Andrew Hayward
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Illustrated inspiration: Crafting Zac Gorman's 'Magical Game Time'
It's not clear who or what is positioned dead center on a suburban street in the initial overhead shot, but as the panels zoom in to reveal bright-eyed children – two holding hands, stares locked – we consider the written message: "And we never got tired. And we never got old. We just ...
Melodies at mealtime: Behind The Electric Bends, Q-Games' lunch break band
For many, the lunch break is an escape: a reliable block of time to retreat from the rigors of work, and a much-needed respite in an otherwise stressful day. But for several employees of Kyoto, Japan-based Q-Games – the studio behind the PixelJunk series and co-developer of Star Fox 64 3D ...
Coding and coexisting in the corral: How Octodad's team manages living and working together
It's the not-so-common ideal these days to graduate from college and immediately jump into a fulfilling role that uses one's myriad of learned skills. Of course, there's nothing terribly common about the Chicago-based indie developer Young Horses or the much-ballyhooed sequel they're working on, ...
Batman: The Brave and the Bold review: the lighter side of the Dark Knight
From the moment the campaign kicks off, it's patently obvious that Batman: The Brave and the Bold: The Videogame hails from an entirely different lineage than Arkham Asylum. That's not a knock on the game, nor even a reference to the cartoon-stylized visuals; rather, the game's tone is much sillier ...
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Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond
Posted on May 24th 2013 1:15PM
