<?xml version="1.0"  encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogobig.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2015 AOL, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Fable just the first step in getting more Xbox One games on Windows]]></title><link>http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/</guid><comments>http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/"><img data-credit="Microsoft" data-mep="681523" src="http://o.aolcdn.com/hss/storage/midas/540ff96a08af2185c062538b0669249c/201444127/action-glory.jpg" alt="" /></a></div>
It's easy to forget the Xbox's place inside the Windows empire. The bespoke platform is hinged on games and entertainment, looming over the console world but still living in its own fiefdom under Microsoft. The Xbox 360 and Xbox One are seen as instrumental to the software giant's goals, but their reach is about a billion behind that of Windows. Microsoft wants to dismantle the barriers within itself now, unifying games, productivity and phones under the banner of Windows 10.<br />
<br />
The Xbox One will host new universal apps - programs designed to run on both Windows devices and Xbox architecture - alongside a Windows 10 update later this year, but that's a lesser gesture compared to what Microsoft announced on Wednesday during its Windows 10 event. Even having the Xbox and its games there, on stage, represents a change in the Windows message.<br />
<br />
Head of Xbox, Phil Spencer, took that stage to announce a PC version of <a href="http://joystiq.com/game/fable-legends"><em>Fable Legends</em></a>, the latest entry in developer Lionhead's long-running and lovably lighthearted fantasy role-playing series. Not only is the game coming to Windows PC players, but it's coming in a way that allows them to play and chat with Xbox One players through Xbox Live. According to Spencer, it's the first game of several first-party Xbox games coming to PC.<p><a href="http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/" rel="bookmark">Continue reading <em>Fable just the first step in getting more Xbox One games on Windows</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/">Fable just the first step in getting more Xbox One games on Windows</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jan 2015 16:15:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21134183/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/23/fable-just-the-first-step-in-getting-more-xbox-one-games-on-wind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pc</category><category>recommended</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 23 Jan 2015 16:15:00 EST</pubDate></item><item><title><![CDATA[Screamride: For those who dream of disaster]]></title><link>http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/</guid><comments>http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/"><img data-credit="Microsoft" data-mep="672734" src="http://o.aolcdn.com/hss/storage/midas/4d35da2517321e3f7357e93109a81b15/201418777/09.jpg" alt="" /></a></div>
It's only fair to start this with an apology to <a href="http://www.joystiq.com/game/screamride"><em>Screamride</em></a>, which joins us just as every second game gets to be called a 'roller coaster ride,' usually because it has a car chase, some explosions, and at least one scene of the protagonist going NO NO NO N- [explosion cuts off the rest, but an additional NO is strongly implied].<br />
<br />
<em>Screamride</em>, in contrast, is actually about roller coasters: riding them; building tightly coiled tracks for them; destroying them in fiery catastrophe. It's so in love with pleasing disaster that it's likely to be wrongly categorized as 'cinematic action game.' <p><a href="http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/" rel="bookmark">Continue reading <em>Screamride: For those who dream of disaster</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/">Screamride: For those who dream of disaster</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Jan 2015 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21131984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/20/screamride-for-those-who-dream-of-disaster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>frontier-developments</category><category>microsoft</category><category>microsoft-studios</category><category>q1-2015</category><category>recommended</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 20 Jan 2015 09:00:00 EST</pubDate></item><item><title><![CDATA[Barring Smash, Code Name: STEAM gets the best Amiibo support so far]]></title><link>http://www.joystiq.com/2015/01/15/barring-smash-code-name-steam-gets-the-best-amiibo-support-so/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/15/barring-smash-code-name-steam-gets-the-best-amiibo-support-so/</guid><comments>http://www.joystiq.com/2015/01/15/barring-smash-code-name-steam-gets-the-best-amiibo-support-so/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="                               " data-caption="                               " data-credit="AOL" src="http://o.aolcdn.com/hss/storage/midas/53929bec70afd70532d3f7024f7f815f/201401067/DSC00974.JPG" data-mep="666944" /></div>

<div>Outside of <a href="http://www.joystiq.com/game/super-smash-bros-for-wii-u"><em>Super Smash Bros</em></a>, the physical incarnations of Mario, Pikachu and other Nintendo icons don't have much to do on their plastic pedestals. While they transform into teachable, collectible opponents in Nintendo's flagship brawler, tapping an Amiibo toy into <em>Mario Kart 8</em> or <em>Hyrule Warriors</em> is a one-step process to unlock a minor in-game item.</div>
<br />
Nintendo has created a more substantial cameo - bordering on reverent - for the Amiibo line in <a href="http://www.joystiq.com/game/code-name-steam"><em>Code Name: S.T.E.A.M</em></a>, the oddball 3DS strategy game from developer Intelligent Systems. If you happen to own a <em>Fire Emblem</em> Amiibo and tap it in, warriors Marth, Ike, Robin and Lucina are summoned into <em>Code Name</em>'s steam-powered war against aliens. They each have unique attacks, animations and can be an integral part of your strategy.<p><a href="http://www.joystiq.com/2015/01/15/barring-smash-code-name-steam-gets-the-best-amiibo-support-so/" rel="bookmark">Continue reading <em>Barring Smash, Code Name: STEAM gets the best Amiibo support so far</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/15/barring-smash-code-name-steam-gets-the-best-amiibo-support-so/">Barring Smash, Code Name: STEAM gets the best Amiibo support so far</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Jan 2015 22:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/15/barring-smash-code-name-steam-gets-the-best-amiibo-support-so/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21130539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/15/barring-smash-code-name-steam-gets-the-best-amiibo-support-so/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>amiibo</category><category>code-name-steam</category><category>fire-emblem</category><category>ike</category><category>intelligent-systems</category><category>lucina</category><category>marth</category><category>new-3ds-xl</category><category>nintendo</category><category>robin</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 15 Jan 2015 22:00:00 EST</pubDate></item><item><title><![CDATA[The timely tweaks in Majora's Mask 3D]]></title><link>http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/</guid><comments>http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/"><img data-credit="Nintendo" data-mep="665635" src="http://o.aolcdn.com/hss/storage/midas/e8914355c86169b2572d5ad8e9c5a5bd/201397356/slide_0001+%281%29.jpeg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/majoras-mask"><em>The Legend of Zelda: Majora's Mask</em></a> will be nearly 15 years old by the time it returns in remastered form in February, coinciding with the launch of <a href="http://www.joystiq.com/2015/01/14/majoras-mask-new-3ds-coming-february-13/">Nintendo's New 3DS XL</a>. First released for the Nintendo 64, the unorthodox adventure has since steeped in praise for its strict structure and melancholy premise. Traveling back and forth through time, the hero of <em>Majora's Mask</em> helps the doomed inhabitants of Clock Town escape their final 72 hours, just days before they're crushed by an evil head from outer space. It's almost the saddest Star Trek episode.<p><a href="http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/" rel="bookmark">Continue reading <em>The timely tweaks in Majora's Mask 3D</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/">The timely tweaks in Majora's Mask 3D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Jan 2015 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21130247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/15/the-timely-tweaks-in-majoras-mask-3d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>nintendo</category><category>remakes</category><category>the-legend-of-zelda</category><category>the-legend-of-zelda-majoras-mask-3ds</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 15 Jan 2015 11:30:00 EST</pubDate></item><item><title><![CDATA[Magicka 2: Worst. Wizards. Ever.]]></title><link>http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/</guid><comments>http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/"><img data-credit="Paradox Interactive" data-mep="651428" src="http://o.aolcdn.com/hss/storage/midas/dcdc155abcbb23d589b56e2b3f62aa71/201351295/Magicka+2_1.jpg" alt="" /></a></div>
The wizard is an authority of the arcane, enrobed as if to protect countless secrets and tricks from unworthy eyes. Sometimes the wizard comes with a beard, which just <em>screams</em> wisdom (especially when tugged hard enough), and sometimes the wizard comes with a hefty book in hand. Sorry, did you say book? Please, this is a TOME.<br />
<br />
If the wizard demands respect, the <em>Magicka</em> series of video games just couldn't be bothered to give it. Cast as incompetent, catastrophically clumsy killing machines, the faceless wizards of <em>Magicka</em> have their hearts in the right place. It's the fireballs that are in the wrong place. Meanwhile, lightning is zapping a fellow wizard instead of a monster horde and, hey, you over there - maybe go easy on the spell that tends to immolate us all?<p><a href="http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/" rel="bookmark">Continue reading <em>Magicka 2: Worst. Wizards. Ever.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/">Magicka 2: Worst. Wizards. Ever.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jan 2015 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21126346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/07/magicka-2-worst-wizards-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>magicka-2</category><category>paradox-interactive</category><category>pc</category><category>pieces-interactive</category><category>playstation</category><category>ps4</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 07 Jan 2015 18:00:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Ludwig's picks of 2014]]></title><link>http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/</guid><comments>http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/#comments</comments><description><![CDATA[<div style="text-align: center;"><span style="text-align: center;">ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving </span><a href="http://www.joystiq.com/tag/joystiq-best-of-2014" sl-processed="1" style="text-align: center;">the best games</a><span style="text-align: center;"> from the irradiated chrono-debris.</span><br />
<br />
<a href="http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/"><em><strong><img alt="" src="http://o.aolcdn.com/hss/storage/adam/83045175465c659f9cb8b9eebf825238/jazz1.jpg" /></strong></em></a></div>
<a href="http://www.joystiq.com/tag/jazzpunk"><em><strong>Jazzpunk</strong></em></a><br />
<br />
<em>Jazzpunk</em> is likely to be misunderstood, or impossible to understand, by design. You could say explanation comes as an insult to its eccentricity.<br />
<br />
The gist of it is that you're a spy completing missions in a surreal, robot-dominated world, the kind you might dream up after dozing off in the middle of a late-night Leslie Nielsen movie marathon. And while the convoluted wordplay wouldn't feel out of place in a Zucker spoof - in Japan, for example, you're asked if you prefer kimonos or <em>kistereos</em> - the barbs of reality are what really make <em>Jazzpunk</em> stick.<br />
<br />
Take its odd vision of dystopia, which is regularly mocked through one-off minigames (like a first-person shooter dubbed ... <em>Wedding Quake</em>). Here, you can put on a special visor that lets you see and blast nonsensical Wi-Fi passwords as they dance in the air around you. I mean, that's weird, but ... think about it. The concept is kind of weird to begin with, right here on Earth. Taken as a form of escapism, then, <em>Jazzpunk </em>is silly without taking you too far from the truth.<p><a href="http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/" rel="bookmark">Continue reading <em>Best of the Rest: Ludwig's picks of 2014</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/">Best of the Rest: Ludwig's picks of 2014</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jan 2015 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21125747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/07/best-of-the-rest-ludwigs-picks-of-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-the-rest-2014</category><category>crossy-road</category><category>donkey-kong-country-tropical-freeze</category><category>forza-horizon-2</category><category>gods-will-be-watching</category><category>ios</category><category>ipad</category><category>iphone</category><category>jazzpunk</category><category>joystiq-best-of-2014</category><category>mac</category><category>microsoft</category><category>mobile</category><category>monument-valley</category><category>nidhogg</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>recommended</category><category>roundabout</category><category>starwhal-just-the-tip</category><category>titanfall</category><category>watch-dogs</category><category>wii-u</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 07 Jan 2015 15:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2014: Alien Isolation]]></title><link>http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/</guid><comments>http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/#comments</comments><description><![CDATA[<div style="text-align: center;"><em>ATTENTION: The year 2014 has concluded its temporal self-destruct sequence. If you are among the escapees, please join us in salvaging and preserving <a href="http://www.joystiq.com/tag/joystiq-best-of-2014">the best games</a> from the irradiated chrono-debris.</em></div>

