm/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/02/ncsoft-foundation-9-also-skipping-e3-other-attendees-confirm/</guid><comments>http://www.joystiq.com/2008/05/02/ncsoft-foundation-9-also-skipping-e3-other-attendees-confirm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="213" border="0" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/foundation-9-ncsoft.jpg" alt="" /><br /></div>
The E3 2008 confusion continues. Following the soon-to-be merged Activison and Vivendi Games' <a href="http://www.joystiq.com/2008/05/02/breaking-activision-and-vivendi-discontinue-esa-membership/">departure from the Entertainment Software Association</a> and <a href="http://www.joystiq.com/2008/05/01/activision-not-attending-e3-2008/">its E3 press event</a>, we got to wondering who else might not be showing up for the annual game industry showing. The list of attendees on the (password-protected) E3 site leaves out some pretty big names, including MMO-publisher NCsoft who tells Joystiq that, though it's been an ESA member since last year, it will not be attending E3 this year because the timing of the event didn't work out for their upcoming releases. Gamespot reports that Foundation 9 won't be attending, stating, "We just didn't feel like we got enough out of the investment last year in order to justify the expense this year." Atlus also confirmed to Joystiq that, despite attending last year's summit, it too would be skipping out on E3 2008.<br /><br />Gamespot confirms that other names missing from the list - Bethesda, id Software, Majesco, and D3Publisher - still plan on attending. Kotaku claims that id Software is not attending despite Gamespot's story to the contrary. We've contacted id for clarification. They also assert that Her Interactive (best known for their popular Nancy Drew games) won't be attending, though the publisher didn't attend E3 last year either. We reached out to peripheral manufacturer Nyko who said that, though they aren't listed on the official site, they will nevertheless be attending. <br /><br />As for a specific reason for the absences, outside of timing and exposure, Kotaku cites several unnamed sources who pin the blame straight on current ESA pres Michael Gallagher's well-tailored lapel. Is Gallagher out of touch with the video game industry?<br /><br />[Update 4:58pm: Added Atlus and Nyko details.]<br /><br /><br /><a href="http://www.gamespot.com/news/6190307.html">Read</a> - Activision/Vivendi leave ESA, skip E3<br /><a href="http://kotaku.com/5007647/six-publishers-drop-out-of-e3-this-year-some-blame-esa-president">Read</a> - Five Publishers Drop Out of E3 This Year, Some Blame ESA President<br /><a href="http://www.gamespot.com/news/6190330.html">Read</a> - NCsoft, Foundation 9 bypass E3 '08<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/02/ncsoft-foundation-9-also-skipping-e3-other-attendees-confirm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1185338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/02/ncsoft-foundation-9-also-skipping-e3-other-attendees-confirm/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>ESA</category><category>Foundation-9</category><category>id-Software</category><category>NCsoft</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><dc:date>2008-05-02T16:27:00+00:00</dc:date></item><item><title>E3 returns to LA Convention Center next July, remains invite-only</title><link>http://www.joystiq.com/2007/12/18/e3-returns-to-la-convention-center-next-july-remains-invite-onl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/e3-returns-to-la-convention-center-next-july-remains-invite-onl/</guid><comments>http://www.joystiq.com/2007/12/18/e3-returns-to-la-convention-center-next-july-remains-invite-onl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/news/e3-2008-returns-to-los-angeles/18889/?biz"><img vspace="4" hspace="0" border="0" alt="la convention center" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/la-con-centre.jpg" /></a></div>
The ESA has found a familiar home for the 2008 E3 Media &amp; Business Summit: the Los Angeles Convention Center. The reunion of super structure and trade show follows an ill-considered retreat to Santa Monica, which played host to a mind-bending <a href="http://www.joystiq.com/tag/e307" target="_blank">E3 this year</a> - <em>how can one thing be scaled way down, yet spread so far apart?</em> But the reestablishment of a centralized location for the event doesn't mean a resurrection of old ways. E3 2008 will retain the 'intimate' structure of this year's gathering (in other words, the ban on GameStop regional managers and booth babes is still in effect). The emphasis will be on "press events and small meetings with media, development, and other key sectors," confirmed the ESA in a statement today. So, the new formula: (confusion/distance) + (disorganization*cell phone bill) - shuttle buses = E3 2008.<br /><br />E3 is scheduled for July 15-17, 2008, and, like last year, attendance will be by invitation only.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/e3-2008-returns-to-los-angeles/18889/?biz>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/e3-returns-to-la-convention-center-next-july-remains-invite-onl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/e3-returns-to-la-convention-center-next-july-remains-invite-onl/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>breakingnews</category><category>e3</category><category>e308</category><category>esa</category><category>la</category><category>la-convention-center</category><category>los-angeles</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><dc:date>2007-12-18T11:45:00+00:00</dc:date></item><item><title>Rock Band slays 2007 Game Critics Awards</title><link>http://www.joystiq.com/2007/07/31/rock-band-slays-2007-game-critics-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/31/rock-band-slays-2007-game-critics-awards/</guid><comments>http://www.joystiq.com/2007/07/31/rock-band-slays-2007-game-critics-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><a href="http://gamecriticsawards.com/winners.html"><img width="490" vspace="4" hspace="0" height="156" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/game-critics-winners.jpg" /></a><br /></div>
