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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[What's the difference between WAR and WoW?]]></title><link>http://www.joystiq.com/2008/09/11/whats-the-difference-between-war-and-wow/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/11/whats-the-difference-between-war-and-wow/</guid><comments>http://www.joystiq.com/2008/09/11/whats-the-difference-between-war-and-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.joystiq.com/photos/whats-the-difference-between-war-and-wow/1029167/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/diffwarwow490.jpg" alt="" /></a><br /></div>
Despite appearances of similarities, <em><a href="http://www.joystiq.com/tag/warhammer-online">Warhammer Online</a></em> and <em><a href="http://www.joystiq.com/tag/world-of-warcraft/">World of Warcraft</a></em> are very different games. Looking at screenshots and videos will only tell you so much, because it's under the hood where you'll find the differences. That's where this handy guide comes into play. It's here to explain why certain quests in <em>WAR</em> are considered "public" and what "instances" are really all about. Unlike our <a href="http://www.joystiq.com/2008/09/09/warhammer-online-through-the-eyes-of-a-wow-player/">previous guide</a>, this is for the total MMO newb. <br /><br />The MMO genre has been slow to evolve. A primary reason being that games take a long time to come to market. So what's so special about these two games that you'd actually want to know the differences between them? Click on through to find out.
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<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/whats-the-difference-between-war-and-wow/">What's the difference between WAR and WoW?</a></strong></p><a href="http://www.joystiq.com/photos/whats-the-difference-between-war-and-wow/#1029167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/diffwar002_thumbnail.jpg" alt="Warhammer Online  PvE" title="Warhammer Online  PvE" /></a><a href="http://www.joystiq.com/photos/whats-the-difference-between-war-and-wow/#1029198"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/diffwaralt341_thumbnail.jpg" alt="Warhammer Online PvE, cont." title="Warhammer Online PvE, cont." /></a><a href="http://www.joystiq.com/photos/whats-the-difference-between-war-and-wow/#1029114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/diffwow001_thumbnail.jpg" alt="World of Warcraft PvE" title="World of Warcraft PvE" /></a><a href="http://www.joystiq.com/photos/whats-the-difference-between-war-and-wow/#1029227"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/diffwow003_thumbnail.jpg" alt="World of Warcraft PvE, cont." title="World of Warcraft PvE, cont." /></a><a href="http://www.joystiq.com/photos/whats-the-difference-between-war-and-wow/#1029176"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/war_ss_aug08-27_thumbnail.jpg" alt="Warhammer Online PvP" title="Warhammer Online PvP" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/11/whats-the-difference-between-war-and-wow/">What's the difference between WAR and WoW?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Sep 2008 09:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/11/whats-the-difference-between-war-and-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1310243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/11/whats-the-difference-between-war-and-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>ea</category><category>electronic-arts</category><category>joystiqfeatures</category><category>massively</category><category>mythic</category><category>war</category><category>warcraft</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 11 Sep 2008 09:02:00 EST</pubDate></item><item><title><![CDATA[PAX 2008: Dragon Age: Origins, now with blood and ceilings]]></title><link>http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/</guid><comments>http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/1010548/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/dragonagebloodandceilingspax490.jpg" alt="" /></a><br /></div>
The <span style="font-style: italic;">Dragon Age: Origins</span> booth at PAX08 has been surrounded all weekend by both walls and people lining up to get inside. So when PAX opened for the third and final day this morning, we bolted straight to the game booth and avoided the nasty line. By joining in with the first group of the day to see the game demoed live. It didn't take very long for the room to fill up and once the doors close, we were elbow-to-elbow with what turned out to be some pretty enthusiastic BioWare fans.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/">PAX 2008: Dragon Age: Origins Live Demo</a></strong></p><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-062_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010566"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-061_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010565"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-049_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010564"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-035_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/pax-2008-dragon-age-origins-live-demo/#1010563"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08_3-032_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/" rel="bookmark">Continue reading <em>PAX 2008: Dragon Age: Origins, now with blood and ceilings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/">PAX 2008: Dragon Age: Origins, now with blood and ceilings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Sep 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/01/pax-2008-dragon-age-origins-now-with-blood-and-ceilings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dragon-age</category><category>dragon-age-origins</category><category>joystiqfeatures</category><category>live-demo</category><category>pax-2008</category><category>pax08</category><category>PC</category><category>penny-arcade</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 01 Sep 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2008 hands-on: Demigod]]></title><link>http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/</guid><comments>http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/pax08demigod490.jpg" alt="" /><br /></div>
Following an interview with Gas Powered Games at <a href="http://www.joystiq.com/tag/pax-2008">PAX 2008</a>, we got some hands on time with their newest creation, <em>Demigod</em>. The first thing we noticed while watching it running on glowing, envy-inducing PCs was how deliberate much of it looked. Everything from the unit/map design to the ease-of-use control scheme oozed hours of careful consideration on developer GPG's part. While the concept of <em>Demigod</em> tends to bewilder many who hear it -- ourselves included -- understanding the idea only took us a few minutes of playing the atypical strategy game.<br /><br />Players only control their <em>Demigod</em> and its set of abilities. Our time was spent with the RPG-style Torchbearer, a Norse flavored character that can switch between ice and fire modes. We were digging his armored-burn-victim look, which just so happened to feature more armor and less burn. The Torchbearer is all about freezing everything before switching to fire and watching the screen light up as your enemies burn. Our magical offensive certainly got us some kills, but it wasn't moving the battlefront at all. Once we began to work more attentively with our AI-controlled troops of the non-Skynet variety, the battle quickly shifted to our favor.<br /><br />Our actions in-game where peppered by murmurs of, "Oh, whoa." and "I want this game, now" from various onlookers behind us. We were starting to agree with this sentiment. It surprised us to find out that the game is actually running on a version of the <em>Supreme Commander</em> engine, as we saw more visual variety in 30 minutes with Demigod than we ever did playing hours of <em>SupCom</em>. GPG assured us that the system requirements are designed to include low-end machines, which is very much due to the fact that <em>Demigod</em> doesn't try to do a thousand things at once on-screen while you play it. (our wallets say thanks) Looking at the game, it was fairly hard to imagine that the harpy-like creatures and wiggling death-plant-things were living in the same engine that featured angular robot-spiders and hover tanks that bogged down our computers just a year and half ago. All in all, <em>Demigod</em> looks like it's going to steal away our precious personal time when it eventually ships on Stardock's Impulse service next year.<br /><br /><object width="290" height="24" data="http://www.weblogsinc.com/media/audio_player.swf" x-shockwave-flash="" application="" type="application/x-shockwave-flash"> <param name="movie" value="http://www.weblogsinc.com/media/audio_player.swf" /> <param name="FlashVars" value="soundFile=http://podcasts.aolcdn.com/joystiq/files/pax08knhdemigod.mp3" /> <param name="quality" value="high" /> <param name="menu" value="false" /> <param name="wmode" value="transparent" /></object><br />[<a href="http://podcasts.aolcdn.com/joystiq/files/pax08knhdemigod.mp3">MP3</a>] Download this interview in MP3 format<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/">PAX 2008 hands-on: Demigod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 31 Aug 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1300276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/31/pax-2008-hands-on-demigod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demigod</category><category>gas-powered-games</category><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>pax-08</category><category>pax-2008</category><category>pax08</category><category>PC</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sun, 31 Aug 2008 11:00:00 EST</pubDate></item></channel></rss>
