Follow us on:

Preview: MotionSports (Kinect)

Ubisoft's entry into the already burgeoning Kinect casual sports game market was roughly 60% complete in a demo at Gamescom this week, so the game was still looking pretty rough around the edges. Of the six different sports available on the menu, only downhill skiing and boxing were available to...

Continue Reading

Preview: Okamiden

Okamiden on the DS manages to capture the painterly art style of the PlayStaton 2's (and then the Wii's) beloved Okami while also adding a heavy dollop of adorableness to the mix. This really comes through in some of the animations, such as tiny wolf god Chibiterasu's darling backflip attack, or...

Continue Reading

Interview: From Dust creator Eric Chahi and Guillaume Bunier, producer

Amidst so many Gamescom titles that seemed to tread familiar ground, Ubisoft's From Dust stood out with its impressive technology and wholly non-violent gameplay. We had a chance to speak with creative director Eric Chahi (who you may know as the creator of Out of This World) and producer Guillaume...

Continue Reading

Media Molecule reveals LittleBigPlanet 2's more-than-just-music sequencer

The demo of LittleBigPlanet 2 that was shown at Cologne's Gamescom this week was similar to the build shown off to great effect at E3 a few months ago. But there was one significant level-editing feature that was being demonstrated for the first time here: a music sequencer that's also quite a bit...

Continue Reading

How 'From Dust' turns manipulating nature into a game

We already know quite a bit about how From Dust (née Project Dust) uses a few layers of basic elements to create a highly realistic and malleable virtual world. What's been less clear was how Eric Chahi and his team were going to make an actual game out of this lava-filled sandbox. Until...

Continue Reading

Preview: The Fight

Sony had a new, roughly 60% complete build of The Fight on hand at a pre-Gamescom press event, and I have to say, my experience with the game couldn't have been more different from the one Chris Buffa had a few months ago (when the game still had its "Lights Out" subtitle). For one, I found the...

Continue Reading

David Cage on his 'benevolent dictatorship' over Quantic Dream

For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the...

Continue Reading

Red Steel 2 director unsure on Kinect, Move potential

In developing Red Steel 2, Ubisoft Creative Director Jason VanderBerge learned quite a bit about Nintendo's optional Wii MotionPlus accessory (and how people use it). So he seemed like a good person to ask about the potential of Sony and Microsoft's impending motion control accessories, the Move...

Continue Reading

Preview: SingStar Dance and SingStar Guitar

A music game that's just about singing? That's so 2003. Or if you're the SingStar franchise, it's so, um, today. Sony's PlayStation karaoke series has proudly focused on grading vocals for years now, but that's about the change with this fall's release of both SingStar Dance and SingStar Guitar. I...

Continue Reading

How Project Dust's world-building world was built

We're still not entirely sure what kind of game lies underneath the virtual-sandbox-with-lava of Eric Chahi's Project Dust, but after a GDC Europe talk today, we do know a little bit more about the underlying system that makes that sandbox work....

Continue Reading


Featured Stories

Image

Take a break in Destiny's beta

Posted on Jul 22nd 2014 4:00AM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW