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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>The Joystiq Fancast</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.joystiq.com/media/Joystiq_podcast_cover.png" /><itunes:summary>And it came to pass in those days, that there went out a decree from the Internet that all the ears should be rocked with video game podcasts. And all went to be rocked, every one into his own iTunes account. And Chris Grant also went up unto the city to be taxed with Ludwig Kietzmann, his espoused co-host, being great with child. And so it was, that, while they were there he should be delivered. And he brought forth their firstborn podcast, and wrapped it in swaddling jokes, and laid it in a Zune; because there was no room for them in the iPod. And there were in the same country gamers abiding in the field, keeping watch over their ... games by night. And, lo, the angel who was named Justin McElroy came upon them, and the glory of video games shone round about them: and they were sore afraid. And the angel said unto them, "Fear not: for, behold, I bring you good tidings of great joy, which shall be to all people. For unto you is born this day a savior, which is the Joystiq Podcast."</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Joystiq Review: Watchmen: The End Is Nigh]]></title><link>http://www.joystiq.com/2009/03/04/joystiq-review-watchmen-the-end-is-nigh/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/04/joystiq-review-watchmen-the-end-is-nigh/</guid><comments>http://www.joystiq.com/2009/03/04/joystiq-review-watchmen-the-end-is-nigh/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/watchreview.jpg" /><br /></div>
Before we get to the review in earnest, I'd like to address the die-hard <em><a href="http://www.joystiq.com/tag/Watchmen/">Watchmen</a></em> fans, the ones who fall asleep with their nose in the book every night and who are positive that the upcoming film will be incapable of capturing the book's dark yet occasionally cheerful nihilism. <em>Watchmen: The End Is Nigh </em>is everything you fear from an adaptation, and anyone who tells you differently is not and has never been your friend. Run far, far away.<br /><br />... OK, with those nerdlingers gone, let's talk about <em>Watchmen: TEIN</em>'s merits as a game, shall we?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/watchmen-the-end-is-nigh/">Watchmen: The End is Nigh</a></strong></p><a href="http://www.joystiq.com/photos/watchmen-the-end-is-nigh/1347939/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wm_actionsc_07_streets_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/watchmen-the-end-is-nigh/1347938/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wm_actionsc_05_streets_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/watchmen-the-end-is-nigh/1347937/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wm_actionsc_02_streets02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/watchmen-the-end-is-nigh/1347936/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/wm_actionsc_01_prison_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/watchmen-the-end-is-nigh/1347935/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/rorschachfinishing_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/03/04/joystiq-review-watchmen-the-end-is-nigh/" rel="bookmark">Continue reading <em>Joystiq Review: Watchmen: The End Is Nigh</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/04/joystiq-review-watchmen-the-end-is-nigh/">Joystiq Review: Watchmen: The End Is Nigh</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Mar 2009 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/04/joystiq-review-watchmen-the-end-is-nigh/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1478306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/04/joystiq-review-watchmen-the-end-is-nigh/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>psn</category><category>warner-bros</category><category>watchmen</category><category>watchmen-the-end-is-nigh</category><category>xbla</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 04 Mar 2009 12:15:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: Tomb Raider Underworld: Beneath the Ashes (DLC)]]></title><link>http://www.joystiq.com/2009/02/24/joystiq-review-tomb-raider-underworld-beneath-the-ashes-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/24/joystiq-review-tomb-raider-underworld-beneath-the-ashes-dlc/</guid><comments>http://www.joystiq.com/2009/02/24/joystiq-review-tomb-raider-underworld-beneath-the-ashes-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_16970164"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/16970164/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/16970164/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_16970164" wmode="transparent"></embed></object></center>Sometimes, I worry about Lara Croft. Sure, the bloody vendetta against endangered animals and that egregious contempt for ancient pots were both neon-lit warning signs, but the writing on the walls has never been so clearly etched as on those found in her latest raid-worthy tomb. It's not the fact that she's willing to clamber, crawl and cartwheel through the decrepit crypt, her collapsed mansion as its gravestone, that makes me fret about her mental health. It's that she's willing to do it all in a camo bikini.<br /><br />Unsurprisingly, the gaudy garment, no doubt picked up at a tacky souvenir shop on Normandy Beach, represents the more adolescent additions offered by <a href="http://www.joystiq.com/tag/tomb-raider-underworld"><em>Tomb Raider Underworld</em></a>'s first DLC episode, <a href="http://www.joystiq.com/tag/beneath-the-ashes"><em>Beneath the Ashes</em></a>. The rest of it -- a large, unexplored environment, a new enemy and some fresh puzzles -- should appeal to those who see beyond Lara's figure and appreciate a game of clockwork exploration and platforming.<p><a href="http://www.joystiq.com/2009/02/24/joystiq-review-tomb-raider-underworld-beneath-the-ashes-dlc/" rel="bookmark">Continue reading <em>Joystiq Review: Tomb Raider Underworld: Beneath the Ashes (DLC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/24/joystiq-review-tomb-raider-underworld-beneath-the-ashes-dlc/">Joystiq Review: Tomb Raider Underworld: Beneath the Ashes (DLC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Feb 2009 18:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/24/joystiq-review-tomb-raider-underworld-beneath-the-ashes-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1470208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/joystiq-review-tomb-raider-underworld-beneath-the-ashes-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beneath-the-Ashes</category><category>Crystal-Dynamics</category><category>DLC</category><category>Eidos</category><category>Tomb-Raider</category><category>Tomb-Raider-Underworld</category><category>Tomb-Raider-Underworld-DLC</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 24 Feb 2009 18:50:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: 50 Cent: Blood on the Sand]]></title><link>http://www.joystiq.com/2009/02/24/joystiq-review-50-cent-blood-on-the-sand/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/24/joystiq-review-50-cent-blood-on-the-sand/</guid><comments>http://www.joystiq.com/2009/02/24/joystiq-review-50-cent-blood-on-the-sand/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/50centreview.jpg" /><br /></div>
The very best games, the pinnacle of any media, really, are those with an ability to teach us something, however slight, about ourselves. This highest of compliments can be paid to <a href="http://www.joystiq.com/tag/50-cent-blood-on-the-sand"><em>50 Cent: Blood on the Sand</em></a>. For Fiddy has taught me exactly how much I'm willing to forgive if a game has solid controls, great structure and a few really good ideas.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/50-cent-blood-on-the-sand/">50 Cent: Blood on the Sand</a></strong></p><a href="http://www.joystiq.com/photos/50-cent-blood-on-the-sand/775622/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/50-cent-screen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/50-cent-blood-on-the-sand/775621/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/50-cent-screen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/50-cent-blood-on-the-sand/775620/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/50-cent-screen3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/50-cent-blood-on-the-sand/775619/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/50-cent-screen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/50-cent-blood-on-the-sand/775618/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/50-cent-screen5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/24/joystiq-review-50-cent-blood-on-the-sand/" rel="bookmark">Continue reading <em>Joystiq Review: 50 Cent: Blood on the Sand</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/24/joystiq-review-50-cent-blood-on-the-sand/">Joystiq Review: 50 Cent: Blood on the Sand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Feb 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/24/joystiq-review-50-cent-blood-on-the-sand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1469293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/24/joystiq-review-50-cent-blood-on-the-sand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>50-cent-blood-on-the-sand</category><category>swordfish</category><category>thq</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 24 Feb 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: Halo Wars]]></title><link>http://www.joystiq.com/2009/02/20/joystiq-review-halo-wars/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/20/joystiq-review-halo-wars/</guid><comments>http://www.joystiq.com/2009/02/20/joystiq-review-halo-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><a href="http://www.joystiq.com/photos/halo-wars-2-20-2009/1372992/full/"><span style="font-style: italic;"><img width="580" height="326" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/hwreviewheader.jpg" /></span></a><br /><font size="1"><em>click to enlarge</em></font><br /><span style="font-style: italic;"></span></div>
<a href="http://www.joystiq.com/tag/halo-wars"><span style="font-style: italic;">Halo Wars</span></a> is a loaded game. For one, it's the first <span style="font-style: italic;">Halo</span> title developed outside of Bungie, and you can bet Microsoft doesn't want anyone killing its golden goose. Furthermore, the developers have touted the control scheme since the game was first announced, allowing myself and others to hope that it might, just might, do for console RTS games what <span style="font-style: italic;">Halo</span> did for console FPS games. And then, of course, it's the last game from Ensemble Studios ... ever. That's a lot to live up to.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-wars-2-20-2009/">Halo Wars (2/20/2009)</a></strong></p><a href="http://www.joystiq.com/photos/halo-wars-2-20-2009/1372990/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/beasleys_covenant-vs-covenant_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-wars-2-20-2009/1374843/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/beaslysplateau1-final-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-wars-2-20-2009/1373004/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/bg02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-wars-2-20-2009/1372995/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/bloodglutch_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-wars-2-20-2009/1372992/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/bloodglutch_hookbattle_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/20/joystiq-review-halo-wars/" rel="bookmark">Continue reading <em>Joystiq Review: Halo Wars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/20/joystiq-review-halo-wars/">Joystiq Review: Halo Wars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Feb 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/20/joystiq-review-halo-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1465820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/20/joystiq-review-halo-wars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie-studios</category><category>ensemble</category><category>ensemble-studios</category><category>halo</category><category>halo-wars</category><category>mgs</category><category>microsoft-game-studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 20 Feb 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: Street Fighter IV]]></title><link>http://www.joystiq.com/2009/02/18/joystiq-review-street-fighter-iv/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/18/joystiq-review-street-fighter-iv/</guid><comments>http://www.joystiq.com/2009/02/18/joystiq-review-street-fighter-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img width="580" vspace="4" hspace="0" height="326" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/guile580rev.jpg" /><br /></div>
Nearly two decades have passed since <a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Street_Fighter_II">Street Fighter II</a> flooded arcades. Having grown up with the franchise, like other children of the '90s, my heart holds a special place for Capcom's premier fighting franchise.<br /><br />When <span style="font-style: italic;">Street Fighter IV</span> was first <a href="http://xbox.joystiq.com/2007/10/17/street-fighter-iv-is-official-involves-fighting/">announced</a>, an immediate excitement washed over me, which then quickly turned into panic. Melding the perfected 2D gameplay with ... 3D!? Blasphemy! I've never been the petitioning sort, but the laundry list of changes coming to the franchise nearly had me storming the <a href="http://www.joystiq.com/tag/Capcom/">Capcom</a> (and co-developer <a href="http://www.joystiq.com/tag/DIMPS/">DIMPS</a>) offices.<br /><br />Fortunately, my laziness -- and inability to secure fake passports -- paid off and an invasion was not required. After sinking time into both console versions of <span style="font-style: italic;">Street Fighter IV</span>, it is clear and easy to admit: Capcom has delivered.