If you've already read the <a href="http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/">Joystiq E3 2007 Awards</a> (you have read them, right?), you already know we picked <em>Rock Band</em> as Best in Show. Now, the winners of the 2007 Game Critics Awards have been announced and, whaddya know, <em>Rock Band</em> takes the title of winningest game with three awards, including Best in Show!<br /><br />Second place goes to Bioware's <em>Mass Effect</em>, winning Best Console Game and Best RPG. Some more fun <a href="http://www.gamecriticsawards.com/win-stats-2007.html">stats</a>: Xbox 360 is the winningest platform, with 11 wins, while Electronic Arts is the winningest publisher, with 6 wins (remember, three are for <em>Rock Band</em>!). Bringing up the rear, surprisingly: Nintendo.<p><a href="http://www.joystiq.com/2007/07/31/rock-band-slays-2007-game-critics-awards/" rel="bookmark">Continue reading <em>Rock Band slays 2007 Game Critics Awards</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamecriticsawards.com/winners.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/31/rock-band-slays-2007-game-critics-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/954901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/31/rock-band-slays-2007-game-critics-awards/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>e307</category><category>GameCritics</category><category>RockBand</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><dc:date>2007-07-31T23:30:00+00:00</dc:date></item><item><title>Disney press conference fails audience participation</title><link>http://www.joystiq.com/2007/07/25/disney-press-conference-fails-audience-participation/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/25/disney-press-conference-fails-audience-participation/</guid><comments>http://www.joystiq.com/2007/07/25/disney-press-conference-fails-audience-participation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="435">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=22790"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=22790" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="435"></embed> </object></center>We're just going to say the editing by GameTrailers was done to spare you. We've shown you <a href="http://www2.joystiq.com/2007/07/21/today-in-joystiq-july-20-2007/">the face of a man</a> after the Disney press conference, we even gave the thing <a href="http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/">an award</a> for being so fantastically painful. Is it as bad as the <a href="http://www.joystiq.com/2007/07/19/watch-activision-alienate-E3-audience-with-jamie-kennedy/">Jamie Kennedy performance</a> at the Activision press conference? Well, it's a different type of pain. Instead of feeling bad for the man on stage making a fool of himself, in this case you have to feel for the audience who definitely didn't sign up for what was incoming. Watch, enjoy, and remember that this is supposed to be a press conference -- not the halftime show at some Six Flags concert.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gametrailers.com/player/22790.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/disney-press-conference-fails-audience-participation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/949411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/disney-press-conference-fails-audience-participation/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>disney</category><category>e307</category><category>HighSchoolMusical</category><category>pressconference</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>2007-07-25T20:27:00+00:00</dc:date></item><item><title>The Joystiq E3 2007 Awards</title><link>http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/</guid><comments>http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div style="text-align: center;"><img width="421" vspace="4" hspace="4" height="141" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/js-e3-logo-460.jpg" /></div>
