<?xml version="1.0"  encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogobig.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Looking into the world of Carmack's Doom through the Oculus Rift]]></title><link>http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/</guid><comments>http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/quakecon2011-016.jpg" style="width: 530px; height: 350px; border-width: 0px; border-style: solid; margin: 4px; " /></a></div><div> "When people have sort of hacked together first-person demos with head mounts before, they usually have to wind up pretending they're a mouse, which gives you this very limited interface," master of the Doom franchise John Carmack told me in a meeting during <a href="http://www.joystiq.com/tag/QuakeCon-2012/">QuakeCon 2012</a>. "It's like using it as a controller rather than really looking into the world."</div><br />Carmack would like to fix that, and he is now working with Palmer Luckey and the highly talked about <a href="http://www.joystiq.com/tag/oculus-rift">Oculus Rift</a> in order to do so. By combining Luckey's hardware with Carmack's software, they hope to remove a lot of barriers gamers typically experience when trying to immerse themselves in a virtual world.<br /><br />When I put on the VR headset to look into the new and improved world of <em><a href="http://www.joystiq.com/game/Doom-3-BFG-Edition/">Doom 3 BFG Edition</a></em>, I almost lost balance. My brain seemed to be fighting with itself in terms of where my body was, physically. I knew I was standing in a hotel room of the Hilton Anatole and that moving my feet wouldn't have any impact on my gameplay, while at the same time I felt like I was running through corridors on Mars, dodging fireballs from imps as I played <em>Doom</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/">Doom 3 BFG Edition (QuakeCon 2012)</a></strong></p><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d31_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d32_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d33_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d34_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d35_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/" rel="bookmark">Continue reading <em>Looking into the world of Carmack's Doom through the Oculus Rift</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/">Looking into the world of Carmack's Doom through the Oculus Rift</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20295530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom-3-bfg-edition</category><category>John-Carmack</category><category>Oculus-Rift</category><category>pc</category><category>QuakeCon-2012</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Tue, 07 Aug 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Unleashing ludicrous gibs in the Rise of the Triad revival]]></title><link>http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/</guid><comments>http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/"><img alt="Rise of the Triad preview" data-src-height="312" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rotthed.jpg" style="margin: 4px; " /></a></div>By the late 90s, Apogee Software - the legal name of 3D Realms - was a household name for hardcore PC gamers. The Texas-based studio was responsible for franchises like <em>Duke Nukem</em> and published some of id Software's earliest hits such as <em>Wolfenstein 3D</em>.<br /><br />Years later that partnership continues as Apogee made its return to id's annual QuakeCon event in Dallas to announce the revival of <em><a href="http://www.joystiq.com/game/Rise-of-the-Triad/">Rise of the Triad</a></em> - a cult-favorite first-person shooter released in 1995. Though its popularity never reached the same level as <em>Doom</em>, <em>Rise of the Triad </em>gained a niche fan base for its over-the-top nature. It's the kind of game that has a character named I.P. Freely; the kind of game with a gun that shoots a literal wall of flame, because <em>why not</em>?<br /><br /><em>Rise of the Triad</em>'s return is being developed by people with at least a little experience in modernizing old Apogee products. Developer Interceptor Entertainment was formed in 2010 to create <em>Duke Nukem 3D: Reloaded</em>, a fan project turned official remake that was put on hold indefinitely in <a href="http://www.dukenukemreloaded.com/">late 2011</a>. Apogee decided Interceptor could be trusted with another of its franchises and supported the development team by adding former <em>Rise of the Triad </em>devs and mod makers to Interceptor's squad.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/">Rise of the Triad (QuakeCon 2012)</a></strong></p><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188371"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188373"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188374"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188375"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/" rel="bookmark">Continue reading <em>Unleashing ludicrous gibs in the Rise of the Triad revival</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/">Unleashing ludicrous gibs in the Rise of the Triad revival</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Aug 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20295414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/07/unleashing-ludicrous-gibs-in-the-rise-of-the-triad-revival/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apogee</category><category>Interceptor-Entertainment</category><category>pc</category><category>QuakeCon-2012</category><category>rise-of-the-triad</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Tue, 07 Aug 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Dishonored's chaos, morality and potentially over-powered hero]]></title><link>http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/</guid><comments>http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/"><img alt="Dishonored's chaos, morality and potentially overpowered hero" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dishonoredhed.jpg" style="margin: 4px; " /></a></div>Many elements of <em><a href="http://www.joystiq.com/game/Dishonored/">Dishonored</a> - </em>from its original setting and art style to the protagonist's arsenal of special powers - have made the game subject to a great deal of attention. But with great power comes a great fear: Will the game lack any sort of challenge? Where is the difficulty in being stealthy if you can teleport behind guards and stop time in order to get away?