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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[World of Warcraft: Mists of Pandaria announced [Update: Now with trailer!]]]></title><link>http://www.joystiq.com/2011/10/21/world-of-warcraft-mists-of-pandaria-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/21/world-of-warcraft-mists-of-pandaria-announced/</guid><comments>http://www.joystiq.com/2011/10/21/world-of-warcraft-mists-of-pandaria-announced/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/21/world-of-warcraft-mists-of-pandaria-announced/"><img alt="" src="http://www.blogcdn.com/wow.joystiq.com/media/2011/10/mistsofpanadari.jpg" style="display: none; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 262px; " /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/nyeZ8khSEC0" width="530"></iframe></div>
<br />
<em>World of Warcraft: Mists of Pandaria</em> will be the fourth expansion to the game. It was announced today at the opening ceremonies at BlizzCon 2011 in front 26,000 cheering fans. The expansion promises to deliver the next phase in <em>WoW</em>'s development, ushering in a new era of quests, raids, PvP, professions, and instances.<br />
<br />
The major details:
<ul>
	<li>
		New talent system</li>
	<li>
		Pandaren race</li>
	<li>
		Pannaria region</li>
	<li>
		Monk class</li>
	<li>
		90 level cap raised to 90</li>
	<li>
		Dungeon challenge mode</li>
	<li>
		PVE Scenarios</li>
	<li>
		Pet Battle System</li>
</ul>
Follow us all day for the next few days as we cover BlizzCon from top to bottom!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/world-of-warcraft-mists-of-pandaria-10-21-11/">World of Warcraft: Mists of Pandaria (10/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/world-of-warcraft-mists-of-pandaria-10-21-11/#4548083"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mists-of-pandaria----huzo-villagesized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-of-warcraft-mists-of-pandaria-10-21-11/#4548084"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mists-of-pandaria----pandarensized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-of-warcraft-mists-of-pandaria-10-21-11/#4548085"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mists-of-pandaria----pandaren-farmerssized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-of-warcraft-mists-of-pandaria-10-21-11/#4548086"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mists-of-pandaria----pandaren-in-conversationsized_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/world-of-warcraft-mists-of-pandaria-10-21-11/#4548088"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/mists-of-pandaria----pandaren-monksized_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/21/world-of-warcraft-mists-of-pandaria-announced/">World of Warcraft: Mists of Pandaria announced [Update: Now with trailer!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Oct 2011 14:52:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/21/world-of-warcraft-mists-of-pandaria-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20087636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/21/world-of-warcraft-mists-of-pandaria-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzcon-2011</category><category>mac</category><category>mmo</category><category>pc</category><category>World-of-Warcraft</category><category>world-of-warcraft-mists-of-pandaria</category><category>wow</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Fri, 21 Oct 2011 14:52:00 EST</pubDate></item><item><title><![CDATA[The best of WoW.com: January 6-13, 2010]]></title><link>http://www.joystiq.com/2010/01/14/the-best-of-wow-com-january-6-13-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/14/the-best-of-wow-com-january-6-13-2010/</guid><comments>http://www.joystiq.com/2010/01/14/the-best-of-wow-com-january-6-13-2010/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.wow.com/media/2010/01/ah010210inn-1263386823.jpg" /></div>
<div style="text-align: left;">It's been a busy week over at WoW.com and in the <em>WoW </em>world. We've heard from our sources late last week that the <a href="http://www.wow.com/2010/01/09/cataclysm-friends-and-family-alpha-to-begin-tuesday/">internal friends and family alpha</a> will be beginning for the next <em>World of Warcraft</em> expansion, <a href="http://wow.com/cataclysm"><em>Cataclysm</em></a>. And while this has lots of people excited, chances are <a href="http://www.wow.com/2010/01/10/you-are-not-invited-to-the-cataclysm-alpha/">you probably will never get in</a> -- unless you know someone. <br />
<br />
There were also lots of other interesting stories this past week, from the <em>WoW </em>movie being pushed up thanks to Spider-Man's demise, to security holes and care packages, to papercrafts that prove none of us have any real artistic talent.<br />
<br />
The best of WoW.com for the week is after the break.</div><p><a href="http://www.joystiq.com/2010/01/14/the-best-of-wow-com-january-6-13-2010/" rel="bookmark">Continue reading <em>The best of WoW.com: January 6-13, 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/14/the-best-of-wow-com-january-6-13-2010/">The best of WoW.com: January 6-13, 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jan 2010 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/14/the-best-of-wow-com-january-6-13-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19314953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/14/the-best-of-wow-com-january-6-13-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>authenticator</category><category>best-of-wow-com</category><category>best-of-wow.com</category><category>cataclysm</category><category>death-knight</category><category>papercraft</category><category>sam-raimi</category><category>warcraft-movie</category><category>world-of-warcraft-and-philosophy</category><category>wow</category><category>wow-dot-com</category><category>wow.com</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Thu, 14 Jan 2010 03:00:00 EST</pubDate></item><item><title><![CDATA[The best of WoW.com: December 22-29, 2009]]></title><link>http://www.joystiq.com/2009/12/31/the-best-of-wow-com-december-22-29-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/31/the-best-of-wow-com-december-22-29-2009/</guid><comments>http://www.joystiq.com/2009/12/31/the-best-of-wow-com-december-22-29-2009/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.wow.com/media/2009/12/ah123009cataclysm-1262208894.jpg" /></div>