<div></div>

<div style="text-align: center;"><br />
<a href="http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/"><img data-credit="Sega" data-mep="641849" src="http://o.aolcdn.com/hss/storage/midas/45bb0092c08494037b3ca78dc1991b08/201325085/aliengoty.jpg" alt="" /></a></div>
I'm suspicious of <a href="http://www.joystiq.com/game/alien-isolation"><em>Alien: Isolation</em></a> as I play it, waiting for the leather shoe to drop and seeing a meddling executive come chasing after it. It's just a cartoon in my head, sure, but these games are made or broken by how well they can bend to the needs of the creator, the desires of the publisher and the expectations of a varied audience. A low-action survival game with a persistent stalker isn't usually where video game aliens end up - not even THE alien.<br />
<br />
You start questioning everything. There are too many jagged parts for a blockbuster game, too many harsh pitfalls for the easily frustrated player, too much smart enthusiasm for what is truthfully a tarnished property. And on top of that it's supposed to be an intimate horror game from Creative Assembly, the studio best known for giving you a god's view in the Total War strategy games.<br />
<br />
And yet few studios could have been as suitable as Creative Assembly, for fanatically recreating not only the look of 1979's 'Alien', but instilling the same vulnerability and paranoia that must have clung to the film's lone human survivor, Ellen Ripley. <em>Alien: Isolation</em> puts her clever daughter in a similar predicament, inherits a horrible monster with a <em>matryoshka doll of mouths</em>, and proves that authenticity is key not only in historical fact. Whereas Total War unfurls the history books as best it can, <em>Alien: Isolation</em> is devoted to recreating the timeless truths of Ridley Scott's film: its look, its unpredictable killer and the sigh of relief we share with those who survive.<p><a href="http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2014: Alien Isolation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/">Joystiq Top 10 of 2014: Alien Isolation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Jan 2015 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21123472/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/02/joystiq-top-10-of-2014-alien-isolation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien</category><category>alien-isolation</category><category>aliens-isolation</category><category>best-of-2014</category><category>creative-assembly</category><category>joystiq-best-of-2014</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>recommended</category><category>sega</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 02 Jan 2015 14:00:00 EST</pubDate></item><item><title><![CDATA[Evolve's Wraith monster steals the show]]></title><link>http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/</guid><comments>http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/"><img data-credit="2K Games" data-mep="623255" src="http://o.aolcdn.com/hss/storage/midas/34e8fea20f4cf9cbd8b2e76b2344435f/201267525/2K_EVOLVE_WRAITH_SCREENSHOT_2.jpg" alt="" /></a></div>
Fear is meant to follow in the wake of most monsters, but I've never found <a href="http://www.joystiq.com/game/evolve"><em>Evolve</em></a> to be scary. It's a hunting game that puts you on edge, though leaning forward - as if to stick your head through the foliage just to glimpse the cloaked creature - is an act of determination, not angst. When you're a glorified exterminator with a big gun, joined by three others playing to win, you get camaraderie, strategy and failure divided equally. The monster (and the fifth player) is nothing to be scared of.<p><a href="http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/" rel="bookmark">Continue reading <em>Evolve's Wraith monster steals the show</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/">Evolve's Wraith monster steals the show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Dec 2014 08:01:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21117944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/18/evolves-wraith-monster-steals-the-show/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>evolve</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps4</category><category>turtle-rock-studios</category><category>wraith</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 18 Dec 2014 08:01:00 EST</pubDate></item><item><title><![CDATA[Evolve tests creature features in open beta on Jan. 15]]></title><link>http://www.joystiq.com/2014/12/18/evolve-tests-creature-features-in-open-beta-on-jan-15/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/18/evolve-tests-creature-features-in-open-beta-on-jan-15/</guid><comments>http://www.joystiq.com/2014/12/18/evolve-tests-creature-features-in-open-beta-on-jan-15/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/18/evolve-tests-creature-features-in-open-beta-on-jan-15/"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/9f6479a07e178f50fb55082ccc3226d8/200026362/ilmonstro.JPG" /></a></div>
<a href="http://www.joystiq.com/game/evolve"><em>Evolve</em></a> is doing another round of online testing to ensure a roaring launch in February, with 2K Games announcing an open beta to run January 15-19. The beta will test <em>Evolve</em>'s giant goals on Xbox One with a curtailed selection of monsters - the "Goliath" and "Kraken" - along with 8 hunters and 12 different maps. (And as with all monster products, there's a premium: you must be an Xbox Live Gold subscriber to gain access.)<br />
<br />
Ferocious opposition and considered team play are both valued in <em>Evolve</em>, which pits one beastly player against 4 human-controlled hunters on a wild planet. Though the game hinges on the different permutations of <a href="http://jurassicpark.wikia.com/wiki/Robert_Muldoon">Muldoons</a> and monsters, it does have a campaign variant (playable offline and solo in the full game) called "Evacuation," which will enter the Xbox One beta test on January 17th. "<a href="http://www.joystiq.com/2014/12/03/evolves-evacuation-is-a-dynamic-mini-campaign-mode/">Evacuation</a>" offers a skeleton of a story, with sequential mission outcomes affecting the conditions of the next until the planet of Shear is evacuated. If you win consecutive rounds as the monster, for instance, few people escape and the hunters get thrashed. Unlocks in the Xbox One beta will carry over to the final game.<br />
<br />
2K Games says "closed technical tests" for <em>Evolve</em> will also be conducted on other platforms, though not to the extent of the Xbox One beta (so, no "Evacuation" there). PC players can encroach upon the poaching as of January 16, provided they have invites to the "<a href="http://www.joystiq.com/2014/11/03/evolve-alpha-uncaged-on-ps4-following-firmware-troubles/">Big Alpha</a>," or have <em>Left 4 Dead</em> or <em>BioShock Infinite</em> in their Steam libraries. PlayStation 4 owners, meanwhile, can start on January 17th with a Big Alpha invite and PS Plus subscription in hand.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/18/evolve-tests-creature-features-in-open-beta-on-jan-15/">Evolve tests creature features in open beta on Jan. 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Dec 2014 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/18/evolve-tests-creature-features-in-open-beta-on-jan-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21117919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/18/evolve-tests-creature-features-in-open-beta-on-jan-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>beta</category><category>evacuation</category><category>evolve</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps4</category><category>turtle-rock-studios</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 18 Dec 2014 08:00:00 EST</pubDate></item><item><title><![CDATA[C-3PO made to suffer through Alien: Isolation]]></title><link>http://www.joystiq.com/2014/12/10/c-3po-made-to-suffer-through-alien-isolation/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/10/c-3po-made-to-suffer-through-alien-isolation/</guid><comments>http://www.joystiq.com/2014/12/10/c-3po-made-to-suffer-through-alien-isolation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/09/c-3po-made-to-suffer-through-alien-isolation/"><img data-credit="Disney, Sega, Fox" data-mep="605162" src="http://o.aolcdn.com/hss/storage/midas/61f1f14280cbc429c0db25dfaa2b5114/201218464/alienthumbsmall.jpg" alt="" /></a></div>
Being fluent in over six million forms of communication looks great on a r&eacute;sum&eacute;, but it's oddly useless when dealing with something that snarls through two mouths. C-3PO, the precious protocol droid from Star Wars, learns this and a few more things on his trip through the intolerable Sevastopol station in <em><a href="http://joystiq.com/game/alien-isolation">Alien: Isolation</a></em>.<br />
<br />
And just like in the game, it takes a while before the odds of survival really start dropping off. Let's play with C-3PO!<p><a href="http://www.joystiq.com/2014/12/10/c-3po-made-to-suffer-through-alien-isolation/" rel="bookmark">Continue reading <em>C-3PO made to suffer through Alien: Isolation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/10/c-3po-made-to-suffer-through-alien-isolation/">C-3PO made to suffer through Alien: Isolation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Dec 2014 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/10/c-3po-made-to-suffer-through-alien-isolation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21004660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/10/c-3po-made-to-suffer-through-alien-isolation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien-isolation</category><category>aliens-isolation</category><category>c-3po</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>sega</category><category>star-wars</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 10 Dec 2014 10:00:00 EST</pubDate></item><item><title><![CDATA[Let's unbox the 20th Anniversary PlayStation 4]]></title><link>http://www.joystiq.com/2014/12/06/lets-unbox-the-20th-anniversary-playstation-4/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/06/lets-unbox-the-20th-anniversary-playstation-4/</guid><comments>http://www.joystiq.com/2014/12/06/lets-unbox-the-20th-anniversary-playstation-4/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/screenshots/playstation-4-20th-anniversary-unboxing/3179404/#!fullscreen&amp;slide=3179404"><img alt="                               " data-caption="                               " data-credit="AOL" data-mep="601876" src="http://o.aolcdn.com/hss/storage/midas/106d1b1f926cb21e434ebdf8bad6c816/201206399/DSC00971.JPG" /></a></div>