<br /><br />"It was a hard paradox for us to get right in the game design," co-creative director Raphael Colantonio told Joystiq during <a href="http://www.joystiq.com/tag/QuakeCon2012/">QuakeCon 2012</a>, "because we wanted to give you very strong powers, to make you really a badass, but at the same time we didn't want the game to be too easy. So it took awhile to get it right, and some of it is just obvious tuning. Every power has a duration, cost of mana, and some other tunable properties ... So even if your power is incredibly strong, you can mitigate it by saying 'Well, it only lasts three seconds.'"<br /><br /><a href="http://www.joystiq.com/2012/06/07/exploring-the-world-of-dishonored-with-lead-designer-ricardo-bar/">Ricardo Bare</a>, one of the leads behind <em>Dishonored</em>, echoed that sentiment. "We're always in a discussion about where the line is. Should we move it back a little bit toward constraining the player, or should we go ahead and let the player do this? And as much as possible we try to say 'yes' to the player and enable the cool combinations and powers that they put together."<p><a href="http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/" rel="bookmark">Continue reading <em>Dishonored's chaos, morality and potentially over-powered hero</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/">Dishonored's chaos, morality and potentially over-powered hero</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20294519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/dishonoreds-chaos-morality-and-potentially-over-powered-hero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arkane-Studios</category><category>Bethesda-Softworks</category><category>dishonored</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Mon, 06 Aug 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[A game of murder in Arkane's Dishonored]]></title><link>http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/</guid><comments>http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/dishonored530.jpg" style="width: 530px; height: 345px; border-width: 0px; border-style: solid; margin: 4px; " /></a></div>What I learned from playing Arkane Studios' anxiously awaited <em><a href="http://www.joystiq.com/game/Dishonored/">Dishonored</a></em> is that playing it like a standard action game isn't the best course of action. You may succeed, but you're more likely to fail or stumble disappointingly to the end of a mission - a far cry from those playing with patience and a plan.<br /><br />The <a href="http://www.joystiq.com/tag/QuakeCon-2012/">QuakeCon 2012</a> demo I played was from about halfway through <em>Dishonored</em>'s campaign, a section taking place during a dinner party murder mystery. <em>You</em> are the murderer, tasked with assassinating a woman named Lady Boyle during a masquerade party taking place at her estate.<br /><br />The catch is that there are three women who go by the name "Lady Boyle," and you're not sure which one is your target. All are masked and wearing different colored dresses. Which Lady Boyle you are sent to kill is randomized every time you play, so unless you plan on killing all three women, you're going to have to do some detective work.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dishonored-quakecon-2012/">Dishonored (QuakeCon 2012)</a></strong></p><a href="http://www.joystiq.com/photos/dishonored-quakecon-2012/#5189592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dishonored-arkpylon01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-quakecon-2012/#5189593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dishonored-boyle-guards_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-quakecon-2012/#5189594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dishonored-boyleparty_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-quakecon-2012/#5189595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dishonored-boyleparty-sneakinginto_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dishonored-quakecon-2012/#5189596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/dishonored-boylepan_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/" rel="bookmark">Continue reading <em>A game of murder in Arkane's Dishonored</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/">A game of murder in Arkane's Dishonored</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 15:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20293783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/a-game-of-murder-in-arkanes-dishonored/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arkane-Studios</category><category>Bethesda-Softworks</category><category>dishonored</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>QuakeCon-2012</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Mon, 06 Aug 2012 15:05:00 EST</pubDate></item><item><title><![CDATA[Rise of the Triad's return will cost $14.99; free DLC planned]]></title><link>http://www.joystiq.com/2012/08/05/rise-of-the-triads-return-will-retail-for-14-99-include-free/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/05/rise-of-the-triads-return-will-retail-for-14-99-include-free/</guid><comments>http://www.joystiq.com/2012/08/05/rise-of-the-triads-return-will-retail-for-14-99-include-free/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/05/rise-of-the-triads-return-will-retail-for-14-99-include-free/"><img alt="Rise of the Triad reboot will retail for $1499, include free DLC" data-src-height="359" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/riseofthetriadheader.jpg" style="margin: 4px; " /></a></div>The return of the PC classic <em><a href="http://www.joystiq.com/tag/RiseoftheTriad/">Rise of the Triad</a></em> from developer Interceptor Entertainment will be sold digitally for $14.99 and offer all post-launch DLC for free, the dev announced during <a href="http://www.joystiq.com/tag/quakecon-2012/">QuakeCon 2012</a>.