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/street-fighter-iv-1/">Street Fighter IV</a></strong></p><a href="http://www.joystiq.com/photos/street-fighter-iv-1/1337097/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/guile_006-252009-37_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-1/1337096/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/dan_004-252009-26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-1/1337095/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/cviper_001-252009-10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-1/1337094/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/balrog_005-252009-49_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-1/1337093/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/seth_004-252009-8_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/18/joystiq-review-street-fighter-iv/" rel="bookmark">Continue reading <em>Joystiq Review: Street Fighter IV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/18/joystiq-review-street-fighter-iv/">Joystiq Review: Street Fighter IV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Feb 2009 14:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/18/joystiq-review-street-fighter-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1463835/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/joystiq-review-street-fighter-iv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>sfiv</category><category>street-fighter-iv</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 18 Feb 2009 14:44:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: GTA IV's 'The Lost &amp; Damned' (DLC)]]></title><link>http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/</guid><comments>http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/ladreviewmain580.jpg" /><br /></div>
Rockstar's ambitious <em>Grand Theft Auto IV</em> downloadable expansion, <a href="http://www.joystiq.com/tag/the-lost-and-damned"><em>The Lost and Damned</em></a>, tells a new tale in Liberty City, focusing on the vice president of The Lost Motorcycle Club, John Klebitz. Fans of the <em>GTA </em>series need no introduction to the content within this episode and will likely relish the opportunity to fulfill more of the series' staple quests. For those of you who couldn't care less about the franchise, however, know that Rockstar has set a wonderful precedent for the quality and size of a DLC offering with <em>The Lost and Damned</em>. It's practically a game within a game.<br /><br />Now, here's the part where <em>you</em> make your choice: "Continue" on to read our full review or <a href="http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/#video">jump to</a> our video review below and give your <em>reading</em> eyes a rest. [And don't forget to enter for your chance to win <em>The Lost and Damned</em> <a href="http://www.joystiq.com/2009/02/18/joyswag-gta-iv-the-lost-and-damned-dlc/">right here</a>!]<p><a href="http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/" rel="bookmark">Continue reading <em>Joystiq Review: GTA IV's 'The Lost &amp; Damned' (DLC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/">Joystiq Review: GTA IV's 'The Lost &amp; Damned' (DLC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Feb 2009 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1463001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/18/joystiq-review-gta-ivs-the-lost-and-damned-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>grand-theft-auto-iv</category><category>gta-iv</category><category>gta-iv-dlc</category><category>gtaiv</category><category>rockstar</category><category>the-lost-and-damned</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 18 Feb 2009 10:50:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: Retro Game Challenge]]></title><link>http://www.joystiq.com/2009/02/11/joystiq-review-retro-game-challenge/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/11/joystiq-review-retro-game-challenge/</guid><comments>http://www.joystiq.com/2009/02/11/joystiq-review-retro-game-challenge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/retrogamereview.jpg" alt="" /><br /></div>
Adult gamers, I think, often get a bum rap as modern-day Peter Pans, using their hobby to try to cling to their youth. We all know better, of course. We know that interactive entertainment has gone far beyond its heritage as a toy to become its very own, often very mature type of media. But know this: When you pick up a copy of <a href="http://nintendo.joystiq.com/tag/retro-game-challenge"><em>Retro Game Challenge</em></a> on the DS, vicarious childhood is exactly what you're signing up for.<br />
<div class="postgallery">
<h3 class="clearfix"><span>Gallery:</span> <a href="http://nintendo.joystiq.com/photos/game-center-cx-arinos-challenge/">Game Center CX: Arino's Challenge</a></h3>
<ul><a href="http://nintendo.joystiq.com/photos/game-center-cx-arinos-challenge/1242126/"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/rgc_cg_dec23_uiyisfjwoui_082376_0015_thumbnail.jpg" alt="" title="" /></a><a href="http://nintendo.joystiq.com/photos/game-center-cx-arinos-challenge/1242125/"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/rgc_cg_dec23_uiyisfjwoui_082376_0014_thumbnail.jpg" alt="" title="" /></a><a href="http://nintendo.joystiq.com/photos/game-center-cx-arinos-challenge/1242124/"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/rgc_cg_dec23_uiyisfjwoui_082376_0013_thumbnail.jpg" alt="" title="" /></a><a href="http://nintendo.joystiq.com/photos/game-center-cx-arinos-challenge/1242123/"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/rgc_cg_dec23_uiyisfjwoui_082376_0012_thumbnail.jpg" alt="" title="" /></a><a href="http://nintendo.joystiq.com/photos/game-center-cx-arinos-challenge/1242122/"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/12/rgc_cg_dec23_uiyisfjwoui_082376_0011_thumbnail.jpg" alt="" title="" /></a></ul>
    </div><p><a href="http://www.joystiq.com/2009/02/11/joystiq-review-retro-game-challenge/" rel="bookmark">Continue reading <em>Joystiq Review: Retro Game Challenge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/11/joystiq-review-retro-game-challenge/">Joystiq Review: Retro Game Challenge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Feb 2009 14:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/11/joystiq-review-retro-game-challenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1457199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/11/joystiq-review-retro-game-challenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>retro-game-challenge</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 11 Feb 2009 14:10:00 EST</pubDate></item><item><title><![CDATA[iPhone It In: Silent Hill: The Escape]]></title><link>http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/</guid><comments>http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/joyswag/" rel="tag">Joyswag</a></p><div align="center"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/iphoneitin3232.jpg" alt="" /><br /></div>
