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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Final Fantasy XIII-2 review: Fixing the past]]></title><link>http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review-fixing-the-past/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review-fixing-the-past/</guid><comments>http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review-fixing-the-past/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ffreviewheader.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>There was once a time when "Final Fantasy" meant greatness, when seeing Square's brand on a game box meant you were about to play something special. That time has long since passed. In today's gaming landscape, Final Fantasy is more punchline than powerhouse, more quantity than quality. After the mediocre <em>Final Fantasy XIII</em> and the sheer disaster that was <em>Final Fantasy XIV</em>, many fans have lost faith in the RPG titan.<br /><br /><a href="http://joystiq.com/game/final-fantasy-xiii-2"><em>Final Fantasy XIII-2</em></a> is the publisher's attempt to mend this relationship. At times, it feels like the development team just went down a laundry list and added everything that fans believed <em>Final Fantasy XIII</em> lacked. Non-linear dungeons? Check. Sidequests? Check. NPCs and towns? Check, check. In other words, the whole game seems like one big apology.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/final-fantasy-xiii-2-12-1-11/">Final Fantasy XIII-2 (12/1/11)</a></strong></p><a href="http://www.joystiq.com/photos/final-fantasy-xiii-2-12-1-11/#4651099"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/6853chocobous01-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-2-12-1-11/#4651100"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/6854chocobous02-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-2-12-1-11/#4651101"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/6855chocobous03-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-2-12-1-11/#4651102"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/6856fragmentus01-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/final-fantasy-xiii-2-12-1-11/#4651103"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/6857fragmentus02-copy_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review-fixing-the-past/" rel="bookmark">Continue reading <em>Final Fantasy XIII-2 review: Fixing the past</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review-fixing-the-past/">Final Fantasy XIII-2 review: Fixing the past</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Jan 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review-fixing-the-past/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/28/final-fantasy-xiii-2-review-fixing-the-past/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy-xiii-2</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Sat, 28 Jan 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Remembering the best JRPG ever]]></title><link>http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/</guid><comments>http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br /><div> <hr size="2" style="padding-left: 5px; " width="100%" /></div><center> <a href="http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/jowy.png" vspace="4" width="530" /></a></center>Good news and bad news.<br /><br />The bad news is that today's column will be my last. I've accepted a full-time job elsewhere and I won't be able to write for Joystiq anymore. It's been a blast talking about JRPGs with you all, and I hope you enjoyed reading my articles almost as much as I enjoyed writing them.<br /><br />The good news is that I'm taking this opportunity to write about one of the best JRPGs of all time, a game I always fervidly rank at the top of every "Best Games Ever!!!" list. Few games know how to tell a story this poignant, this engaging, this memorable. Few games blend narrative and mechanics together this smoothly. Few games are so powerful that they convince you to ignore some significant flaws, like bizarre bugs and a terrible translation effort. But this one is.<br /><br />It's called <em>Suikoden II</em>.<p><a href="http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/" rel="bookmark">Continue reading <em>Remembering the best JRPG ever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/">Remembering the best JRPG ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/remembering-the-best-jrpg-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>jrpg</category><category>konami</category><category>playstation</category><category>suikoden-2</category><category>suikoden-ii</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 27 Jan 2012 18:20:00 EST</pubDate></item><item><title><![CDATA[Why silly JRPG dialogue may not be a problem]]></title><link>http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/</guid><comments>http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br /><div> <hr size="2" style="padding-left: 5px; " width="100%" /></div><center> <a href="http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/fft.jpg" vspace="4" width="530" /></a></center>I've been playing a lot of <em>Final Fantasy XIII-2</em> lately. I can't post my full thoughts until the embargo's up (January 30), but there's one question I've been pondering ever since I popped in the disc: What's up with this dialogue?