<div>Swathed in sleek nostalgia, the 20th Anniversary PlayStation 4 simultaneously represents Sony's modern ambitions and its off-grey beginnings. It's a promotional item, a physical brand ambassador and a $500 cultural artifact all rolled into one. So, it's the sort of thing that calls for <a href="http://www.joystiq.com/screenshots/playstation-4-20th-anniversary-unboxing/3179404/#!fullscreen&amp;slide=3179404">an unboxing gallery</a> on a video game website.</div>
<br />
Of course, Joystiq will be giving this pristine PlayStation away soon. The package has been slightly touched during photography, but it's just half the prize: the eventual winner stands the chance of lifting an eyelash from it, cloning one of us, commandeering our lives and receiving the 30th Anniversary PlayStation 5 for an unboxing gallery in 2024! Isn't that exciting?! <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/06/lets-unbox-the-20th-anniversary-playstation-4/">Let's unbox the 20th Anniversary PlayStation 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 06 Dec 2014 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/06/lets-unbox-the-20th-anniversary-playstation-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21003846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/06/lets-unbox-the-20th-anniversary-playstation-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>playstation</category><category>playstation-20th-anniversary</category><category>playstation-20th-anniversary-ps4</category><category>ps4</category><category>unboxing</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 06 Dec 2014 17:30:00 EST</pubDate></item><item><title><![CDATA[Get a closer look at final retail Amiibos]]></title><link>http://www.joystiq.com/2014/11/22/get-a-closer-look-at-final-retail-amiibos/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/22/get-a-closer-look-at-final-retail-amiibos/</guid><comments>http://www.joystiq.com/2014/11/22/get-a-closer-look-at-final-retail-amiibos/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" class="hidden" src="http://o.aolcdn.com/hss/storage/midas/371c6abafd6b5c5d80407429f659d9db/201114021/smash1.jpg" /><a href="http://www.joystiq.com/screenshots/amiibo-first-wave-for-smash-bros/3136723/#!fullscreen&amp;slide=3136723"><img alt="                               " data-caption="                               " data-credit="AOL" data-mep="576159" src="http://o.aolcdn.com/hss/storage/midas/ec58a302c2995f155f543e2b5ae50cc9/201131329/DSC00939.JPG" /></a></div>
The taxidermy of fictional characters is big business, especially if you have a cast as colorful and as prone to pugilism as Nintendo's bunch. We've toyed with the retail versions of Nintendo's starting Amiibo lineup for our <a href="http://www.joystiq.com/2014/11/19/super-smash-bros-for-wii-u-review-show-me-your-moves/">Smash Bros. review</a> (now updated with a score) and took <a href="http://www.joystiq.com/screenshots/amiibo-first-wave-for-smash-bros/3136723/#!fullscreen&amp;slide=3136723">some shots</a> for your scrutinizing pleasure. Does Pikachu fancy himself a leader now?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/22/get-a-closer-look-at-final-retail-amiibos/">Get a closer look at final retail Amiibos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Nov 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/22/get-a-closer-look-at-final-retail-amiibos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20997560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/22/get-a-closer-look-at-final-retail-amiibos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiibo</category><category>nintendo</category><category>super-smash-bros-for-wii-u</category><category>wii-u</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 22 Nov 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[Far Cry 4 review: Home despot]]></title><link>http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/</guid><comments>http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><font size="1">Xbox One, PS4, Xbox 360, PS3, PC</font></em>

<hr /><a href="http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/"><img data-credit="Ubisoft" data-mep="561657" src="http://o.aolcdn.com/hss/storage/midas/5fd9c4604744320c53291bf8ed45ee96/201089249/fc1.jpg" alt="" /></a></div>
<a href="http://joystiq.com/game/far-cry-4"><em>Far Cry 4</em></a> is about a man returning home to scatter his mother's final earthly form. Only he gets distracted, goes mountain climbing for a bit, helps dismantle a despotic regime, fights a tiger, runs in circles looking for an ancient scroll, lands a gyrocopter on someone's house and develops a caustic vendetta against nature's sweet-sounding fur demon, the honey badger.<br />
<br />
This doesn't make him an absent-minded son so much as the protagonist in an excellent open-world game. Like the vessel enshrining his mother's ashes, Ajay Ghale can't accomplish anything without a player to move him, lugging him up and down South Asian mountains in pursuit of peril and the next exotic vista. And like Ghale, you get in so deep after a while that it doesn't really matter what brought you there in the first place.<p><a href="http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/" rel="bookmark">Continue reading <em>Far Cry 4 review: Home despot</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/">Far Cry 4 review: Home despot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Nov 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20993500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/14/far-cry-4-review-home-despot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>far-cry-4</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 14 Nov 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[The new dance in Halo 5: Guardians]]></title><link>http://www.joystiq.com/2014/11/11/the-new-dance-in-halo-5-guardians/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/11/the-new-dance-in-halo-5-guardians/</guid><comments>http://www.joystiq.com/2014/11/11/the-new-dance-in-halo-5-guardians/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/11/10/the-new-dance-in-halo-5-guardians/"><img data-credit="Microsoft" data-mep="553485" src="http://o.aolcdn.com/hss/storage/midas/98c1d9d43b958da6fdd4b6973f2fc324/201068008/Halo-5-Guardians-Multiplayer-Beta-Trench-Breakout-Slam.jpg" alt="" /></a></div>
Despite likening the beta test as "coming out of the house half dressed," 343 Industries and Microsoft will use December as a showcase for <a href="http://www.joystiq.com/halo-5-guardians"><em>Halo 5: Guardians</em></a> - at least the multiplayer part. With almost 2 years of work done and nearly another year to go before launch, <em>Halo 5: Guardians</em> is going to be a learning experience for just about everyone: first for seasoned Halo players coming to grips with new abilities and a far more responsive output of 60 frames per second, and then for its developers, who will have weeks of data and feedback to get Halo in suitable shape on Xbox One.<p><a href="http://www.joystiq.com/2014/11/11/the-new-dance-in-halo-5-guardians/" rel="bookmark">Continue reading <em>The new dance in Halo 5: Guardians</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/11/the-new-dance-in-halo-5-guardians/">The new dance in Halo 5: Guardians</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Nov 2014 00:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/11/the-new-dance-in-halo-5-guardians/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20991639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/11/the-new-dance-in-halo-5-guardians/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-industries</category><category>beta</category><category>halo-5</category><category>halo-5-guardians</category><category>halo-the-master-chief-collection</category><category>microsoft</category><category>microsoft-studios</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 11 Nov 2014 00:00:00 EST</pubDate></item><item><title><![CDATA[Mario Kart 8 update adds Amiibo support]]></title><link>http://www.joystiq.com/2014/11/05/mario-kart-8-update-adds-amiibo-support/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/05/mario-kart-8-update-adds-amiibo-support/</guid><comments>http://www.joystiq.com/2014/11/05/mario-kart-8-update-adds-amiibo-support/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/ad55537e6cbec61488a28684ec495853/200979182/DSC00866.JPG" /></div>
A downloadable <a href="http://joystiq.com/game/mario-kart-8"><em>Mario Kart 8</em></a> update, meant to steady the game for the initial volley of <a href="http://www.joystiq.com/2014/08/27/mario-kart-dlc-packs-priced-8-each-12-2-in-1-bundle/">DLC cars and tracks</a>, will also enable simple support for Nintendo's Amiibo lineup. A select number of characters from Nintendo's new toy army will unlock corresponding outfits for your Mii racer. Tapping the Kirby statue on the Wii U gamepad, for instance, will unlock a pink puffball-themed outfit for your Mario Kart Mii, complete with a helmet designed to resemble Kirby looking back at you, smiling in the face of a blue shell coming up.<br />
<br />
<em>Mario Kart 8</em> will also have unlocks for Mario, Luigi, Peach, Yoshi, Donkey Kong, Link, Captain Falcon, Samus, and Fox McCloud.<br />
<br />
The Amiibo update will happen alongside the November 13 release of <em>Mario Kart 8</em>'s first DLC - a pack of 8 tracks, 4 vehicles and 3 new characters, including Link and Tanooki Mario. The Amiibo toys, meanwhile, are coming out alongside the Wii U version of <em>Super Smash Bros</em>. on November 21. For more on the Amiibo and how they work in Smash, check out <a href="http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/">my impressions here</a>. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/05/mario-kart-8-update-adds-amiibo-support/">Mario Kart 8 update adds Amiibo support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Nov 2014 17:16:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/05/mario-kart-8-update-adds-amiibo-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20989230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/05/mario-kart-8-update-adds-amiibo-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiibo</category><category>dlc</category><category>mario-kart-8</category><category>mii</category><category>nintendo</category><category>super-smash-bros</category><category>wii-u</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 05 Nov 2014 17:16:00 EST</pubDate></item><item><title><![CDATA[Call of Duty: Advanced Warfare review: House of CoDs]]></title><link>http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/</guid><comments>http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/#comments</comments><description><![CDATA[<div style="text-align: center;"><em><font size="1">PC, Xbox One, PS4, Xbox 360, PS3</font></em>

<hr /></div>

<div>
<div style="text-align: center;"><a href="http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/"><img data-credit="Activision" data-mep="539009" src="http://o.aolcdn.com/hss/storage/midas/f55b8c713a4db2f265ded4cf9259c7e9/201020766/advanced1.jpg" alt="" /></a></div>
<br />
You get just a novel snippet of peace in <em><a href="http://joystiq.com/game/call-of-duty-advanced-warfare">Call of Duty: Advanced Warfare</a></em>. In this shooter's future, technology has trumped terrorism, rooted out the last evil masterminds and flexed its bionic muscles in total defiance of lead-footed politicians who'd rather talk than get things done. "The world is running out of bad guys," your partner says, hopeful but tragically unaware that he's basically describing a video game glitch. Call of Duty never runs out of bad guys.<br />
<br />
This one gets points for honesty, though, in that there is no pretentious cover-up of why the good guys beat the bad guys (or why the plot finds them easily interchangeable). In <em>Call of Duty: Advanced Warfare</em>, you win because you have better guns, stronger sights, super abilities and superior movement. Whether it's in the rich and varied multiplayer mode, or the frantic, thrill-a-minute single-player campaign, you're constantly relying on cool weapons and combat data to make taking lives easier. <em>Advanced Warfare</em> front-loads the benefits of power in a franchise that has always made technology the exalted, almost fetishized solution to every problem. And you know what? It's more fun when it admits as much.</div><p><a href="http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/" rel="bookmark">Continue reading <em>Call of Duty: Advanced Warfare review: House of CoDs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/">Call of Duty: Advanced Warfare review: House of CoDs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 Nov 2014 03:01:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20987496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-review-house-of-cods/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>call-of-duty</category><category>call-of-duty-advanced-warfare</category><category>high-moon-studios</category><category>Raven-Software</category><category>sledgehammer-games</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 03 Nov 2014 03:01:00 EST</pubDate></item><item><title><![CDATA[Super Smash Bros. Amiibo figures are part trophy, part protégé]]></title><link>http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/</guid><comments>http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/screenshots/super-smash-bros-amiibo-figures/3050853/#!fullscreen&amp;slide=3050853"><img alt="                               " data-caption="                               " data-credit="AOL" data-mep="525698" src="http://o.aolcdn.com/hss/storage/midas/ad55537e6cbec61488a28684ec495853/200979182/DSC00866.JPG" /></a></div>

<div>Nintendo is getting into the figurine game with a lineup called "amiibo" (disregard for capitalization included). Set to cooperate with several different games, most prominently this holiday's Wii U version of <em>Super Smash Bros.</em>, the <a href="http://joystiq.com/tag/amiibo">Amiibo</a> statues capture the company's fanciful characters in a cute, tangible form. "Capturing" might be too strong a word, though, because it implies more fiction than there really is.</div><p><a href="http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/" rel="bookmark">Continue reading <em>Super Smash Bros. Amiibo figures are part trophy, part protégé</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/">Super Smash Bros. Amiibo figures are part trophy, part protégé</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Oct 2014 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20983811/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/24/super-smash-bros-amiibo-figures-are-part-trophy-part-protege/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiibo</category><category>donkey-kong</category><category>nintendo</category><category>super-smash-bros</category><category>super-smash-bros-2014</category><category>super-smash-bros-wii-u</category><category>wii-u</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 24 Oct 2014 21:00:00 EST</pubDate></item><item><title><![CDATA[How Nintendo rolls in 8-player Super Smash Bros.]]></title><link>http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/</guid><comments>http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/screenshots/super-smash-bros-wii-u-8-player-setup/#!fullscreen&amp;slide=3050835"><img alt="                               " data-caption="                               " data-credit="AOL" data-mep="525645" src="http://o.aolcdn.com/hss/storage/midas/de0759ffeb087a7a21e2e96489e3096a/200978923/DSC00849.JPG" /></a></div>

