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Interview: Brian Fargo on Hunted: The Demon's Forge

Brian Fargo is no stranger to the world of video game development, having originally founded Interplay back in 1984. He's worked on titles like the original Bard's Tale and Wasteland, and Interplay developed everything from Battle Chess to Fallout to Baldur's Gate. When Interplay was acquired by ...

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Interview: Jason Kim talks RAGE

What does a video game producer do? Well, the brutally honest Jason Kim from id's RAGE summed it up for us. "I'm just a producer; I don't make anything that actually shows up in the game." So there you have it! Okay, we're kidding (slightly). It's a producer's task on a game to make sure everything ...

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Minority Report UI designer John Underkoffler talks about the future of gestures

Unless you're an engineer who designs cutting-edge user interfaces, you've probably never heard the name John Underkoffler before ... but you've definitely seen his work. Remember the computer Tom Cruise uses by waving his hands around in Minority Report? He designed that. And it wasn't just faked ...

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Interview: Josh Sawyer on Fallout: New Vegas

Imagine going to work on "Van Buren," the original Fallout 3, as a designer for Black Isle Studios, only to see the title canceled due to parent company Interplay's financial problems. Then, imagine Bethesda buying the Fallout 3 license and developing an entirely different game, which goes on to ...

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Impressions: Hunted: The Demon's Forge

Clicked: The Full-sized Gallery Bethesda's undoubtedly one of the best developers in the industry; however, as a publisher, it's had its fair share of ups and down. Last year's Wet and Rogue Warrior illustrate both extremes quite well. Earlier this year at GDC, when Bethesda unveiled the clumsily ...

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Obsidian CEO describes Fallout: New Vegas as 'almost' original IP

Obsidian Entertainment has worked on a number of games based on existing franchises, including Star Wars, Forgotten Realms and Aliens*. While the studio will release an original IP in Alpha Protocol in just several weeks (through publisher Sega), its following release will be the next installment ...

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New Brink screenshots arrive (thanks, Eyjafjallajokull!)

The recent eruption of the Icelandic volcano Eyjafjallajokull (pronounced as ... uh ... never mind) may have prevented Splash Damage from properly showing off its latest game at a Bethesda press event, but at least the internet remained functional. We've got some new screenshots of Brink in our ...

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Impressions: RAGE

RAGE is a gorgeous game. The Xbox 360 version of id's post-apocalyptic shooter, running at 60 frames per second, stunned at a recent Bethesda event, and removed any doubts as to whether the idTech 5 engine would hold up nearly three years after the game's unveiling. RAGE's story starts in the ...

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Interview: Bethesda's Pete Hines

Two years ago, our discussions with Bethesda were dominated by Fallout 3. Now, the publisher has four new titles in the pipeline: Fallout: New Vegas, Brink, Hunted: The Demon's Forge, and RAGE. Oh, and it also recently announced plans to dominate the world. At a press event each of those four ...

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Impressions: Fallout New Vegas (update)

Are we really ready for more Fallout? No mere expansion pack, Fallout: New Vegas is equal in size and scope to Fallout 3 and will require a significant time investment to fully explore. Bethesda has brought in Obsidian to develop the title, and the studio is adding a lot of content (more than ...

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