<br /><br />Thanks to a lot of silly jargon and awkward phrasing, a large chunk of <em>Final Fantasy XIII-2</em>'s conversations elevate it into the "wouldn't want anyone to watch me playing this" category, alongside titles like <em>Star Ocean: The Last Hope</em> and any <em>Tales </em>game.<br /><br />"Become an arrow through time and speed your way to Serah," one of the game's characters says in the game's intro sequence. Other bits of dialogue are similarly awkward, mixing metaphors, dropping strange proper nouns and completely confusing whoever's playing (read: me).<br /><br />(Another choice line: "If the paradox is eliminated, spacetime will return to normal.")<br /><br />Of course, it'd be unfair to only pick on the latest <em>Final Fantasy</em> for this issue. Japanese role playing games -- even moreso than other game genres -- are not known for their fluid, witty dialogue. JRPG scripts are more infamous for mistranslations ("This guy are sick.") than smart or clever bits of writing.<br /><br />But does it matter? Can a JRPG still be awesome even if its dialogue sucks?<p><a href="http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/" rel="bookmark">Continue reading <em>Why silly JRPG dialogue may not be a problem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/">Why silly JRPG dialogue may not be a problem</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20153055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/20/why-silly-jrpg-dialogue-may-not-be-a-problem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>final-fantasy-xiii-2</category><category>jrpg</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 20 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Why Final Fantasy XIII just didn't work]]></title><link>http://www.joystiq.com/2012/01/13/why-final-fantasy-xiii-just-didnt-work/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/13/why-final-fantasy-xiii-just-didnt-work/</guid><comments>http://www.joystiq.com/2012/01/13/why-final-fantasy-xiii-just-didnt-work/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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On January 31, Square Enix will release <a href="http://www.joystiq.com/game/final-fantasy-xiii-2"><em>Final Fantasy XIII-2</em></a>, a direct sequel to <a href="http://www.joystiq.com/game/final-fantasy-xiii"><em>Final Fantasy XIII</em></a>, which the developer shipped several years ago to mixed reactions. Some fans adored the game's gorgeous aesthetics and flashy combat; others cursed Square Enix for daring to defile their beloved series.<br />
<br />
Perhaps because of that fan ambivalence, a large part of Square Enix's marketing plan for <em>Final Fantasy XIII-2</em> has revolved around the message "This is not<em> Final Fantasy XIII</em>!" During preview events and demos, the developer has been careful to show off all of the new elements that the first game did not have: towns, NPCs, sidequests, and so forth.<br />
<br />
Will <em>Final Fantasy XIII-2</em> be worth playing? I'll tell you in a few weeks. But while we wait to see whether or not the newest <em>Final Fantasy</em> is worth our time, let's figure out why Square Enix is so eager to make it feel different than its predecessor.<br />
<br />
Just where did <em>Final Fantasy XIII</em> go wrong?<p><a href="http://www.joystiq.com/2012/01/13/why-final-fantasy-xiii-just-didnt-work/" rel="bookmark">Continue reading <em>Why Final Fantasy XIII just didn't work</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/13/why-final-fantasy-xiii-just-didnt-work/">Why Final Fantasy XIII just didn't work</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jan 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/13/why-final-fantasy-xiii-just-didnt-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20148300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/13/why-final-fantasy-xiii-just-didnt-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FFXIII</category><category>final-fantasy-13</category><category>Final-Fantasy-XIII</category><category>jrpg</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 13 Jan 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[In defense of Xenogears]]></title><link>http://www.joystiq.com/2012/01/06/in-defense-of-xenogears/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/06/in-defense-of-xenogears/</guid><comments>http://www.joystiq.com/2012/01/06/in-defense-of-xenogears/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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		When it comes to grandiose adventures, there are few games like <em>Xenogears</em>. Few games' stories are as stirring, as twisty, as poignant. Few games' characters are as bizarre and entrancing.<br />
		<br />
		But fans have skewered the sci-fi masterpiece for its second disc, a potpourri of cutscenes and monologues that may have been the consequence of rushed development. While the game's first 50 hours gave you access to a world map filled with towns, dungeons, and secrets, <em>Xenogears</em>' final act was more book than game, unfolding like a visual novel with very little player interaction outside of the final dungeon and a few boss fights.<br />
		<br />
		Gamers took umbrage at this sudden shift in pace. As <a href="http://www.gamefaqs.com/ps/199365-xenogears/reviews/review-79274">one GameFAQs reader points out</a>, "<em>Xenogears </em>would have been great... if it had been finished."<br />