<em>Hey, welcome to our brand new iPhone feature, "iPhone It In."</em> <em>We're going to start off with a discussion of a new iPhone game, but stick around afterward to see <strike>how you can win</strike> a super-sexy, Joystiq-branded iPhone case from our friends at <a href="http://www.elementcase.com/index.php/liquid">Element</a>!</em> [<strong>Update:</strong> Congrats to Baby Sea Tuna, a winner is you!]<br /><br />Let's give credit where it's due: As a proof of concept, <a href="http://www.joystiq.com/tag/silent-hill-the-escape"><em>Silent Hill: The Escape</em></a> works. If someone at Konami wanted to prove that they could create a creepy atmosphere that boasted the series' trademark look and sound on a phone, they should consider this a success.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/silent-hill-the-escap-iphone/">Silent Hill: The Escape (iPhone)</a></strong></p><a href="http://www.joystiq.com/photos/silent-hill-the-escap-iphone/1343280/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/silenthill02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-escap-iphone/1343279/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/silenthill04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-escap-iphone/1343277/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/silenthill03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-escap-iphone/1343276/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/silenthilog_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/silent-hill-the-escap-iphone/1343273/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/silenthill08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/" rel="bookmark">Continue reading <em>iPhone It In: Silent Hill: The Escape</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/">iPhone It In: Silent Hill: The Escape</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Feb 2009 18:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1454414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/iphone-it-in-silent-hill-the-escape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iphone</category><category>iphone-it-in</category><category>joyswag</category><category>konami</category><category>silent-hill-the-escape</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 09 Feb 2009 18:02:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: Loco Roco 2]]></title><link>http://www.joystiq.com/2009/02/06/joystiq-review-loco-roco-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/06/joystiq-review-loco-roco-2/</guid><comments>http://www.joystiq.com/2009/02/06/joystiq-review-loco-roco-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><span style="font-style: italic;"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/locrocrevlogo.jpg" /></span><br /><span style="font-style: italic;"></span></div>
<span style="font-style: italic;">Loco Roco 2</span> has a lot to live up to. Announced <a href="http://www.joystiq.com/2008/06/16/sony-uk-locoroco-2-rolling-onto-psp-this-year/">last June</a>, we didn't see anything <a href="http://www.joystiq.com/2008/10/12/tgs-08-locoroco-2-and-the-curiously-embargoed-trailer/">from the game</a> until Tokyo Game Show in October. <span style="font-style: italic;"><span style="font-style: italic;"></span></span>As a result, there's been no slow drip-feeding of information, which means the only expectations we had were based on the original. Thankfully, this sequel makes its predecessor look like a prototype.<br /><br />If you're expecting gameplay that differs dramatically from the original you're probably in for a shock. Instead, <em>Loco Roco 2</em> expands on the gameplay of the first in almost every direction, with a large variety of minigames and new gameplay features. The graphics have largely remained unchanged, but the world is now much larger, with plenty more stuff to do, see and collect in each level.<br /><br />Environments are now more varied with many more types of enemies and friends to interact with. Controls haven't changed either -- the L and R shoulder buttons still tilt the world, while pressing them simultaneously will make your Loco Roco jump. Simplicity at its best.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/locoroco-2-1/">LocoRoco 2</a></strong></p><a href="http://www.joystiq.com/photos/locoroco-2-1/1089114/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-shippo_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/locoroco-2-1/1089113/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-ppt26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/locoroco-2-1/1089112/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-ppt22_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/locoroco-2-1/1089111/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-hinadori_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/locoroco-2-1/1089110/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/locotg-buibuibooon2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/06/joystiq-review-loco-roco-2/" rel="bookmark">Continue reading <em>Joystiq Review: Loco Roco 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/06/joystiq-review-loco-roco-2/">Joystiq Review: Loco Roco 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Feb 2009 10:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/06/joystiq-review-loco-roco-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1451566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/06/joystiq-review-loco-roco-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>loco-roco-2</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 06 Feb 2009 10:03:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: Killzone 2 (single player)]]></title><link>http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/</guid><comments>http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><img width="580" vspace="4" hspace="0" height="326" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/killzone2review-580px.jpg" /><br /></div>
<em><a href="http://www.joystiq.com/tag/Killzone-2/">Killzone 2</a></em> doesn't come with a gimmick. It couldn't be easier on the eyes, but if you're looking for something outside of aesthetics that quickly sets it apart from the bevy of other first-person shooters on the market, you're not going to find it.<br /><br />In its first few hours, in terms of weapons, enemies and narrative, <em>Killzone 2</em> designer Guerilla Games seems as if it's constantly making the most generic choice possible, and honestly, it was enough to put me off at first. Nearly every Helghast is the same perambulating black blob with red eyes and every weapon feels like something you've played with before.<br /><br />But, as I would discover in the following hours, what it lacks in bionic arms and guns that shoot portals, <em>Killzone 2</em> makes up for with expertly refined shooting action that's likely to shame most of the genre's titles you'll put in your console this year.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/killzone-2/">Killzone 2</a></strong></p><a href="http://www.joystiq.com/photos/killzone-2/989299/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/killzone-2-kz2_mp.08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2/989298/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/killzone-2-kz2_mp.06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2/989297/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/killzone-2-kz2_mp.03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2/989296/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/killzone-2-kz2_mp.10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/killzone-2/989295/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/killzone-2-kz2_mp.09_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/" rel="bookmark">Continue reading <em>Joystiq Review: Killzone 2 (single player)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/">Joystiq Review: Killzone 2 (single player)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1447537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/02/joystiq-review-killzone-2-single-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fps</category><category>guerilla-games</category><category>killzone-2</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 02 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq review: Fallout 3's Operation: Anchorage (DLC)]]></title><link>http://www.joystiq.com/2009/01/29/joystiq-review-fallout-3s-operation-anchorage-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/29/joystiq-review-fallout-3s-operation-anchorage-dlc/</guid><comments>http://www.joystiq.com/2009/01/29/joystiq-review-fallout-3s-operation-anchorage-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/gauss-1292009-490px.jpg" alt="" /><br />
