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Stiq Flicks: Persona 4 Arena and The Raid: Redemption

Stiq Flicks – from film and video game industry freelance writer Kevin Kelly – examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens. The newly patched release of Persona 4 Arena has emerged from the tunnel of video games t...

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Stiq Flicks: Myst and The Game

Stiq Flicks – from film and video game industry freelance writer Kevin Kelly – examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens. Myst is out on the Nintendo 3DS this week, which now means that the title is available on ...

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Stiq Flicks: NCAA Football 13 and Dead Poets Society

Stiq Flicks – from film and video game industry freelance writer Kevin Kelly – examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens. NCAA Football 13 has been out for a couple of weeks now, providing players with the colleg...

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Stiq Flicks: Knights of the Old Republic I and II and Cloak & Dagger

Stiq Flicks – from film and video game industry freelance writer Kevin Kelly – examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens. We're entering the doldrums in the yearly video game release schedule, when the waters hav...

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Stiq Flicks: Quantum Conundrum and Cube

Stiq Flicks – from film and video game industry freelance writer Kevin Kelly – examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens. Quantum Conundrum has already been confounding people on PC for a couple of weeks, and soo...

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Stiq Flicks: Spec Ops The Line and Apocalypse Now

Stiq Flicks – from film and video game industry freelance writer Kevin Kelly – examines video games and attempts to pair them with matching films. It's like wine and cheese, but with more aliens. Spec Ops: The Line is one of those rare video games where the story often outshines the g...

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Interview: Brian Fargo on Hunted: The Demon's Forge

Brian Fargo is no stranger to the world of video game development, having originally founded Interplay back in 1984. He's worked on titles like the original Bard's Tale and Wasteland, and Interplay developed everything from Battle Chess to Fallout to Baldur's Gate. When Interplay was acquired by Ti...

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Interview: Jason Kim talks RAGE

What does a video game producer do? Well, the brutally honest Jason Kim from id's RAGE summed it up for us. "I'm just a producer; I don't make anything that actually shows up in the game." So there you have it! Okay, we're kidding (slightly). It's a producer's task on a game to make sure everything...

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Minority Report UI designer John Underkoffler talks about the future of gestures

Unless you're an engineer who designs cutting-edge user interfaces, you've probably never heard the name John Underkoffler before ... but you've definitely seen his work. Remember the computer Tom Cruise uses by waving his hands around in Minority Report? He designed that. And it wasn't just faked ...

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Interview: Josh Sawyer on Fallout: New Vegas

Imagine going to work on "Van Buren," the original Fallout 3, as a designer for Black Isle Studios, only to see the title canceled due to parent company Interplay's financial problems. Then, imagine Bethesda buying the Fallout 3 license and developing an entirely different game, which goes on to wi...

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