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		Which is too bad, because I loved every minute of it.<br />
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</center><p><a href="http://www.joystiq.com/2012/01/06/in-defense-of-xenogears/" rel="bookmark">Continue reading <em>In defense of Xenogears</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/06/in-defense-of-xenogears/">In defense of Xenogears</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/06/in-defense-of-xenogears/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20142107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/06/in-defense-of-xenogears/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>jrpg</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>squaresoft</category><category>xenogears</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 06 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Remembering an underappreciated JRPG trilogy]]></title><link>http://www.joystiq.com/2011/12/30/remembering-an-underappreciated-jrpg-trilogy/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/30/remembering-an-underappreciated-jrpg-trilogy/</guid><comments>http://www.joystiq.com/2011/12/30/remembering-an-underappreciated-jrpg-trilogy/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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	As gamers, we spend a lot of time playing God. Whether it's building worlds in <em>Minecraft </em>or destroying them in <em>Skyrim</em>, we're always looking for ways to manipulate forces that are normally beyond our control.<br />
	<br />
	Some games even allow us to play God in less subtle ways. Simulation games like Ubisoft's <em>From Dust</em> and 2K's <em>Civilization </em>series allow us to steer the course of history and directly guide the fates of entire populations.<br />
	<br />
	These deity simulators are all well and good, but what if you want a more personal holy adventure? What if instead of playing as a god, you want to work for one? Or destroy one?<br />
	<br />
	Well then, you need to check out the<em> Soul Blazer </em>trilogy.</div><p><a href="http://www.joystiq.com/2011/12/30/remembering-an-underappreciated-jrpg-trilogy/" rel="bookmark">Continue reading <em>Remembering an underappreciated JRPG trilogy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/30/remembering-an-underappreciated-jrpg-trilogy/">Remembering an underappreciated JRPG trilogy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Dec 2011 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/30/remembering-an-underappreciated-jrpg-trilogy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20137709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/30/remembering-an-underappreciated-jrpg-trilogy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enix</category><category>illusion-of-gaia</category><category>jrpg</category><category>quintet</category><category>soul-blazer</category><category>terranigma</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 30 Dec 2011 19:40:00 EST</pubDate></item><item><title><![CDATA[The beginner's guide to JRPGs]]></title><link>http://www.joystiq.com/2011/12/23/the-beginners-guide-to-jrpgs/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/23/the-beginners-guide-to-jrpgs/</guid><comments>http://www.joystiq.com/2011/12/23/the-beginners-guide-to-jrpgs/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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		The JRPG is an intimidating genre. For gamers accustomed to short sessions of turtle-hopping or soldier-blasting, it can be tough to commit to a sprawling, complex role-playing game.<br />
		<br />
		It's also a gigantic genre. There are hundreds of games out there with bizarre titles like <em>Suikoden </em>and <em>Ar tonelico</em> that are as hard to tell apart as they are to pronounce.<br />
		<br />
		So if you want to get into JRPGs but you've never so much as touched a <em>Final Fantasy</em> or <em>Dragon Quest</em> before, how do you know where to start? How do you know where to spend your time? How can you differentiate between silly tedium and <a href="http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/">fantastic adventures</a>?<br />
		<br />
		A few weeks ago on Twitter, <a href="https://twitter.com/#!/gurpreet_kambo/status/145619903280459776">user @gurpreet_kambo</a> suggested that I write a guide for inexperienced role-players, helping you all sort through the dreck and ease into the genre one over-sized sword at a time. So I've put together a list of charming, accessible adventures that all make perfect entry points for JRPG newbies. They also make great holiday gifts (and excuses to get away from your family).</div>