<div align="left">For the uninitiated<a href="http://www.joystiq.com/tag/fallout-3"></a>, <em>Operation: Anchorage</em> sees players on a VR mission to infiltrate an Alaskan military installation, with a heavier emphasis on being stealthy than the main game. Yes, what we've just described could very well be the premise of the original <em>Metal Gear Solid</em>, but this is <em>Fallout 3</em>, right? Well, not exactly as you know it.<br /><br /><em>Operation: Anchorage </em>is a 4-5 hour campaign (we got through it a bit quicker) that calls the game's FPS element into play more than we'd anticipated. In fact, the scenario is a linear one in the vein of <em>Call of Duty</em> and is <em>very </em>focused on action. Sure, the trademark V.A.T.S. targeting system is still present, but, most of the time, we found ourselves playing in a purely run-and-gun mindset. Still, there's a depth of story and uncanny attention to detail that very much manages to keep this DLC rooted in the <em>Fallout universe.</em></div>
<div align="left"><em><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-3-operation-anchorage-1/">Fallout 3: Operation Anchorage</a></strong></p><a href="http://www.joystiq.com/photos/fallout-3-operation-anchorage-1/1294217/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/vertibird-fo3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-operation-anchorage-1/1294216/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/t51b-fo3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-operation-anchorage-1/1294215/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/generalchase-fo3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-operation-anchorage-1/1267586/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/ninja2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3-operation-anchorage-1/1267585/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bunker2_thumbnail.jpg" alt="" title="" /></a></div></em></div>
</div><p><a href="http://www.joystiq.com/2009/01/29/joystiq-review-fallout-3s-operation-anchorage-dlc/" rel="bookmark">Continue reading <em>Joystiq review: Fallout 3's Operation: Anchorage (DLC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/29/joystiq-review-fallout-3s-operation-anchorage-dlc/">Joystiq review: Fallout 3's Operation: Anchorage (DLC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jan 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/29/joystiq-review-fallout-3s-operation-anchorage-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1444987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/29/joystiq-review-fallout-3s-operation-anchorage-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>DLC</category><category>fallout-3</category><category>fallout-3-dlc</category><category>fallout-3-operation-anchorage</category><category>zenimax</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 29 Jan 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq review: Fable 2's Knothole Island (DLC)]]></title><link>http://www.joystiq.com/2009/01/14/joystiq-review-fable-2s-knothole-island-dlc/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/14/joystiq-review-fable-2s-knothole-island-dlc/</guid><comments>http://www.joystiq.com/2009/01/14/joystiq-review-fable-2s-knothole-island-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div style="text-align: center;"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/fable-2-dlc-winter_moon_1280.jpg" /><br /></div>
There's a man waiting for you at the Bowerstone docks. He's eager to stick you into his aquatic taxi and drop you off on the shores of <a href="http://www.joystiq.com/tag/knothole-island">Knothole Island</a>. Like most helpful RPG citizens, he's been roped into a fetch quest: Find a hero and bring him or her back to the island community, which currently finds itself immobilized by frigid weather. At least, that's what you gather from the chief's note, gracelessly read to you word for word. Whether intentional or not, the sequence works as a cheeky parody of the add-on's Xbox Live Marketplace description.<br /><br />Is it worth the $10 asking price? Well, the truth is that your feelings on the main game will have already pushed you to the brink of a decision, and you just want us to push you that little bit further. We can tell you that everything you love (or loathe) about <em>Fable 2</em> is on Knothole Island: the unwaveringly witty writing; the real estate opportunities; the charming townsfolk; and treasure. Oh, <em>the treasure</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fable-2-knothole-island/">Fable 2: Knothole Island (DLC)</a></strong></p><a href="http://www.joystiq.com/photos/fable-2-knothole-island/1200432/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/biker_gang_900_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-knothole-island/1200431/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/knight_spell_900_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-knothole-island/1200430/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/winter_ice_climb_900_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-knothole-island/1269210/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/fable-2-knothole-knight_hobbe_slayer_1280_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fable-2-knothole-island/1269211/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/fable-2-knothole-masked_warrior_1280_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/01/14/joystiq-review-fable-2s-knothole-island-dlc/" rel="bookmark">Continue reading <em>Joystiq review: Fable 2's Knothole Island (DLC)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/14/joystiq-review-fable-2s-knothole-island-dlc/">Joystiq review: Fable 2's Knothole Island (DLC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jan 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/14/joystiq-review-fable-2s-knothole-island-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1429663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/14/joystiq-review-fable-2s-knothole-island-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DLC</category><category>Fable-2</category><category>Knothole-Island</category><category>Lionhead</category><category>Lionhead-Studios</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 14 Jan 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Review: Left 4 Dead 1 Week Later]]></title><link>http://www.joystiq.com/2008/11/25/joystiq-review-left-4-dead-1-week-later/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/25/joystiq-review-left-4-dead-1-week-later/</guid><comments>http://www.joystiq.com/2008/11/25/joystiq-review-left-4-dead-1-week-later/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div style="text-align: center;"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/left4review.jpg" alt="" /><br /></div>