<br />We haven't <a href="http://www.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/">fully recovered</a> from <a href="http://e307.joystiq.com/">E3 2007</a> just yet, but in the final stages (there's 12, naturally) of recovery, we're told it's only proper to hand out awards for the best (and sometimes the worst) of what we saw in Santa Monica.<br /><br />The <a href="http://www.gamecriticsawards.com/nominees.html">nominations</a> for this year's Game Critics Awards were given out on Monday and, next Monday, we'll learn who the final winners are in categories such as Best of Show and Best Original Game. For our first Joystiq E3 Awards, we've borrowed those two categories and made a bunch of our own.<span style="font-weight: bold;"><br /><br /></span>So what did we like the most? <a href="http://www.joystiq.com/2007/07/11/joystiq-hands-on-assassins-creed/" style="font-style: italic;">Assassin's Creed</a><span style="font-style: italic;">, </span><a href="http://www.joystiq.com/2007/07/16/joystiq-impressions-metroid-prime-3-wii/" style="font-style: italic;">Metroid Prime 3</a><span style="font-style: italic;">, </span><a href="http://www.joystiq.com/2007/07/16/joystiq-hands-on-my-word-coach-wii-ds/" style="font-style: italic;">My Word Coach</a>? Those were all great, but one title stood above the rest. The answers you seek lie after the break. <span style="font-weight: bold;">Disclaimer: </span>Any comments regarding <span style="font-style: italic;">Harry Potter</span> were made prior to the release of the book and therefore do not necessarily reflect what happens in the book.<p><a href="http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/" rel="bookmark">Continue reading <em>The Joystiq E3 2007 Awards</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/948402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/25/the-joystiq-e3-2007-awards/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>awards</category><category>bestof</category><category>e307</category><category>joystiqfeatures</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>2007-07-25T09:30:00+00:00</dc:date></item><item><title>Joystiq interviews SCEA's Phil Rosenberg and John Koller</title><link>http://www.joystiq.com/2007/07/23/joystiq-interviews-sceas-phil-rosenberg-and-john-koller/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/23/joystiq-interviews-sceas-phil-rosenberg-and-john-koller/</guid><comments>http://www.joystiq.com/2007/07/23/joystiq-interviews-sceas-phil-rosenberg-and-john-koller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/img_0609.jpg" /><br /><em>Phil Rosenberg (left), and PS Fanboy lead writer, Andrew Yoon (right)</em><br /></div>
<br />At E3, we had a chance to talk to SCEA Senior Vice President Philip Rosenberg and John Koller, Senior Marketing Manager of the PSP. We talked to these two Sony executives to find out more about <em>Home</em>, possible PSP integration with <em>Home</em>, the redesign, and more.<br /><br /><strong>The press conference was narrated through <em>Home</em>. Why does Sony believe <em>Home </em>is such an important part of the PlayStation family?</strong><br /><strong><br />Phil:</strong> That's a great question. <em>Home </em>for us is a way to engage all of our users in real community, but in a real 3D manner that gives them a place to meet and to share their successes or their failures and then jump into gameplay. It creates an opportunity for us to help engage them even more in our platforms. I think when you look at the interface -- like how a PSP pops up in <em>Home </em>-- our whole proposition is around the ecosystem of PlayStation. It's not just about one platform. If you're in the house, or away from the house -- no matter where you are, you can stay connected with your peers.<p><a href="http://www.joystiq.com/2007/07/23/joystiq-interviews-sceas-phil-rosenberg-and-john-koller/" rel="bookmark">Continue reading <em>Joystiq interviews SCEA's Phil Rosenberg and John Koller</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/23/joystiq-interviews-sceas-phil-rosenberg-and-john-koller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/946922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/joystiq-interviews-sceas-phil-rosenberg-and-john-koller/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>e307</category><category>home</category><category>interview</category><category>johnkoller</category><category>joystiqfeatures</category><category>philrosenberg</category><category>ps3</category><category>psp</category><category>psplite</category><category>scea</category><category>singstar</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><dc:date>2007-07-23T13:01:00+00:00</dc:date></item><item><title>Weekly Webcomic Wrapup: profane edition</title><link>http://www.joystiq.com/2007/07/21/weekly-webcomic-wrapup-profane-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/21/weekly-webcomic-wrapup-profane-edition/</guid><comments>http://www.joystiq.com/2007/07/21/weekly-webcomic-wrapup-profane-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><a href="http://xkcd.com/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/profanity-listings.jpg" alt="" /></a>We didn't make this graph, it is definitely not indicative of someone who uses Xbox Live ... but for a period of three months after the release of every <em>Mario Kart </em>game, we can vouch for this. (<strong>Update: </strong>Graph by  Randall Munroe of <a href="http://xkcd.com/c290.html">xkcd</a>.)<br /><br />We really wanted to have a webcomic wrapup up last week, but post-E3 malaise and jet lag got the best of us. So this week, enjoy a bigger listing of our picks for best gaming comics over the last two weeks. Be sure to vote for your favorite!<!-- // Begin Pollhost.com Poll Code // -->
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                <td width="5"><input type="radio" value="1" name="answer" /></td>
                <td><font size="-1" face="Arial" color="#000000"><a href="http://rpg-tv.com/index.php?s=168">Surprise ending</a><br /></font></td>
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                <td width="5"><input type="radio" value="2" name="answer" /></td>