</center><p><a href="http://www.joystiq.com/2011/12/23/the-beginners-guide-to-jrpgs/" rel="bookmark">Continue reading <em>The beginner's guide to JRPGs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/23/the-beginners-guide-to-jrpgs/">The beginner's guide to JRPGs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/23/the-beginners-guide-to-jrpgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20133680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/23/the-beginners-guide-to-jrpgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>ds</category><category>jrpg</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>wii</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 23 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[What motion controls could do for JRPGs]]></title><link>http://www.joystiq.com/2011/12/16/what-motion-controls-could-do-for-jrpgs/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/16/what-motion-controls-could-do-for-jrpgs/</guid><comments>http://www.joystiq.com/2011/12/16/what-motion-controls-could-do-for-jrpgs/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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While plowing through the last few sections of <em>The Legend of Zelda: Skyward Sword</em> several weeks ago, I realized that I didn't want it to end. Not because I wanted to keep playing -- the action-adventure game had already stolen more than 40 hours of my life -- but because I wanted to continue waving my arm up and down to kill things. I was completely enthralled by the game's motion controls.<br />
<br />
And I used to <em>hate </em>motion controls.<br />
<br />
You see, Nintendo's latest <em>Zelda </em>uses the Wii controller's MotionPlus accessory to recognize the precise movements of your arm. Slash horizontally, and hero Link will do the same. Slash vertically, and Link's sword will follow suit. Slash diagonally? Well, you can probably guess.<br />
<br />
As a cranky longtime gamer with a crippling fear of change, I spent a long time thinking that this sounded terrible. Waggling my controller in games like <em>Super Mario Galaxy</em> and <em>Twilight Princess</em> felt more like inconvenience than innovation. Would <em>Skyward Sword</em> really feel all that different?<br />
<br />
Yes. Yes it would. It felt phenomenal. And it made me start asking another question.<br />
<br />
Could motion controls add some flavor to JRPGs?<p><a href="http://www.joystiq.com/2011/12/16/what-motion-controls-could-do-for-jrpgs/" rel="bookmark">Continue reading <em>What motion controls could do for JRPGs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/16/what-motion-controls-could-do-for-jrpgs/">What motion controls could do for JRPGs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Dec 2011 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/16/what-motion-controls-could-do-for-jrpgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20129752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/16/what-motion-controls-could-do-for-jrpgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jason-schreier</category><category>kinect</category><category>Legend-of-Zelda-2010</category><category>microsoft</category><category>move</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>The-Legend-of-Zelda-Skyward-Sword</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 16 Dec 2011 16:50:00 EST</pubDate></item><item><title><![CDATA[What makes JRPGs worth playing]]></title><link>http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/</guid><comments>http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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It's easy to think of a role-playing game as an amalgamation of two main components, narrative and gameplay, jammed together like pieces of a jigsaw puzzle. Sometimes they fit together nicely; other times they're as awkward and frustrating as that one weirdly-shaped Tetris block that always falls into the gap where you need an L.<br />
<br />
I'm sure you've seen the message board posts. Declarations like "well, the mechanics are OK but the story is great" or "the characters suck but I love the combat" are frequently dropped everywhere from NeoGAF to GameFAQs. Gamers have this tendency to turn games into mathematical equations, breaking them into lists of components like "presentation" and "mechanics" and judging each one on its own merits.<br />
<br />
The problem with this attitude is that it ignores everything that makes Japanese role-playing games great. When you cut a JRPG into sections, it is resoundingly subpar. Books have better stories. Platformers have more engaging mechanics. Movies have much more elegant presentation.<br />
<br />
So why do we play JRPGs? Because the good ones are better than the sum of their parts.<p><a href="http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/" rel="bookmark">Continue reading <em>What makes JRPGs worth playing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/">What makes JRPGs worth playing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Dec 2011 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20124666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/09/what-makes-jrpgs-worth-playing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>japanese-role-playing-game</category><category>jrpg</category><category>jrpgs</category><category>rpg</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 09 Dec 2011 18:20:00 EST</pubDate></item><item><title><![CDATA[How to fix Final Fantasy]]></title><link>http://www.joystiq.com/2011/12/02/how-to-fix-final-fantasy/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/02/how-to-fix-final-fantasy/</guid><comments>http://www.joystiq.com/2011/12/02/how-to-fix-final-fantasy/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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<div style="text-align: left; ">
	Let's be real: <em>Final Fantasy</em> is broken.</div>
<br />
Sure, Square Enix's influential JRPG series might still be popular, its most recent single-player entry shipping 6.2 million units worldwide. And it might still be spawning more sequels, spin-offs and remakes than a Hollywood producer.<br />
<br />
