Follow us on:

Interview: Bungie's Lars Bakken on Halo: Reach and the franchise

Following my extensive hands-on preview of the Halo: Reach multiplayer beta at Bungie's Seattle area offices last week, I spoke with Lars Bakken, lead multiplayer designer, to discuss how Reach fits into the studio's long term strategy, how community feedback affects design decisions and the future...

Continue Reading

Hands-on: Halo: Reach Multiplayer Beta

Compared to the clamor and congestion of downtown Seattle, Bungie's Kirkland offices are peaceful and serene. There's little outside distraction and certainly no incessant honking. It's a beautiful day. No one would ever guess that, in two unadorned conference rooms on the third floor, people are b...

Continue Reading


Featured Stories

Image

Design ideas we love and want more of in 2015

Posted on Jan 27th 2015 8:15AM

Image

On my iPad: Helix

Posted on Jan 26th 2015 11:00AM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW