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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Editorial: 'I'm tired of saving the world']]></title><link>http://www.joystiq.com/2011/12/28/editorial-im-tired-of-saving-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/28/editorial-im-tired-of-saving-the-world/</guid><comments>http://www.joystiq.com/2011/12/28/editorial-im-tired-of-saving-the-world/#comments</comments><description><![CDATA[<center>
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<em><a href="http://joystiq.com/game/heavy-rain">Heavy Rain</a> </em>asks us "How far would you go to save someone you love?" Few games bother with this sort of question because the answer is intensely personal. Most games would rather task you with saving the world than with rocking a baby to sleep or patching up a failed relationship. This intransigence on the part of developers to create idiosyncratic stories that resonate with the individual is holding the medium back.<br />
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Why should gaming's prime inspiration be Michael Bay instead of David Lynch, David Mamet, Paul Thomas Anderson, or even Mel Brooks? An interactive medium like this has the potential to tell complex stories in ways that are sublime, irreverent, and evocative.<br />
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Gaming could explore the human condition by interfacing with the player like books, movies, and TV never could. Instead, we do battle with rogue Russian nationalists, storm Normandy for the 47th time, or fight off an alien invasion. I can't relate to any of this.<br />
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I'm tired of saving the world, and the industry is belatedly coming to the same realization. My favorite games of 2011, <a href="http://joystiq.com/game/la-noire"><em>L.A. Noire</em></a> and <a href="http://joystiq.com/game/catherine"><em>Catherine</em></a>, spent generous time on character development, with highly personal stories that resonate with the individual.<p><a href="http://www.joystiq.com/2011/12/28/editorial-im-tired-of-saving-the-world/" rel="bookmark">Continue reading <em>Editorial: 'I'm tired of saving the world'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/28/editorial-im-tired-of-saving-the-world/">Editorial: 'I'm tired of saving the world'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Dec 2011 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/28/editorial-im-tired-of-saving-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20134253/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/28/editorial-im-tired-of-saving-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>catherine</category><category>ds</category><category>editorial</category><category>heavy-rain</category><category>la-noire</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>xbox</category><dc:creator><![CDATA[Jason Lomberg]]></dc:creator><pubDate>Wed, 28 Dec 2011 16:15:00 EST</pubDate></item></channel></rss>