But it can do so much better. I mean, <em>Call of Duty: Modern Warfare 3</em> <a href="http://www.joystiq.com/2011/11/11/modern-warfare-3-sells-6-5m-in-biggest-day-one-ever/">moved 6.5 million copies</a> in <strong>twenty-four hours</strong>.<br />
<br />
How do we get that much milk out of the <em>Final Fantasy</em> cash cow? What's the magical formula for appealing to American tastes? How can we fix a series that some say has been treading water for over a decade now?<br />
<br />
Here are a few ideas.<p><a href="http://www.joystiq.com/2011/12/02/how-to-fix-final-fantasy/" rel="bookmark">Continue reading <em>How to fix Final Fantasy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/02/how-to-fix-final-fantasy/">How to fix Final Fantasy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Dec 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/02/how-to-fix-final-fantasy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/02/how-to-fix-final-fantasy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>final-fantasy</category><category>final-fantasy-xiii-2</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>square-enix</category><category>xbox</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 02 Dec 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Why JRPGs should look at the NFL's playbook]]></title><link>http://www.joystiq.com/2011/11/25/why-jrpgs-should-look-at-the-nfls-playbook/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/25/why-jrpgs-should-look-at-the-nfls-playbook/</guid><comments>http://www.joystiq.com/2011/11/25/why-jrpgs-should-look-at-the-nfls-playbook/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</small></font><br />
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	<br />
	<div style="text-align: left; ">
		Joystiq's Ben Gilbert once bemusedly pointed out that my taste in games oscillates between "kawaii!" and "yeah bro!" This is true. Two of the games I enjoyed most this year were <em>Radiant Historia </em>and <em>Madden NFL 12</em>, which is about as huge a disparity as you can get without diving into the terrifying click fields of games like <em>FarmVille</em>.<br />
		<br />
		But wait a minute. Are they really all that different? Sure, the National Football League athletes who lend their images to <em>Madden </em>might not have much in common with the anime-like sprites of a Japanese RPG, but in terms of game design, there are some striking similarities.<br />
		<br />
		As <a href="http://killscreenmagazine.com"><em>Kill Screen</em></a> Editor-in-Chief Chris Dahlen pointed out in a GameSpy article last year, <a href="http://www.gamespy.com/articles/111/1111586p2.html">football is, at its core, a strategy role-playing game</a>. Each team gets several turns to move the ball down the field, during which they can select from a variety of different attacks. Competing teams match wits over field position and strategy in an attempt to wrest an advantage. At the end of the game, whichever team does the most damage -- or scores the most points -- wins.<br />
		<br />
		Though it has been tweaked quite a bit over the past century, the core rules of football have remained the same since the forward pass was introduced over 100 years ago. It is America's most popular sport for a reason: it is an extraordinarily well-designed game.<br />
		<br />
		Perhaps it could teach JRPG developers a thing or two about combat.</div>
</center><p><a href="http://www.joystiq.com/2011/11/25/why-jrpgs-should-look-at-the-nfls-playbook/" rel="bookmark">Continue reading <em>Why JRPGs should look at the NFL's playbook</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/25/why-jrpgs-should-look-at-the-nfls-playbook/">Why JRPGs should look at the NFL's playbook</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Nov 2011 16:16:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/25/why-jrpgs-should-look-at-the-nfls-playbook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20113365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/25/why-jrpgs-should-look-at-the-nfls-playbook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>football</category><category>jrpg</category><category>microsoft</category><category>nfl</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 25 Nov 2011 16:16:00 EST</pubDate></item><item><title><![CDATA[Virtual Console's classic JRPGs: What holds up?]]></title><link>http://www.joystiq.com/2011/11/18/virtual-consoles-classic-jrpgs-what-holds-up/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/18/virtual-consoles-classic-jrpgs-what-holds-up/</guid><comments>http://www.joystiq.com/2011/11/18/virtual-consoles-classic-jrpgs-what-holds-up/#comments</comments><description><![CDATA[<font color="#808080">This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</font><br />
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Last week, <a href="http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/">we dug into the PlayStation Network's library of old-school JRPGs</a>, suffering through blocky graphics and annoying voice acting in a valiant effort to figure out what games are still worth playing in 2011.<br />
<br />
This week, we attack the Wii's Virtual Console. Granted, Nintendo hates American JRPG fans, as evidenced by the publisher's refusal to localize critically acclaimed games like <em>Xenoblade</em>, but its Wii Shop Channel has a surprisingly robust selection of classics, mostly thanks to the Super Nintendo and Sega Genesis. We had it good during the 16-bit era. Real good.<br />