                <td><font size="-1" face="Arial" color="#000000"><a href="http://fanboys-online.com/index.php?cid=211">Nothing</a> to see here<br /></font></td>
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                <td width="5"><input type="radio" value="3" name="answer" /></td>
                <td><font size="-1" face="Arial" color="#000000"><a href="http://digitalunrestcomic.com/index.php?date=2007-07-12">Enough already</a><br /></font></td>
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                <td width="5"><input type="radio" value="4" name="answer" /></td>
                <td><font size="-1" face="Arial" color="#000000">Literally <a href="http://www.duelinganalogs.com/?date=2007-07-17">disappointed</a><br /></font></td>
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                <td width="5"><input type="radio" value="5" name="answer" /></td>
                <td><a href="http://www.vgcats.com/comics/?strip_id=240"><font size="-1" face="Arial" color="#000000">Worms</font></a></td>
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                <td><font size="-1" face="Arial" color="#000000">Puzzled <a href="http://cad-comic.com/comic.php?d=20070718">Quest</a><br /></font></td>
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                <td><font size="-1" face="Arial" color="#000000"><a href="http://www.penny-arcade.com/comic/2007/07/18">Shucking</a>: a tutorial<br /></font></td>
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                <td width="5"><input type="radio" value="8" name="answer" /></td>
                <td><font size="-1" face="Arial" color="#000000">E3 2007 <a href="http://www.2pstart.com/2007/07/11/e3-2007-predictions/">predictions</a><br /></font></td>
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                <td><font size="-1" face="Arial" color="#000000"><a href="http://www.2pstart.com/2007/07/18/rewriting-history/">Rewriting</a> history<br /></font></td>
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                <td><font size="-1" face="Arial" color="#000000">Battle <a href="http://truckbearingkibble.com/comic/2007/07/12/battle-fighter-ii/">fighter</a><br /></font></td>
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                <td><font size="-1" face="Arial" color="#000000"><a href="http://www.serebii.net/comic/01.shtml">Flying</a> perils<br /></font></td>
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</form><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/21/weekly-webcomic-wrapup-profane-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/946109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/21/weekly-webcomic-wrapup-profane-edition/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>webcomic</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>2007-07-21T16:00:00+00:00</dc:date></item><item><title>Joystiq impressions: Rise of the Argonauts</title><link>http://www.joystiq.com/2007/07/21/joystiq-impressions-rise-of-the-argonauts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/21/joystiq-impressions-rise-of-the-argonauts/</guid><comments>http://www.joystiq.com/2007/07/21/joystiq-impressions-rise-of-the-argonauts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/rota_01_at-the-beach_460.jpg" /><br /></div>
Liquid Entertainment's Charley Price describes <a href="http://www.joystiq.com/2007/06/28/rise-of-the-argonauts-screenshots-revealed/"><em>Rise of the Argonauts</em></a> as an "RPG without the clutter." Menus and detailed statistics are absent from Jason's mythological quest to find the Golden Fleece, thrown overboard in the developer's attempt to focus on storytelling. Though Liquid's track record (featuring <a href="http://en.wikipedia.org/wiki/Battle_Realms"><em>Battle Realms</em></a><em>, </em>some <a href="http://en.wikipedia.org/wiki/Dragonshard_%28computer_game%29">Dungeons</a>, Dragons and, err, <a href="http://www.joystiq.com/2006/03/27/desperate-housewives-to-despair-on-pcs/">Desperate Housewives</a>) is somewhat uneven, the proclaimed prioritization of plot is certainly commendable. When we ask if removing "clutter" from a role-playing game doesn't simply yield an <em>action</em> game, Price explains that an RPG is marked by a "depth of experience" and a player's ability to "impact story and character." We'll meet him halfway and call it an action RPG. <br /><br />And there <em>is</em> action, just so you know. The combat is classically themed and has a sense of lethality, with swords clanging against shields and spears perforating enemy soldiers in notably unpleasant ways. "We're sick of games where you stab a guy ten times before he falls down," comes the corresponding quip. Jason's party, here comprised of Atalanta and a comically proportioned Hercules, will automatically join the fray, fending for themselves and even holding down enemies for Jason to skewer. It's hard to tell how much depth there is to the fights without playing, but they're presented in the same bold style that permeates much of the game's richly colored graphics. Once the argonauts defeat a gigantic wild boar, we're reminded again of the game's clutter-free ideals -- there's no summary screen displaying experience points and potions.