There have been <a href="http://www.wow.com/2009/12/28/are-invisible-mobs-ushering-in-the-cataclysm-world-event/">widespread reports of earthquakes happening around Azeroth</a>, seemingly at random. People believe that these earthquake are the beginning of a very large world event that will usher in <em>WoW</em>'s third expansion, <a href="http://www.wow.com/cataclysm"><em>Cataclysm</em></a>. After a bit of digging, WoW.com speculates that they might be coming form invisible mobs roaming around the virtual world. Blizzard has since come out and <a href="http://www.wow.com/2009/12/30/blizzards-comments-on-the-in-game-earthquakes/">started slyly commenting</a> on the in-game earthquake, neither denying nor supporting the conclusions drawn.<br />
<br />
Of course, there's other things going on in the <em>WoW </em>universe as well, and after the cut we'll take a look at the top stories of the week.<p><a href="http://www.joystiq.com/2009/12/31/the-best-of-wow-com-december-22-29-2009/" rel="bookmark">Continue reading <em>The best of WoW.com: December 22-29, 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/31/the-best-of-wow-com-december-22-29-2009/">The best of WoW.com: December 22-29, 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Dec 2009 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/31/the-best-of-wow-com-december-22-29-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19298725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/31/the-best-of-wow-com-december-22-29-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>exploit</category><category>lich-king</category><category>PC</category><category>red-rider-air-rifle</category><category>world-of-warcraft</category><category>wow-christmas-gift</category><category>wow-com</category><category>wow-dot-com</category><category>wow-gift</category><category>wow-magazine</category><category>wow-tcg</category><category>wow.com</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Thu, 31 Dec 2009 06:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Interview: StarCraft 2 Lead Producer Chris Sigaty]]></title><link>http://www.joystiq.com/2008/10/11/joystiq-interview-starcraft-2-lead-producer-chris-sigaty/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/11/joystiq-interview-starcraft-2-lead-producer-chris-sigaty/</guid><comments>http://www.joystiq.com/2008/10/11/joystiq-interview-starcraft-2-lead-producer-chris-sigaty/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/blizzcon-2008-starcraft-ii/1090823/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/sc2-int-dueo-490.jpg" /></a><br /><span style="font-style: italic;"><small>click to embiggen</small></span><br /></div>
The big announcement at <a href="http://www.joystiq.com/tag/BlizzCon/">BlizzCon</a> yesterday was the morphing of <a href="http://www.joystiq.com/2008/10/10/starcraft-2-to-be-released-as-a-trilogy/"><span style="font-style: italic;">StarCraft II</span> into a trilogy</a>. I had the opportunity to sit down with one of the people instrumental behind this change, <span style="font-style: italic;">StarCraft II</span> Lead Producer Chris Sigaty. I spoke with him right after the announcement was made, and we talked about how this will impact <span style="font-style: italic;">SC2</span>, what it will mean for multiplayer games, and what challenges the developers are facing in making <span style="font-style: italic;">SC2 </span>the best game it can be.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blizzcon-2008-starcraft-ii/">BlizzCon 2008: Starcraft II</a></strong></p><a href="http://www.joystiq.com/photos/blizzcon-2008-starcraft-ii/#1090830"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/gateway_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzcon-2008-starcraft-ii/#1090829"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/darktemplar1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzcon-2008-starcraft-ii/#1090828"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/zerg_corruptorportrait_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzcon-2008-starcraft-ii/#1090826"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/templararchives_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blizzcon-2008-starcraft-ii/#1090825"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/supplydepot_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/10/11/joystiq-interview-starcraft-2-lead-producer-chris-sigaty/" rel="bookmark">Continue reading <em>Joystiq Interview: StarCraft 2 Lead Producer Chris Sigaty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/11/joystiq-interview-starcraft-2-lead-producer-chris-sigaty/">Joystiq Interview: StarCraft 2 Lead Producer Chris Sigaty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/11/joystiq-interview-starcraft-2-lead-producer-chris-sigaty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/11/joystiq-interview-starcraft-2-lead-producer-chris-sigaty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzcon</category><category>blizzcon-2008</category><category>chris-sigaty</category><category>joystiqfeatures</category><category>Mac</category><category>PC</category><category>starcraft</category><category>starcraft-2</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Sat, 11 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: Beyond Good &amp; Evil]]></title><link>http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/</guid><comments>http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/born-for-wii/" rel="tag">Born for Wii</a></p><img align="right" alt="" border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/bfw-bge-cover.jpg" vspace="4" />When Friedrich Nietzsche wrote his famous philosophical work <em>Beyond Good and Evil</em> in the late 19th century, odds are he didn't think that it would be a source of inspiration for video games over a century later. Namco proved him wrong with their trilogy of <em>Xenosaga</em> RPGs, each of which had a subtitle referencing a Nietzsche work (such as "Jenseits von Gut und B&ouml;se"). But it's another wannabe trilogy that owes its moniker to Nietzsche that's up for recognition.<br />
<br />
<em>Beyond Good &amp; Evil</em> was published at the height of the Christmas rush in December 2003, and despite its war-on-all-fronts release on the GameCube, PS2, Xbox, and PC, it simply failed to sell. The game received widespread critical acclaim, but competition from other games caused it to be given a jarring price drop mere weeks after its release. Even so, those in the know played <em>Beyond Good &amp; Evil</em> and saw it for what it was -- a fantastic adventure with a unique world and an appealing cast of heroes. And though it took four years, Ubisoft finally gave <a href="http://www.joystiq.com/2008/05/28/ubisoft-reveals-beyond-good-and-evil-2/">a sequel</a> the green light -- so it's time to show the original game some much-deserved love.<br />
<br />
<p><a href="http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/" rel="bookmark">Continue reading <em>Born for Wii: Beyond Good &amp; Evil</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/">Born for Wii: Beyond Good &amp; Evil</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jul 2008 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1247095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/08/born-for-wii-beyond-good-and-evil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>beyond-good-and-evil</category><category>beyond-good-and-evil-2</category><category>bge2</category><category>born-for-wii</category><category>gamecube</category><category>joystiqfeatures</category><category>michel-ancel</category><category>pc</category><category>port</category><category>ps2</category><category>stealth</category><category>ubisoft</category><category>xbox</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Tue, 08 Jul 2008 10:15:00 EST</pubDate></item><item><title><![CDATA[Beyond Good and Evil 2 in preproduction, awaiting approval]]></title><link>http://www.joystiq.com/2008/05/15/beyond-good-and-evil-2-in-preproduction-awaiting-approval/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/15/beyond-good-and-evil-2-in-preproduction-awaiting-approval/</guid><comments>http://www.joystiq.com/2008/05/15/beyond-good-and-evil-2-in-preproduction-awaiting-approval/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center>
	<a href="http://www.jeuxvideo.fr/beyond-good-evil-preproduction-actu-139816.html"><img alt="" border="1" hspace="12" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/beyond-good-evil-2.jpg" vspace="4" /></a></center>
The first <em>Beyond Good &amp; Evil</em> was hailed by critics but largely ignored by the gaming populace when it was released several years ago. Was it the female lead? Was it the graphical style? Was it the lack of hard-headed space marines wielding impossibly large weapons? Who knows -- but it didn't fare too well on shelves. Not one to be discouraged, Michel Ancel, the man behind the original game, has been <a href="http://www.jeuxvideo.fr/beyond-good-evil-preproduction-actu-139816.html">working on a sequel for over a year</a>. Aside from the year of preproduction, Ancel says his team is "currently doing market research. But for the moment, it's in the early stages, and Ubisoft still hasn't agreed to it."<br />
<br />
The gameplay, Ancel describes, will be similar to the original. A large variety of levels and "emotional" gameplay -- characters we truly care about. No platforms or release date are mentioned, but with Ubidays coming right up, perhaps there will be an official announcement regarding the game at that time.<br />
<br />
[via <a href="http://www.gamespot.com/news/6190987.html">Gamespot</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/15/beyond-good-and-evil-2-in-preproduction-awaiting-approval/">Beyond Good and Evil 2 in preproduction, awaiting approval</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 May 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeuxvideo.fr/beyond-good-evil-preproduction-actu-139816.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/beyond-good-and-evil-2-in-preproduction-awaiting-approval/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1196682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/15/beyond-good-and-evil-2-in-preproduction-awaiting-approval/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-good-and-evil</category><category>beyond-good-and-evil-2</category><category>bge2</category><category>ubidays</category><category>ubisoft</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Thu, 15 May 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Get to know EA's Facebreakers]]></title><link>http://www.joystiq.com/2008/05/11/get-to-know-eas-facebreakers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/11/get-to-know-eas-facebreakers/</guid><comments>http://www.joystiq.com/2008/05/11/get-to-know-eas-facebreakers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33345"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33345" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></div>
<br />
We've been <a href="http://www.joystiq.com/2008/04/17/facebreaker-trailer-wont-break-your-face/">keeping our</a> <a href="http://www.joystiq.com/2008/02/09/point-your-face-at-this-trailer/">eyes on</a> <span style="font-style: italic;">Facebreaker</span>, EA's charmingly silly boxing title. The latest slew of videos feature some "getting to know you" segments with two characters in the game, who are, in a word, <em>strange</em>. It's these quirky characters that make <em>Facebreaker</em> stand out from some of the other <a href="http://www.joystiq.com/tag/boxing">boxing games</a> on the Wii, though.<br />
<br />
The trailer above shows Romeo, who looks even scarier when he's washing a car than when he's boxing. After the break you can also check out Steve, the nerdy black-belt that likes to ride rhinos and play "<em>Wizards and Lizards</em>."<p><a href="http://www.joystiq.com/2008/05/11/get-to-know-eas-facebreakers/" rel="bookmark">Continue reading <em>Get to know EA's Facebreakers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/11/get-to-know-eas-facebreakers/">Get to know EA's Facebreakers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/game/6128.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/11/get-to-know-eas-facebreakers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1192318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/11/get-to-know-eas-facebreakers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boxing</category><category>ea</category><category>facebreaker</category><category>sports</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Sun, 11 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[See how badly Japan wants the Bape DS Lite]]></title><link>http://www.joystiq.com/2008/04/15/see-how-badly-japan-wants-the-bape-ds-lite/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/15/see-how-badly-japan-wants-the-bape-ds-lite/</guid><comments>http://www.joystiq.com/2008/04/15/see-how-badly-japan-wants-the-bape-ds-lite/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/xrxtE75r9iM&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/xrxtE75r9iM&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
There's no doubt in our minds that the <a href="http://www.joystiq.com/2008/02/21/bapes-ds/">Bape DS</a> is a hot little number, but we'd <em>never</em> wait on a line like this for one. At first, the line seems somewhat modest, but then the camera keeps on turning around more and more corners. We should have guessed as much, seeing how the video is over two minutes long.<br />
<br />
To see exactly how much Japanese gamers love special edition DSes, check out the clip embedded above for yourselves.<br />
<br />
[Via <a href="http://blog.wired.com/games/2008/04/nintendo-helps.html">GameLife</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/15/see-how-badly-japan-wants-the-bape-ds-lite/">See how badly Japan wants the Bape DS Lite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Apr 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=xrxtE75r9iM>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/15/see-how-badly-japan-wants-the-bape-ds-lite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1168479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/15/see-how-badly-japan-wants-the-bape-ds-lite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bape</category><category>japan</category><category>limited-edition</category><category>line</category><category>monkey</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Tue, 15 Apr 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Also hot on the streets: Bape DS Lites]]></title><link>http://www.joystiq.com/2008/02/21/bapes-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/21/bapes-ds/</guid><comments>http://www.joystiq.com/2008/02/21/bapes-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://www.highsnobiety.com/home/the_daily_news/archive/2008/february/21/bape_x_nintento_ds_lite/index.htm"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/bape-mario-milo-ds-0-dsf.jpg" /></a></div>
<br />
"Haters get mad 'cause I got me some Bathin' Apes (DSes)."<br />
<br />
If its shoes are any indication of how much these custom DSes will cost, it's safe to assume that you'll need to spend about a <em>billion</em> dollars to procure one of these Mario-and-Milo-patterned handhelds. <a href="http://www.joystiq.com/tag/mario">Mario's</a> slackjawed expression? Chalk it up to him seeing this package's price tag. <br />
<br />
According to High Snobiety, Japanese clothing company A Bathing Ape plans to sell the "Bape x Nintendo DS Lites" in Japan starting April 1st. The systems will be available in white and, naturally, <a href="http://www.joystiq.com/tag/gold">gold</a>. Of course, you can expect this to be a <em>very</em> limited edition run.<br />
<br />
<strong>See also:</strong> <a href="http://www.joystiq.com/2008/02/21/hot-on-the-streets-black-and-white-ds-lite/">Hot on the streets: Black and white DS Lite</a><br />
<br />
[Thanks, Juan!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/21/bapes-ds/">Also hot on the streets: Bape DS Lites</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.highsnobiety.com/home/the_daily_news/archive/2008/february/21/bape_x_nintento_ds_lite/index.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/bapes-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1121226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/21/bapes-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bape</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Thu, 21 Feb 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Bizarre Creations explains why you should join The Club]]></title><link>http://www.joystiq.com/2008/02/07/bizarre-creations-explains-why-you-should-join-the-club/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/07/bizarre-creations-explains-why-you-should-join-the-club/</guid><comments>http://www.joystiq.com/2008/02/07/bizarre-creations-explains-why-you-should-join-the-club/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=30294"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=30294" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></center>
