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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Joystiq</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.joystiq.com/media/Joystiq_podcast_cover.png" /><itunes:summary>The Joystiq Podcast combines insightful commentary on the week&apos;s video game news and culture with several disembodied, often spooky, voices. Voices may or may not belong to Chris Grant, Ludwig Kietzmann, Joystiq.com editors, or their guests. Spookiness not guaranteed where prohibited, please check local laws. More information available at www.joystiq.com</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>Zero Punctuation takes on the God of War</title><link>http://www.joystiq.com/2008/04/30/zero-punctuation-takes-on-the-god-of-war/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/30/zero-punctuation-takes-on-the-god-of-war/</guid><comments>http://www.joystiq.com/2008/04/30/zero-punctuation-takes-on-the-god-of-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/4862-Zero-Punctuation-God-of-War-Chains-of-Olympus"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/zeropuncgowcop.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/zero-punctuation">Zero Punctuation</a>'s Yahtzee isn't content with taking on just <em>God of War: Chains of Olympus</em> this week. No, he takes on the whole bloody franchise. What we end up getting is almost four minutes of Yahtzee admitting that he's nitpicking and that the series helps give us relief from our <strike>9</strike> 8:30 to <strike>5</strike> 6 (with a half-hour lunch break) lives. The trademark Yahtzee anger just isn't there in this review, but considering it was overflowing in <a href="http://www.joystiq.com/2008/04/23/zero-punctuation-beats-up-smash-bros-brawl-youre-surprised/">last week's <em>Smash Bros.</em> piece</a>, an easing of tension might be good for a week.<br /><br /><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/4845-Zero-Punctuation-Super-Smash-Bros-Brawl">This week's</a> NSFW review eviscerating <em>God of War: Chains of Olympus </em>can be found after the break. <span style="font-style: italic;"></span><p><a href="http://www.joystiq.com/2008/04/30/zero-punctuation-takes-on-the-god-of-war/" rel="bookmark">Continue reading <em>Zero Punctuation takes on the God of War</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/4862-Zero-Punctuation-God-of-War-Chains-of-Olympus>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/30/zero-punctuation-takes-on-the-god-of-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1182139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/30/zero-punctuation-takes-on-the-god-of-war/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>escapist</category><category>god-of-war</category><category>god-of-war-chains-of-olympus</category><category>godofwar</category><category>yahtzee</category><category>zero-punctuation</category><category>zeropunctuation</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>2008-04-30T16:00:00+00:00</dc:date></item><item><title>Zero Punctuation loves Condemned 2 ... until halfway through</title><link>http://www.joystiq.com/2008/04/16/zero-punctuation-loves-condemned-2-until-halfway-through/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/zero-punctuation-loves-condemned-2-until-halfway-through/</guid><comments>http://www.joystiq.com/2008/04/16/zero-punctuation-loves-condemned-2-until-halfway-through/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div style="text-align: center;"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/4742-Zero-Punctuation-Condemned-2-Bloodshot"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/zeropunccondemn.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/zero-punctuation">Zero Punctuation</a>'s Yahtzee beats up sleep-deprived hobos this week for his <span style="font-style: italic;">Condemned 2: Bloodshot</span> review and, up until the midway point, was all set to name it "<a href="http://www.joystiq.com/tag/ninja-gaiden-2">game of the year</a>." Apparently, <span style="font-style: italic;">Condemned 2</span> suffers from the same disease which afflicted <span style="font-style: italic;">Indigo Prophecy</span> (<span style="font-style: italic;">Fahrenheit</span> to our European friends), where the game took a left turn halfway through and players were introduced to concepts that ruined everything built up to that point. Those who played <span style="font-style: italic;">Indigo Prophecy</span> (and were enjoying themselves) probably remember the moment that game went from intriguing to ridiculous.<br /><br />Get your homeless-beating fix after the break with <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/4742-Zero-Punctuation-Condemned-2-Bloodshot">this week's</a> NSFW review of <span style="font-style: italic;">Condemned 2: Bloodshot</span>.<p><a href="http://www.joystiq.com/2008/04/16/zero-punctuation-loves-condemned-2-until-halfway-through/" rel="bookmark">Continue reading <em>Zero Punctuation loves Condemned 2 ... until halfway through</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/4742-Zero-Punctuation-Condemned-2-Bloodshot>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/zero-punctuation-loves-condemned-2-until-halfway-through/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1169432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/zero-punctuation-loves-condemned-2-until-halfway-through/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>condemned</category><category>condemned-2</category><category>condemned-2-bloodshot</category><category>condemned2bloodshot</category><category>escapist</category><category>yahtzee</category><category>zero-punctuation</category><category>zeropunctuation</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>2008-04-16T19:30:00+00:00</dc:date></item><item><title>Zero Punctuation believes in No More Heroes</title><link>http://www.joystiq.com/2008/04/09/zero-punctuation-believes-in-no-more-heroes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/09/zero-punctuation-believes-in-no-more-heroes/</guid><comments>http://www.joystiq.com/2008/04/09/zero-punctuation-believes-in-no-more-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3554-Zero-Punctuation-No-More-Heroes"><img width="490" vspace="4" hspace="0" height="268" border="1" align="top" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/zeropuncnomoreheroes.jpg" /></a><br /></div>