<br /><br />%Gallery-4360%<p><a href="http://www.joystiq.com/2007/07/21/joystiq-impressions-rise-of-the-argonauts/" rel="bookmark">Continue reading <em>Joystiq impressions: Rise of the Argonauts</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/21/joystiq-impressions-rise-of-the-argonauts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/945933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/21/joystiq-impressions-rise-of-the-argonauts/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>ActionRpg</category><category>Codemasters</category><category>E307</category><category>LiquidEntertainment</category><category>RiseOfTheArgonauts</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><dc:date>2007-07-21T15:30:00+00:00</dc:date></item><item><title>Joystiq impressions: Condemned 2: Bloodshot</title><link>http://www.joystiq.com/2007/07/20/joystiq-impressions-condemned-2-bloodshot/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/20/joystiq-impressions-condemned-2-bloodshot/</guid><comments>http://www.joystiq.com/2007/07/20/joystiq-impressions-condemned-2-bloodshot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/condemned2_impressions_460.jpg" alt="" /><br /></div>
"You're a total badass at this point," explains Marty Caplan, Associate Producer for brutal bum brawler, <span style="font-style: italic;">Condemned 2: Bloodshot</span>. We can't really argue the point, as we watch him pummel vagrants with his fists, grab them by the collar and hurl them into broken television sets and sparking circuit boxes. <a href="http://www.joystiq.com/tag/Condemned/" style="font-style: italic;">Condemned</a>'s first-person melee combat has been dramatically expanded in the sequel, with grappling, fisticuffs, multiple strengths of attack and the ability to throw weapons lending each encounter more fluidity and excitement than the "one-trick pony" ridden in the first game. "Now there are <em>many</em> tricks to the pony," says Caplan. Even the finishing moves performed on dazed enemies have been made more elaborate, the humble neck snap now joined by rather unpleasant deaths facilitated by environmental hazards. Honestly, we have trouble reconciling <span style="font-style: italic;">adorable ponies</span> with this sort of depravity.<br /><br />Improving upon 2005's <span style="font-style: italic;">Criminal Origins</span>, the reactionary animation is just as incredible to behold as it is to inflict. Watching a snarling zombie hobo (zombo?) reel backwards and struggle to remain on its feet after you've struck a blow injects some reality into the fights, somehow convincing you that the pipe you're wielding is very heavy indeed. The rest of the visuals have also clearly been enhanced, with high-dynamic range lighting and depth of field blurring being the technical tricks responsible for the grimy and starkly lit alleys in the demo's opening moments. The textures also seem to belong to a more colorful, earthy palette than we recall seeing in the previous crime horror.<br /><br />%Gallery-5081%<p><a href="http://www.joystiq.com/2007/07/20/joystiq-impressions-condemned-2-bloodshot/" rel="bookmark">Continue reading <em>Joystiq impressions: Condemned 2: Bloodshot</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/20/joystiq-impressions-condemned-2-bloodshot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/945488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/20/joystiq-impressions-condemned-2-bloodshot/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>Condemned</category><category>E307</category><category>Sega</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><dc:date>2007-07-20T17:15:00+00:00</dc:date></item><item><title>Joystiq impressions: Phantom Hourglass, The Legend of Zelda</title><link>http://www.joystiq.com/2007/07/20/joystiq-impressions-phantom-hourglass-the-legend-of-zelda/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/20/joystiq-impressions-phantom-hourglass-the-legend-of-zelda/</guid><comments>http://www.joystiq.com/2007/07/20/joystiq-impressions-phantom-hourglass-the-legend-of-zelda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><center><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/zelda-ph-link-art.jpg" alt="phantom hourglass" /></center>The stylus controls work ... <em>really</em> well. Last week we wrapped our fingers around the plastic pen and pushed Link around Melka Island, impressed with how stimulating the touch-based interaction was. There are a few quirks, like the tiny circles you must draw at the screen's edges to produce a roll, but for the most part <em>Phantom Hourglass</em> is the best kind of gimmick -- one without the icky undertone of <em>shallowness</em>. This is an honest sequel to <em>Wind Waker</em>, and a game that will reinvigorate the DS's software dry spell. <br /><br />Like most <em>Zelda</em> titles, <em>Phantom Hourglass</em> (and the E3 demo) begins with the basics, coaxing newcomers into the franchise. These routines can be tiresome for experienced players, but the new control system was different enough to make the tutorial sequences enjoyable, and frequent cut scenes helped to draw our attention into the narrative -- and brought out some of DS's less celebrated hardware potentials. But again, it was the touch screen that truly impressed; the satisfaction of commanding Link with stylus strokes, and the ability to do so as we go about our mobile routines.<br /><br />Having been released in Japan nearly a month ago, <em>Phantom Hourglass</em> is already complete (save for the localization efforts) and earning <a href="http://www.joystiq.com/2007/06/20/famitsu-loves-zelda-gives-phantom-hourglass-near-perfect-score/" target="_blank">praise</a>. There's little we can add to what information is already available about the game. But, if you're looking for our assurance, <em>Phantom Hourglass</em> is still a must-play, now more than ever.