<br />
Like last time, I'll be spending 30-60 minutes with each JRPG -- certainly not enough time to properly review a game, but enough to get a feel for whether it holds up today, and how it compares to my memories of it. (I've played each game to completion at various points over the past two decades. Some of them multiple times.)<br />
<br />
Let's roll.<p><a href="http://www.joystiq.com/2011/11/18/virtual-consoles-classic-jrpgs-what-holds-up/" rel="bookmark">Continue reading <em>Virtual Console's classic JRPGs: What holds up?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/18/virtual-consoles-classic-jrpgs-what-holds-up/">Virtual Console's classic JRPGs: What holds up?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Nov 2011 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/18/virtual-consoles-classic-jrpgs-what-holds-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20109786/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/18/virtual-consoles-classic-jrpgs-what-holds-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fantasy</category><category>final-fantasy-iii</category><category>jrpg</category><category>landstalker</category><category>phantasy-star-iv</category><category>secret-of-mana</category><category>virtual-console</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 18 Nov 2011 15:15:00 EST</pubDate></item><item><title><![CDATA[PSN's classic JRPGs: What holds up?]]></title><link>http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/</guid><comments>http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/#comments</comments><description><![CDATA[<font color="#808080">This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</font>
<hr size="2" style="padding-left: 5px; " width="100%" />
<a href="http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/chrono.jpg" vspace="4" /></a><br />
<br />
"Hey Jason," you say, an innocent twinkle in your eye. "I've never played any old-school JRPGs. Where should I start? Which are the best ones? Do any of them hold up in 2011?"<br />
<br />
Excellent questions, my hypothetical friend. There are plenty of ways to get your paws on the classics, but it can be tough for newbies to tell exactly which ones are worth playing. You could try asking a more experienced JRPG fan, but he might be <a href="http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/">too blinded by nostalgia</a> to discern whether or not his favorite game has aged well.<br />
<br />
So to help you sort through the chaos, I'll be delving back into a whole bunch of old JRPGs over the next couple of weeks. I'll spend about 30-60 minutes with each one -- certainly not enough time to properly review a game, but enough to get a feel for whether it holds up today, and how it compares to my memories of it.<br />
<br />
Today we'll start with the PlayStation Store, a veritable treasure trove of classic JRPGs.<p><a href="http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/" rel="bookmark">Continue reading <em>PSN's classic JRPGs: What holds up?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/">PSN's classic JRPGs: What holds up?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Nov 2011 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20104541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/11/psns-classic-jrpgs-what-holds-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chrono-cross</category><category>grandia</category><category>jrpg</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>suikoden</category><category>xenogears</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 11 Nov 2011 15:45:00 EST</pubDate></item><item><title><![CDATA[Hey Japan, stop making me save the world]]></title><link>http://www.joystiq.com/2011/11/04/hey-japan-stop-making-me-save-the-worl/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/04/hey-japan-stop-making-me-save-the-worl/</guid><comments>http://www.joystiq.com/2011/11/04/hey-japan-stop-making-me-save-the-worl/#comments</comments><description><![CDATA[<font color="#808080">This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</font>
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You've seen this play before. Some ragtag heroes are standing at the edge of some interdimensional space portal or subterranean crystal labyrinth or evil god's castle. They're holding powerful weapons -- acquired after hours of tedious mini-games -- and staring down some nasty monster or deity or demon squirrel.<br />
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Their goal? Save the universe from imminent doom.<br />
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If you're anything like me, you're probably already yawning. The go-forth-and-save-the-world trope is so worn out in video games by now that it's hard to muster up even an iota of compassion for all of the artificial people that need rescuing. Japanese role-playing games are the worst offenders of all, spitting out bombastic villains and supernatural events with reckless abandon and little regard for reality. Games like <em>Tales of Vesperia</em> and <em>Lost Odyssey</em> might start you off with small tasks and adventures, but at the end of the day, you know you're going to have to prevent the apocalypse.