<p>In our hands-on with <a href="http://www.joystiq.com/2007/12/29/see-the-club-demo-in-action/"><em>The Club's</em> PlayStation Network demo</a>, we weren't too entirely impressed. However, we plan to wash our hands of that experience when we finally get a chance to play the full game. In the mean time, though, several of the key players responsible for <a href="http://www.joystiq.com/tag/the-club"><em>The Club's</em></a> creation want to tell you what sets the game apart from every other third-person shooter on the market.</p>
<p>Bizarre Creations is banking on the fact that gamer's natural drive for competition will help <em>The Club</em> sell as the game's focus isn't on level progression or story development, but rather chaining kills together to score the most points possible.</p>
<p>Whether it succeeds in that goal or not, one thing's for sure, Bizarre Creations is most certainly living up to its name with such an original take on an otherwise increasingly stale genre.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/07/bizarre-creations-explains-why-you-should-join-the-club/">Bizarre Creations explains why you should join The Club</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/07/bizarre-creations-explains-why-you-should-join-the-club/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1108046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/07/bizarre-creations-explains-why-you-should-join-the-club/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bizarre-creations</category><category>sega</category><category>the-club</category><category>video</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Thu, 07 Feb 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: NFL Tour demo]]></title><link>http://www.joystiq.com/2008/01/04/hands-on-nfl-tour-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/04/hands-on-nfl-tour-demo/</guid><comments>http://www.joystiq.com/2008/01/04/hands-on-nfl-tour-demo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28736"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28736" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></center>
<p>You don't have to play the newly released <a href="http://www.joystiq.com/2008/01/03/american-psn-updates-for-january-3rd/2#comments"><em>NFL Tour </em>demo</a> for more than a few minutes before you realize that something is wrong ... very, very wrong. From the game's incredibly woeful character models and jerky animations to the most annoying commentator in the world, EA's <em>NFL Tour</em> feels like it should have been an added feature buried deep inside the bowels of the next edition of <em>Madden</em> than to be unleashed upon an unsuspecting gaming audience.<br />
<br />
The game tries to combine several aspects from <em>NFL Street</em> and the career mode we've come to expect in <em>Madden</em>. However, judging from the demo, it looks as if it fails on both fronts. <br />
 </p><p><a href="http://www.joystiq.com/2008/01/04/hands-on-nfl-tour-demo/" rel="bookmark">Continue reading <em>Hands-on: NFL Tour demo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/04/hands-on-nfl-tour-demo/">Hands-on: NFL Tour demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jan 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/04/hands-on-nfl-tour-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1077187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/04/hands-on-nfl-tour-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports-big</category><category>electronic-arts</category><category>nfl-tour</category><category>nfl-tour-09</category><category>trey-wingo</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Fri, 04 Jan 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[NiGHTs interview, details]]></title><link>http://www.joystiq.com/2007/05/11/nights-interview-details/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/nights-interview-details/</guid><comments>http://www.joystiq.com/2007/05/11/nights-interview-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" align="middle" alt="NiGHTs into Portals" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/nightsintoportals.jpg" /></div>
On a scale of one to whimsical, <a href="http://www.joystiq.com/tag/nights"><em>NiGHTs: Journey of Dreams</em></a> is pretty high up there. A recent Sega event showed off some early gameplay footage, and those present scored a first-hand look at the upcoming flight ... adventure ... whirly ... whatever genre it is, anyway.<br />
<br />
Apparently the presentation kicked off with a comparison between <em>NiGHTs</em> and the works of famous psychologist <a href="http://en.wikipedia.org/wiki/Carl_Jung">Carl Jung</a>, who did extensive work on dream theory. The game will consist of seven dream worlds, each divided into the colorful Nightopia and the darker, sinister realm of Nightmare, in which the game's unique bosses reside. For those worried about an unnatural Wii waggle factor, the game will feature an alternate, analog stick control method for a more traditional experience. <a href="http://wii.ign.com/articles/787/787062p1.html">An interview with producer Takashi Iizuka</a> can be found here for more information, as well as several <a href="http://www.gamespot.com/wii/action/nightsjourneyofdreams/images.html">first-hand</a> <a href="http://www.1up.com/do/previewPage?cId=3159404">experiences</a>.<br />
<br />
And just look at those silly clothes. What <em>was</em> he thinking that morning ...?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/11/nights-interview-details/">NiGHTs interview, details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2007 13:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/787/787062p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/nights-interview-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/893832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/nights-interview-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreams</category><category>Flying</category><category>NiGHTs</category><category>Producer</category><category>Sega</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Fri, 11 May 2007 13:35:00 EST</pubDate></item><item><title><![CDATA[The Club excels with killing spree combos]]></title><link>http://www.joystiq.com/2007/05/10/the-club-excels-with-killing-spree-combos/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/the-club-excels-with-killing-spree-combos/</guid><comments>http://www.joystiq.com/2007/05/10/the-club-excels-with-killing-spree-combos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div align="center"><a href="http://ps3.ign.com/articles/787/787210p1.html?RSSwhen2007-05-10_121000&amp;RSSid=787210"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/steelmill2.jpg" /></a></div>
Thick and visceral, <em>The Club</em> is all about head-shots and body count. Nick Davies, Bizarre Creations design manager, says "it's everything that <a href="http://www.joystiq.com/2007/01/25/new-splinter-cell-double-agent-screens-impress/"><em>Splinter Cell</em></a> and <em>Gears of War</em> isn't." And boy, he isn't kidding. Wearing a bullet-proof vest, the game-play demonstration showed an on-screen character running directly towards baddies and firing multiple rounds. There is no ducking for cover here, and certainly no stealth. What sets the game apart is its implementation of a combo system where points are multiplied with head-shots, explosions and all varieties of interesting kills. In order to keep you focused on the task at hand, the combo meter begins to drain between gaps in the killing, so best to head towards large occupied rooms. In addition to the details gathered on our <a href="http://www.joystiq.com/2007/04/13/welcome-to-the-club-may-i-take-your-coat-and-life/">last look</a> at <em>The Club</em>, it seems levels are broken up in pieces, allowing you to tackle these "bite-sized challenges" in any order you'd like, one at a time. <br />
<br />
There is something strangle fun and yet, sickening about the game I can't quite put a finger on. Nevertheless, take a gander at more details of the quick preview and share with us your opinions. Is this a game that will be on your radar? Or are you sick and tired of shooters and yearn for more <a href="http://www.joystiq.com/2007/03/31/super-rub-a-dub-youre-the-one/">non-violent gaming</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/the-club-excels-with-killing-spree-combos/">The Club excels with killing spree combos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/787/787210p1.html?RSSwhen2007-05-10_121000&amp;RSSid=787210>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/the-club-excels-with-killing-spree-combos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/893653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/the-club-excels-with-killing-spree-combos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bizarre creations</category><category>BizarreCreations</category><category>nick davies</category><category>NickDavies</category><category>sega</category><category>shooter</category><category>the club</category><category>the-club</category><category>TheClub</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Thu, 10 May 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Welcome to The Club, may I take your coat... and life?]]></title><link>http://www.joystiq.com/2007/04/13/welcome-to-the-club-may-i-take-your-coat-and-life/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/13/welcome-to-the-club-may-i-take-your-coat-and-life/</guid><comments>http://www.joystiq.com/2007/04/13/welcome-to-the-club-may-i-take-your-coat-and-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://ps3.ign.com/articles/780/780086p1.html"><img vspace="4" hspace="12" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/the-club-20070413082712728.jpg" /></a></center>Bizarre Creations and SEGA finally unveil their title, <em>The Club</em>, with a good bit of in-game screens (trust it, these aren't pre-rendered) and a large interview with design manager of Bizarre, Nick Davies and lead designer Matt Cavanagh. Let's see what they have to say about this third-person shooter based on skill, timing, and fun.<br />
<br />
<ul>
    <li>The game is based on skill and performance -- not fragging enemies. Sure, hitting enemies is the idea, but you get points and multipliers based on your abilities. Sort of a throwback to things like <em>House of the Dead</em>, but third-person and against other players.</li>
    <li>The level layout varies from linear to non-linear, giving those with knowledge of the maps a smaller advantage than some other online titles.</li>
    <li>Enemies spawn semi-randomly -- no real "spawn points" for you to camp at and rack up the points. Enemy AI is treated with care, so don't expect a walk in the park on higher difficulties, either. They'll react differently depending on your reactions or how the battle is progressing as well as look different physically. Variation is good.</li>
    <li>Contemporary, but numerous guns will be available. However, bigger guns doesn't mean the most points -- using the right tool in the right circumstance is key.</li>
    <li>Single-player mode will boast about 50 levels across 8 environments with a variety of game modes. Each of the playable characters has their own story, too.</li>
</ul>
<br />
Look for this game on the PS3 and 360 before the end of the year. It seems like it'll be a fun PS3 Fanboy community game, if nothing else. Hopefully it'll be easy to organize matches.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/13/welcome-to-the-club-may-i-take-your-coat-and-life/">Welcome to The Club, may I take your coat... and life?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Apr 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/780/780086p1.html?RSSwhen2007-04-12_125200&amp;RSSid=780086>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/13/welcome-to-the-club-may-i-take-your-coat-and-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/873374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/13/welcome-to-the-club-may-i-take-your-coat-and-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bizzare Creations</category><category>BizzareCreations</category><category>Microsoft</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>SEGA</category><category>Sony</category><category>The Club</category><category>the-club</category><category>TheClub</category><category>XBox 360</category><category>Xbox360</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Fri, 13 Apr 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Our worst NiGHTmare]]></title><link>http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/</guid><comments>http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" align="middle" alt="NiGHTmare!" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/nightsuck.jpg" /></div>
Brought to you by our good friends at <a href="http://www.2pstart.com/2007/04/04/we-wouldnt-be-surprised/">2-P Start</a>, this image highlights exactly how Sonic Team USA, responsible for such crap as <em>Shadow the Hedgehog</em>, could crush the beautiful <em>NiGHTs</em> franchise into the ground.<br />
<br />
You've <a href="http://www.joystiq.com/2007/04/09/poll-results-how-excited-are-you-for-nights/">voted on the polls</a>, but more specifically, <a href="http://www.joystiq.com/tag/wwu">what do you think</a> Sonic Team USA can do to screw this up? What should they change, what shouldn't they, and will cult-classic status translate into prolific sales figures? Is the main character a guy or a girl? Hmmmm.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/">Wii Warm Up: Our worst NiGHTmare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreams</category><category>Nights</category><category>Sega</category><category>Sonic</category><category>Team</category><category>USA</category><category>wwu</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Tue, 10 Apr 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[And lo, the angels hath smiled upon thee: NiGHTS 2 confirmed]]></title><link>http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/</guid><comments>http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2007/04/02/nights-journey-of-dreams-confirmed-for-wii-this-winter/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/itsrealbitches.jpg" alt="OMFGyes" /></a></div>
This isn't some sick, delayed April Fool's joke. After <a href="http://www.joystiq.com/2007/03/30/a-wii-acorda-nights-de-uma-longa-e-cavernosa-hibernacao/">endless</a> <a href="http://www.joystiq.com/2007/03/20/brand-new-nights-confirmed-by-spong/">rumors</a> and <a href="http://www.joystiq.com/2007/03/27/nights-2-gets-out-of-our-dreams-and-into-our-european-magazines/">speculation</a>, Japanese gaming mag <a href="http://www.famitsu.com/game/news/2007/04/02/103,1175488436,69395,0,0.html"><em>Famitsu</em></a> has finally confirmed <a href="http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/">ONM's "world exclusive"</a>: the official sequel to <em>NiGHTS into Dreams</em>, tentatively titled <em>NiGHTS: Journey of Dreams</em>, is coming to the Wii this winter. The Wiimote will be heavily utilized in the flying mechanics, which include soaring, tumbling, and freewheeling through an <em>endless diamond sky</em>. The producer of the title, Takashi Izuka of Sonic Team USA, has this to say about the title:<br />
<br />
<em>"In 1996, we created the NiGHTS character to achieve a concept of 'being refreshed from being able to fly in the sky'. 11 years later, at last, we have broken our silence. NiGHTS will now fly in a new dream world: new stages, new story, and on the new Wii platform. Please look forward to NiGHTS and friends exploring this brand new adventure."<br />
<br />
</em>Better news in the world of Wii <em>does not exist</em>, friends. What is it now, like, 264 days till the Winter Solstice?<br />
<em><br />
</em>[via <a href="http://www.joystiq.com/2007/04/02/nights-journey-of-dreams-confirmed-for-wii-this-winter/">Joystiq</a>]<br />
<br />
[Thanks to Dias and Creamsugar!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/">And lo, the angels hath smiled upon thee: NiGHTS 2 confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/04/02/nights-journey-of-dreams-confirmed-for-wii-this-winter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/865203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreams</category><category>Famitsu</category><category>Into</category><category>Jesus</category><category>Naga</category><category>NiGHTS</category><category>Saturn</category><category>Sonic</category><category>Team</category><category>USA</category><category>Yugi</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Mon, 02 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[SEGA says: Meet us at The Club, it's goin' down...]]></title><link>http://www.joystiq.com/2007/01/23/sega-says-meet-us-at-the-club-its-goin-down/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/23/sega-says-meet-us-at-the-club-its-goin-down/</guid><comments>http://www.joystiq.com/2007/01/23/sega-says-meet-us-at-the-club-its-goin-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.worthplaying.com/article.php?sid=40059&amp;mode=thread&amp;order=0"><img vspace="4" hspace="12" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/club-195_3.jpg" /></a>There's no more originality in the genre. I mean, "meet me at the mall, it's goin' down"? How about my knee meets your groin? That would at least make you sing with a little bit of tone sensitivity. Anyway, rants about annoying radio station's programming aside, SEGA has finally let slip some new info about their third-person action shooter, <em>The Club</em>.<br />
<br />