<br /><br />%Gallery-2516%<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/20/joystiq-impressions-phantom-hourglass-the-legend-of-zelda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/945489/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/20/joystiq-impressions-phantom-hourglass-the-legend-of-zelda/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>ds</category><category>e307</category><category>handson</category><category>impressions</category><category>PhantomHourglass</category><category>zelda</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><dc:date>2007-07-20T16:22:00+00:00</dc:date></item><item><title>MCV: E3 moving once again, Us: You don't say!</title><link>http://www.joystiq.com/2007/07/20/mcv-e3-moving-once-again-us-you-dont-say/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/20/mcv-e3-moving-once-again-us-you-dont-say/</guid><comments>http://www.joystiq.com/2007/07/20/mcv-e3-moving-once-again-us-you-dont-say/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.mcvuk.com/news/27819/All-change-once-again-for-E3-2008"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/hitch1.jpg" alt="" /></a><br /></div>
After <a href="http://wwww.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/">an odd E3</a> in Santa Monica, the show's apparently picking up stakes again. UK trade publication <em>MCV</em> says that E3 <a href="http://www.mcvuk.com/news/27819/All-change-once-again-for-E3-2008">will be moving</a> next year. No, it's not particularly earth-shattering news, considering that the ESA <a href="http://www.joystiq.com/2007/07/17/e3-survey-hints-at-possible-format-changes/">circulated a survey</a> asking where they should move the thing to, but it's nice to see that the group recognizes that Santa Monica wasn't the perfect place for the event. <strike>We've contacted the ESA for further comment, we'll let you know if we hear something back.</strike><br /><br />Pending an upcoming review of the event, the date and format are subject to change too. With a dramatic scale back and a new man at the top of the organization, E3 in flux should probably be considered the rule rather than the exception for the time being.<strong><br /><br />Update</strong>: We heard back from the ESA, but they're not commenting at the moment. Also, thanks to Fernando Rocker for the jazzy new pic!<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/27819/All-change-once-again-for-E3-2008>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/20/mcv-e3-moving-once-again-us-you-dont-say/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/945479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/20/mcv-e3-moving-once-again-us-you-dont-say/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>e3</category><category>e307</category><category>esa</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><dc:date>2007-07-20T13:00:00+00:00</dc:date></item><item><title>Joystiq impressions: Rayman: Raving Rabids 2</title><link>http://www.joystiq.com/2007/07/20/joysiq-impressions-rayman-raving-rabids-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/20/joysiq-impressions-rayman-raving-rabids-2/</guid><comments>http://www.joystiq.com/2007/07/20/joysiq-impressions-rayman-raving-rabids-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/rabbidsfootball.jpg" /><br /></div>
<br />The original <em>Rayman: Raving Rabbids</em> combined a great sense of style with a somewhat hit-or-miss selection of mini-games. The sequel expands on the original with more mini-games, more screaming, deformed rabbids, and fixes for some of the more annoying problems with the original.<br /><br />For starters, most of the mini-games this time around will include a simultaneous multiplayer option, meaning less standing around waiting to play at your next <em>Rabbids</em> party. What's more, players will no longer have to break an arbitrary high score to unlock each game -- one playthrough in the campaign mode is enough to make any minigame fully selectable. Campaign mode games can also be played with friends, meaning there's no need to ever play solo. The character customization options from the original have been greatly expanded -- you can now play dress up with the rabbids, arraying them in a range of unlockable hats, shirts and accessories. <br /><br />Read on for impressions of the five mini-games shown off at the show.<br /><br />%Gallery-5072%<p><a href="http://www.joystiq.com/2007/07/20/joysiq-impressions-rayman-raving-rabids-2/" rel="bookmark">Continue reading <em>Joystiq impressions: Rayman: Raving Rabids 2</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/20/joysiq-impressions-rayman-raving-rabids-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/20/joysiq-impressions-rayman-raving-rabids-2/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>e307</category><category>rabbids</category><category>ravingrabbids</category><category>rayman</category><category>ubisoft</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><dc:date>2007-07-20T11:15:00+00:00</dc:date></item><item><title>Joystiq hands-on: Beautiful Katamari</title><link>http://www.joystiq.com/2007/07/19/joystiq-hands-on-beautiful-katamari/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/joystiq-hands-on-beautiful-katamari/</guid><comments>http://www.joystiq.com/2007/07/19/joystiq-hands-on-beautiful-katamari/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img width="460" vspace="4" hspace="4" height="259" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/bkscreenshots-(11)-1.