<p><a href="http://www.joystiq.com/2011/11/04/hey-japan-stop-making-me-save-the-worl/" rel="bookmark">Continue reading <em>Hey Japan, stop making me save the world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/04/hey-japan-stop-making-me-save-the-worl/">Hey Japan, stop making me save the world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/04/hey-japan-stop-making-me-save-the-worl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20099034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/04/hey-japan-stop-making-me-save-the-worl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon-quest</category><category>ds</category><category>jrpg</category><category>jrpg-column</category><category>microsoft</category><category>mobile</category><category>narrative</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 04 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The best JRPG you haven't played yet]]></title><link>http://www.joystiq.com/2011/10/28/the-best-jrpg-you-havent-played-yet/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/28/the-best-jrpg-you-havent-played-yet/</guid><comments>http://www.joystiq.com/2011/10/28/the-best-jrpg-you-havent-played-yet/#comments</comments><description><![CDATA[<font color="#808080">This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</font>
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Every good game has moments of euphoria, those revelatory points in an interactive adventure when we realize just how much fun we're having. They're different for everyone - some of us might be enamored by a combat system or nutty plot twist while others might find themselves romantically attracted to a main character's hair spikes - but everybody feels them.<br />
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These moments are usually short and ephemeral, showing up every once in a while just to remind us that we're enjoying ourselves. As a general rule, the more time we spend thinking "Wow, this is great," the better the game. When something really blows us away, we're aware of it the whole time.<br />
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Few JRPGs blow me away nowadays. For a while, I figured this was because I am cranky and cynical. <em>Maybe this genre just isn't for me anymore</em>, I thought to myself. <em>Maybe I'll never enjoy Japanese role-playing games as much as I did when I was growing up. Maybe I'll never reignite that bliss I felt when I first delved into games like</em> Suikoden <em>and </em>Xenogears<em>. Maybe I'm too old.</em><br />
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Then I played <a href="http://www.trailsinthesky.com/"><em>The Legend of Heroes: Trails in the Sky</em></a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-legend-of-heroes-trails-in-the-sky-psp/">The Legend of Heroes: Trails in the Sky (PSP)</a></strong></p><a href="http://www.joystiq.com/photos/the-legend-of-heroes-trails-in-the-sky-psp/#3971844"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/craft2.exclusive_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-heroes-trails-in-the-sky-psp/#3971845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/estelle4.exclusive_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-heroes-trails-in-the-sky-psp/#3971846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/festival3.exclusive_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-legend-of-heroes-trails-in-the-sky-psp/#3971847"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/s-craft4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/10/28/the-best-jrpg-you-havent-played-yet/" rel="bookmark">Continue reading <em>The best JRPG you haven't played yet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/28/the-best-jrpg-you-havent-played-yet/">The best JRPG you haven't played yet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Oct 2011 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/28/the-best-jrpg-you-havent-played-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20093026/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/28/the-best-jrpg-you-havent-played-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>jrpg</category><category>nihon-falcom</category><category>playstation</category><category>psp</category><category>sony</category><category>the-legend-of-heroes-trails-in-the-sky</category><category>xseed</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 28 Oct 2011 16:55:00 EST</pubDate></item><item><title><![CDATA[How nostalgic JRPGs trick us into loving them]]></title><link>http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/</guid><comments>http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/#comments</comments><description><![CDATA[<font color="#808080">This week, we debut a new column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too niche, he believes JRPGs don't get enough attention in the gaming industry today. It's time to change that.</font>
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It's hard to find an RPG fan who doesn't have fond memories of the "16-Bit Golden Age," that revered era when developers seemed to release nothing but instant classics. Twenty- and thirty-somethings all over the world love to wax poetic about the early 90s, a time when videogame production was driven more by creativity than graphical power, more by innovation than formula, more by TLC than DLC.<br />
