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Ludwig Kietzmann

Editor-in-Chief - ludwig@joystiq.com

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 Ludwig serves as Joystiq's editor-in-chief and has ten years of professional video games writing experience. Ludwig is the chief editor of Joystiq's published content, in addition to being one of the site's most valuable contributors, having reported on numerous gaming events and news developments. His reviews have also featured in South African publication GEAR magazine.

Ludwig Kietzmann's Latest Posts

Get a closer look at final retail Amiibos

The taxidermy of fictional characters is big business, especially if you have a cast as colorful and as prone to pugilism as Nintendo's bunch. We've toyed with the retail versions of Nintendo's starting Amiibo lineup for our Smash Bros. review (now updated with a score) and took some shots for your...

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Far Cry 4 review: Home despot

Xbox One, PS4, Xbox 360, PS3, PC Far Cry 4 is about a man returning home to scatter his mother's final earthly form. Only he gets distracted, goes mountain climbing for a bit, helps dismantle a despotic regime, fights a tiger, runs in circles looking for an ancient scroll, lands a gyrocopter on so...

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The new dance in Halo 5: Guardians

Despite likening the beta test as "coming out of the house half dressed," 343 Industries and Microsoft will use December as a showcase for Halo 5: Guardians – at least the multiplayer part. With almost 2 years of work done and nearly another year to go before launch, Halo 5: Guardians is goin...

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Mario Kart 8 update adds Amiibo support

A downloadable Mario Kart 8 update, meant to steady the game for the initial volley of DLC cars and tracks, will also enable simple support for Nintendo's Amiibo lineup. A select number of characters from Nintendo's new toy army will unlock corresponding outfits for your Mii racer. Tapping the Kirb...

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Call of Duty: Advanced Warfare review: House of CoDs

PC, Xbox One, PS4, Xbox 360, PS3 You get just a novel snippet of peace in Call of Duty: Advanced Warfare. In this shooter's future, technology has trumped terrorism, rooted out the last evil masterminds and flexed its bionic muscles in total defiance of lead-footed politicians who'd rather ta...

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Super Smash Bros. Amiibo figures are part trophy, part protégé

Nintendo is getting into the figurine game with a lineup called "amiibo" (disregard for capitalization included). Set to cooperate with several different games, most prominently this holiday's Wii U version of Super Smash Bros., the Amiibo statues capture the company's fanciful characters in a cut...

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How Nintendo rolls in 8-player Super Smash Bros.

Moments before attendees grabbed the controllers at a Super Smash Bros. press event, held in a hotel in San Francisco on Thursday evening, Nintendo had a pristine setup (above) aimed at 8 connoisseurs of clash. The configuration - 1 Wii U, 8 wired special-edition GameCube controllers, a token Game...

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Editor's Note: We Are Always Fighting

We are always fighting. The first video game I ever played, Space Invaders, rendered fighting in a sickly green hue, with squid-like aliens descending down the bulbous surface of a beige monitor. As much as I admired their patient and orderly see-saw attack pattern on our planet, it made it easy...

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Driveclub review: The Stepford Drives

(PS4) You choose what you look like in Driveclub, which adds a tinge of humanity to a game characterized by competitive pieces of metal orbiting a scenic road at high speed. It may seem like a trifling detail, just a simple tweak to the biped behind the wheel, but it's the subtle setup for what Dr...

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The crouch that changed Assassin's Creed

The protagonist in Assassin's Creed Unity can crouch at will, making him something of a god-like figure in Ubisoft's ongoing rewrite of history. Arno traverses a dense and dirty recreation of 18th-century Paris, packed with jostling citizens screaming for a revolution. But as massive as the city is...

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