<br /><br />Marketing director Dave Oshry told Joystiq the priority was being faithful to the original <em>Rise of the Triad</em> in the core game, with add-on content allowing the Interceptor team to go crazy once the remake is finished.<br /><br />Oshry says that co-op has been one of the most requested additions players at QuakeCon have asked for, so it's now on the minds of the developers as something to pursue in the future. Even weapons came up as a possible addition - such as shotguns, which were not featured in the 1994 original - but part of their inclusion would depend on player interest. As far as Interceptor is concerned, the sky is the limit, and the developer plans to support the game well after launch.<br /><br />As if running down a checklist of oft-requested features from PC players, the game will also be DRM-free, completely moddable, run at 60 frames per second and have plenty of adjustable settings to let the game run on older hardware.<br /><br />An exact release date has yet to be revealed; however, during a QuakeCon panel, the developer promised it would arrive "late this year or early next year ... at the latest, early 2013."<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/">Rise of the Triad (QuakeCon 2012)</a></strong></p><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188371"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188372"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188373"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188374"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rise-of-the-triad-quakecon-2012/#5188375"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/rottqcon5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/05/rise-of-the-triads-return-will-retail-for-14-99-include-free/">Rise of the Triad's return will cost $14.99; free DLC planned</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Aug 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/05/rise-of-the-triads-return-will-retail-for-14-99-include-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20293736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/05/rise-of-the-triads-return-will-retail-for-14-99-include-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apogee</category><category>Apogee-Software</category><category>Interceptor-Entertainment</category><category>pc</category><category>QuakeCon-2012</category><category>rise-of-the-triad</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Sun, 05 Aug 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Get your nostalgia to Mars in Doom 3 BFG Edition]]></title><link>http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/</guid><comments>http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/"><img alt="Get your nostalgia to Mars in Doom 3 BFG Edition" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/doom3header.jpg" style="margin: 4px; " /></a></div>It has been a long time since I last visited the imperiled Mars research facility featured in id Software's 2004 shooter, <em>Doom 3</em>, but playing the upcoming HD revamp, <em><a href="http://www.joystiq.com/game/doom-3-bfg-edition">Doom 3 BFG Edition</a></em>, I felt like I hardly ever left.<br /><br />While not as highly regarded as its predecessors, <em>Doom 3</em> was an enjoyable (and, at the time, graphically impressive) game that garnered a fair following. For fans, <em>Doom 3 BFG</em> is a package filled with memories of the franchise. Along with <em>Doom 3</em>, its expansions, and brand new 'Lost' missions, the BFG pack includes both <em>Doom </em>and <em>Doom 2</em>.<br /><br /><em>Doom 3 BFG </em>itself is not meant to be the original <em>Doom 3</em> experience with prettier textures and 3D support. "We made some slight improvements to the original game," id creative director Tim Willits told me after I got my hands on <em>Doom 3 BFG</em>'s '<a href="http://www.joystiq.com/2012/08/02/the-lost-mission-of-doom-3-bfg-edition/">Lost Mission</a>' content. "Like the flashlight [which can be used in conjunction with your gun, unlike the original]. We made things a little bit brighter, we improved a lot of the character textures."<br /><br />BFG features tweaks throughout: slightly increased player speed, adjusted ammo and health, new soundscapes, and new auto-save and checkpoint features. "It plays better, it really does," Willits promises.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/">Doom 3 BFG Edition (QuakeCon 2012)</a></strong></p><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189614"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d31_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189615"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d32_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189616"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d33_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189617"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d34_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/doom-3-bfg-edition-quakecon-2012/#5189618"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/d35_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/" rel="bookmark">Continue reading <em>Get your nostalgia to Mars in Doom 3 BFG Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/">Get your nostalgia to Mars in Doom 3 BFG Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Aug 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20293533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/04/get-your-nostalgia-to-mars-in-doom-3-bfg-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>doom</category><category>doom-2</category><category>doom-3-bfg-edition</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>quakecon-2012</category><category>tim-willits</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Sat, 04 Aug 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[The Splatters review: Slip, slide, splat]]></title><link>http://www.joystiq.com/2012/04/18/the-splatters-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/18/the-splatters-review/</guid><comments>http://www.joystiq.com/2012/04/18/the-splatters-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/18/the-splatters-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/splatterse_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /></a></div>Physics-based puzzle games can be a little hit-or-miss - sometimes literally. While the element of unpredictability can be addictive in games about knocking down structures with furious birds, it can also lead the way to frustrating trial and error when the physics refuse to cooperate. <em>The Splatters</em> on Xbox Live Arcade hits more than it misses, but it has a few issues that keep it from splashing onto the walls of the physics puzzle hall of fame.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-splatters-xbla/">The Splatters (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/the-splatters-xbla/#4357788"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/splattersa_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-splatters-xbla/#4357789"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/splattersb_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-splatters-xbla/#4357790"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/splattersc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-splatters-xbla/#4357791"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/splattersd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-splatters-xbla/#4357792"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/splatterse_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/18/the-splatters-review/" rel="bookmark">Continue reading <em>The Splatters review: Slip, slide, splat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/18/the-splatters-review/">The Splatters review: Slip, slide, splat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/18/the-splatters-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20218056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/18/the-splatters-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>microsoft-studios</category><category>spikysnail-games</category><category>the-splatters</category><category>xbla</category><category>xbox</category><category>xbox-live</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Wed, 18 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Aliens: Colonial Marines multiplayer, or 'How Gearbox played as Xenomorphs and dissected its guests']]></title><link>http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/</guid><comments>http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Image" height="300" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/alienshome.jpg" style="margin:4px" width="530" /></div>At a recent preview event for <em><a href="http://www.joystiq.com/tag/Aliens-Colonial-Marines/">Aliens: Colonial Marines</a></em>, developer Gearbox didn't let us play through the <a href="http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/">single-player portion</a> of its upcoming shooter, but gave us a shot at commanding our own marine in multiplayer. Playing Team Deathmatch, journalists took the reigns as marines, while a group of Gearbox employees faced off against as us the frightening Xenomorphs.<br /><br />If you're familiar with team deathmatch from other shooters, <em>Aliens: Colonial Marines</em> will do little to surprise you. The multiplayer is asymmetrical, meaning the two sides of the conflict are pretty different in terms of abilities and play styles. While we didn't get to play as the aliens, we did get to watch them be played, which showed us that there is a least a little here that makes this different from your everyday red vs. blue combat situation.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/">Aliens: Colonial Marines (4/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940028"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26355singleplayerfirstpersononline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26356singleplayerhangarshotonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26357singleplayeronealcoveronline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26358singleplayersmartgunonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940027"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26354multiplayercombatrev2online_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/" rel="bookmark">Continue reading <em>Aliens: Colonial Marines multiplayer, or 'How Gearbox played as Xenomorphs and dissected its guests'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/">Aliens: Colonial Marines multiplayer, or 'How Gearbox played as Xenomorphs and dissected its guests'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20208449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/04/aliens-colonial-marines-multiplayer-or-how-gearbox-played-as/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>sega</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Wed, 04 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The acid-blooded devil is in the details for Aliens: Colonial Marines]]></title><link>http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/</guid><comments>http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/04/04/the-acid-blood-devil-is-in-the-details-for-aliens-colonial-mari/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/alienscm.jpg" style="margin: 4px; width: 530px; height: 300px; border-width: 0px; border-style: solid;" /></a></div>"You can see this pocket on the pants," Brian Burleson, senior producer of <em><a href="http://www.joystiq.com/tag/Aliens-Colonial-Marines/">Aliens: Colonial Marines</a></em> says as he points to a promotional image behind him. It shows one of the Colonial Marines standing over a Xenomorph while another alien leaps at him from behind. "When we released this [image], someone said to us, 'No, the pocket is on the front of the cargo pants.' And we were like, 'Seriously?'"