<span style="font-style: italic;"></span><a href="http://www.joystiq.com/tag/zero-punctuation">Zero Punctuation</a> discovers that we could use another hero (<a href="http://youtube.com/watch?v=1p2VjKueoBA">and a way home</a>) in this week's review of Suda 51's <span style="font-style: italic;">No More Heroes</span>. Rightful finger-pointing at Suda 51's pretentiousness starts the review, but it soon gets slashed away by Yahtzee's belief that <span style="font-style: italic;">No More Heroes</span> does offer something "different." As we all know, "different" is this industry's version of the <em>Monopoly</em> "Get Out of Jail Free" card. It won't save a game from nasty reviews, but the cuts are certainly less deep.<br /><br />Thunderdome your way to <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3554-Zero-Punctuation-No-More-Heroes">this week's</a> NSFW review of <span style="font-style: italic;">No More Heroes</span> after the break.<p><a href="http://www.joystiq.com/2008/04/09/zero-punctuation-believes-in-no-more-heroes/" rel="bookmark">Continue reading <em>Zero Punctuation believes in No More Heroes</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3554-Zero-Punctuation-No-More-Heroes>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/zero-punctuation-believes-in-no-more-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1162852/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/zero-punctuation-believes-in-no-more-heroes/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>escapist</category><category>no-more-heroes</category><category>nomoreheroes</category><category>yahtzee</category><category>zero-punctuation</category><category>zeropunctuation</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><dc:date>2008-04-09T23:00:00+00:00</dc:date></item><item><title>Off the Grid reviews Ghoulash</title><link>http://www.joystiq.com/2008/02/14/off-the-grid-reviews-ghoulash/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/14/off-the-grid-reviews-ghoulash/</guid><comments>http://www.joystiq.com/2008/02/14/off-the-grid-reviews-ghoulash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><a href="http://www.ghoulash.com/"><font color="#808080"><span style="font-style: italic;"><img vspace="4" hspace="0" border="0" alt=""  src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/otg_ghoulash01.jpg" /></span></font></a><br /><font color="#808080"><span style="font-style: italic;"></span></font></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column about card games, board games, and everything else non-digital.</span></font><br /><br />Last time on Off the Grid, we looked at the &uuml;ber-complicated <em><a href="http://www.joystiq.com/2008/01/31/off-the-grid-reviews-universal-fighting-system/">Universal Fighting System</a></em>. Attempting to ward off a headache, this week I've decided to look at <em><a href="http://www.ghoulash.com/">Ghoulash</a></em>, a dungeon-crawling 2-player paper game that doesn't do much in the strategy department, but makes up for it with easy-to-learn gameplay, and a stylish means of publication.<br /><br /><em>Ghoulash</em> is best described as a pared down version of <em>Dungeons and Dragons</em>, where both players are DMing for each other. Game boards are sold in <em>Ghoulash</em> "Scenario Pack" magazines, each featuring three unique scenarios, with four copies each. Each scenario features a map of the 2D terrain, and special instructions on top of the basic rules. Both players use copies of the same map at the same time, making the game a race to see who can complete the objectives first.<p><a href="http://www.joystiq.com/2008/02/14/off-the-grid-reviews-ghoulash/" rel="bookmark">Continue reading <em>Off the Grid reviews Ghoulash</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ghoulash.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/off-the-grid-reviews-ghoulash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1114487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/off-the-grid-reviews-ghoulash/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>ghoulash</category><category>off-the-grid</category><category>offthegrid</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2008-02-14T09:00:00+00:00</dc:date></item><item><title>Off the Grid reviews Universal Fighting System</title><link>http://www.joystiq.com/2008/01/31/off-the-grid-reviews-universal-fighting-system/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/off-the-grid-reviews-universal-fighting-system/</guid><comments>http://www.joystiq.com/2008/01/31/off-the-grid-reviews-universal-fighting-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.sabertoothgames.com/ufs/demodeck/"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/otg_ufs01.jpg" alt="" /></a><br /></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column about card games, board games, and everything else non-digital.<br /><br /></span></font>Chun Li versus Seung Mina; Nightmare versus Morrigan; Akuma versus Tycho Brahe: Ultimate showdowns we're likely never to see outside of crudely-written fan-fiction and our own fevered dreamings. Luckily for us, Sabertooth Games has devised the <em><a href="http://www.sabertoothgames.com/ufs/ufs.asp">Universal Fighting System</a></em>, a collectible card game that allows players to mix and match licensed decks to create legendary one-on-one battles.<br /><br />There's one problem, or maybe I should call it a caveat: <em>UFS</em> isn't going to be for everybody. Beyond the gorgeous illustrations, and clear appeal to video game fans, this is most definitely a <strong>gamer's game</strong>; cards are littered with special icons, point values, and ancillary functions that dwarf the relative simplicity of CCGs like <em>Magic: The Gathering</em> and <em>Pok&eacute;mon</em>. Of course, the reward for this technical complexity is depth, with an incredibly strategic experience waiting to be unlocked by the hardiest of players. Not to deter you, but let this be a warning: A casual card game this is not.