Ludwig Kietzmann
Editor-in-Chief - ludwig@joystiq.com
Ludwig serves as Joystiq's editor-in-chief and has ten years of professional video games writing experience. Ludwig is the chief editor of Joystiq's published content, in addition to being one of the site's most valuable contributors, having reported on numerous gaming events and news developments. His reviews have also featured in South African publication GEAR magazine.
Ludwig Kietzmann's Latest Posts
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Year Wane: The challenges facing Batman in Arkham Origins
Batman: Arkham Origins follows the world's most enduring vigilante after just two years on the job. The developers at Warner Bros. Montreal, taking over from Rocksteady Studios and their critically acclaimed construction of Arkham Asylum and Arkham City, want to convey a "rawer, scarier Batman." ...
The Last of Us: Bricks, bottles and a few bullets
When "survival" is trotted out as a game genre, it usually comes with implicit caveats. Developers often seem scared of the player, fearful of the controller-crushing outrage that surely results when a game constricts resources, punishes careless actions and dares to craft a deliberately unpleasant ...
Scribblenauts Unmasked amasses thousands of DC Comics characters
The creators of Scribblenauts have ceaselessly documented and cutely illustrated nearly everything in the known universe, so why not turn to the parallel worlds of DC Comics? Scribblenauts Unmasked: A DC Comics Adventure contains a number of heroes, villains and weirdos – that number being ...
Metro Last Light review: Tunnel vision
There is so much suffocating despair in Metro: Last Light. The world is irradiated rubble, blanketed in noxious fumes and trampled by gnarled monstrosities. Humans that remain must huddle underfoot, eking out lives in Moscow's underground railways. But the worst thing, the cruelest twist, the ...
Being a Bureau dude in XCOM Declassified
You always remember your first alien invasion. The Bureau: XCOM Declassified puts you on the ground in 1962 as William Carter, a crucial member of what will eventually become the planet-guarding, all-caps organization known as XCOM. The game brings it own brand of agency to the revitalized ...
Watch Dogs getting hacking feedback from security firm Kaspersky Lab
Ubisoft Montreal is soliciting feedback on hacking as it is depicted in Watch Dogs, a contemporary action game in which the protagonist exploits interconnected computer networks through his smartphone. Senior Producer Dominic Guay told Joystiq about the developer's work with Kaspersky Lab, the ...
Watch Dogs multiplayer mode will have element of invasion
The multiplayer component of Watch Dogs will have an element of player invasion, though its overall extent and direction has yet to be described by Ubisoft. Dominic Guay, Senior Producer at Ubisoft Montreal, insisted that the game can be played "completely offline if you want." (Expect to hear that ...
Three points of view on Grand Theft Auto 5
Los Santos, a sub-urbane simulacrum of the auto-dependent Los Angeles, is the foundation for Rockstar North's next big heist, Grand Theft Auto 5. The studio's job is to create, not acquire: build the biggest playground yet, and fill it with more, more, more things to do. The first thing we do is ...
Heist resolution Grand Theft Auto 5 screenshots
We've posted a new set of Grand Theft Auto 5 screenshots as prelude to some preview coverage later today. This batch shows off the trio of protagonists in the midst of a heist, as well as some underwater, likely more legal R&R. ...
Soul Sacrifice review: Escapism encapsulated
Soul Sacrifice is a steady ascent to superiority over your captor, a mad sorcerer named Magusar. You can provoke and challenge him from within your fetid cage at any time, but ultimate victory requires toil, repetition and mastery of the same magic that imprisons you. You'll have to play the game ...