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Take a moment to flip through the App Store or Xbox Indie Marketplace and you'll find striking evidence of this obsession with the old-school; today's indie RPGs are packed to the brim with sprites and textures that wouldn't be out of place on a Super Nintendo or Sega Genesis. The obvious explanation might be money - powerful graphics are expensive, and indie developers not named Notch are always broke. But is that the only reason iPhone RPGs like <a href="http://itunes.apple.com/us/app/guardian-saga/id451887140?mt=8"><em>Guardian Saga</em></a> and <a href="http://itunes.apple.com/us/app/ash/id381890864?mt=8"><em>Ash</em></a> aim to emulate that 16-bit style? Or is there something inherently appealing about classic turn-based gameplay?<br />
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And then there's that million-dollar question: Were all those old-school RPGs really all that great, or is our perception just tainted by nostalgia?<br />
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Psychologist Jamie Madigan, writing on his <a href="http://www.psychologyofgames.com/2010/11/25/why-we-get-nostalgic-about-good-old-games/">blog</a> "The Psychology of Video Games," argues the latter, saying that we tend to have selective memory when it comes to our favorite old games. We only remember the good parts.<p><a href="http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/" rel="bookmark">Continue reading <em>How nostalgic JRPGs trick us into loving them</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/">How nostalgic JRPGs trick us into loving them</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Oct 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20087419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/21/how-nostalgic-jrpgs-trick-us-into-loving-them/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>dragon-fantasy</category><category>ios</category><category>iphone</category><category>jrpg</category><category>mobile</category><category>nostalgia</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 21 Oct 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[How to play Xenoblade Chronicles if you live in America]]></title><link>http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/</guid><comments>http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/#comments</comments><description><![CDATA[<center>
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We American RPG fans can do nothing but grit our teeth this week as we watch Europeans tear open their brand new copies of <a href="http://joystiq.com/game/xenoblade-chronicles"><em>Xenoblade Chronicles</em></a>, which Nintendo released for Wii in PAL territories today.<br />
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The Japanese role-playing game has received impressive critical acclaim in the European press, garnering a solid 91 on <a href="http://www.metacritic.com/game/wii/xenoblade-chronicles">Metacritic</a>. This should be fantastic for everyone involved -- except Nintendo won't bring it to America.<br />
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Despite outcries from both fans and media -- and the Wii's dismal software lineup for 2011 -- Nintendo of America has remained stubborn, insisting that it has "<a href="http://www.joystiq.com/2011/06/29/nintendo-no-plans-to-localize-xenoblade-last-story-or-pando/">no plans</a>" to release Xenoblade in the United States. The same goes for<em> The Last Story</em> and <em>Pandora's Tower</em>, two other hardcore Wii titles that have both been lined up for Europe. By the way, we reached out to Nintendo of America once more, who had no comment as of publishing time.<br />
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<em>Xenoblade</em>, developed by the minds at Monolith Soft (also responsible for <em>Xenogears</em> and the <em>Xenosaga</em> trilogy), may join the ranks of <em>Mother 3</em>, <em>The Last Window</em> and <em>Freshly-Picked Tingle's Rosy Rupeeland</em> as a game that Nintendo refuses to bring here no matter what anyone says. But don't worry, Yanks. There are other options out there.<br />
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Since the game is available in English, all you have to do is get your hands on a European copy. Problem is, Nintendo region-locked the Wii. If you have an American Wii, you can only use it to play American games -- until you hack it.<br />
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It should be noted (and we can't stress this enough) that you should <em>not</em> use your hacked Wii to illegally download or pirate games. That said, we want everyone to be able to play fantastic games like <em>Xenoblade</em>, no matter where they live. So here's how you can import European Wii games and play them on your American Wii.<p><a href="http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/" rel="bookmark">Continue reading <em>How to play Xenoblade Chronicles if you live in America</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/">How to play Xenoblade Chronicles if you live in America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20021896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/19/how-to-play-xenoblade-chronicles-if-you-live-in-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>homebrew-channel</category><category>importing</category><category>monolith-soft</category><category>Nintendo</category><category>wii</category><category>xenoblade-chronicles</category><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 19 Aug 2011 14:00:00 EST</pubDate></item></channel></rss>