To quote <a href="http://www.worthplaying.com/article.php?sid=40059&amp;mode=thread&amp;order=0">WorthPlaying</a>, "<font color="#000000"><em>The Club</em> mixes the best elements from action shooters     with arcade accessibility, the pace of racing games and a story structure     based on fighting games." Which, if you like any of the above genres, is a tough link to make in your mind. So, it's twitch-kill, fast-paced, and a large cast of characters fighting in a tournament of sorts for personal causes? Yep, that really about sums it up. You could call it a third-person fighting game. Which is cool enough, especially with the added features of online play and the always welcome split screen.<br />
<br />
While not many gameplay details are explained, there's a pretty long narrative about the game itself -- backstory, story, frontstory, sidestory... just a lot of bits and pieces of the game's universe revealed. It's an interesting read and we really couldn't do a better job telling you about it, so <a href="http://www.worthplaying.com/article.php?sid=40059&amp;mode=thread&amp;order=0">check it out</a>!<br />
</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/23/sega-says-meet-us-at-the-club-its-goin-down/">SEGA says: Meet us at The Club, it's goin' down...</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Jan 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.worthplaying.com/article.php?sid=40059&amp;mode=thread&amp;order=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/sega-says-meet-us-at-the-club-its-goin-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/23/sega-says-meet-us-at-the-club-its-goin-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>SEGA</category><category>Sony</category><category>The Club</category><category>the-club</category><category>TheClub</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Tue, 23 Jan 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[PS3 worldwide in November [UPDATE 21]]]></title><link>http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/</guid><comments>http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://ps3.ign.com/articles/696/696043p1.html"><img width="225" vspace="4" hspace="4" height="168" border="1" align="right" alt="PS3 Early November 2006 Worldwide Launch cropped montage" src="http://www.blogcdn.com/www.joystiq.com/media/2006/03/PS3_November_cropped_montage.JPG" /></a>It looks like the PS3 press conference is just getting started.<br /><br />IGN reports Ken Kutaragi's opening statement as follows: "It is my aim to clear things up about the PlayStation 3 today. The PS2, the PS3, the network, and Future Cell Network, this will all be addressed."<br /><br />More as we get it... <u>Update 16</u>--the wrap-up: The PS3 will launch "in early November 2006 in Japan, North America and Europe simultaneously." Incorporating the final specifications of the Blu-ray format will enable "playback of BD software at a high bit rate," with "a maximum storage capacity of 50 GB (dual layer) and robust security." The PS3 will be compatible with all kinds of TVs and a high-speed broadband connection. <u>Update 19</u> (via <a href="http://www.1up.com/do/newsStory?cId=3148775">1UP's updated page</a>): DRM was what delayed the launch, but the system will come with a 60GB HDD preinstalled before 11/11/06.<br /><br />[Thanks, <a href="http://www.joystiq.com/2006/03/14/wild-industry-statements-to-prepare-you-for-tomorrow/#c1300572">bv</a>; pics used to create new montage from <a href="http://www.watch.impress.co.jp/av/docs/20060315/scei1.htm">Watch Impress</a>]<p><a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/" rel="bookmark">Continue reading <em>PS3 worldwide in November [UPDATE 21]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/">PS3 worldwide in November [UPDATE 21]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Mar 2006 01:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/696/696043p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/599596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>$199 PSP base unit</category><category>$199PspBaseUnit</category><category>4D</category><category>50000 Yen</category><category>50000Yen</category><category>60GB</category><category>backwards compatible</category><category>BackwardsCompatible</category><category>Blu-ray</category><category>dev kit</category><category>DevKit</category><category>DRM</category><category>E-Distribution</category><category>early November</category><category>EarlyNovember</category><category>Europe</category><category>EyeToy</category><category>Fiscal Year 2006</category><category>FiscalYear2006</category><category>Flash</category><category>free basic service</category><category>FreeBasicService</category><category>Future Cell Network</category><category>FutureCellNetwork</category><category>GPS</category><category>hard drive</category><category>HardDrive</category><category>HDMI</category><category>Japan</category><category>Ken Kutaragi</category><category>KenKutaragi</category><category>lobby matching</category><category>LobbyMatching</category><category>Memory Stick</category><category>MemoryStick</category><category>North America</category><category>NorthAmerica</category><category>PlayStation Business Briefing 2006</category><category>PlaystationBusinessBriefing2006</category><category>press conference</category><category>PressConference</category><category>price drop</category><category>PriceDrop</category><category>PS2</category><category>PS3</category><category>PSOne</category><category>PSP</category><category>simultaneous launch</category><category>SimultaneousLaunch</category><category>six million</category><category>SixMillion</category><category>USB</category><category>voice chat</category><category>voice-over-IP</category><category>VoiceChat</category><category>worldwide</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Wed, 15 Mar 2006 01:43:00 EST</pubDate></item></channel></rss>