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/tag/katamaridamacy"><em>Katamari Damacy</em></a> is a strange, strange game. This is a fact of which its fans are patently aware. I'm an <a href="http://www.xbox360fanboy.com/bloggers/richard-mitchell/">Xbox guy</a>, so my experience with <a href="http://www.joystiq.com/tag/beautifulkatamari"><em>Beautiful Katamari</em></a> at <a href="http://www.xbox360fanboy.com/tag/e307">E3</a> was my first with the series. Considering this is also the first time the series will be showing up on Xbox, it seemed like a good fit for me to try it out. For the uninitiated, the object of <em>Katamari</em> is to roll things up into a ball. By things, I mean <em>all </em>things. Thimbles, cats, bushes, people, cows, buildings, boats, everything: it's all up for grabs. You do this by manipulating the thumbsticks. That's it. That is the game. But most of you already knew that, so the next question is "why should I buy this game <em>again</em> on the Xbox 360?"<p><a href="http://www.joystiq.com/2007/07/19/joystiq-hands-on-beautiful-katamari/" rel="bookmark">Continue reading <em>Joystiq hands-on: Beautiful Katamari</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/19/joystiq-hands-on-beautiful-katamari/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/joystiq-hands-on-beautiful-katamari/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>beautifulkatamari</category><category>beautifulkatamaridamacy</category><category>e307</category><category>namcobandai</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><dc:date>2007-07-19T16:24:00+00:00</dc:date></item><item><title>Watch Activision alienate E3 audience with Jamie Kennedy</title><link>http://www.joystiq.com/2007/07/19/watch-activision-alienate-E3-audience-with-jamie-kennedy/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/watch-activision-alienate-E3-audience-with-jamie-kennedy/</guid><comments>http://www.joystiq.com/2007/07/19/watch-activision-alienate-E3-audience-with-jamie-kennedy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="460" height="409">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=22401"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=22401" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="460" height="409"></center></embed> </object></center>If you have somehow missed the tragedy of the <a href="http://www.joystiq.com/2007/07/11/joystiq-live-from-activisions-e3-2007-press-conference/">Activision press conference</a>, GameTrailers has been kind enough to give us a "lowlight reel" featuring Jamie Kennedy (<em>Scream</em> and WB stuff), who was supposed to emcee the event. We wonder if Acclaim actually deserves the <a href="http://httwww.joystiq.com/2007/06/27/acclaim-makes-list-of-top-guerrilla-marketers/">guerrilla marketing award</a> after watching this. We have no idea if Activision intended to be this insulting when they hired Kennedy, but they sure accomplished that feat in a room full of press. For the rest of the Joystiq crew off covering various events during <a href="http://e307.joystiq.com/">E3</a>, we had no idea how bad Activision's press conference was. <br /><br />Apparently the press conference was so bad that our own blogger who covered the event <em>M.I.B.</em> flashy-thinged himself to forget the horror and won't even watch this video. After you watch it, you'll probably understand why. Remember, this is a press conference ... full of press. We're still waiting for video on the <a href="http://www.joystiq.com/2007/07/12/disney-acquires-warren-spectors-junction-point-studios/">Disney press conference</a>, which was apparently worse -- but for different reasons. Descriptions of the Disney event are mostly profanity laced and we'd prefer not to write up quotes where every third word needs to be edited.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/19/watch-activision-alienate-E3-audience-with-jamie-kennedy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/watch-activision-alienate-E3-audience-with-jamie-kennedy/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>2007-07-19T15:20:00+00:00</dc:date></item><item><title>Au Revoir Santa Monica: E3 is over but we're not done yet</title><link>http://www.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/</guid><comments>http://www.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/joystiq_sand_logo.jpg" alt="" /><br /></div>
We know that E3 was different this year, and we suspect (and hope) it will be different again next year. Between our <a href="http://www.joystiq.com/2007/07/09/welcome-to-joystiq-2-0/">relaunch</a>, three <a href="http://www.joystiq.com/2007/07/10/engadget-and-joystiq-live-from-microsofts-e3-2007-keynote/">major</a> <a href="http://www.joystiq.com/2007/07/11/engadget-and-joystiq-live-from-nintendos-e3-2007-keynote/">press</a> <a href="http://www.joystiq.com/2007/07/11/engadget-and-joystiq-live-from-sonys-e3-2007-keynote/">conferences</a>, a bunch of other <em>less major </em>press conferences, dozens of hands-on impressions, the occasional (and sadly rare) <a href="http://www.joystiq.com/2007/07/11/konami-announces-silent-hill-v-for-360-ps3/">news post</a>, some executive interviews, and even <a href="http://www.joystiq.com/2007/07/15/the-joystiq-reader-meetup-santa-monica-ca-e307-edition/">a party</a>, we brought you everything E3 had to offer ... even if it wasn't the spectacle of years past.<br /><br />Because of the intimate nature of the event, we spent more time seeing everything and, as a result, we're spending more time writing to give you a more thorough impression of the software at the show. We're beat - though we've got some more stuff to write up - but we're hoping you enjoyed reading our E3 coverage as much as we loved writing it. And now, for some fun stats:<p><a href="http://www.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/" rel="bookmark">Continue reading <em>Au Revoir Santa Monica: E3 is over but we're not done yet</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/au-revoir-santa-monica-e3-is-over-but-were-not-done-yet/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>e307</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><dc:date>2007-07-19T11:21:00+00:00</dc:date></item><item><title>Joystiq impressions: Ace Combat 6</title><link>http://www.joystiq.com/2007/07/19/joystiq-impressions-ace-combat-6/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/joystiq-impressions-ace-combat-6/</guid><comments>http://www.joystiq.com/2007/07/19/joystiq-impressions-ace-combat-6/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/acecombat460.jpg" /><br /></div>
Did the <em>Ace Combat</em> series ever look this good? I have to admit -- flight games were never a genre I enjoyed. However, one look at <em>Ace Combat 6</em> on Xbox 360 changed my opinion instantly. It looks jaw-droppingly gorgeous. If it weren't for the constant threat of war, we'd love to simply fly around and observe the environments. From afar, the world below looks photo-realistic. Remarkably, the world retains a great deal of detail even when flying up close. Namco Bandai has an incredible technical achievement on their hands: realizing that every building in the city below is actually rendered deserves applause.<br /><br />Beyond the graphics, we were impressed by the surprisingly intense gameplay. The field of play is huge, and skirmishes can occur at any point in the map. Aerial, ground and naval combats all come into play ... and thankfully, you have allies at your disposal. It only takes a simple press of the button to command awaiting ships to fire missiles at enemies. In our E3 demo, we saw a massive flurry of missiles come from supporting naval troops. Dozens of smoke trails filled the sky in a truly impressive display. Not only does it look good, but it added a great feeling of being part of an actual war, one with multiple fronts.<br /><br />Our brief time with <em>Ace Combat 6</em> was a fun, visceral experience. The game will support online multiplayer through Xbox Live ... and we can't wait. <em>Ace Combat 6</em> will be available exclusively for Xbox 360 later this year.<br /><br />%Gallery-5024%<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-ace-combat-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-ace-combat-6/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>acecombat</category><category>e307</category><category>namcobandai</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><dc:date>2007-07-19T10:03:00+00:00</dc:date></item><item><title>Joystiq impressions: Wipeout Pulse (PSP)</title><link>http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/</guid><comments>http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/pulse460.jpg" alt="" /><br /></div>
Franchises rarely improve this much over time. <em>Wipeout Pulse</em>, the newest addition to the long revered <em>Wipeout</em> series, somehow manages to improve upon the already-sublime PSP launch title, <em>Wipeout Pure</em>. It isn't a revolutionary change from previous iterations -- but significant tweaks can be immediately noticed within a few seconds of play.<br /><br />Of most importance must be the game's altered controls. Ships handle tighter than ever before, something that casual gamers will certainly appreciate. Using the analog nub feels even more precise than before (although we still prefer driving with the D-Pad). Ships still can't do hairpin turns like in <em>F-Zero GX</em>, but the <em>Wipeout</em> series always did have a different flavor than Nintendo's racing classic.<br /><br />The updated HUD looks sleek -- we love seeing it shake every time we scratch the car. Weapons feel even better in <em>Pulse</em>: they feel more damaging, and look especially good. The ability to absorb power-ups returns, which adds a welcome layer of strategy to each of the races.<br /><br /><em>Pulse</em> adds custom soundtracks, Infrastructure gameplay, and an in-game photo capture tool to make this one of PSP's most features-packed games yet. <em>Pure</em> still looks incredible on PSP ... and somehow <em>Pulse</em> looks even better. Futuristic racing fans will find almost nothing to complain about: <em>Pulse</em> is easily on its way to becoming the definitive <em>Wipeout</em> experience.<br /><br />%Gallery-5017%<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944196/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/joystiq-impressions-wipeout-pulse-psp/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>e307</category><category>wipeout</category><category>wipeoutpulse</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><dc:date>2007-07-19T08:00:00+00:00</dc:date></item></channel></rss>