<br /><br />That's where a lot of developers might stop caring. It's a licensed product that serious fans will probably snatch up anyway, right? How important is a pocket on a pair of cargo pants? But Gearbox Software said "We're going back in and fixing that."<br /><br />The stakes are pretty high with <em>Colonial Marines</em>, and not just because the series has had passionate fans for decades. This isn't an inconsequential "what if" side-story like the <em>Aliens vs Predator</em> games, nor is it a retelling of any of the films in the franchise. It's an entirely new, canonical entry in the Alien mythology - a true, official sequel to <em>Aliens </em>and <em>Alien 3</em> -- and the developers are taking that opportunity and running with it.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/">Aliens: Colonial Marines (4/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940028"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26355singleplayerfirstpersononline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26356singleplayerhangarshotonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26357singleplayeronealcoveronline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26358singleplayersmartgunonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940027"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26354multiplayercombatrev2online_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/" rel="bookmark">Continue reading <em>The acid-blooded devil is in the details for Aliens: Colonial Marines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/">The acid-blooded devil is in the details for Aliens: Colonial Marines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20208414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/04/the-acid-blooded-devil-is-in-the-details-for-aliens-colonial-ma/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>brian-burleson</category><category>gearbox-software</category><category>microsoft</category><category>mikey-neumann</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Randy-Pitchford</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Wed, 04 Apr 2012 11:45:00 EST</pubDate></item><item><title><![CDATA[Gearbox boss says impressive Wii U 'a really nice bridge' to the next generation]]></title><link>http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/</guid><comments>http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/rszacmrgblogo.jpg" style="width: 530px; height: 225px; border-width: 0px; border-style: solid; margin: 4px;" /></a></div>Nintendo's Wii U demo reel at E3 last year contained a clip of <em><a href="http://www.joystiq.com/tag/Aliens-Colonial-Marines/">Aliens: Colonial Marines</a></em>, but we haven't heard much about the version since then. Speaking with Gearbox President Randy Pitchford, we tried to surgically extract a viable specimen of information out of him, but he refrained from getting too specific.<br /><br />"Nintendo still has a lot to announce with their platform, and it's not up to us to go ahead of them," he told Joystiq. "I think it's a great platform and I'm really excited about it, particularly with this game, there's a lot of exciting opportunities like, 'Wow, my motion tracker is there, and I can move it like this!'" he said as he moved his arms side to side. "There's just so much cool stuff."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/">Aliens: Colonial Marines (4/4/12)</a></strong></p><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940028"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26355singleplayerfirstpersononline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26356singleplayerhangarshotonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26357singleplayeronealcoveronline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26358singleplayersmartgunonline_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-4-4-12/#4940027"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/26354multiplayercombatrev2online_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/" rel="bookmark">Continue reading <em>Gearbox boss says impressive Wii U 'a really nice bridge' to the next generation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/">Gearbox boss says impressive Wii U 'a really nice bridge' to the next generation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20207804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/04/gearbox-boss-says-impressive-wii-u-a-really-nice-bridge-to-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Randy-Pitchford</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Wed, 04 Apr 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Gearbox: Aliens Colonial Marines was announced before development started]]></title><link>http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/</guid><comments>http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/"><img alt="Image" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/aliens442.jpg" style="margin:4px" width="530" /></a></div>Despite first being announced by publisher Sega <a href="http://www.joystiq.com/2006/12/15/gearbox-to-develop-segas-alien-fps/">in 2006</a>, development on <em><a href="http://www.joystiq.com/tag/Aliens-Colonial-Marines/">Aliens: Colonial Marines</a></em> didn't begin at Gearbox until after the title was revealed to the world.