We were going to pound out a review for <em><a href="http://www.joystiq.com/tag/Left-4-Dead/">Left 4 Dead</a></em> to coincide with its release, but it seemed wrong somehow. It seemed that to really "get" <em>L4D</em>, you'd want it in optimal conditions: A group of friends, an hour to kill, and a serious vendetta against the undead. While we're still trying to work up that last one (they're victims too!) we can confirm that if you've got the friends and time you absolutely shouldn't miss this.<br /><br />You know the basic premise, right? You and three other survivors are the last vestiges of humanity in the zombie apocalypse. You must battle the undead, escape to safety and try to figure out how repopulating Earth with three dudes and one lady <em>won't</em> be awkward.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/left-4-dead/">Left 4 Dead</a></strong></p><a href="http://www.joystiq.com/photos/left-4-dead/920745/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1207_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/920744/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1206_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/920743/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1209_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/920742/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1204_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/left-4-dead/803651/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/l4d-alleygroup1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/11/25/joystiq-review-left-4-dead-1-week-later/" rel="bookmark">Continue reading <em>Joystiq Review: Left 4 Dead 1 Week Later</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/25/joystiq-review-left-4-dead-1-week-later/">Joystiq Review: Left 4 Dead 1 Week Later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Nov 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/25/joystiq-review-left-4-dead-1-week-later/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1382684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/25/joystiq-review-left-4-dead-1-week-later/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>left-4-dead</category><category>reviews</category><category>valve</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 25 Nov 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Eidos UK blocks Tomb Raider Underworld reviews below 8/10]]></title><link>http://www.joystiq.com/2008/11/21/eidos-uk-blocks-tomb-raider-underworld-reviews-below-8-10/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/21/eidos-uk-blocks-tomb-raider-underworld-reviews-below-8-10/</guid><comments>http://www.joystiq.com/2008/11/21/eidos-uk-blocks-tomb-raider-underworld-reviews-below-8-10/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.videogaming247.com/2008/11/21/uk-tomb-raider-underworld-reviews-under-810-silenced-until-monday/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/larafall.jpg" alt="" /></a><br /></div>
Reps from the UK PR firm for Eidos have confirmed that they're asking publications not to release any reviews for <em>Tomb Raider: Underworld</em> below an 8/10 until Monday. The firm says they're doing so at the request of Eidos, which is trying to manage the scores for as long as it can. The game is currently sporting a 78 on Metacritic.<br /><br />Really Eidos? Really? You didn't lose enough goodwill being blamed for getting the world's <a href="http://www.joystiq.com/tag/jeff-gerstmann">most popular video games journalist</a> fired and bringing a respected games portal to its knees? (Yes, we know you denied any involvement. This sort of thing <em>certainly</em> makes that seem credible.) You thought maybe journalists would keep this quiet because you were buds? Because they were worried about not getting advance copies of <em>Just Cause 2</em>?<br /><br />Note to Eidos: <em>Stop being evil</em>. That is all.<br /><br />[<strong>Update</strong>: The head of Barrington Harvey, the UK PR firm, is <a href="http://www.videogaming247.com/2008/11/21/eidos-uk-pr-firm-we-are-not-in-the-position-of-telling-reviewers-what-they-can-and-cannot-say/">playing defense</a>, with director Simon Byron saying, "Any site, be it Gamespot or whoever, is entirely within their rights to post whatever score they want and no-one is under any sort of obligation to delay any review." It should be noted that "being obligated to" and "being asked to under penalty of being blacklisted" are two very different things. Not that we think that happened, of course.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/21/eidos-uk-blocks-tomb-raider-underworld-reviews-below-8-10/">Eidos UK blocks Tomb Raider Underworld reviews below 8/10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Nov 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/11/21/uk-tomb-raider-underworld-reviews-under-810-silenced-until-monday/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/21/eidos-uk-blocks-tomb-raider-underworld-reviews-below-8-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1379353/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/21/eidos-uk-blocks-tomb-raider-underworld-reviews-below-8-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eidos</category><category>reviews</category><category>tomb-raider-underworld</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 21 Nov 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq review -- Mirror's Edge]]></title><link>http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/</guid><comments>http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/mirrors.edge.time.trial.490.jpg" alt="" /><br /></div>
Before they had even laid hands on <a href="http://www.joystiq.com/tag/Mirrors-Edge/" style="font-style: italic;">Mirror's Edge</a>, a lot of journalists were ready to give EA and DICE the 2008 Brave Choice Award[TM] for taking the risk of crafting a AAA title in a completely new genre. And let's make no mistake, that's exactly what this is: Bold, fresh game design that feels like nothing you've touched before.<br /><br />But we'd be remiss to forget there's also an act of faith required on the part of you, the player. You have to open yourself up to <em>Mirror's Edge</em>, to avoid playing it like a first-person shooter. You have to trust that if you take the time and the effort to learn this new genre, you'll receive something out of it that you couldn't have found anywhere else.<br /><br />After finishing the 360 version of <span style="font-style: italic;">Mirror's Edge</span>, I'm happy to report that those who can take that leap will find their trust rewarded.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mirrors-edge/">Mirror's Edge</a></strong></p><a href="http://www.joystiq.com/photos/mirrors-edge/1082056/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/edge2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082055/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082054/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/stormdrains1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082053/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/heat2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mirrors-edge/1082052/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/flight2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/" rel="bookmark">Continue reading <em>Joystiq review -- Mirror's Edge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/">Joystiq review -- Mirror's Edge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Nov 2008 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1368704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/joystiq-review-mirrors-edge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>ea</category><category>electronic-arts</category><category>joystiqfeatures</category><category>js-twitter</category><category>mirrors-edge</category><category>review</category><category>reviews</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 11 Nov 2008 14:25:00 EST</pubDate></item><item><title><![CDATA[Joystiq's Real Time Review: Resistance 2 [Day Two]]]></title><link>http://www.joystiq.com/2008/11/04/joystiqs-real-time-review-resistance-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/04/joystiqs-real-time-review-resistance-2/</guid><comments>http://www.joystiq.com/2008/11/04/joystiqs-real-time-review-resistance-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/rtrresistance.jpg" /><br />