<p><a href="http://www.joystiq.com/2008/01/31/off-the-grid-reviews-universal-fighting-system/" rel="bookmark">Continue reading <em>Off the Grid reviews Universal Fighting System</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.sabertoothgames.com/ufs/demodeck/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/off-the-grid-reviews-universal-fighting-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1103174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/off-the-grid-reviews-universal-fighting-system/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>off-the-grid</category><category>offthegrid</category><category>penny-arcade</category><category>pennyarcade</category><category>sabertooth</category><category>soul-calibur</category><category>soulcalibur</category><category>street-fighter</category><category>streetfighter</category><category>ufs</category><category>universal-fighting-system</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2008-01-31T18:30:00+00:00</dc:date></item><item><title>Off the Grid reviews Horse Fair Card Game</title><link>http://www.joystiq.com/2008/01/10/off-the-grid-reviews-horse-fair-card-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/10/off-the-grid-reviews-horse-fair-card-game/</guid><comments>http://www.joystiq.com/2008/01/10/off-the-grid-reviews-horse-fair-card-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><a href="http://www.rnrgames.com/ProductDetails.aspx?productID=32"><font color="#808080"><span style="font-style: italic;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/otg_horsefaircardgame01.jpg" /></span></font></a><br /><font color="#808080"><span style="font-style: italic;"></span></font></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column about card games, board games, and everything else non-digital.</span></font><br /><br />We're not supposed to judge books by their covers, and the same can logically be applied to games. We are, however, supposed to judge books by their content -- the story, the writing, and everything else that falls between the first and last pages -- and here is where games are slightly different. While sharp writing, or a good story can often strengthen a non-digital game, ultimately it's the design that determines whether it's any good.<br /><br />So yes, Custom Game Co's <a href="http://www.customgameco.com/hf.htm"><span style="font-style: italic;">Horse Fair Card Game</span></a> has a pretty bland cover. And yes, the story is pretty much explained by the title. And yes, it does come with <span style="font-style: italic;">plastic horsies</span>. But the only thing that really matters is the gameplay, and there <span style="font-style: italic;">Horse Fair Card Game</span> proves that it's a lot more than just a game for little girls.<p><a href="http://www.joystiq.com/2008/01/10/off-the-grid-reviews-horse-fair-card-game/" rel="bookmark">Continue reading <em>Off the Grid reviews Horse Fair Card Game</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rnrgames.com/ProductDetails.aspx?productID=32>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/off-the-grid-reviews-horse-fair-card-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1083327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/off-the-grid-reviews-horse-fair-card-game/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>horse-fair-card-game</category><category>horses</category><category>off-the-grid</category><category>offthegrid</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2008-01-10T16:58:00+00:00</dc:date></item><item><title>Off the Grid reviews It's Alive!</title><link>http://www.joystiq.com/2007/12/13/off-the-grid-reviews-its-alive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/off-the-grid-reviews-its-alive/</guid><comments>http://www.joystiq.com/2007/12/13/off-the-grid-reviews-its-alive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div style="text-align: center;"><a href="http://reivergames.co.uk/ItsAlive/index.html"><font color="#808080"><span style="font-style: italic;"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/otg_itsalive.jpg" alt="" /></span></font></a><br /><font color="#808080"><span style="font-style: italic;"></span></font></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column about card games, board games, and everything else non-digital.</span></font><br /><br />Oddly enough, it's a very appropriate time to review designer Yehuda Berlinger's debut game. In its original incarnation, <a href="http://reivergames.co.uk/ItsAlive/index.html"><span style="font-style: italic;">It's Alive!</span></a> was a Chanukah-themed title known as <span style="font-style: italic;">The Menorah Game.</span> Upon being picked up by publisher Reiver Games, however, the theme was changed to something a bit more universal: building monsters from the remains of the dead.<br /><br />Aside from the bizarre re-skinning, <span style="font-style: italic;">It's Alive</span>! remains mechanically identical to its holiday-oriented ancestor. Two to five players compete to be the first to assemble their monster by collecting the eight different types of body parts required. It used to be candles, and now it's body parts. A simple transition.<br /><br />More than just a monster game, <span style="font-style: italic;">It's Alive</span>! is hand-published by <a href="http://reivergames.co.uk/">Reiver Games</a>, with care and attention given to the game's presentation. From the stellar illustrations, to the individually-numbered editions, <span style="font-style: italic;">It's Alive!</span> embodies the indie aesthetic of non-digital games, and that alone is most definitely worth something.<p><a href="http://www.joystiq.com/2007/12/13/off-the-grid-reviews-its-alive/" rel="bookmark">Continue reading <em>Off the Grid reviews It's Alive!</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://reivergames.co.uk/ItsAlive/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/off-the-grid-reviews-its-alive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1061514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/off-the-grid-reviews-its-alive/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>indie</category><category>its-alive</category><category>off-the-grid</category><category>offthegrid</category><category>reiver-games</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2007-12-13T09:30:00+00:00</dc:date></item><item><title>Off the Grid reviews Ticket to Ride</title><link>http://www.joystiq.com/2007/11/29/off-the-grid-reviews-ticket-to-ride/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/29/off-the-grid-reviews-ticket-to-ride/</guid><comments>http://www.joystiq.com/2007/11/29/off-the-grid-reviews-ticket-to-ride/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><font color="#808080"><span style="font-style: italic;"><a href="http://www.daysofwonder.com/tickettoride/en/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/otg_tickettoride3.jpg" /></a></span></font><br /><font color="#808080"><span style="font-style: italic;"></span></font></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column about card games, board games, and everything else non-digital.