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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[007 Legends review: Live and let (this game) die]]></title><link>http://www.joystiq.com/2012/10/19/007-legends-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/19/007-legends-review/</guid><comments>http://www.joystiq.com/2012/10/19/007-legends-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/19/007-legends-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/007-legends---golden-girl-goldfinger_530x298.jpg" /></a></div>Remember those scenes in <em>License to Kill</em> where James Bond hacked an office PC using mini-games on his Sony smartphone, massacred 100 henchmen with his custom-configured assault shotgun, bounced his car off some invisible walls, then had a <em>Punch-Out!!</em>-style QTE fist fight with villain Franz Sanchez? Neither do I - but that's how <a href="http://joystiq.com/game/007-legends"><em>007 Legends</em></a> remembers things.<br /><br />Admittedly, such inaccurate adaptations are not entirely to blame for <em>007 Legends'</em> failings; certain concessions need to be made to create an engaging video game. But the degree to which developer Eurocom and publisher Activision fail to successfully capitalize on any of the crazy action sequences or exotic settings of the five films featured in <em>Legends</em> is astounding. Bond's most memorable moments have been mutated almost beyond recognition to fit the mold of a safe first-person shooter, and the result is a bland, boring mess.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/007-legends-die-another-day-and-license-to-kill/">007 Legends (Die Another Day &amp; License To Kill)</a></strong></p><a href="http://www.joystiq.com/photos/007-legends-die-another-day-and-license-to-kill/#5210232"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/007-legends---biodome-die-another-day_thumbnail.jpg" alt="Die Another Day" title="Die Another Day" /></a><a href="http://www.joystiq.com/photos/007-legends-die-another-day-and-license-to-kill/#5210233"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/007-legends---gustav-graves-die-another-day_thumbnail.jpg" alt="Die Another Day" title="Die Another Day" /></a><a href="http://www.joystiq.com/photos/007-legends-die-another-day-and-license-to-kill/#5210234"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/007-legends---jinx-die-another-day_thumbnail.jpg" alt="Die Another Day" title="Die Another Day" /></a><a href="http://www.joystiq.com/photos/007-legends-die-another-day-and-license-to-kill/#5210235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/007-legends---watch-laser-die-another-day_thumbnail.jpg" alt="Die Another Day" title="Die Another Day" /></a><a href="http://www.joystiq.com/photos/007-legends-die-another-day-and-license-to-kill/#5210237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/007-legends---agent-bouvier-licence-to-kill_thumbnail.jpg" alt="License to Kill" title="License to Kill" /></a></div><p><a href="http://www.joystiq.com/2012/10/19/007-legends-review/" rel="bookmark">Continue reading <em>007 Legends review: Live and let (this game) die</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/19/007-legends-review/">007 Legends review: Live and let (this game) die</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/19/007-legends-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20354674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/19/007-legends-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>007-legends</category><category>activision</category><category>eurocom</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Matt Hughes]]></dc:creator><pubDate>Fri, 19 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Orcs Must Die! 2 review: Co-op and then some]]></title><link>http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/</guid><comments>http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/"><img alt="Orcs Must Die! 2 review Coop and then some" data-src-height="900" data-src-width="1600" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/title_530x298.jpg" style="margin: 4px; width: 530px; height: 298px; " /></a></div>Somehow, they're through. Despite my spike traps, acid sprayers and brimstone, a small contingent of the orc horde is now within hugs-n-kisses range. The blunderbuss shotgun smears some of the frontrunners, but their numbers are simply too great. With my life bar on its last pixel, an orc, axe raised high overhead, prepares for the final strike. Then my smarmy buddy steps in and blasts that sucker into oblivion, because this is <a href="http://joystiq.com/game/orcs-must-die-2"><em>Orcs Must Die! 2</em></a>, and co-op is glorious.<br /><br />Considering the unanimous cry for multiplayer in <a href="http://joystiq.com/game/orcs-must-die"><em>Orcs Must Die!</em></a>, Robot Entertainment could have merely added the two-player co-op and a few minor additions, packaged it up, slapped a "2" on the end, and tossed a relative regurgitation to the hungry mob - especially given the small 10-month gap between games. But to the developer's great credit, <em>Orcs Must Die! 2</em> is more than that. While the changes and additions fall short of revolutionary, nearly everything - save for the meager, repetitive soundtrack - has been enjoyably enhanced and/or refined to the level of sufficient sequel justification.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/orcs-must-die-2-7-6-12/">Orcs Must Die 2 (7/6/12)</a></strong></p><a href="http://www.joystiq.com/photos/orcs-must-die-2-7-6-12/#5137695"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/omd2endless-render_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/orcs-must-die-2-7-6-12/#5137696"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/omd2-endlessss01-mrmoneybags_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/orcs-must-die-2-7-6-12/#5137697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/omd2-endlessss02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/orcs-must-die-2-7-6-12/#5137698"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/omd2-endlessss03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/orcs-must-die-2-7-6-12/#5137699"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/omd2-endlessss04_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/" rel="bookmark">Continue reading <em>Orcs Must Die! 2 review: Co-op and then some</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/">Orcs Must Die! 2 review: Co-op and then some</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jul 2012 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20290334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/31/orcs-must-die-2-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>orcs-must-die-2</category><category>pc</category><category>robot-entertainment</category><dc:creator><![CDATA[Matt Hughes]]></dc:creator><pubDate>Tue, 31 Jul 2012 18:45:00 EST</pubDate></item></channel></rss>