<br /><br />"Everyone was just so excited that the deal got done," Gearbox President Randy Pitchford told Joystiq at a recent event for the title. "20th Century Fox, Gearbox and Sega all had to agree to do this and commit themselves to it. The fact that that deal even existed -- everyone on the business side was so excited that the deal happened that they just wanted to tell the world. So before we even started on the game they announced the deal."<br /><br />Because the <a href="http://www.joystiq.com/2006/12/15/gearbox-to-develop-segas-alien-fps/">announcement was made so long ago</a>, many gamers feel the game has been taking an exceptionally long time to come out. "I think there have been a <a href="http://www.joystiq.com/2009/02/12/rumor-sega-pulls-funding-on-aliens-colonial-marines-aliens-rp/">couple of things that have kind of created that feeling</a>. One thing is that it was <a href="http://www.joystiq.com/2008/02/14/aliens-colonial-marines-is-title-of-gearbox-sega-fps/">announced before we were even started</a>. Another thing is that there was an [Alien] RPG game in development by <a href="http://www.joystiq.com/2009/06/27/obsidian-confirms-the-cancellation-of-aliens-rpg/">Obsidian which was canceled</a>. And I think when that happened we hadn't even really shown this game or talked about it yet, so that created some confusion of, 'Wait, what was canceled?'"<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/aliens-colonial-marines-concept-art/">Aliens: Colonial Marines (Concept Art)</a></strong></p><a href="http://www.joystiq.com/photos/aliens-colonial-marines-concept-art/#4940034"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/7148concept-artairlockdooranimated_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-concept-art/#4940035"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/7149concept-artbridge02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-concept-art/#4940036"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/7150concept-artcargocontrolroom01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-concept-art/#4940037"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/7151concept-artsulacobreach01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/aliens-colonial-marines-concept-art/#4940038"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/7152concept-artumblical03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/" rel="bookmark">Continue reading <em>Gearbox: Aliens Colonial Marines was announced before development started</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/">Gearbox: Aliens Colonial Marines was announced before development started</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20207885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/04/gearbox-aliens-colonial-marines-was-announced-before-developmen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aliens-Colonial-Marines</category><category>gearbox</category><category>gearbox-software</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>Randy-Pitchford</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Wed, 04 Apr 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Shank 2 review: Refined brutality]]></title><link>http://www.joystiq.com/2012/02/10/shank-2-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/10/shank-2-review/</guid><comments>http://www.joystiq.com/2012/02/10/shank-2-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/10/shank-2-review-refined-brutality/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/shank1.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div><div> Evidence would suggest that the developers at Klei got together in a board room and said, "<em>Shank</em> was really good. We should do another game exactly like it, only a little bit better." And wouldn't you know it, that's exactly what they did. <em>Shank 2</em> could be mistaken for its predecessor at first glance, with similar 2D visuals and fast-paced violence. But look a little deeper and you'll find a little more meat, a little more nuance and, somehow, even more brutality.</div><div> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shank-2-2-8-12/">Shank 2 (2/8/12)</a></strong></p><a href="http://www.joystiq.com/photos/shank-2-2-8-12/#4803773"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/shank2screen1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-2-2-8-12/#4803774"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/shank2screen2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-2-2-8-12/#4803775"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/shank2screen4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-2-2-8-12/#4803776"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/shank2screen5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shank-2-2-8-12/#4803777"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/shank2screen6_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://www.joystiq.com/2012/02/10/shank-2-review/" rel="bookmark">Continue reading <em>Shank 2 review: Refined brutality</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/10/shank-2-review/">Shank 2 review: Refined brutality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/10/shank-2-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169067/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/shank-2-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>klei-entertainment</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>shank-2</category><category>xbox</category><dc:creator><![CDATA[Britton Peele]]></dc:creator><pubDate>Fri, 10 Feb 2012 11:45:00 EST</pubDate></item></channel></rss>