</span></font><br /><br />Alan R. Moon's <a style="font-style: italic;" href="http://www.daysofwonder.com/tickettoride/en/">Ticket to Ride</a> is widely considered to be one of the greatest board games of the last decade, but the reason for this may elude players at first. After all, <span style="font-style: italic;">Ticket to Ride</span> is deceptively simplistic, with a weak fiction to justify a gameplay mechanic that's little more than connecting dots on a board. Players who invest in the experience, however, can quickly find that Moon's award-winning game is greater than the sum of its parts.<br /><br />The original version of <span style="font-style: italic;">Ticket to Ride</span> takes place in North America at the turn of the 20th century. Players compete to travel around the U.S. (and parts of Canada), claiming various train routes between cities in order to earn points. The game would like you to believe that it's a grand race across the country; even the back of the box states that the objective is to travel to the most cities by train in just 7 days. Unfortunately, the rules and gameplay don't really justify this grandiose storyline.<p><a href="http://www.joystiq.com/2007/11/29/off-the-grid-reviews-ticket-to-ride/" rel="bookmark">Continue reading <em>Off the Grid reviews Ticket to Ride</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.daysofwonder.com/tickettoride/en/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/off-the-grid-reviews-ticket-to-ride/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1050636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/29/off-the-grid-reviews-ticket-to-ride/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>off-the-grid</category><category>offthegrid</category><category>ticket-to-ride</category><category>tickettoride</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2007-11-29T16:50:00+00:00</dc:date></item><item><title>Off the Grid reviews Zombie Fluxx</title><link>http://www.joystiq.com/2007/11/15/off-the-grid-reviews-zombie-fluxx/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/15/off-the-grid-reviews-zombie-fluxx/</guid><comments>http://www.joystiq.com/2007/11/15/off-the-grid-reviews-zombie-fluxx/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column about card games, board games, and everything else non-digital.</span></font> <br /><br /><a href="http://www.fluxxgames.com"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/11/otg_zombiefluxxlarry.jpg" alt="" /></a>I'm a little late for Halloween, but that shouldn't mean I have to miss out on all the spooky fun. Luckily, Looney Labs have sent along <span style="font-style: italic;">Zombie Fluxx</span>, a standalone expansion to their <a href="http://www.joystiq.com/2007/04/19/off-the-grid-reviews-fluxx/">ever-popular card game</a> with the ever-changing rules.<br /><br /><span style="font-style: italic;">Zombie Fluxx</span> isn't just a clever re-skinning of the original, but rather a new set of rules and cards built on to the existing mechanics. The base game remains the same: 2-6 players amend and append the game's starting rules, while attempting to win by collecting Keepers to meet the conditions of the goal, which is constantly in a state of, well, you know.<br /><br />This time around, Looney Labs have included some new mechanics to spice up the gameplay. Zombies enter the fray as "Creeper" cards. Unlike the helpful Keepers the Creepers can actually prevent players from winning, as some goals dictate that a player needs to be zombie-free to claim victory. Unlike all other cards, Creepers go immediately into play once drawn, rather than into the player's hand, making every draw from the deck a possible immediate zombie encounter.<p><a href="http://www.joystiq.com/2007/11/15/off-the-grid-reviews-zombie-fluxx/" rel="bookmark">Continue reading <em>Off the Grid reviews Zombie Fluxx</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.fluxxgames.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/off-the-grid-reviews-zombie-fluxx/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1038802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/off-the-grid-reviews-zombie-fluxx/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>card-games</category><category>cardgames</category><category>fluxx</category><category>looney-labs</category><category>looneylabs</category><category>off-the-grid</category><category>offthegrid</category><category>zombie-fluxx</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2007-11-15T12:15:00+00:00</dc:date></item><item><title>Joystiq review: The Eye of Judgment (PS3)</title><link>http://www.joystiq.com/2007/10/16/joystiq-review-the-eye-of-judgment-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/16/joystiq-review-the-eye-of-judgment-ps3/</guid><comments>http://www.joystiq.com/2007/10/16/joystiq-review-the-eye-of-judgment-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/eoj_battlescene11.jpg" /><br /></div>