<div>Moments before attendees grabbed the controllers at a <em>Super Smash Bros.</em> press event, held in a hotel in San Francisco on Thursday evening, Nintendo had a pristine setup (<a href="http://www.joystiq.com/screenshots/super-smash-bros-wii-u-8-player-setup/#!fullscreen&amp;slide=3050835">above</a>) aimed at 8 connoisseurs of clash. The configuration - 1 Wii U, 8 wired special-edition GameCube controllers, a token Gamepad and two controller adapter hubs - illustrates just one of the <a href="http://www.joystiq.com/2014/10/24/how-8-way-fights-work-in-super-smash-bros-for-wii-u/">many options</a> you have to exceed the traditional fight between 4 players when the game comes to Wii U on November 21.</div>
<br />
Each of Nintendo's <a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/">GameCube adapters</a> supports 4 controllers - add in another adapter and you open the possibility of 8 active, wired players. The adapter itself plugs into 2 USB ports simultaneously, so you'll be taking up all 4 of the Wii U's ports (2 on the front and 2 on the back) if you try to mimic this setup. If you have external storage hooked up already, you can also lessen the load via a powered USB hub.<br />
<br />
The result, though, is a responsive Smash Bros. experience which serves the true challenge of 8-player mode: finding out where the hell you are in all <a href="http://www.joystiq.com/2014/10/23/35-minutes-of-smash-bros-wii-u-facts-and-fights/">that delirious chaos</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/">How Nintendo rolls in 8-player Super Smash Bros.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Oct 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20983803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>nintendo</category><category>super-smash-bros</category><category>super-smash-bros-2014</category><category>super-smash-bros-wii-u</category><category>wii-u</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 24 Oct 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[Editor's Note: We Are Always Fighting]]></title><link>http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/</guid><comments>http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/4b2ebce5a3a4e7a6e6da785e699fcc6b/200949681/wearealwaysfighting.jpg" /></a></div>
We are always fighting.<br />
<br />
The first video game I ever played, <em>Space Invaders</em>, rendered fighting in a sickly green hue, with squid-like aliens descending down the bulbous surface of a beige monitor. As much as I admired their patient and orderly see-saw attack pattern on our planet, it made it easy to blow them away from below. You see, it's not about the violence, but timing and pattern recognition.<br />
<br />
My other starting game was some kind of <em>Mad Libs</em> program, which accepted a list of nouns and verbs and then spat out a boring or comical story, depending on how creative your input was. The key to playing this game well, I determined, was baking a well-timed "pie" into the plot. The archer reaches into his quiver and removes ... a pie! Help, the sheriff's been shot in the <em>pie</em>! The crowd sucked the air out of the room as the boxer fell to a critical blow from his opponent ... the PIE. You see, a video game lets players control (and probably ruin) the story.<p><a href="http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/" rel="bookmark">Continue reading <em>Editor's Note: We Are Always Fighting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/">Editor's Note: We Are Always Fighting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Oct 2014 12:49:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20981153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/20/editors-note-we-are-always-fighting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>editorial</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>opinion</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ps4</category><category>recommended</category><category>vita</category><category>wii-u</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 20 Oct 2014 12:49:00 EST</pubDate></item><item><title><![CDATA[Driveclub review: The Stepford Drives]]></title><link>http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/</guid><comments>http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/"><img data-credit="Sony" data-mep="495766" src="http://o.aolcdn.com/hss/storage/midas/615faeb150633eccd7fe1db48511d50a/200881492/dc3.jpeg" alt="" /></a></div>
<small>(PS4)</small><br />
You choose what you look like in <a href="http://joystiq.com/game/driveclub"><em>Driveclub</em></a>, which adds a tinge of humanity to a game characterized by competitive pieces of metal orbiting a scenic road at high speed. It may seem like a trifling detail, just a simple tweak to the biped behind the wheel, but it's the subtle setup for what <em>Driveclub</em> is really about: a human trying to purge all emotion and blend in with a community of robot race-car drivers.<br />
<br />
The computer-controlled drivers infuse their route with a glorious, mechanical perfection - slingshotting around insane curves as sunlight ripples across their Mercs and Paganis. Who wouldn't want to be part of such calculated beauty? Who would not want to fit snugly into a 12-car snake slinking around the corner?<p><a href="http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/" rel="bookmark">Continue reading <em>Driveclub review: The Stepford Drives</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/">Driveclub review: The Stepford Drives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Oct 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20972296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/07/driveclub-review-the-stepford-drives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>driveclub</category><category>evolution-studios</category><category>playstation</category><category>ps4</category><category>sony</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 07 Oct 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[The crouch that changed Assassin's Creed]]></title><link>http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/</guid><comments>http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/"><img data-credit="Ubisoft" data-mep="494587" src="http://o.aolcdn.com/hss/storage/midas/309afa085e21e409d4c3df89274e8b03/200877593/Assassins_Creed_Unity_SP_MurderMystery.jpg" alt="" /></a></div>
The protagonist in <a href="http://www.joystiq.com/game/assassins-creed-unity"><em>Assassin's Creed Unity</em></a> can crouch at will, making him something of a god-like figure in Ubisoft's ongoing rewrite of history. Arno traverses a dense and dirty recreation of 18th-century Paris, packed with jostling citizens screaming for a revolution. But as massive as the city is, with the Notre Dame de Paris looming over pockets of opulent residences and rain-slick squalor, the game's struggles happen on a small scale, crouched close to the ground.<br />
<br />
"The engine was ... I mean, we rewrote like 6 million lines of code for this," says Alex Amancio, the creative director who speaks for the work of ten different Ubisoft studios. "It's not a joke."<p><a href="http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/" rel="bookmark">Continue reading <em>The crouch that changed Assassin's Creed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/">The crouch that changed Assassin's Creed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2014 16:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20973421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/06/the-crouch-that-changed-assassins-creed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-unity</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps4</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 06 Oct 2014 16:00:00 EST</pubDate></item><item><title><![CDATA[Alien: Isolation review: Escape claws]]></title><link>http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/</guid><comments>http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/"><img data-credit="Sega" data-mep="490655" src="http://o.aolcdn.com/hss/storage/midas/bbd8e624fe1812fc2e0fa5d1e5d766e4/200863805/slide_0007+%281%29.jpeg" alt="" /></a></div>
<a href="http://joystiq.com/game/alien-isolation"><em>Alien: Isolation</em></a> is a trauma machine masquerading as a video game. Only in the realm of horror could this be seen as a compliment, and only with horror games in particular is this worthy of nervous applause. Say this about any other kind of game and you'd mistake praise for insults: it's unpleasant, stressful and rarely merciful. Yay!<br />
<br />
The game's success hinges on its meticulous interpretation of 1979's <em>Alien</em>, which it effectively recreates in both look and premise. Instead of the intimate confines of a lousy spaceship, however, <em>Alien: Isolation</em> strands you on Sevastopol, a neglected station deep in its decommission throes. You arrive there as Amanda Ripley, pursuing information about your mother and her last known ship, the Nostromo. Aside from being a biological connection to the original Alien film, Amanda is also heir to the universe's most horrible stalker.<br />
<br />
Sevastopol's sad disrepair and in-fighting can be traced back to the Xenomorph, a destabilizing creature that intimidates to this day with its skeletal figure, eyeless gaze and unmistakable hiss. The alien is a black cloud hanging over the entire game, with its arrival signaling the end of your hunky-dory skipping-down-the-corridor ways. Actually, just never do that. Ever.<p><a href="http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/" rel="bookmark">Continue reading <em>Alien: Isolation review: Escape claws</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/">Alien: Isolation review: Escape claws</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Oct 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20971937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/03/alien-isolation-review-escape-claws/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alien-isolation</category><category>aliens-isolation</category><category>creative-assembly</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>recommended</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 03 Oct 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[The Truth Inside Destiny's Loot Cave]]></title><link>http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/</guid><comments>http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/#comments</comments><description><![CDATA[<div style="text-align: center;"><div style="text-align: center;"></div><a href="http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/"><img data-credit="Bungie" data-mep="478364" src="http://o.aolcdn.com/hss/storage/midas/ed77b76b8784076e87f2170593c82533/200827064/destinyloot.jpg" alt="" /></a></div>
The loot cave is dead, but its spirit will haunt <a href="http://www.joystiq.com/2014/09/26/rejoice-loot-cave-2-0-surfaces-in-destiny/">other venues</a> and hover over <a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a> for a long time. Bungie will keep persecuting it, having barred item trading and <a href="http://www.bungie.net/7_Bungie-Weekly-Update---08222014/en/News/News?aid=12054)">proclaiming</a>, "You should be able to tell a badass story for every sweet jewel in your arsenal." <em>The Man Who Shot Into The Cave A Whole Bunch</em> doesn't quite have that "legendary" ring to it.<br />
<br />
It's easy to side with the loot cave, though, given <em>Destiny</em>'s parsimonious grip on worthwhile weapons and armor in the endgame. The cave, an exploitation space constantly filled with enemies if you stand outside in just the right spot, is an oasis of rewards in a desert of so-so shotguns, and the ideal way to exact revenge against the game's overlords. Really, if you're looking for the most corrupt figure in games right now, it's <em>Destiny</em>'s super shady Cryptarch - an embezzling creep who takes futuristic blueprints extracted from exotic alien corpses, disappears into his shop and brings back the equivalent of a rusty shovel.<br />
<br />
And so you can either hit more things with your shovel, hoping a superior engram will fall out, or go shoot into the latest loot cave for a more assured fortune. It's poetic vengeance wrapped in weathered rock.<p><a href="http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/" rel="bookmark">Continue reading <em>The Truth Inside Destiny's Loot Cave</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/">The Truth Inside Destiny's Loot Cave</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Sep 2014 19:08:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20968471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/26/the-truth-inside-destinys-loot-cave/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bungie</category><category>destiny</category><category>loot-cave</category><category>microsoft</category><category>opinion</category><category>playstation</category><category>ps3</category><category>ps4</category><category>recommended</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 26 Sep 2014 19:08:00 EST</pubDate></item><item><title><![CDATA[Total War tussles with Attila in 2015]]></title><link>http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/</guid><comments>http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/"><img data-credit="Sega" data-mep="475918" src="http://o.aolcdn.com/hss/storage/midas/8512a89f398b44cc55c6060541584568/200820253/TWA_Battle_Siege_Fire_1410262854.jpg" alt="" /></a></div>
Attila the Hun is the grimacing face and unrelenting antagonist in the next <em>Total War</em> game, coming from Creative Assembly in 2015.<br />
<br />
In <em>Total War: Attila</em>, you manage a huge Eastern Roman empire, stretched to breaking point across a vast terrain in Europe and a thin dispersal of military troops. With Atilla and the Hunnic empire threatening to invade, you must strengthen your entrenchment and command your armies to push back his influence - often coming in the form of fiery sieges.<p><a href="http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/" rel="bookmark">Continue reading <em>Total War tussles with Attila in 2015</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/">Total War tussles with Attila in 2015</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Sep 2014 20:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20967908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/25/total-war-tussles-with-attila-in-2015/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2015</category><category>creative-assembly</category><category>mac</category><category>pc</category><category>rts</category><category>sega</category><category>total-war</category><category>total-war-attila</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 25 Sep 2014 20:30:00 EST</pubDate></item><item><title><![CDATA[Forza Horizon 2 review: Fetch the Bentley, we're going for a drive]]></title><link>http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/</guid><comments>http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/"><img data-credit="Microsoft" data-mep="473272" src="http://o.aolcdn.com/hss/storage/midas/cebbc34faf385c7d940699e62c97760/200814316/horizon1.jpg" alt="" /></a></div>
<a href="http://joystiq.com/game/forza-horizon-2"><em>Forza Horizon 2</em></a> is the kind of racing game that expands the idea of 'simulation' to include less material, more ambiguous parts of driving. What it feels like to zoom along the breezy coast in a lovely LaFerrari. The cringe of your beastly Nissan GT-R scraping through a tight turn in the castle town of San Giovanni. Inhaling for your Ford Raptor as it squeezes through a green gauntlet of fir trees. Oh, and what it's like being a rich generi-dude who identifies every techno song on the radio as an 'anthem.' <p><a href="http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/" rel="bookmark">Continue reading <em>Forza Horizon 2 review: Fetch the Bentley, we're going for a drive</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/">Forza Horizon 2 review: Fetch the Bentley, we're going for a drive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Sep 2014 03:01:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20966619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/25/forza-horizon-2-review-fetch-the-bentley-were-going-for-a-dri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>forza-horizon-2</category><category>microsoft</category><category>playground-games</category><category>Sumo-Digital</category><category>turn-10</category><category>turn-10-studios</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 25 Sep 2014 03:01:00 EST</pubDate></item><item><title><![CDATA[Battleborn and the rise of the friendly shooter]]></title><link>http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/</guid><comments>http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/"><img data-credit="2K Games" data-mep="458393" src="http://o.aolcdn.com/hss/storage/midas/b138093db9eb4fe29ed0605b4652d1f0/200769902/2KPR_BATTLEBORN_FACTIONS.jpg" alt="" /></a></div>
"We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, <em><a href="http://www.joystiq.com/game/battleborn">Battleborn</a> </em>(PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on testing and tuning, couldn't be more different from the cult classic he built levels for - years ago.<br />
<br />
Just how much community input and playtesting went into <a href="http://en.wikipedia.org/wiki/The_Operative:_No_One_Lives_Forever"><em>No One Lives Forever</em></a> anyway, I ask Mulkey. "Oh, god," he says, briefly thrust back into a previous life. "None."<br />
<br />
Propelled chiefly by the strength of its clever vision, a game like <em>No One Lives Forever</em> seems to be an outlier now. It was a game made without a steady stream of analytics, feedback and pushback, though meant to be consumed more succinctly, and for what was then a much smaller audience. "A game like this, we hope, it's not just this game that hits and fades away," says Scott Kester, the man in charge of <em>Battleborn</em>'s look. "We want this to go. We want to keep making it."<p><a href="http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/" rel="bookmark">Continue reading <em>Battleborn and the rise of the friendly shooter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/">Battleborn and the rise of the friendly shooter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Sep 2014 08:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20963543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/17/battleborn-and-the-rise-of-the-friendly-shooter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>battleborn</category><category>fps</category><category>gearbox</category><category>gearbox-software</category><category>john-mulkey</category><category>microsoft</category><category>moba</category><category>pc</category><category>playstation</category><category>ps4</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 17 Sep 2014 08:00:00 EST</pubDate></item><item><title><![CDATA[Heavenly Sword: How Not to Kill Your Heroine (in the movie)]]></title><link>http://www.joystiq.com/2014/09/11/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/11/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/</guid><comments>http://www.joystiq.com/2014/09/11/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/09/10/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/"><img data-credit="Cinedigm Entertainment" data-mep="448433" src="http://o.aolcdn.com/hss/storage/midas/3fca4ccc3a96584debec5e09395f7d47/200739705/HeavenlySword_Still1.jpg" alt="" /></a></div>

