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Capcom's PAX Prime lineup includes Mega Man Universe

Capcom announced its lineup for this weekend's PAX convention, and Mega Man Universe is in it. There's plenty of other exciting stuff, like Bionic Commando Rearmed 2, Okamiden, Ghost Trick, and Marvel vs. Capcom 3, but we admit we only noticed those things with great difficulty, after forcing our eyes away from the words "Mega Man Universe."

PAX will be our first opportunity to find out what exactly Universe is, something that has been weighing heavily on us since we saw that stop-motion trailer. Capcom promises "new, never before seen trailers and game levels." See the full list after the break, and find the list of swag you can get at Capcom's booth at Capcom-Unity -- including details on how to get your very own moustache.

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Final Fantasy Legend 3 remake on the way to DS

Last year, for the 20th anniversary of the SaGa series, Square Enix released a DS remake of the Game Boy's SaGa 2, which we knew as Final Fantasy Legend 2. This year, Square Enix is remaking SaGa 3: The Ruler of Space and Time (our Final Fantasy Legend 3), though there isn't a particular occasion for it.

Early Famitsu scans show the same kind of slightly cutesy visual makeover given to SaGa 2. Siliconera reports that it'll retain the freaky class system from the original, in which characters can change classes immediately either by equipping cyborg parts from downed enemies -- or eating meat made of defeated monsters.

Following the usual pattern for these Famitsu leaks, we expect to learn more about SaGa 3: The Ruler of Space and Time - Shadow or Light later this week.

Super Scribblenauts preview: Maxwell's house

From what we've seen, it seems safe to say that if you liked Scribblenauts, you'll love the sequel. It's got a refined and updated version of the original's wordplay, along with plenty of fun extras like a level editor with deep scripting capability, and a "merit" achievements system that keeps the gameplay moving even after you've beaten the 100-plus levels the first time.

But what if you didn't like Scribblenauts? What if, like me, you were charmed by the premise, but were overwhelmed by the execution, by the option to create anything in order to solve a series of often nebulous puzzles?

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Super Scribblenauts features a reprogrammed Maxwell

Upon playing Super Scribblenauts, it becomes readily apparent why you'd want to use the D-pad to manipulate the game's hero, Maxwell. So why wasn't that an option in the first game? Joystiq asked 5TH Cell Creative Director Jeremiah Slaczka, and were told that the original touch-screen input didn't draw any complaints -- at least not from casual players. "We haven't gotten any emails from casual users," he told us this week, "that are like, 'Hey, I don't like the controls.' It's the hardcore users that are like, 'I play Mario all of the time, and I'm a hardcore gamer, and I'm used to these kinds of controls, and what's what I want."

Though controlling Maxwell directly with the D-pad may seem an obvious choice, it wasn't the first time around. "Maxwell's actually an AI," Slaczka said. "So it wasn't just like throw the D-pad controls in." Maxwell was programmed to respond to the rest of the game's systems rather than just follow button directions, and so it didn't occur to the developers to control him directly. "You'd have to overwrite all of the code that we'd built up for him. So in the second one, we basically did that." The team "stripped out" all of the behaviors and responses that had been coded, and created the option for "one-to-one player control."

For his own part, Slaczka says he doesn't care which option players use, but he'll stick with the stylus. "This isn't a platforming game," he said. "This is a puzzle game. Unfortunately, it has a platforming-type feel to it. So we said for the second one, that's fine, we'll address it, we'll give you both. And we actually fixed up the stylus controls, too, so Maxwell doesn't run away as you tap -- when you let go he stops. So we made it way better."

Massive Mario collection will make your inner 5-year-old jealous

Remember when you were 5, and you went to McDonald's one day with your parents and they got you the Happy Meal with the windup Luigi toy in it? Remember how ecstatic you were that you had a real version of Mario's bro in a plastic bag along with your cheeseburger and fries, and remember how you went home and played with it all day until it stopped winding and you completely forgot about it until you had to clean out your desk drawer for college?

Well, 11-year-old Oscar Bown has that times a thousand. The kid's collected over 1,000 bits and pieces of Mario-related paraphernalia, and you can see most of them in a video after the break. He's got everything, from Mario Monopoly to Mario band-aids to pretty much every single vehicle toy from Mario Kart. Just saying: Whenever he eventually leaves for college, that desk drawer is going to be pretty full.

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CTA Digital reveals its one-stop Nintendo-charging shop

Friends, we're nearing the day when our vision of a single, wireless charging station for all our electronic devices can be realized. CTA Digital has brought us one-step closer with the "Quadruple Induction Charge Station," an instrument capable of juicing up four Wiimotes and a DSi simultaneously.

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Solve Layton's puzzles or die in a Bay area phone booth

If you're in the San Francisco area on September 7, you may want to stop by the Union Square shopping center, where characters from the Professor Layton series will let visitors step into a British phone booth and sample the upcoming Professor Layton and the Unwound Future. Combined total puzzle scores for guys will be pitted against ladies' scores as similar events are held in Boston, Chicago and Philadelphia.

... Hey, wait a minute! A puzzle-obsessed genius is trapping people in phone booths until they complete a battle of wits? Hell, toss in a couple of rotating blades and Cary Elwes and we've got a Saw movie on our hands.

Sega, Konami, Level-5 and Tecmo-Koei share TGS lineups

Heading to Tokyo for the annual game show later this month, but your handmade convention center itinerary is sadly lacking ideas for how to divvy up time? No worries -- Sega, Konami, Level-5, and Tecmo-Koei have announced their showings for TGS 2010!

The highlight of, well, all of the listings is Level-5's news of a playable Ni no Kuni for both Nintendo DS and PlayStation 3. Sure, Konami bringing Metal Gear Solid: Rising is kind of exciting -- we guess -- but we've got a mighty large soft spot for Studio Ghibli animation. Perhaps yours was cut out by Raiden's urge to slice, slice, slice? Head past the break for the complete list of games, broken down by publisher.

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Spider-Man: Shattered Dimensions DS Preview: Hand not held

At a recent preview event for Spider-Man: Shattered Dimensions, Activision had all versions of the game playable but, for the life of me, I just couldn't put the DS game down. Developed by Griptonite, the DS version is heavy on the exploration and features a light, fluid combat system.

The DS game features only three different dimensions: Amazing, Noir and 2099. Lacking the Ultimate realm, the game also puts less emphasis on the differences between each dimension. Spidey's abilities at the outset of entering each dimension are a tad different, but the mix of climbing and combat remains the same.

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Now Playing: August 30 - September 5, 2010


Metroid with a Team Ninja twist.

Choose your platform to jump to a specific release list:

Last updated: Tuesday, 3:40 PM

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