It's not uncommon for video games to feature gameplay dependent upon gimmicks and peripherals, from early 8-bit examples like <span style="font-style: italic;">Gyromite </span>to more modern releases such as <span style="font-style: italic;">Guitar Hero</span> and <span style="font-style: italic;">Dance Dance Revolution</span>, each of which changed the gaming experience by altering how we interact with the games we play. <br /><br />In this way, Sony and SCE Studios Japan's <span style="font-style: italic;">The Eye of Judgment</span> is one of the most ambitious experiments with game design to date, and in leveraging off of the considerable card game experience of Hasbro and its Wizards of the Coast subsidiary, best known for the <span style="font-style: italic;">Magic: The Gathering</span> and <span style="font-style: italic;">Star Wars</span> collectible card games, <span style="font-style: italic;">The Eye of Judgment</span>'s pedigree is certainly not one to be taken lightly. Marrying a tabletop card game with the PlayStation 3 has created an experience that is if nothing else unique; unfortunately the lynchpin in this union, the newly launched PlayStation Eye camera, is also the game's Achilles' heel, oftentimes bringing an unwelcome sense of frustration to players gaming in anything but the most ideal settings, something which we <a href="http://www.joystiq.com/2007/10/04/joystiq-hands-on-playstation-eye/">covered in much greater detail previously</a>.<br /><br />%Gallery-3181%<p><a href="http://www.joystiq.com/2007/10/16/joystiq-review-the-eye-of-judgment-ps3/" rel="bookmark">Continue reading <em>Joystiq review: The Eye of Judgment (PS3)</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/16/joystiq-review-the-eye-of-judgment-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1014325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/16/joystiq-review-the-eye-of-judgment-ps3/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>cards</category><category>ccg</category><category>impressions</category><category>playstation eye</category><category>PlaystationEye</category><category>ps3</category><category>review</category><category>sce studios japan</category><category>SceStudiosJapan</category><category>sony</category><category>the eye of judgment</category><category>TheEyeOfJudgment</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><dc:date>2007-10-16T10:00:00+00:00</dc:date></item><item><title>Joystiq review: Yaris (Xbox 360)</title><link>http://www.joystiq.com/2007/10/12/joystiq-review-yaris-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/12/joystiq-review-yaris-xbox-360/</guid><comments>http://www.joystiq.com/2007/10/12/joystiq-review-yaris-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="276" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/yaris-360-review.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/bloggers/christopher-grant">Chris Grant</a>, playing the Danny Trip to my Matthew Albie, and I concocted a rather novel concept for Joystiq's <em><a href="http://www.joystiq.com/tag/yaris">Yaris</a> </em>review on Tuesday, wherein Toyota's old marketing slogans would be littered throughout the text. Phrases such as "Moving forward advert gaming" or "Oh what a feeling we get when playing <em>Yaris</em>" would have been the inopportune solid object collision with your funny bone. Unfortunately, to chase the laughs and satirize the release of the Xbox Live Arcade game would be doing a disservice.<br /><br />Crafted in a circle of Hell even Dante didn't believe existed, the developers of Castaway Entertainment created <em>Yaris</em> with an objective I can only believe is to cultivate anger in those who play it. I know an allusion to Dante's Inferno seems pass&eacute;, the standard go-to reference for the sophomore year English Lit major, but forgive me because I feel that this accurately conveys what a truly diabolical creation this game is. Rosemary's baby's got jack on <em>Yaris</em>.<p><a href="http://www.joystiq.com/2007/10/12/joystiq-review-yaris-xbox-360/" rel="bookmark">Continue reading <em>Joystiq review: Yaris (Xbox 360)</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/12/joystiq-review-yaris-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/joystiq-review-yaris-xbox-360/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>XBLA</category><category>Yaris</category><dc:creator><![CDATA[Dan Dormer]]></dc:creator><dc:date>2007-10-12T20:00:00+00:00</dc:date></item><item><title>Joystiq megareview: Halo 3 campaign</title><link>http://www.joystiq.com/2007/09/28/joystiq-megareview-halo-3-campaign/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/28/joystiq-megareview-halo-3-campaign/</guid><comments>http://www.joystiq.com/2007/09/28/joystiq-megareview-halo-3-campaign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="0" alt="halo 3" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/09/halo-3-review-intro2.jpg" /><br />
<div style="text-align: left;">Years of waiting have lead to hours upon hours of gaming and finally, we here at Joystiq are prepared to weigh in with our final judgements of what is easily the biggest event of the year: <em>Halo 3.</em> For our megareview, we've gathered three of our writers, each with his own unique perspective of the <em><a href="http://www.joystiq.com/tag/Halo3/">Halo 3</a></em> campaign.<br /><br />James Ransom-Wiley is our most <span style="font-style: italic;">learned</span> reviewer, having been <a target="_blank" href="http://www.joystiq.com/2007/09/23/halo-3-pre-review/">locked in a small room</a> with <em>Halo 3</em> weeks before most had even managed to get it <a target="_blank" href="http://www.joystiq.com/2007/09/21/pirates-leak-halo-3-onto-internet/">leaked</a> into their hands. From there, Jason Dobson fills the role of 'teh n00b' -- his <span style="font-style: italic;">Halo</span> experience can be summed up in a single statement: <span style="font-style: italic;">Um, I know it's a space-alien shooter...</span> Finally, yours truly, Jared Rea, is the be-all-end-all Master Chief groupie. Shall we proceed?<br /></div>
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<br />%Gallery-2155%<p><a href="http://www.joystiq.com/2007/09/28/joystiq-megareview-halo-3-campaign/" rel="bookmark">Continue reading <em>Joystiq megareview: Halo 3 campaign</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/28/joystiq-megareview-halo-3-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/995889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/28/joystiq-megareview-halo-3-campaign/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>Bungie</category><category>Halo</category><category>Halo-3</category><category>Halo-3-review</category><category>Halo3</category><category>Master-Chief</category><category>MasterChief</category><category>megareview</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><dc:date>2007-09-28T16:30:00+00:00</dc:date></item><item><title>Off the Grid reviews Chrononauts</title><link>http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/</guid><comments>http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div style="text-align: center;"><font color="#808080"><span style="font-style: italic;"><a href="http://wunderland.com/LooneyLabs/Chrononauts/Default.html"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/otgdeloreanchrono.jpg" /></a> </span></font><br /><font color="#808080"><span style="font-style: italic;"></span></font></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column on gaming away from the television screen or monitor.