<div><a href="http://joystiq.com/tag/heavenly-sword"><em>Heavenly Sword</em></a> begins with its heroine in agony, convulsing on the battleground, her tangled red hair swirled in the dirt. Nariko still clings to the cursed sword that had gotten her so far. As searing scripture snakes up her arms, branding her the doomed property of this mystical blade, she wonders: Why now? Why, on the verge of victory, does the sword claim my life?</div>
<br />
That glimpse of Nariko, unable to dodge the sword's fatal toll, forever lingers over the action game that follows. Instead of a plotted ascent to power, with sharp, assured victory in hand, we play through a dreaded descent. With every new chapter, Nariko comes closer and closer to the end of her strength.<p><a href="http://www.joystiq.com/2014/09/11/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/" rel="bookmark">Continue reading <em>Heavenly Sword: How Not to Kill Your Heroine (in the movie)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/11/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/">Heavenly Sword: How Not to Kill Your Heroine (in the movie)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Sep 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/11/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20960639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/11/heavenly-sword-how-not-to-kill-your-heroine-in-the-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>heavenly-sword</category><category>nariko</category><category>ninja-theory</category><category>playstation</category><category>ps3</category><category>recommended</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 11 Sep 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed competitive killing takes a break]]></title><link>http://www.joystiq.com/2014/08/20/assassins-creed-competitive-killing-takes-a-break/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/20/assassins-creed-competitive-killing-takes-a-break/</guid><comments>http://www.joystiq.com/2014/08/20/assassins-creed-competitive-killing-takes-a-break/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/19/assassins-creed-competitive-killing-takes-a-break/"><img alt="" src="http://o.aolcdn.com/hss/storage/adam/94bbf2b061622c510618e056c7b83364/slide_0011.jpg" /></a></div>
The dense history of Assassin's Creed starts humbly in 2007, with polarizing reviews seeing more potential than anything else in the first game. Still, big sales paved the way for <em>Assassin's Creed 2</em>, which took the franchise into 15th century Italy and along an unbroken streak of bigger, annual releases. The addition of competitive multiplayer for<em> Assassin's Creed: Brotherhood</em> drew extra skepticism around the franchise's expansion, but it endured and grew alongside new assassins - until now.<p><a href="http://www.joystiq.com/2014/08/20/assassins-creed-competitive-killing-takes-a-break/" rel="bookmark">Continue reading <em>Assassin's Creed competitive killing takes a break</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/20/assassins-creed-competitive-killing-takes-a-break/">Assassin's Creed competitive killing takes a break</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Aug 2014 03:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/20/assassins-creed-competitive-killing-takes-a-break/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20949225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/20/assassins-creed-competitive-killing-takes-a-break/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-unity</category><category>gamescom-2014</category><category>gdc-europe-2014</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>ubisoft-annecy</category><category>ubisoft-sofia</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 20 Aug 2014 03:00:00 EST</pubDate></item><item><title><![CDATA[Far Cry 4: Crouching tiger, hidden Blood Dragon]]></title><link>http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/</guid><comments>http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/"><img data-credit="Ubisoft" data-mep="402264" src="http://o.aolcdn.com/hss/storage/midas/c63ad3de1811dd3074b0a79fabd95c18/200598341/FC4_Screen_ShangriLa_Tiger_Companion_GC_140813_10amCET_1407889655.jpg" alt="" /></a></div>
If there's one game that doesn't quite fit into Far Cry's exotic zoo of flammable locales, it's <a href="http://www.joystiq.com/game/far-cry-3-blood-dragon"><em>Far Cry 3: Blood Dragon</em></a>. The standalone spinoff (often confused for DLC) dragged the franchise's jungle-stalking into a neon cyber-parody of 1980s action, stripping off a serious face to reveal a toothy grin and bulging cheek. Players loved it, and some wondered why that couldn't have been THE <em>Far Cry 3</em>.<br />
<br />
As much as I like what I've played of THE <a href="http://www.joystiq.com/game/far-cry-4"><em>Far Cry 4</em></a>, I wonder about a full surrender to Shangri-La, the strange, mystical reflection of the game's "real" Himalayan world. These excursions into Shangri-La are absolutely integrated into the main storyline - not DLC - and spread across five unreal episodes. There may yet be another <em>Blood Dragon</em>, but <em>Far Cry 4</em> comes with weirdness built-in.<p><a href="http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/" rel="bookmark">Continue reading <em>Far Cry 4: Crouching tiger, hidden Blood Dragon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/">Far Cry 4: Crouching tiger, hidden Blood Dragon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Aug 2014 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20948288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/18/far-cry-4-crouching-tiger-hidden-blood-dragon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>far-cry-4</category><category>gamescom-2014</category><category>gdc-europe-2014</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>recommended</category><category>shangri-la</category><category>ubisoft</category><category>ubisoft-toronto</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 18 Aug 2014 10:00:00 EST</pubDate></item><item><title><![CDATA[Halo: is it the TV you're looking for?]]></title><link>http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/</guid><comments>http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/"><img data-credit="Microsoft" data-mep="402392" src="http://o.aolcdn.com/hss/storage/midas/451d7ddcfca22200cae41b62ce4ee560/200599010/slide_0005+%281%29.jpeg" alt="" /></a></div>

<div>The custodians of Halo have considered "what it means to move television forward," says executive producer Kiki Wolfkill. It's an unusual line coming from 343 Industries, maker of <a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a>, but it shows a more practical streak than Microsoft's own (and now defunct) <a href="http://joystiq.com/tag/xbox-entertainment-studios">Xbox Entertainment Studios</a>.</div>
<br />
343's Halo Channel is an Xbox One and Windows 8.1 app that works like a giant web for the Halo franchise, ensnaring original TV programming, games, news, Twitch streams, social activity, franchise fiction and, by the looks of it, any Halo fan who uses it. Tapping into your Xbox profile, it'll recognize you and suggest content based on what you've played, watched and read before. "We will always curate a stream," Wolfkill says.<p><a href="http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/" rel="bookmark">Continue reading <em>Halo: is it the TV you're looking for?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/">Halo: is it the TV you're looking for?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Aug 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20948367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/18/halo-is-it-the-tv-youre-looking-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-industries</category><category>gamescom-2014</category><category>gdc-europe</category><category>halo</category><category>halo-channel</category><category>halo-the-master-chief-collection</category><category>kiki-wolfkill</category><category>microsoft</category><category>pc</category><category>xbox-entertainment-studios</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 18 Aug 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed doubles down on stealth and sailing in 2014]]></title><link>http://www.joystiq.com/2014/08/16/assassins-creed-doubles-down-on-stealth-and-sailing-in-2014/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/16/assassins-creed-doubles-down-on-stealth-and-sailing-in-2014/</guid><comments>http://www.joystiq.com/2014/08/16/assassins-creed-doubles-down-on-stealth-and-sailing-in-2014/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2014/08/16/assassins-creed-doubles-down-on-stealth-and-sailing-in-2014/" target="_self"><img data-credit="Ubisoft" data-mep="401177" src="http://o.aolcdn.com/hss/storage/midas/4f7fc1f358fb71d1a3a9a93d10c93a54/200594013/ACHypeFrame.png" alt="" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/s-WA51FxUnU?wmode=opaque" width="530"></iframe></div>