<div style="text-align: left;">So, here we are again for the second day of our Real Time Review of <span style="font-style: italic;">Resistance 2</span>. I hope you all got plenty of sleep and are jonesing for more off-the-cuff observations on the PS3 shooter. Again, if you have any questions or anything you'd like to see addressed, please don't hesitate to ask in the comments. <br /><br />Read up if you missed yesterday's action and I'll start updating at the end of the post in a few.<br /><br />[<strong>Update: </strong>Ask and you shall receive Chase: <a href="http://www.ustream.tv/channel/joystiq%27s-real-time-review">Watch me play <em>Resistance 2</em> LIVE</a>, if, for some reason, you want to.]</div>
</div><p><a href="http://www.joystiq.com/2008/11/04/joystiqs-real-time-review-resistance-2/" rel="bookmark">Continue reading <em>Joystiq's Real Time Review: Resistance 2 [Day Two]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/04/joystiqs-real-time-review-resistance-2/">Joystiq's Real Time Review: Resistance 2 [Day Two]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Nov 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/04/joystiqs-real-time-review-resistance-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1360544/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/04/joystiqs-real-time-review-resistance-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac</category><category>real-time-review</category><category>resistance-2</category><category>reviews</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 04 Nov 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq review: Fallout 3]]></title><link>http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/</guid><comments>http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/f3-landscap-490.jpg" /><br /></div>
As an <em><a href="http://www.joystiq.com/tag/Oblivion/">Oblivion</a> </em>fan, I was ready for <em><a href="http://www.joystiq.com/tag/Fallout-3/">Fallout 3</a> </em>to completely blow me out of the irradiated water. I had the shiny "Game of the Year" trophy all polished and ready, and all I was waiting for was a couple of hours of play time before I made the trip to the engravers.<br /><br />Before I talk about those hours though, let me tell you fellow <em>Oblivion </em>fans what you need to hear: All the good stuff is here. There's still a giant world to explore, with tons of diversions if you don't mind chasing them down. It may not be as pretty as Tamriel, but it's a lot more dense, teeming with treasures to dig up and people to meet/kill.<br /><br />You still have countless different ways to customize your character, who could be anything from an evil medical genius who's got a way with rocket launchers to an angelic scientist that can decapitate a mutant with a single hammer swing.<br /><br />Those battles feel surprisingly satisfying too, thanks to the addition of <em>Fallout</em>'s V.A.T.S. system which lets you stop time and to choose which body parts to target, usually resulting in a decapitation or ... de-arm-itation. Each shot uses a number of action points, and you have to wait for them to refill before you can get any more aiming assistance. It works so well that I hope something similar is implemented in the next <em>Elder Scrolls</em> title.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/fallout-3/">Fallout 3</a></strong></p><a href="http://www.joystiq.com/photos/fallout-3/1066641/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/springvale_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3/1066640/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/sniper_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3/1066639/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/satcomtowers_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3/1066638/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/rivetcityhall_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/fallout-3/1066637/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/streetcars_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/" rel="bookmark">Continue reading <em>Joystiq review: Fallout 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/">Joystiq review: Fallout 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Oct 2008 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1355165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/28/joystiq-review-fallout-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>elder-scrolls</category><category>fallout</category><category>fallout-3</category><category>joystiqfeatures</category><category>js-twitter</category><category>oblivion</category><category>reviews</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 28 Oct 2008 12:55:00 EST</pubDate></item><item><title><![CDATA[Metareview -- The Force Unleashed (360, PS3)]]></title><link>http://www.joystiq.com/2008/09/16/metareview-the-force-unleashed-360-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/16/metareview-the-force-unleashed-360-ps3/</guid><comments>http://www.joystiq.com/2008/09/16/metareview-the-force-unleashed-360-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/forcemetarev.jpg" alt="" /><br /></div>
The reviews are in for <em><a href="http://www.joystiq.com/tag/Force-Unleashed/">The Force Unleashed</a></em>, and though the title promises unparalleled Force-based action, it seems that most of the praise being heaped on the game is for its story and how well it nails Lucas' universe. <br /><br />That doesn't mean that the Force is <em>wrong</em> with this one, though (we've been waiting for months to use that). The consensus is that throwing wookies about like Congenital Generalized Hypertrichosis-stricken Ken dolls is a never-ending font of fun.<br />
<ul>
    <li><a href="http://www.eurogamer.net/article.php?article_id=238600">Eurogamer</a> <strong>(70/100)</strong>: "It gets an extra point, then, from this Star Wars obsessive for the story and the mostly magnificent recreation of the universe. As a fan you will want to experience what The Force Unleashed has to offer. It's just a shame that while there are occasional moments of brilliance when everything falls into place, they're not quite enough to back up the game's delusions of grandeur."</li>
    <li><a href="http://gameinformer.com/NR/exeres/00ED457B-7E56-447A-810D-D91CA7D5E41F.htm">Game Informer</a> <strong>(88/100)</strong>: "<span id="bodyText"><span id="bodyText_PresentationModeControlsContainer_placeHolderHtml"><em>The Force Unleashed</em> isn't the ultimate Star Wars game - KOTOR is still king in my book. But, as advertised, it amplifies this mystical power in new ways to delivers exciting gameplay and unforgettable Star Wars moments. It'll leave you wanting more, but take my word for it, it's worth playing just to see Vader Force-throw wookiees."</span></span></li>