</span></font> <br /><br /><a href="http://www.looneylabs.com">Looney Labs</a> -- makers of <a href="http://www.joystiq.com/2007/04/19/off-the-grid-reviews-fluxx/"><span style="font-style: italic;">Fluxx</span></a> and those <a href="http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/">bizarre Icehouse pieces</a> -- are once again in their element with <span style="font-style: italic;">Chrononauts,</span> a time-traveling card game that is almost too clever to work. <span style="font-style: italic;">Almost.</span><br /><br />Unlike other games, it's the complexity of <span style="font-style: italic;">Chrononauts</span> that saves it from mediocrity. With a heady central "timeline" mechanic, and a 44-page booklet of rules that reads like an operations manual for the Flux Capacitor, it would be pretty easy for the crunchy game to fold under the weight of its own ambition. Luckily for Looney, time travel was never meant to be easy, and it's too damn fun hopping through history to allow a little bit of complexity to get in the way.<p><a href="http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/" rel="bookmark">Continue reading <em>Off the Grid reviews Chrononauts</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wunderland.com/LooneyLabs/Chrononauts/Default.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/972115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/off-the-grid-reviews-chrononauts/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>cardgames</category><category>chrononauts</category><category>looneylabs</category><category>offthegrid</category><category>timetravel</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2007-08-23T13:25:00+00:00</dc:date></item><item><title>Joystiq hands-on: Call of Duty 4 multiplayer</title><link>http://www.joystiq.com/2007/08/10/joystiq-hands-on-call-of-duty-4-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/10/joystiq-hands-on-call-of-duty-4-multiplayer/</guid><comments>http://www.joystiq.com/2007/08/10/joystiq-hands-on-call-of-duty-4-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.charlieoscardelta.com/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/cod4multi1.jpg" /></a><br /></div>
We've already had a <a href="http://www.joystiq.com/2007/06/13/joystiq-first-look-call-of-duty-4-modern-warfare/">first look</a> at <em>Call of Duty 4: Modern Warfare</em>, and we've seen the multiplayer video that was pre-alpha, but this was the first chance for us to snatch up the controller and get our hands dirty in the actual game. Sure, it's a beta build, but the first thing we can say is yes ... it does look that good.<br /><br />The second thing we can say is yes ... it does look that good, and then some. Activision had an event at a trendy bar / club in Los Angeles yesterday, and we were among one of the first groups to get our game on outside of Infinity Ward. Despite some major router issues on their end that delayed things by a couple of hours, the game still managed to blow us away thoroughly.<br /><br />%Gallery-3922%<p><a href="http://www.joystiq.com/2007/08/10/joystiq-hands-on-call-of-duty-4-multiplayer/" rel="bookmark">Continue reading <em>Joystiq hands-on: Call of Duty 4 multiplayer</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.charlieoscardelta.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/joystiq-hands-on-call-of-duty-4-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/962706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/joystiq-hands-on-call-of-duty-4-multiplayer/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>Call of Duty</category><category>Call of Duty 4</category><category>CoD4</category><category>Infinity Ward</category><category>InfinityWard</category><category>Modern Warfare</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><dc:date>2007-08-10T19:56:00+00:00</dc:date></item><item><title>BlizzCon: hands-on with Wrath of the Lich King</title><link>http://www.joystiq.com/2007/08/08/blizzcon-hands-on-with-wrath-of-the-lich-king/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/08/blizzcon-hands-on-with-wrath-of-the-lich-king/</guid><comments>http://www.joystiq.com/2007/08/08/blizzcon-hands-on-with-wrath-of-the-lich-king/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/08/lichking1.jpg" alt="" /><br /></div>
Okay, before you start raking me over the coals again like some of you did with my writeup of <a href="http://www.joystiq.com/2007/08/07/blizzcon-hands-on-schooling-with-starcraft-2/"><span style="font-style: italic;">StarCraft 2</span></a>, I'll preempt this writeup similarly. However, I've played <span style="font-style: italic;">World of WarCraft</span> a lot longer than I ever did <span style="font-style: italic;">StarCraft</span>, much to the chagrin of my ex-girlfriend. Is there a correlation there? The world may never know.<br /><br />Anyhow, the preemption part of this post is that I haven't played WoW enough for some of your strict demands. My Human Female Warlock Character is resting on her laurels somewhere around Level 43, and I bought <span style="font-style: italic;">The Burning Crusade</span>, but never installed it. It still sits on the shelf, mocking me, taunting me, and haunting my dreams.<br /><br />%Gallery-5693%<p><a href="http://www.joystiq.com/2007/08/08/blizzcon-hands-on-with-wrath-of-the-lich-king/" rel="bookmark">Continue reading <em>BlizzCon: hands-on with Wrath of the Lich King</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/08/blizzcon-hands-on-with-wrath-of-the-lich-king/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/959066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/08/blizzcon-hands-on-with-wrath-of-the-lich-king/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>Blizzard</category><category>BlizzCon</category><category>Northrend</category><category>The Wrath of the Lich King</category><category>World of WarCraft</category><category>WoW</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><dc:date>2007-08-08T20:00:00+00:00</dc:date></item><item><title>Joystiq reviews: Bomberman Live (XBLA)</title><link>http://www.joystiq.com/2007/08/05/joystiq-reviews-bomberman-live-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/05/joystiq-reviews-bomberman-live-xbla/</guid><comments>http://www.joystiq.com/2007/08/05/joystiq-reviews-bomberman-live-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><img border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/lostworld_normal_425.jpg" alt="" /><br /></div>
