Follow us on:

Andrew Hayward

-

twitter: ahaywa

Andrew Hayward's Latest Posts

Making games when you're dead broke: The story of Ragtag Studios

After a dozen or more years apiece kicking around the AAA side of the games industry, the three men behind Ragtag Studio embraced independence. They've spent the last two-plus years working on Ray's the Dead, a cartoonish zombie adventure that is about to conclude an already-funded Kickstarter...

Continue Reading

Why a TV star gave up acting and wrote a book about Earthbound

From 2008 to 2013, Ken Baumann played the role of Ben Boykewich on ABC Family's drama series, The Secret Life of the American Teenager. The Texas native also guest-starred on shows like Castle and Eli Stone, and appeared in several feature and TV films. At 24 years of age, Baumann recounts his...

Continue Reading

Mario Golf: World Tour review: In the rough

Nintendo continues to infuse its standalone sports games with the whimsy and vibrant stylings of the Mushroom Kingdom to make the mundane feel a little magical, and if there's any sport that needs an excitement elixir, it's golf. I love the nuances and deliberate pace of the sport, but I'm also not...

Continue Reading

An Ambitious Pivot: Whitaker Trebella's shift from composer to game maker

Whitaker Trebella spent most of his life studying music – first as a child taking piano lessons for more than a decade, and later pursuing a music education degree in college – and progressively building his talents, so when he found success composing tunes for popular indie games, it...

Continue Reading

Indie, but not alone: How Vlambeer's advice helped guide Dog Sled Saga

The idea hit Dan FitzGerald in the shower last December: What about a dog sledding game? The Chicago native had been toying around with various prototypes based around a lobbing mechanic, but nothing stuck quite like this. Ideas started pouring in, and he enlisted his girlfriend of three years,...

Continue Reading

Illustrated inspiration: Crafting Zac Gorman's 'Magical Game Time'

It's not clear who or what is positioned dead center on a suburban street in the initial overhead shot, but as the panels zoom in to reveal bright-eyed children – two holding hands, stares locked – we consider the written message: "And we never got tired. And we never got old. We just...

Continue Reading

Melodies at mealtime: Behind The Electric Bends, Q-Games' lunch break band

For many, the lunch break is an escape: a reliable block of time to retreat from the rigors of work, and a much-needed respite in an otherwise stressful day. But for several employees of Kyoto, Japan-based Q-Games – the studio behind the PixelJunk series and co-developer of Star Fox 64 3D...

Continue Reading

Coding and coexisting in the corral: How Octodad's team manages living and working together

It's the not-so-common ideal these days to graduate from college and immediately jump into a fulfilling role that uses one's myriad of learned skills. Of course, there's nothing terribly common about the Chicago-based indie developer Young Horses or the much-ballyhooed sequel they're working on,...

Continue Reading

Batman: The Brave and the Bold review: the lighter side of the Dark Knight

From the moment the campaign kicks off, it's patently obvious that Batman: The Brave and the Bold: The Videogame hails from an entirely different lineage than Arkham Asylum. That's not a knock on the game, nor even a reference to the cartoon-stylized visuals; rather, the game's tone is much sillier...

Continue Reading


Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW