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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Interview: Bungie's Lars Bakken on Halo: Reach and the franchise]]></title><link>http://www.joystiq.com/2010/04/21/bungie-lars-bakken-halo-reach-multiplayer-beta-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/21/bungie-lars-bakken-halo-reach-multiplayer-beta-interview/</guid><comments>http://www.joystiq.com/2010/04/21/bungie-lars-bakken-halo-reach-multiplayer-beta-interview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/full/#2911216"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetaboneyardinvasion2-1271782390580w.jpg"  alt="" /></a></div>
Following my extensive <a href="http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/">hands-on preview</a> of the <em>Halo: Reach</em> multiplayer beta at Bungie's Seattle area offices last week, I spoke with Lars Bakken, lead multiplayer designer, to discuss how <em>Reach</em> fits into the studio's long term strategy, how community feedback affects design decisions and the future of the <em>Halo</em> franchise.<br />
<br />
<strong>Joystiq: </strong><strong>What did you learn from how you conducted the <em>Halo 3</em> multiplayer beta? What are you doing differently for the <em>Reach</em> beta?</strong><br />
<br />
Lars Bakken: I think one of the things we learned from the <em>Halo 3</em> beta is that we want to keep this thing focused and that might mean less playlists initially. But that's really to keep the people focused and keep them playing the same thing, so we'll be turning on things and turning off other things as the beta progresses. And that's something we really learned from <em>Halo 3,</em> because we wanted to make sure that we were getting all the relevant information that we needed to get -- all the data -- and make decisions and changes on the final game.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/">Halo: Reach (Multiplayer Beta)</a></strong></p><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910977"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetapostgame_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910976"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetachallenges_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910971"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetaarmorychest01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910972"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetaarmoryhelm01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910973"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetaarmoryhelm02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/21/bungie-lars-bakken-halo-reach-multiplayer-beta-interview/" rel="bookmark">Continue reading <em>Interview: Bungie's Lars Bakken on Halo: Reach and the franchise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/21/bungie-lars-bakken-halo-reach-multiplayer-beta-interview/">Interview: Bungie's Lars Bakken on Halo: Reach and the franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Apr 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/21/bungie-lars-bakken-halo-reach-multiplayer-beta-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19446071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/21/bungie-lars-bakken-halo-reach-multiplayer-beta-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bungie</category><category>halo</category><category>halo-3</category><category>halo-reach</category><category>halo-reach-beta</category><category>interview</category><category>lars-bakken</category><category>Microsoft</category><category>multiplayer</category><category>Xbox-360</category><dc:creator><![CDATA[Cory Banks]]></dc:creator><pubDate>Wed, 21 Apr 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Halo: Reach Multiplayer Beta]]></title><link>http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/</guid><comments>http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/full/#2911032"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetagendefense04580w.jpg" /></a></div>
Compared to the clamor and congestion of downtown Seattle, Bungie's Kirkland offices are peaceful and serene. There's little outside distraction and certainly no incessant honking. It's a beautiful day. No one would ever guess that, in two unadorned conference rooms on the third floor, people are blowing each other up. Well, maybe they noticed the Battle Rifle in the lobby.<br />
<br />
Bungie invited media to its offices for a <em><a href="http://www.joystiq.com/tag/halo-reach">Halo: Reach</a></em> mulitplayer beta preview last week, introducing us to four new game types, Generator Defense, Headhunter, Stockplile and Invasion. I filled six hours with as many frags as my controller could possibly deliver and it simply wasn't enough. <em>Reach's</em> new team-driven game types are addictive and ambitious, focused on objective-based progression and strategic action.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/">Halo: Reach (Multiplayer Beta)</a></strong></p><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910977"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetapostgame_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910976"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetachallenges_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910971"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetaarmorychest01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910972"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetaarmoryhelm01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/halo-reach-multiplayer-beta/#2910973"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/reachmpbetaarmoryhelm02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/" rel="bookmark">Continue reading <em>Hands-on: Halo: Reach Multiplayer Beta</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/">Hands-on: Halo: Reach Multiplayer Beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Apr 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19446072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/21/halo-reach-multiplayer-beta-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bungie</category><category>halo</category><category>halo-reach</category><category>halo-reach-beta</category><category>Microsoft</category><category>multiplayer</category><category>Xbox-360</category><dc:creator><![CDATA[Cory Banks]]></dc:creator><pubDate>Wed, 21 Apr 2010 09:00:00 EST</pubDate></item></channel></rss>