<div><br />
The Assassin's Creed franchise has an established, <a href="http://www.joystiq.com/2014/04/21/assassins-creed-series-tops-73-million-in-sales/">successful</a> record of major annualized releases, but hooded prowlers will have two notable targets this year: <a href="http://joystiq.com/game/assassins-creed-rogue"><em>Assassin's Creed Rogue</em></a>, which will sail chilled seas on the Xbox 360 and PS3, and <a href="http://joystiq.com/tag/assassins-creed-unity"><em>Assassin's Creed Unity</em></a>, a return to scaling European cityscapes on PS4, Xbox One and PC.<br />
<br />
Just because Ubisoft can add two major adventures to the series' anthology within the same year doesn't mean you have time for both however, so Editor-In-Chief Ludwig Kietzmann and Contributing Editor Sinan Kubba exchanged thoughts to help you get a sense of which may better suit your interests.<br />
<br />
If your interest is particularly piqued by <em>Unity</em>, you can <a href="http://www.joystiq.com/2014/08/15/complete-a-full-mission-in-this-assassins-creed-unity-trailer/">watch</a> a full assassination mission within its take on the French Revolution, led by Creative Director Alex Amancio. Of course, you could always <a href="http://www.joystiq.com/2014/08/09/assassins-creed-monopoly-to-prowl-store-shelves-in-europe/">trade in </a>your wrist blades for dice.<br />
<br />
</div>

<div style="text-align: right;"><small>[Image: Ubisoft]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/16/assassins-creed-doubles-down-on-stealth-and-sailing-in-2014/">Assassin's Creed doubles down on stealth and sailing in 2014</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Aug 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/16/assassins-creed-doubles-down-on-stealth-and-sailing-in-2014/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20947919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/16/assassins-creed-doubles-down-on-stealth-and-sailing-in-2014/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-unity</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 16 Aug 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[Smaller games 'great candidates' for Xbox Games with Gold]]></title><link>http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/</guid><comments>http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/6ce98d2500c775a648b11317ac1be403/200013579/goatsimulator.jpg" /></a><br />
<small>Above: Goat Simulator, coming to Xbox One</small></div>
<br />
When mind-bender <a href="http://www.joystiq.com/game/braid"><em>Braid</em></a> came to Xbox Live Arcade in 2008, it felt emblematic of a curated platform: a boutique in which unique concepts and independent developers could gain exposure. Now the boutique is long gone and independent games are plentiful, mingling with AAA games right there in the living room, for better or worse.<br />
<br />
Games like the time-stopping shooter, <a href="http://www.joystiq.com/game/super-hot"><em>Super Hot</em></a>, are now regularly shown beneath lit-up Xbox and PlayStation logos at major press briefings, though they're not typically explored in depth. Instead, the presentation format seems to be cramming every confirmed game into a montage and <a href="http://www.joystiq.com/2014/08/12/an-influx-of-indie-games-on-xbox-one-superhot-goat-simulator/">shotgunning</a> them into the audience. In the years since <em>Braid</em>, independent creations have gone from oddities to commodities, and they're "coming to our console first" - that's how the line goes.<p><a href="http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/" rel="bookmark">Continue reading <em>Smaller games 'great candidates' for Xbox Games with Gold</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/">Smaller games 'great candidates' for Xbox Games with Gold</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Aug 2014 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20947270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/15/smaller-games-great-candidates-for-xbox-games-with-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2014</category><category>gdc-europe-2014</category><category>goat-simulator</category><category>id-at-xbox</category><category>microsoft</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 15 Aug 2014 13:00:00 EST</pubDate></item><item><title><![CDATA[You booze, you snooze in Sunset Overdrive]]></title><link>http://www.joystiq.com/2014/08/14/you-booze-you-snooze-in-sunset-overdrive/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/14/you-booze-you-snooze-in-sunset-overdrive/</guid><comments>http://www.joystiq.com/2014/08/14/you-booze-you-snooze-in-sunset-overdrive/#comments</comments><description><![CDATA[<div style="text-align: center;"><img data-credit="Insomniac" src="http://o.aolcdn.com/hss/storage/midas/13922c1ece74a78fa80ecfb8f5b644d3/200583472/sunover.jpg" data-mep="398106" alt="" /></div>
There's little time for rest in <em>Sunset Overdrive</em>, a ridiculous game that whizzes by like a rock star drinking espresso on a skateboard. You must, must remain in motion - bouncing, sliding, flipping, grinding, hurtling and weaving through a rain of rockets and a gauntlet of gnarled mutants. And that's ignoring the visual chaos of your outfit: red pants, a blue flannel jacket, a tall white bearskin on your head and ... is that a tail?<span></span><p><a href="http://www.joystiq.com/2014/08/14/you-booze-you-snooze-in-sunset-overdrive/" rel="bookmark">Continue reading <em>You booze, you snooze in Sunset Overdrive</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/14/you-booze-you-snooze-in-sunset-overdrive/">You booze, you snooze in Sunset Overdrive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Aug 2014 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/14/you-booze-you-snooze-in-sunset-overdrive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20946953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/14/you-booze-you-snooze-in-sunset-overdrive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2014</category><category>gdc-europe-2014</category><category>insomniac</category><category>insomniac-games</category><category>microsoft</category><category>recommended</category><category>sunset-overdrive</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 14 Aug 2014 10:30:00 EST</pubDate></item><item><title><![CDATA[Emotions rise as Tomb Raider goes to Xbox]]></title><link>http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/</guid><comments>http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/"><img data-credit="Square Enix" data-mep="397120" src="http://o.aolcdn.com/hss/storage/midas/21880522c2a8df8856a6de76bacb2748/200579972/ROTTR-Combat-jpg.jpg" alt="" /></a></div>
"The recent decision to release the upcoming <em><a href="http://www.joystiq.com/game/Rise-of-the-Tomb-Raider/">Rise of the Tomb Raider</a></em> as an Xbox One exclusive alienates the majority of the fan base and will ultimately lead to the demise of the franchise."<br />
<br />
For a vocal group of fans it's not just a business move, but a killing blow. Microsoft's claim to <em>Rise of the Tomb Raider</em>, as an <a href="http://www.joystiq.com/2014/08/12/rise-of-the-tomb-raider-is-exclusive-to-xbox/">Xbox-only game for Holiday 2015</a>, is incurring the sort of backlash and <a href="https://www.change.org/petitions/square-enix-and-crystal-dynamics-rescind-the-arrangement-to-publish-rise-of-the-tomb-raider-exclusively-on-xbox-one-2">petition-signing</a> flurry (seen above) that's well known to veterans of the infamous console wars. And it's not even the first time a Tomb Raider sequel has been through this - just ask Sega Saturn owners who had to get a PC or PlayStation if they wanted to a keep their streak of unearthed relics.<p><a href="http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/" rel="bookmark">Continue reading <em>Emotions rise as Tomb Raider goes to Xbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/">Emotions rise as Tomb Raider goes to Xbox</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Aug 2014 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20946318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/13/emotions-rise-as-tomb-raider-goes-to-xbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2014</category><category>gdc-europe-2014</category><category>microsoft</category><category>recommended</category><category>rise-of-the-tomb-raider</category><category>square-enix</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 13 Aug 2014 21:00:00 EST</pubDate></item><item><title><![CDATA[EA Gamescom '14 Liveblog on Joystiq]]></title><link>http://www.joystiq.com/2014/08/13/ea-gamescom-14-liveblog-on-joystiq/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/13/ea-gamescom-14-liveblog-on-joystiq/</guid><comments>http://www.joystiq.com/2014/08/13/ea-gamescom-14-liveblog-on-joystiq/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/13/ea-gamescom-14-liveblog-on-joystiq/"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/8105840e6e26eb9930d29fc20c316edc/200565859/ea-gamescomheader.jpg" /></a></div>

<div>The EA presentation at this year's E3 reflected an unexpected turn for the publisher, almost as if the powers that be had hit the reset button on multiple projects. <em>Star Wars: Battlefront</em>, <em>Mirror's Edge</em> and <em>Mass Effect</em> were shown only in early stages - far from being completed. The snippets and behind-the-scenes framed EA's claims of rethinking development to be more active, playtested and considered.<br />
<br />
At Gamescom this week, we'll see whether EA sticks to that message, and whether its teams at BioWare and DICE are ready to show more of their upcoming projects.<br />
<br />
Follow the news and announcements with u, right here, this<strong> Wednesday at 10AM CEST (4AM ET, 1AM PT, 9AM UK)</strong>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/13/ea-gamescom-14-liveblog-on-joystiq/">EA Gamescom '14 Liveblog on Joystiq</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Aug 2014 04:52:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/13/ea-gamescom-14-liveblog-on-joystiq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20945454/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/13/ea-gamescom-14-liveblog-on-joystiq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dice</category><category>ea</category><category>gamescom-2014</category><category>gamescom-2014-ea</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 13 Aug 2014 04:52:00 EST</pubDate></item><item><title><![CDATA[PlayStation Gamescom '14 Liveblog on Joystiq]]></title><link>http://www.joystiq.com/2014/08/12/playstation-gamescom-14-liveblog-on-joystiq/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/12/playstation-gamescom-14-liveblog-on-joystiq/</guid><comments>http://www.joystiq.com/2014/08/12/playstation-gamescom-14-liveblog-on-joystiq/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/12/playstation-gamescom-14-liveblog-on-joystiq/"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/ec01f626d060e79cf9e1d02e9fe6d3ff/200565793/sony-gamescomheader.jpg" /></a></div>

<div>Glum anti-heroes and glamorous automobiles could come together at Sony's PlayStation briefing in Germany later today. Sony has Evolution's glossy new racer, <a href="http://joystiq.com/game/driveclub"><em>Driveclub</em></a>, coming up in October, with several more exclusives - <em>LittleBigPlanet 3</em>, <em>The Order: 1886</em>, <em>Uncharted 4: A Thief's End</em> - in the months beyond.<br />
<br />
We also expect to see a strong showing from Sony's European developers (got anything ready to show, Guerrilla Games?), third-party publishers and the region's talented independent developers.<br />
<br />
Join us for all the PlayStation 4, PlayStation 3 and Vita announcements right here on <strong>Tuesday at 7PM CEST (1PM ET, 10AM PT, 6PM UK)</strong>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/12/playstation-gamescom-14-liveblog-on-joystiq/">PlayStation Gamescom '14 Liveblog on Joystiq</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Aug 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/12/playstation-gamescom-14-liveblog-on-joystiq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20945295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/12/playstation-gamescom-14-liveblog-on-joystiq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2014</category><category>gdc-europe-2014</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ps4</category><category>sony</category><category>vita</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 12 Aug 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Gamescom '14 Liveblog on Joystiq]]></title><link>http://www.joystiq.com/2014/08/12/xbox-gamescom-14-liveblog-on-joystiq/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/12/xbox-gamescom-14-liveblog-on-joystiq/</guid><comments>http://www.joystiq.com/2014/08/12/xbox-gamescom-14-liveblog-on-joystiq/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/12/xbox-gamescom-14-liveblog-on-joystiq/"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/abf19fd154216c5242a5bdc03ce5cd3e/200565794/halo-gamescomheader.jpg" /></a></div>

<div>With <em>Sunset Overdrive</em>, <em>Forza Horizon 2</em> and <a href="http://www.joystiq.com/game/halo-the-master-chief-collection"><em>Halo: The Master Chief Collection</em></a> en route to the Xbox One in 2014, Microsoft is set to have a packed media briefing in Germany today.<br />
<br />
A focus on AAA exclusives is to be expected, though Microsoft may also strike a balance - much like the new and old architecture of the <a href="http://www.koelnkongress.de/wDeutsch/locations/guerzenich/index.php">G&uuml;rzenich K&ouml;ln</a> venue - to highlight its <a href="http://www.joystiq.com/tag/id-at-xbox">ID@Xbox</a> initiative for independent craft, along with promising new games like <a href="http://www.joystiq.com/2014/06/11/metroid-meets-super-meat-boy-in-ori-and-the-blind-forest/"><em>Ori and the Blind Forest</em></a>.<br />
<br />
Join us right here for all the news and announcements on <strong>Tuesday, 2PM CEST (8AM ET, 5AM PT, 1PM UK)</strong>.</div>

<div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/12/xbox-gamescom-14-liveblog-on-joystiq/">Xbox Gamescom '14 Liveblog on Joystiq</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Aug 2014 09:09:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/12/xbox-gamescom-14-liveblog-on-joystiq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20945296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/12/xbox-gamescom-14-liveblog-on-joystiq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2014</category><category>gamescom-2014-xbox</category><category>gdc-europe-2014</category><category>microsoft</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 12 Aug 2014 09:09:00 EST</pubDate></item><item><title><![CDATA[The futuristic perks of Call of Duty: Advanced Warfare]]></title><link>http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/</guid><comments>http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/"><img alt="" class="hidden" data-caption="" data-credit="Activision" data-dam-provider="other" data-local-id="local-1" data-media-id="6906434" data-original-url="http://o.aolcdn.com/hss/storage/midas/6cb78cd4f11a7d2a631085f07463f07a/200564601/advancedpre-thumb.jpg" data-title="" src="http://o.aolcdn.com/hss/storage/midas/6cb78cd4f11a7d2a631085f07463f07a/200564601/advancedpre-thumb.jpg" /></a><br />
 <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/kPF9ntGHIl0?rel=0&amp;wmode=opaque" width="530"></iframe><br />
<br />
 </div>
When <em>Call of Duty</em> first leapt forward in time, barreling out of World War II and into a contemporary theater, we got a new benchmark for the shooter series. <em>Call of Duty 4: Modern Warfare</em> isn't just praised because it has better guns, newer cities and cell phones, however; it rises in memory because of a breakneck pace, sudden turns in the storyline and a well-constructed multiplayer suite.<br />
<br />
<em>Call of Duty: Advanced Warfare</em> isn't the first game in the series to draw from far-fetched research and prototype weaponry, but it's already presented as a thunderous step into the future. In the hierarchy of vague subtitles, we're to understand that "advanced" is ahead of "modern." According to the marketing, the game has changed because your soldier is encased in powerful exoskeletal armor.<br />
<br />
But while Activision grafts the game to the front-loaded theme of power - your powerful guns, your powerful Exo Suit, your powerful POWER - the undressed reality is simple. <em>Call of Duty: Advanced Warfare</em> has the benefit of a three-year development cycle and a handful of fresh designs in multiplayer.<br />
<p><a href="http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/" rel="bookmark">Continue reading <em>The futuristic perks of Call of Duty: Advanced Warfare</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/">The futuristic perks of Call of Duty: Advanced Warfare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20944769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/11/the-futuristic-perks-of-call-of-duty-advanced-warfare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>call-of-duty-advanced-warfare</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>recommended</category><category>sledgehammer-games</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 11 Aug 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[Toy Soldiers: War Chest brings rainbow doom to the diorama]]></title><link>http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/</guid><comments>http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/"><img data-credit="Ubisoft" data-mep="391205" src="http://o.aolcdn.com/hss/storage/midas/623b88bb7f7fde8495162b6af150b6d6/200560405/Toy+Soldiers+War+Chest+Key+Art.jpg" alt="" /></a></div>
War is an unrelenting gauntlet of hell, I think, watching a band of heavily armored rainbow ponies spill over a grassy field. Bursts of mortar fire end their horror-trotting advance, but the opposing men can't replenish the ammo quickly enough to stop what's next.<br />
<br />
A shadow crawls over the European countryside, darkening the prospects of all who look up to see a great, looming doom. It's a castle floating on a cloud, primed to end the war with a devastating <em>slash</em> adorable glitter-nuke.<p><a href="http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/" rel="bookmark">Continue reading <em>Toy Soldiers: War Chest brings rainbow doom to the diorama</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/">Toy Soldiers: War Chest brings rainbow doom to the diorama</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2014 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20944752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/11/toy-soldiers-war-chest-brings-rainbow-doom-to-the-diorama/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>gamescom-2014</category><category>gdc-europe-2014</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps4</category><category>psn</category><category>signal-studios</category><category>toy-soldiers-war-chest</category><category>ubisoft</category><category>xbox-live</category><category>xbox-one</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 11 Aug 2014 12:00:00 EST</pubDate></item><item><title><![CDATA[Gods Will Be Watching Review: Morality After Math]]></title><link>http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/</link><guid isPermaLink="true">http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/</guid><comments>http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/"><img data-credit="Devolver Digital" data-mep="382795" src="http://o.aolcdn.com/hss/storage/midas/3f7e98f86ec11198e103810bffbea7d/200530456/Gods+Will+Be+Watching+-+Key+Art.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/game/gods-will-be-watching"><em>Gods Will Be Watching</em></a> is one of the best games I've ever hated.<br />
<br />
It's more fun to unpack than to play, and easier to admire than love. It looks like a classic point-and-click adventure, with pixel-thin characters standing on stilt legs as they spew sci-fi exposition in chunky text, but <em>Gods Will Be Watching</em> is no cousin to the classic LucasArts line. And unlike those games, it enjoys killing you.<p><a href="http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/" rel="bookmark">Continue reading <em>Gods Will Be Watching Review: Morality After Math</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/">Gods Will Be Watching Review: Morality After Math</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Aug 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20939492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/08/05/gods-will-be-watching-review-morality-after-math/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>deconstructeam</category><category>devolver-digital</category><category>gods-will-be-watching</category><category>linux</category><category>mac</category><category>pc</category><category>recommended</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 05 Aug 2014 09:00:00 EST</pubDate></item></channel></rss>