How many years does it take to perfect a game? <a href="http://www.joystiq.com/tag/bomberman"><em>Bomberman</em></a> has existed in some form since <a href="http://en.wikipedia.org/wiki/Bomberman">1983</a>. Is almost 25 years enough?<br /><br />Apparently it isn't. I had high expectations for <a href="http://joystiq.com/tag/hudson">Hudson</a> to create the perfect version for Xbox Live Arcade, especially after the company <a href="http://www.joystiq.com/2007/07/05/hudson-admits-bomberman-act-zero-was-bad/">recognized the mess</a> of <em>Act Zero</em>. The 800-point ($10) <em>Bomberman Live</em> was supposed to be the series-defining version: 4-player local games, 8-players online, HD graphics, all of the favorite old power-ups, and the classic gameplay. <em>Sign me up</em>, I thought.<br /><br />To test this group-based game, I gathered six friends, two 360s, snacks, and plenty of beer. People complimented my chicken wings (thanks for the recipe, Mom), but few positive words were said about <em>Bomberman</em>. Where did this title go wrong?<br /><br />%Gallery-4716%<p><a href="http://www.joystiq.com/2007/08/05/joystiq-reviews-bomberman-live-xbla/" rel="bookmark">Continue reading <em>Joystiq reviews: Bomberman Live (XBLA)</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/05/joystiq-reviews-bomberman-live-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/956835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/05/joystiq-reviews-bomberman-live-xbla/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>bomberman</category><category>BombermanLive</category><category>hudson</category><category>party</category><category>xbla</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><dc:date>2007-08-05T12:00:00+00:00</dc:date></item><item><title>Off the Grid plays with Icehouse</title><link>http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/</guid><comments>http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column on gaming away from the television screen or monitor.<br /><br /></span></font>
<div align="center"><a href="http://en.wikipedia.org/wiki/Icehouse_pieces"><img width="490" vspace="4" hspace="0" height="323" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/otg_icehouse2.jpg" alt="" /></a><br /></div>
Just so we're clear, Icehouse isn't a game. Well, technically that's not true. <em>Icehouse</em> <a href="http://www.wunderland.com/icehouse/IcehouseOverview.html"><em>was</em></a> a game, designed by John Cooper of <a href="http://looneylabs.com/">Looney Labs</a> in the late 80s. Now, Looney Labs uses the term "Icehouse" to refer to unique pyramidal game pieces invented by Andrew Looney to play that game. So to call this a review of Icehouse wouldn't be inaccurate. Except we're not reviewing the game today; we're reviewing those pointy pieces. <br /><br />From the same people that brought us <a href="http://www.joystiq.com/2007/04/19/off-the-grid-reviews-fluxx/">Fluxx</a>, the Icehouse pyramids are small, plastic, stackable pawns grouped in sets of three from largest to smallest. Each set of three can be nested like russian dolls -- with one inside another inside another -- or they can be stacked in inverse order, making adorable little christmas tree formations. The pieces have a unique aesthetic for gaming, but looks can only get you so far. What really matters is how they play, and that depends on the game.<p><a href="http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/" rel="bookmark">Continue reading <em>Off the Grid plays with Icehouse</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.looneylabs.com/whybuy/treehouse.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/950211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/30/off-the-grid-plays-with-icehouse/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>andrewlooney</category><category>icehouse</category><category>looneylabs</category><category>offthegrid</category><category>treehouse</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2007-07-30T13:24:00+00:00</dc:date></item><item><title>Off the Grid reviews Diceland</title><link>http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/</guid><comments>http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column on gaming away from the television screen or monitor.</span></font><br /><br /> <a href="http://flickr.com/photos/86326874@N00/227890517/in/set-72157594256569354/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/otg_dicelandpax2.jpg" /></a>Continuing our love-fest with the games of James Ernest (we'll be moving on to other designers soon, I promise), we've come to <a href="http://diceland.com/"><em>Diceland</em></a>, a unique two-player tabletop title that's been the opening game of every <a href="http://www.joystiq.com/2006/08/11/pax-omegathon-prize-revealed-a-new-car/">PAX Omegathon</a> thus far. So, you know, it must be doing something right.<br /><br />What makes <em>Diceland</em> so unique is its game pieces: large, eight-sided paper dice that the players assemble themselves. In the standard game, players select a team of five dice, each representing a different character. Rather than play cards or position miniatures, the placement of characters is accomplished by literally rolling them onto the table; where they land is where they are. From there, players take turns repositioning dice, rolling new ones, or aiming to take out their opponent's. Points are scored for each defeated enemy die, and first to 50 points wins.<p><a href="http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/" rel="bookmark">Continue reading <em>Off the Grid reviews Diceland</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://diceland.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/929278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/29/off-the-grid-reviews-diceland/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>cheapassgames</category><category>diceland</category><category>jamesernest</category><category>offthegrid</category><category>pax</category><category>tabletop</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><dc:date>2007-06-29T11:46:00+00:00</dc:date></item><item><title>Joystiq at the Ninja Gaiden Band concert</title><link>http://www.joystiq.com/2007/06/25/joystiq-at-the-ninja-gaiden-band-concert/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/joystiq-at-the-ninja-gaiden-band-concert/</guid><comments>http://www.joystiq.com/2007/06/25/joystiq-at-the-ninja-gaiden-band-concert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/ninja-gaiden-band-425.jpg" alt="" /></div>
The concept is simple: a four-piece band recreates the soundtrack to the original <em>Ninja Gaiden </em>for NES while one skilled player runs through the game with little effort. You may have heard about this before when they previously performed as <a href="http://www.joystiq.com/2005/12/24/contra-plus-band-contraband/">Contraband</a> (<em>Contra</em>, natch), <a href="http://www.joystiq.com/2006/03/02/live-music-mega-man-ii-total-rock-domination/">Megaband</a> (<em>Mega Man II</em>) and Zeldaband (the first two dungeons of <em>Legend of Zelda</em>). <br /><br />On Friday, Joystiq attended the Ninja Gaiden Band concert, playing at the Caledonia Lounge as part of Athens, Georgia's annual music festival <a href="http://athfest.com/festival/music/music.htm">Athfest</a> (the night prior, Contraband won Cover Band of the Year at the awards show). The band, comprised of the members of <a href="http://www.cinemechanica.com/">Cinemechanica</a> and deft gamer Noah McCarthy, is now a two-year project of splicing classic gaming with musical performance. <br /><br />Work on the Ninja Gaiden Band began about a month ago, said guitarist Bryant Williamson, speaking to us before the concert. During practice, McCarthy had never had to use a continue, though Williamson said they were prepared in case he had to start over. <br /><br />McCarthy played on stage using via television while the signal was simultaneously projected onto a screen for the audience to watch. At 1:07 a.m. to a packed crowd, the console was turned on, the title screen came up, and the band counted in.<br /><br />%Gallery-4227%<p><a href="http://www.joystiq.com/2007/06/25/joystiq-at-the-ninja-gaiden-band-concert/" rel="bookmark">Continue reading <em>Joystiq at the Ninja Gaiden Band concert</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/25/joystiq-at-the-ninja-gaiden-band-concert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/925018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/25/joystiq-at-the-ninja-gaiden-band-concert/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>athens</category><category>cinemechanica</category><category>contra band</category><category>ContraBand</category><category>mega band</category><category>MegaBand</category><category>music</category><category>ninja gaiden</category><category>ninja gaiden sigma</category><category>NinjaGaiden</category><category>NinjaGaidenSigma</category><category>nintendo</category><category>performance</category><category>tecmo</category><category>zelda band</category><category>ZeldaBand</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><dc:date>2007-06-25T07:30:00+00:00</dc:date></item><item><title>Joystiq exclusive: Chasing Ghosts film review and trailer</title><link>http://www.joystiq.com/2007/06/20/joystiq-exclusive-chasing-ghosts-film-review-and-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/20/joystiq-exclusive-chasing-ghosts-film-review-and-trailer/</guid><comments>http://www.joystiq.com/2007/06/20/joystiq-exclusive-chasing-ghosts-film-review-and-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><center> <object width="425" height="360" id="viddler" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000">
<param value="http://www.viddler.com/player/793fc7a6/" name="movie" />
<param value="always" name="allowScriptAccess" /><embed width="425" height="360" name="viddler" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.viddler.com/player/793fc7a6/"></embed></object> </center><br /> <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Exclusive_Chasing_Ghosts_trailer_and_review/'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Video games have been through ups and downs, but the one constant is that there is always someone better than you at the game you're playing. Unless you were one of the guys in this film. These players were at the top of their game during the arcade craze, and <a href="http://www.joystiq.com/2006/11/30/video-game-documentary-premiering-at-sundance/"><em>Chasing Ghosts</em></a> takes a look not only at the heyday of those players, but also finds them in the present day, and in the process you see how their brief stints as a "video game rock stars" affected their lives.<br /><br />Get our review after the break, and be sure to check for interviews with director Lincoln Ruchti and producer Michael Verrechia.<br /><br />%Gallery-4023%<p><a href="http://www.joystiq.com/2007/06/20/joystiq-exclusive-chasing-ghosts-film-review-and-trailer/" rel="bookmark">Continue reading <em>Joystiq exclusive: Chasing Ghosts film review and trailer</em></a></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://chasingghoststhemovie.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/joystiq-exclusive-chasing-ghosts-film-review-and-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/921911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/joystiq-exclusive-chasing-ghosts-film-review-and-trailer/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>SPONSORED BY: <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">Age of Empires III - Real-Time Strategy Game</a> Control a European power on a quest to colonize and conquer the New World. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">AOE3</A> introduces new gameplay elements, as well as new civilizations, units, and technologies. <a href="http://clk.atdmt.com/DEI/go/wblgsxbx0080000528dei/direct/01/">http://www.ageofempires3.com/</a></font></p>]]></description><category>Chasing Ghosts</category><category>ChasingGhosts</category><category>documentary</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><dc:date>2007-06-20T14:25:00+00:00</dc:date></item></channel></rss>