    <li><a href="http://www.giantbomb.com/star-wars-the-force-unleashed/61-20626/reviews/">Giant Bomb</a> <strong>(60/100)</strong>: "Overall, the story is the main thing that I'll remember about <em>The Force Unleashed</em>--I found it to be more satisfying than the last three movies combined. ... That said, it's unfortunate that the game isn't a bit more even, because the constant flips from too easy to too hard really drag things down and prevent <em>The Force Unleashed</em> from being great. But even with its lengthy list of caveats, The Force Unleashed is still one of the best Star Wars games to be released in quite some time."</li>
    <li><a href="http://www.1up.com/do/reviewPage?cId=3169931&amp;p=4">1UP</a> <strong>(C)</strong>:"A more appropriate name would've been Star Wars: The Force Mildly Contained -- rarely does the Force truly feel like the ultimate weapon, something that separates you (Darth Vader's not-so-secret apprentice) from the rabble of stormtroopers, Rodians, and Felucians."</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/16/metareview-the-force-unleashed-360-ps3/">Metareview -- The Force Unleashed (360, PS3)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/16/metareview-the-force-unleashed-360-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1315474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/16/metareview-the-force-unleashed-360-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>force-unleashed</category><category>lucasarts</category><category>metareview</category><category>metareviews</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 16 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq sticks-on: Final thoughts on the ION Drum Rocker]]></title><link>http://www.joystiq.com/2008/09/14/joystiq-sticks-on-final-thoughts-on-the-ion-drum-rocker/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/14/joystiq-sticks-on-final-thoughts-on-the-ion-drum-rocker/</guid><comments>http://www.joystiq.com/2008/09/14/joystiq-sticks-on-final-thoughts-on-the-ion-drum-rocker/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ion-set-490.jpg" /></div>
Since our <a href="http://www.joystiq.com/2008/08/25/ion-drum-rocker-unboxing-and-initial-impressions/">initial impressions</a>, we've had a few weeks to get used to the ION Drum Rocker set (a variant of the Alesis DM5 Pro set -- <a href="http://www.musiciansfriend.com/product/Alesis-DM5ProHHPedal-Hihat-Pedal?sku=491526">pedal</a>, <a href="http://www.alesis.com/dm5cp">cymbals</a>, <a href="http://alesis.com/dm5prokitwsurgecymbals">pads/hardware</a>). More importantly, we've had a few days to play on it with <em><a href="http://www.joystiq.com/tag/rock-band-2">Rock Band 2</a>. </em>Is it worth the $300 cost of entry? Read on for our final thoughts.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ion-drum-rocker-unboxing-and-set-up-2/">ION Drum Rocker: Unboxing, Set Up and Impressions</a></strong></p><a href="http://www.joystiq.com/photos/ion-drum-rocker-unboxing-and-set-up-2/1035906/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ion-drum-rocker-unboxing-and-set-up-2/1035905/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/dscf7647_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ion-drum-rocker-unboxing-and-set-up-2/1035904/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/pic-0147_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ion-drum-rocker-unboxing-and-set-up-2/997731/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dscf7073_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ion-drum-rocker-unboxing-and-set-up-2/997752/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dscf7075_1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/14/joystiq-sticks-on-final-thoughts-on-the-ion-drum-rocker/" rel="bookmark">Continue reading <em>Joystiq sticks-on: Final thoughts on the ION Drum Rocker</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/14/joystiq-sticks-on-final-thoughts-on-the-ion-drum-rocker/">Joystiq sticks-on: Final thoughts on the ION Drum Rocker</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/14/joystiq-sticks-on-final-thoughts-on-the-ion-drum-rocker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1313607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/14/joystiq-sticks-on-final-thoughts-on-the-ion-drum-rocker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>impressions</category><category>ion</category><category>ion-drum-rocker</category><category>joystiqfeatures</category><category>rock-band</category><category>rock-band-2</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sun, 14 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Off the Grid reviews Power Grid]]></title><link>http://www.joystiq.com/2008/06/19/off-the-grid-reviews-power-grid/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/19/off-the-grid-reviews-power-grid/</guid><comments>http://www.joystiq.com/2008/06/19/off-the-grid-reviews-power-grid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div style="text-align: center;"><a href="http://www.riograndegames.com/games.html?id=5"><font color="#808080"><span style="font-style: italic;"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/otg_powergrid01.jpg" alt="" /></span></font></a><br /><font color="#808080"><span style="font-style: italic;"></span></font></div>
<font color="#808080"><span style="font-style: italic;">Every other week Scott Jon Siegel contributes </span><a href="http://joystiq.com/tag/offthegrid/">Off the Grid</a><span style="font-style: italic;">, a column about card games, board games, and everything else non-digital.</span></font><br /><br />In real life, scarcity isn't fun. Scarcity is the rising price of gas, or the difficulty of finding a job. In a game, however, scarcity can be incredibly compelling, and make for a very unique play experience. Enter <a href="http://www.riograndegames.com/games.html?id=5"><span style="font-style: italic;">Power Grid</span></a>, a board game by German designer Friedemann Friese which uses scarcity at every level of its design to produce one helluva strategy title.<br /><br />The player's task in the game is to power as much of the country as possible (United States on one side of the board, or alternatively Germany on the other). As heads of various power companies (think Montgomery Burns or whoever runs PG&amp;E), your tasks are to buy power plants, purchase resources, and allocate those resources to control as many houses in as many cities as possible. Money's not the deciding factor here; players will be judged and ranked solely on the amount of power they're pushing.<p><a href="http://www.joystiq.com/2008/06/19/off-the-grid-reviews-power-grid/" rel="bookmark">Continue reading <em>Off the Grid reviews Power Grid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/19/off-the-grid-reviews-power-grid/">Off the Grid reviews Power Grid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jun 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.riograndegames.com/games.html?id=5>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/19/off-the-grid-reviews-power-grid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1230783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/19/off-the-grid-reviews-power-grid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>off-the-grid</category><category>offthegrid</category><category>power-grid</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 19 Jun 2008 21:30:00 EST</pubDate></item></channel></rss>